Looks like I used the tanks wrong and should have blitzed S. Belarus with the Bryansk tank and Smolensk with the Moscow tank, use 2nd post with edit if that’s fine
G40 BM axis-dom (+6) vs nerquen (allies)
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yes that’s true, odds could go very much my way on this next battle, or if not this one then maybe another one later on :evil:
but if you decide to hand me egypt without a fight, i will gladly take you up on that as well.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 2 fighters
EDIT: Adding units owned by Americans to Java: 2 fighters
EDIT: Removing units owned by Americans from 42 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from India to Iraq
10 fighters moved from Egypt to Iraq
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 marine moved from Java to 42 Sea Zone
1 marine and 1 transport moved from 42 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam -
Iraq raid again, any interceptors?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 2 fighters
EDIT: Adding units owned by Americans to Java: 2 fighters
EDIT: Removing units owned by Americans from 42 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from India to Iraq
10 fighters moved from Egypt to Iraq
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 marine moved from Java to 42 Sea Zone
1 marine and 1 transport moved from 42 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to GuamCombat - Americans
Air Battle in Iraq
Americans attacks with 11 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Guam
Battle in Paulau Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win, taking Guam from Japanese with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Cleaning up after air battlesNon Combat Move - Americans
1 carrier and 2 fighters moved from 42 Sea Zone to 75 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
2 bombers moved from India to Egypt
1 bomber and 10 fighters moved from Iraq to Egypt
2 fighters moved from Gibraltar to Egypt
5 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Egypt
3 carriers and 6 fighters moved from 81 Sea Zone to 75 Sea Zone
1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
6 fighters moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
7 fighters moved from Java to India
2 submarines moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 destroyer moved from 46 Sea Zone to 54 Sea ZonePlace Units - Americans
4 infantry placed in Central United States
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
6 artilleries and 14 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 7 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 7 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Kweichow
1 armour and 2 mech_infantrys moved from Burma to Kweichow
1 aaGun moved from Szechwan to Kweichow
4 artilleries and 13 infantry moved from Burma to India
1 aaGun moved from India to Burma
2 fighters moved from 81 Sea Zone to Egypt
3 transports moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from Union of South Africa to Egypt
2 fighters moved from Gibraltar to Egypt
3 cruisers moved from 92 Sea Zone to 95 Sea Zone
6 fighters moved from 75 Sea Zone to Egypt
1 battleship, 1 carrier and 1 destroyer moved from 81 Sea Zone to 75 Sea Zone
1 destroyer moved from 71 Sea Zone to 75 Sea Zone
1 bomber moved from United Kingdom to GibraltarPlace Units - British
3 fighters placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
looks like the japanese are trying to make up on land for what they failed badly at sea.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Kweichow
1 armour and 2 mech_infantrys moved from Burma to Kweichow
1 aaGun moved from Szechwan to Kweichow
4 artilleries and 13 infantry moved from Burma to India
1 aaGun moved from India to Burma
2 fighters moved from 81 Sea Zone to Egypt
3 transports moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from Union of South Africa to Egypt
2 fighters moved from Gibraltar to Egypt
3 cruisers moved from 92 Sea Zone to 95 Sea Zone
6 fighters moved from 75 Sea Zone to Egypt
1 battleship, 1 carrier and 1 destroyer moved from 81 Sea Zone to 75 Sea Zone
1 destroyer moved from 71 Sea Zone to 75 Sea Zone
1 bomber moved from United Kingdom to GibraltarPlace Units - British
3 fighters placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 75 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
looks like the japanese are trying to make up on land for what they failed badly at sea.
hehe, yes, please use the last post, moved 1 TT to the Indian fleet
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Trans-Jordan to Iraq
8 mech_infantrys moved from Caucasus to Iraq
1 bomber and 1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,2,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Italians collect 4 PUs (11 lost to blockades); end with 4 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from Queensland to South Australia
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 75 Sea Zone to EgyptPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Burma to IndiaTurn Complete - French
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hey man not sure how this happened but I totally forgot to buy 3 AA’s for Egypt with UK which I planned since ever
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would you mind if I switch 2 fighters in London for 3 AA’s in Egypt? and save another 5?
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well, I know this is a league game. Feel free to count it as a league victory if you prefer. I don’t mind the league much. But would be much more fun for me to actually continue the game with planned 3 AA’s in Egypt for an offleague game.
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I guess I was put off by the unexpected Yunnan outcome in Chi14 and then my mind was busy thinking how to optimize UK position post Egypt battle that I totally forgot that I still have to buy those AA’s for Egypt.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Burma to IndiaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Egypt: 3 aaGuns
EDIT: Changing PUs for British from 43 to 48
EDIT: Turning off Edit Mode -
the above post is something like what I should have done… feel free to adjust your Ita move… my ANZ/FRE move is independent of that.
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the above post is something like what I should have done… feel free to adjust your Ita move… my ANZ/FRE move is independent of that.
sure, no problem!
actually it’s funny, you got quite lucky on that, as i received a work phone call that took my attention off of starting the german turn. or else i’d probably be rolling by the time i saw this ! hahahaha so this change was meant to be. and yah i did wonder about why you didn’t add anything to egypt, but i figured you were conserving for a later counter or something.





