Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Caucasus to Turkey
1 armour and 1 mech_infantry moved from Greece to Turkey
1 bomber and 4 fighters moved from Southern Italy to Turkey
Combat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
British defend with 2 armour
Italians win, taking Turkey from British with 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Non Combat Move - Italians
1 bomber moved from Turkey to Southern Italy
4 fighters moved from Turkey to Bulgaria
2 armour and 1 mech_infantry moved from Yugoslavia to Greece
Place Units - Italians
1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 carrier
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Greece to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Syria
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Syria
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Kansu to Szechwan
Germans take Shensi from Chinese
Germans take Szechwan from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery and 2 infantry moved from Spain to Gibraltar
2 artilleries moved from Spain to Portugal
1 mech_infantry moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 artillery moved from Spain to Portugal
1 mech_infantry moved from Spain to 93 Sea Zone
1 infantry moved from Spain to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Portugal
1 bomber moved from Greece to Tsinghai
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Greece to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Greece to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Syria
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Syria
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Kansu to Szechwan
Germans take Shensi from Chinese
Germans take Szechwan from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery and 2 infantry moved from Spain to Gibraltar
2 artilleries moved from Spain to Portugal
1 mech_infantry moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 artillery moved from Spain to Portugal
1 mech_infantry moved from Spain to 93 Sea Zone
1 infantry moved from Spain to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Portugal
1 bomber moved from Greece to Tsinghai
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Greece to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers and 3 fighters
British defend with 3 destroyers, 2 submarines and 1 transport
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 3 fighters in 91 Sea Zone, round 2 : 4/7 hits
British roll dice for 3 destroyers and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 transport owned by the British and 3 destroyers owned by the British lost in 91 Sea Zone
Germans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 31
Casualties for British: 3 destroyers and 1 transport
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters and 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 bombers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/5 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Syria
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 4/4 hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Syria
Germans win, taking Syria from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Portugal
Germans attack with 1 armour, 3 artilleries and 4 mech_infantrys
British defend with 4 infantry
Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Portugal, round 2 : 2/8 hits
British roll dice for 4 infantry in Portugal, round 2 : 1/4 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Portugal
Germans roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Portugal, round 3 : 4/7 hits
British roll dice for 2 infantry in Portugal, round 3 : 0/2 hits
2 infantry owned by the British lost in Portugal
Germans win, taking Portugal from British with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 4 infantry
Battle in Tsinghai
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 4/5 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Morocco
Non Combat Move - Germans
1 armour and 1 artillery moved from Sweden to 113 Sea Zone
1 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
2 bombers moved from 110 Sea Zone to Spain
1 armour moved from France to Spain
4 bombers and 3 fighters moved from 91 Sea Zone to Spain
2 tactical_bombers moved from Greece to Spain
1 aaGun moved from Yugoslavia to Bulgaria
1 tactical_bomber moved from Ukraine to Turkey
1 fighter and 1 tactical_bomber moved from Syria to Turkey
1 fighter and 1 tactical_bomber moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Greece to Turkey
1 bomber moved from Tsinghai to Volgograd
1 aaGun and 2 infantry moved from France to Southern France
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to 113 Sea Zone
2 armour moved from Western Germany to Northern Italy
1 aaGun moved from Germany to 113 Sea Zone
1 armour moved from Sweden to 113 Sea Zone
1 aaGun, 2 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 104 Sea Zone
1 aaGun moved from 104 Sea Zone to Spain
2 infantry moved from 104 Sea Zone to Spain
1 armour moved from 104 Sea Zone to Spain
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 artillery moved from Bryansk to Russia
Place Units - Germans
1 airfield and 1 harbour placed in Spain
1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone
1 transport placed in 113 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Russians has no rockets to fire
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Germans
1 infantry moved from Olgiy to Kansu
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Non Combat Move - Russians
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Dzavhan to Tsagaan Olom
Russians take Tsagaan Olom from Mongolians
2 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 bombers moved from Japan to Amur
6 infantry moved from Korea to Amur
1 armour and 1 mech_infantry moved from Shan State to India
2 armour moved from Burma to India
1 fighter moved from 38 Sea Zone to India
1 bomber moved from Malaya to India
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Sumatra to 41 Sea Zone
2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 fighters, 2 infantry and 2 tactical_bombers moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Hainan to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
2 armour moved from Kiangsu to Hopei
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 armour
British defend with 1 mech_infantry
Japanese roll dice for 2 armour in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 2 armour in Kweichow, round 4 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 2 transports
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 4 armour, 1 bomber, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 aaGun and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 4 armour, 1 bomber, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 5/18 hits
UK_Pacific roll dice for 1 aaGun and 12 infantry in India, round 2 : 6/12 hits
3 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the British, 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 1 bomber, 4 fighters and 4 tactical_bombers in India, round 3 : 5/12 hits
UK_Pacific roll dice for 8 infantry in India, round 3 : 2/8 hits
2 armour owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 4 tactical_bombers in India, round 4 : 6/10 hits
UK_Pacific roll dice for 3 infantry in India, round 4 : 0/3 hits
3 infantry owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 aaGun and 12 infantry
Casualties for Japanese: 3 armour, 1 fighter, 3 infantry and 1 mech_infantry
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Hopei, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Amur
Japanese attack with 2 bombers and 6 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 6 infantry in Amur, round 2 : 0/8 hits
Russians roll dice for 2 infantry in Amur, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers and 4 infantry in Amur, round 3 : 2/6 hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 cruiser and 2 destroyers
Non Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
2 fighters moved from Kiangsu to Japan
2 bombers moved from Amur to Japan
1 aaGun moved from Korea to Amur
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 bomber, 1 fighter and 4 tactical_bombers moved from India to Burma
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
4 infantry placed in Japan
1 mech_infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,3,2,1,5,3,5,1,3,6,6,4,4
Japanese collect 33 PUs (6 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 artillery, 5 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
1 mech_infantry moved from Saudi Arabia to Syria
2 fighters moved from Iraq to Syria
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 submarines and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Syria
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Syria from Germans with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 2 fighters and 5 infantry
Japanese defend with 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour and 5 infantry
Japanese win with 1 aaGun, 2 bombers, 5 fighters and 3 infantry remaining. Battle score for attacker is -23
Casualties for Americans: 1 artillery, 2 fighters and 5 infantry
Casualties for Japanese: 2 aaGuns and 2 infantry
Non Combat Move - Americans
1 infantry moved from Brazil to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from Hawaiian Islands to Jehol
1 infantry moved from Central United States to Eastern United States
5 infantry moved from Western United States to Central United States
2 aaGuns moved from Western United States to Central United States
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Syria to Iraq
2 infantry moved from Saudi Arabia to Iraq
3 infantry moved from Tobruk to Alexandria
1 bomber moved from Central United States to Eastern United States
Place Units - Americans
2 fighters, 4 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kansu
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - British
Non Combat Move - British
1 bomber moved from Iraq to Egypt
1 infantry moved from Iraq to Persia
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
1 transport placed in 98 Sea Zone
3 armour placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 31 PUs (2 lost to blockades); end with 39 PUs total
Turn Complete - UK_Pacific