Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
2 infantry moved from Novgorod to Archangel
5 infantry moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 4 infantry and 11 mech_infantrys
Germans defend with 1 armour
Russians win, taking Bryansk from Germans with 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Vyborg to Novgorod
Place Units - Russians
3 armour and 7 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 34 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kansu to Szechwan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Szechwan
1 armour and 2 infantry moved from Kweichow to Szechwan
2 bombers moved from Anhwe to Szechwan
1 tactical_bomber moved from Anhwe to Szechwan
2 tactical_bombers moved from Hunan to Szechwan
1 fighter moved from Anhwe to Szechwan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 4/11 hits
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 3 : 9/9 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
1 fighter owned by the Chinese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Aleutian Islands
Battle in Guam
Non Combat Move - Japanese
1 cruiser moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from Szechwan to Kiangsu
2 tactical_bombers moved from Szechwan to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 infantry moved from Hunan to Anhwe
Place Units - Japanese
1 carrier, 3 destroyers and 1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,5,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,2,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Japanese collect 46 PUs (10 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the attackers have all died
Battle in 98 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 transport
Americans win, taking 93 Sea Zone from Italians, taking 98 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Hawaiian Islands to Queensland
1 cruiser moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
4 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 battleship, 1 cruiser and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
4 mech_infantrys moved from Yunnan to Szechwan
1 tactical_bomber moved from India to Szechwan
1 fighter moved from India to Szechwan
2 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 mech_infantry moved from Ethiopia to Egypt
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tunisia to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 fighter moved from India to Szechwan
Combat - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter; Remaining resources: 19 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
4 mech_infantrys moved from Yunnan to Szechwan
1 tactical_bomber moved from India to Szechwan
1 fighter moved from India to Szechwan
2 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 mech_infantry moved from Ethiopia to Egypt
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tunisia to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 fighter moved from India to Szechwan
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser and 2 submarines
Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Italians win with 2 fighters and 1 transport remaining. Battle score for attacker is -16
Casualties for British: 1 bomber, 1 cruiser and 2 submarines
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Sumatra
Battle in Szechwan
British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British win, taking Sumatra from Japanese, taking Szechwan from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 1 artillery
Battle in Alexandria
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 fighter
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Szechwan to Burma
2 fighters moved from Szechwan to Burma
1 infantry moved from Siam to French Indo China
3 mech_infantrys moved from India to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 aaGun moved from Yunnan to Szechwan
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 49 PUs total
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Syria to Egypt
1 armour moved from Iraq to Egypt
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Slovakia Hungary to 98 Sea Zone
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Egypt
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 transport
British defend with 2 transports; Americans defend with 1 cruiser
Italians roll dice for 1 bomber, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone
2 transports owned by the British lost in 98 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 16
Casualties for Italians: 1 fighter
Casualties for British: 2 transports
Casualties for Americans: 1 cruiser
Battle in Egypt
Italians attack with 3 armour, 2 artilleries and 1 infantry
British defend with 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 3 armour, 2 artilleries and 1 infantry in Egypt, round 2 : 3/6 hits
British roll dice for 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/3 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Northwest Persia
Italians attack with 3 infantry
British defend with 1 infantry
Italians roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Northwest Persia
2 infantry owned by the Italians retreated to Iraq
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 fighter moved from Germany to Smolensk
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
French take 42 Sea Zone from Japanese
Combat - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major, 1x factory_major; Remaining resources: 52 PUs;
Germans buy 2 bombers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Germany to Russia
1 bomber moved from Finland to Russia
14 armour moved from Smolensk to Russia
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Belarus
1 artillery moved from Baltic States to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Novgorod
2 artilleries and 12 infantry moved from Baltic States to Belarus
1 armour moved from Poland to Belarus
2 tactical_bombers moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Germany to Belarus
Combat - Germans
Battle in Russia
Germans attack with 14 armour and 3 bombers
Russians defend with 1 airfield, 3 armour, 1 factory_major, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans roll dice for 14 armour and 3 bombers in Russia, round 2 : 7/17 hits
Russians roll dice for 3 armour, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 6/17 hits
6 armour owned by the Germans and 7 infantry owned by the Russians lost in Russia
Germans roll dice for 8 armour and 3 bombers in Russia, round 3 : 5/11 hits
Russians roll dice for 3 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 2/10 hits
4 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour and 3 bombers in Russia, round 4 : 7/9 hits
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Russia, round 4 : 2/5 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 41PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour and 3 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 10 armour
Casualties for Russians: 3 armour, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/11 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 2 artilleries, 1 fighter, 12 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 12 infantry and 2 tactical_bombers in Belarus, round 2 : 7/19 hits
Russians roll dice for 5 infantry in Belarus, round 2 : 2/5 hits
2 infantry owned by the Germans and 5 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 2 artilleries, 1 fighter, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
3 bombers moved from Russia to Smolensk
1 fighter and 2 tactical_bombers moved from Belarus to Smolensk
12 armour moved from Baltic States to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Novgorod to Smolensk
2 aaGuns moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Smolensk
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Poland to Germany
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Novgorod to Smolensk
Place Units - Germans
2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
2 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (3 lost to blockades); end with 92 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Russians
Russians has no rockets to fire
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 4 infantry
Italians defend with 1 armour
Russians win, taking Western Ukraine from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Vologda to Samara
6 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Ukraine
10 mech_infantrys moved from Bryansk to Ukraine
1 submarine moved from 124 Sea Zone to 109 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Sikang to Szechwan
1 fighter and 3 tactical_bombers moved from Anhwe to Szechwan
1 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Szechwan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Malaya
2 tactical_bombers moved from Philippines to Malaya
1 fighter moved from 35 Sea Zone to Malaya
1 fighter moved from Philippines to Hunan
2 battleships and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun and 2 mech_infantrys
AA fire in Szechwan : 1/3 hits
1 tactical_bomber owned by the Japanese lost in Szechwan
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits
Chinese roll dice for 1 aaGun and 2 mech_infantrys in Szechwan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 aaGun owned by the British lost in Szechwan
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 : 2/6 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 aaGun and 2 mech_infantrys
Casualties for Japanese: 1 tactical_bomber
Battle in Kwangsi
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 transport
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
AA fire in Malaya : 1/3 hits
1 tactical_bomber owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 5/9 hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
4 carriers, 1 destroyer and 1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
5 infantry moved from Manchuria to Korea
1 fighter moved from Hunan to Anhwe
1 bomber moved from Kwangsi to Anhwe
1 bomber, 1 fighter and 2 tactical_bombers moved from Szechwan to Anhwe
Place Units - Japanese
1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Japanese collect 46 PUs (6 lost to blockades); end with 46 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 bombers moved from Queensland to Malaya
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 bombers moved from Queensland to Malaya
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,6,2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5,6
Battle in Tobruk
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Tobruk from Italians, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malaya
Americans attack with 2 bombers
Japanese defend with 1 artillery and 1 harbour
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 bombers moved from Malaya to Yunnan
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 8 Sea Zone to 25 Sea Zone
3 fighters moved from Gibraltar to Libya
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
3 mech_infantrys moved from Yunnan to Kweichow
2 fighters moved from Burma to Kweichow
1 tactical_bomber moved from Burma to Kweichow
Combat - British
Battle in Kweichow
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
British win, taking Kweichow from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Battle in Borneo
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 3 armour, 1 artillery and 1 harbour
British win, taking Borneo from Japanese, taking Egypt from Italians with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 3 armour and 1 artillery
Battle in Iraq
British attack with 3 infantry
Italians defend with 1 bomber, 1 fighter and 2 infantry
1 infantry retreated to Northwest Persia
Italians win with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Egypt to Tobruk
2 fighters moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
3 mech_infantrys moved from India to Yunnan
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Place Units - British
2 destroyers and 2 submarines placed in 109 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,4,5,1,4,6,4,1,2,3,5,2,5,4,3,5,3,4
UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Iraq to 96 Sea Zone
1 infantry moved from Iraq to Persia
Italians take Persia from British
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 96 Sea Zone
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Non Combat Move - Italians
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Smolensk to Greece
1 fighter moved from Iraq to Greece
1 armour and 1 mech_infantry moved from Yugoslavia to Southern Italy
Place Units - Italians
2 armour and 1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Philippines
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
3 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major, 3x factory_major; Remaining resources: 97 PUs;
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 5 infantry, 3 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 armour moved from Smolensk to Vologda
2 armour moved from Russia to Samara
2 armour moved from Russia to Tambov
1 artillery and 2 infantry moved from Belarus to Bryansk
2 armour moved from Smolensk to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour moved from Belarus to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Smolensk to Bessarabia
1 tactical_bomber moved from Smolensk to Western Ukraine
1 tactical_bomber moved from Smolensk to Tambov
1 tactical_bomber moved from Smolensk to Vologda
1 bomber moved from Smolensk to Samara
2 bombers moved from Germany to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 bomber and 3 fighters moved from Smolensk to 115 Sea Zone
1 artillery and 8 infantry moved from Belarus to Bryansk
1 bomber moved from Smolensk to 115 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Samara, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 10 infantry in Bryansk, round 2 : 2/12 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 5 bombers, 1 cruiser, 1 destroyer and 3 fighters
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 5 bombers, 1 cruiser, 1 destroyer and 3 fighters in 115 Sea Zone, round 2 : 4/10 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians, 1 destroyer owned by the Germans, 1 cruiser owned by the Russians and 1 cruiser owned by the Germans lost in 115 Sea Zone
Germans win with 5 bombers and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
5 bombers moved from 115 Sea Zone to Western Germany
3 fighters moved from 115 Sea Zone to Novgorod
1 artillery and 3 infantry moved from Novgorod to Baltic States
5 infantry moved from Novgorod to Baltic States
1 infantry moved from Vyborg to Finland
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Tambov to Russia
1 bomber moved from Samara to Eastern Poland
1 tactical_bomber moved from Vologda to Novgorod
1 armour and 1 mech_infantry moved from Western Germany to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 aaGun moved from Yugoslavia to Slovakia Hungary
5 armour moved from Smolensk to Eastern Poland
1 armour moved from Belarus to Russia
1 armour moved from Smolensk to Bryansk
2 armour moved from Smolensk to Tambov
Place Units - Germans
1 destroyer and 2 transports placed in 115 Sea Zone
4 submarines placed in 113 Sea Zone
1 bomber placed in Western Germany
2 artilleries and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
2 infantry placed in Russia
Germans undo move 7.
Germans undo move 6.
2 infantry and 1 mech_infantry placed in France
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs