@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Kinda cousins game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 71 PUs;
Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
1 armour, 2 artilleries and 10 infantry moved from Bryansk to Rostov
1 armour moved from Vologda to Timguska
Germans take Timguska from Russians
1 armour moved from Samara to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 armour moved from Russia to Volgograd
4 armour moved from Tambov to Volgograd
1 tactical_bomber moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Volgograd
1 tactical_bomber moved from Novgorod to Rostov
2 bombers moved from Western Germany to Rostov
1 tactical_bomber moved from Slovakia Hungary to Rostov
1 fighter moved from Novgorod to Rostov
1 armour moved from Vologda to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 5 armour and 1 bomber
Russians defend with 1 factory_minor and 5 infantry
Germans roll dice for 5 armour and 1 bomber in Volgograd, round 2 : 4/6 hits
Russians roll dice for 5 infantry in Volgograd, round 2 : 3/5 hits
3 armour owned by the Germans and 4 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 1 bomber in Volgograd, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 4 armour
Casualties for Russians: 5 infantry
Battle in Rostov
Germans attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 9 mech_infantrys
AA fire in Rostov : 0/3 hits
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 5/19 hits
Russians roll dice for 1 aaGun and 9 mech_infantrys in Rostov, round 2 : 2/9 hits
4 mech_infantrys owned by the Russians, 1 aaGun owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 3 : 6/17 hits
Russians roll dice for 5 mech_infantrys in Rostov, round 3 : 3/5 hits
5 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun and 9 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Russia
1 bomber moved from Volgograd to Russia
2 bombers, 1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Russia
1 artillery and 3 infantry moved from Baltic States to 115 Sea Zone
2 infantry moved from Baltic States to 115 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Finland to Norway
2 fighters moved from Novgorod to 113 Sea Zone
3 infantry moved from Baltic States to Poland
1 aaGun moved from Eastern Poland to Poland
5 armour moved from Eastern Poland to Germany
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 armour moved from Bessarabia to Yugoslavia
2 armour moved from Nenetsia to Timguska
1 aaGun and 2 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to France
2 fighters moved from Southern France to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 113 Sea Zone
3 mech_infantrys placed in France
1 fighter placed in Normandy BordeauxTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
Test summary from TripleA, engine version: 1.9, time: 18:46:36
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
Russians has no rockets to fireNon Combat Move - Russians
3 infantry moved from Yakut S.S.R. to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 39 PUs;
Japanese buy 2 armour, 2 bombers and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 units repaired.
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 fighters moved from Kiangsu to Yunnan
2 armour and 6 mech_infantrys moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour and 3 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Celebes to 37 Sea Zone
2 fighters moved from Celebes to 37 Sea Zone
2 fighters moved from 35 Sea Zone to Malaya
2 battleships moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to Yunnan
2 bombers moved from Celebes to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Hunan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 armour, 3 bombers, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber
AA fire in Yunnan : 1/3 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 3 bombers, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/15 hits
Chinese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
3 mech_infantrys owned by the British, 1 bomber owned by the Americans, 1 tactical_bomber owned by the British, 1 aaGun owned by the British, 1 armour owned by the British and 3 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 7/12 hits
Chinese roll dice for 2 fighters in Yunnan, round 3 : 2/2 hits
2 fighters owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 3 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for British: 1 aaGun, 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 fighter and 5 mech_infantrys
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
French defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 5/7 hits
French roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French and 1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 3 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 5/9 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits
2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
3 carriers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Kweichow
2 fighters moved from Yunnan to Kweichow
3 bombers moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
4 infantry moved from Korea to Manchuria
1 carrier moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 armour and 1 infantry placed in Kiangsu
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Anhwe
1 tactical_bomber moved from 26 Sea Zone to Caroline Islands
1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Tobruk to Egypt
1 armour moved from Tobruk to Egypt
2 infantry moved from Tobruk to Libya
3 infantry moved from Tobruk to Alexandria
2 fighters moved from Tobruk to IraqPlace Units - Americans
1 submarine and 3 transports placed in 10 Sea Zone
1 artillery, 1 bomber and 4 infantry placed in Western United States
1 bomber placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 8 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Italians
1 mech_infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - British
Non Combat Move - British
1 armour moved from Syria to Iraq
1 bomber moved from Tobruk to Egypt
1 infantry moved from India to Burma
1 mech_infantry moved from India to Shan State
2 mech_infantrys moved from India to Burma
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to IraqPlace Units - British
1 airfield and 2 infantry placed in Egypt
1 factory_minor placed in Iraq
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 aaGun and 8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,3,2,6,2,4,5,2,5,3,4,6,4,1,4,5,6,1,1,3,4
UK_Pacific collect 19 PUs (2 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 1 aaGun and 8 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
2 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
1 infantry moved from Norway to Sweden
1 artillery moved from Western Germany to 113 Sea Zone
3 armour moved from Germany to 113 Sea Zone
2 armour, 1 artillery and 3 transports moved from 113 Sea Zone to 114 Sea Zone
3 infantry moved from Poland to 114 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 114 Sea Zone to 113 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 113 Sea Zone to Sweden
1 armour moved from Volgograd to Turkey
2 armour moved from Kazakhstan to Turkey
1 armour and 1 mech_infantry moved from Rostov to Turkey
3 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Turkey
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Southern France to Spain
1 artillery and 4 infantry moved from Normandy Bordeaux to Spain
6 mech_infantrys moved from France to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 bomber moved from Western Germany to Turkey
1 bomber moved from Western Germany to Turkey
2 bombers moved from Western Germany to Spain
1 tactical_bomber moved from Bryansk to Turkey
2 armour moved from Timguska to Kansu
1 armour moved from Timguska to KansuCombat - Germans
Battle in Turkey
Germans attack with 4 armour, 5 bombers, 1 fighter, 1 mech_infantry and 4 tactical_bombers
Neutral_True defend with 8 infantry
Germans roll dice for 4 armour, 5 bombers, 1 fighter, 1 mech_infantry and 4 tactical_bombers in Turkey, round 2 : 10/15 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
1 mech_infantry owned by the Germans, 8 infantry owned by the Neutral_True and 3 armour owned by the Germans lost in Turkey
Germans win, taking Turkey from Neutral_True with 1 armour, 5 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Battle in Sweden
Germans attack with 3 armour, 1 artillery and 5 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 1 artillery and 5 infantry in Sweden, round 2 : 4/9 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the Germans lost in Sweden
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Sweden, round 3 : 3/7 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 2/2 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the Germans lost in Sweden
Germans win, taking Sweden from Neutral_True with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Kansu
Germans attack with 3 armour
British defend with 1 mech_infantry
Germans roll dice for 3 armour in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kansu
Germans win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Spain
Germans attack with 1 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 7 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 7 mech_infantrys in Spain, round 2 : 5/21 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
5 infantry owned by the Neutral_True and 3 infantry owned by the Germans lost in Spain
Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 7 mech_infantrys in Spain, round 3 : 6/18 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
2 bombers and 1 fighter moved from Spain to France
1 aaGun moved from Normandy Bordeaux to France
1 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Turkey to Greece
3 tactical_bombers moved from Turkey to Greece
1 fighter moved from Turkey to Greece
5 bombers moved from Turkey to Greece
1 fighter moved from Western Germany to Greece
2 artilleries and 5 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 aaGun moved from Bryansk to Russia
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Western Germany to France
1 armour moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
1 armour moved from Germany to FrancePlace Units - Germans
1 carrier placed in 93 Sea Zone
1 fighter and 1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
1 transport placed in 113 Sea Zone
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to UlaanbaatarCombat Move - Russians
Russians has no rockets to fire
3 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Yenisey to Dzavhan
Russians take Dzavhan from Mongolians
1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from Mongolians
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 aaGun moved from Amur to KoreaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour moved from Hunan to Burma
2 mech_infantrys moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Yunnan to Shan State
1 tactical_bomber moved from Kweichow to Burma
2 armour and 1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kweichow to India
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 bomber and 1 fighter moved from Kweichow to 36 Sea Zone
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kweichow to Anhwe
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Kweichow to Shan State
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
10 infantry moved from Manchuria to Korea
2 bombers and 2 fighters moved from Japan to Korea
1 battleship moved from 37 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 2 fighters and 10 infantry
Russians defend with 1 aaGun and 3 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 2 bombers, 2 fighters and 10 infantry in Korea, round 2 : 2/14 hits
Russians roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 bombers, 2 fighters and 8 infantry in Korea, round 3 : 3/12 hits
Russians roll dice for 2 infantry in Korea, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 4 infantry
Strategic bombing raid in India
AA fire in India : 2/2 hits
2 bombers killed by AA
Bombing raid in India causes 0 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 3/3 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from French with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Burma
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry and 2 mech_infantrys
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/4 hits
UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Burma, round 2 : 1/3 hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Sumatra from UK_Pacific, taking Burma from UK_Pacific with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from French with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry; Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 fighters and 1 infantry in Anhwe, round 2 : 0/5 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 2 armour and 2 fighters in Anhwe, round 3 : 3/4 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 0/4 hits
2 infantry owned by the Chinese and 1 infantry owned by the Americans lost in Anhwe
Japanese roll dice for 2 armour and 2 fighters in Anhwe, round 4 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 38 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
2 bombers and 2 fighters moved from Korea to Japan
1 aaGun moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 35 Sea Zone to Hainan
1 fighter moved from 36 Sea Zone to Hainan
1 bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 tactical_bomber moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Shan State to 38 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,2,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,2,3,1,3
Japanese collect 25 PUs (17 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Kiangsi to Hunan
Chinese take Hunan from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 mech_infantry moved from Egypt to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Tobruk
2 infantry moved from French Guiana to Brazil
1 bomber moved from Central United States to Hawaiian IslandsPlace Units - Americans
2 destroyers and 3 transports placed in 10 Sea Zone
5 infantry placed in Western United States
1 bomber and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
2 armour moved from Iraq to Turkey
1 bomber moved from Iraq to Turkey
2 infantry moved from United Kingdom to 109 Sea Zone
3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - British
Battle in Turkey
British attack with 2 armour and 1 bomber
Germans defend with 1 armour
British win, taking Turkey from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Turkey to Iraq
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
British take Portugal from Neutral_True
1 infantry moved from Kwangsi to KwangtungPlace Units - British
2 fighters placed in Egypt
1 destroyer placed in 81 Sea Zone
2 infantry and 1 mech_infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
4 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,3,1,6,6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 4 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Turkey
1 armour and 1 mech_infantry moved from Greece to Turkey
1 bomber and 4 fighters moved from Southern Italy to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
British defend with 2 armour
Italians win, taking Turkey from British with 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Italians
1 bomber moved from Turkey to Southern Italy
4 fighters moved from Turkey to Bulgaria
2 armour and 1 mech_infantry moved from Yugoslavia to GreecePlace Units - Italians
1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 carrier
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs