@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Kinda cousins game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 bomber, 2 submarines and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from India to Shan State
3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
5 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan StateCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 submarine
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser and 1 submarine
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 artillery, 5 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Yunnan to India
2 fighters moved from Yunnan to India
2 aaGuns moved from Burma to Shan State
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 bomber placed in United Kingdom
1 transport placed in 106 Sea Zone
2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Greece to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 3 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 33
Casualties for Italians: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for British: 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
4 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Yugoslavia
3 fighters moved from Egypt to AlexandriaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
3 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
3 armour, 2 artilleries and 9 infantry moved from Poland to Eastern Poland
10 armour moved from Germany to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
5 infantry moved from Romania to Eastern Poland
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 16 armour, 5 artilleries, 2 bombers, 1 fighter, 25 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 2 armour, 1 artillery, 9 infantry and 3 mech_infantrys
AA fire in Eastern Poland : 0/3 hits
Germans roll dice for 16 armour, 5 artilleries, 2 bombers, 1 fighter, 25 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 16/50 hits
Russians roll dice for 1 aaGun, 2 armour, 1 artillery, 9 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 6/15 hits
3 mech_infantrys owned by the Russians, 1 aaGun owned by the Russians, 2 armour owned by the Russians, 6 infantry owned by the Germans, 1 artillery owned by the Russians and 9 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 16 armour, 5 artilleries, 2 bombers, 1 fighter, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 6 infantry
Casualties for Russians: 1 aaGun, 2 armour, 1 artillery, 9 infantry and 3 mech_infantrysNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Southern France to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
2 armour moved from Holland Belgium to Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
2 aaGuns moved from Poland to Eastern Poland
1 armour moved from Western Germany to Poland
4 armour moved from Western Germany to Slovakia Hungary
2 infantry moved from Norway to Finland
2 bombers moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to GermanyPlace Units - Germans
1 artillery placed in France
9 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Germany does 3 damage to factory_major owned by Germans
Rockets in Novgorod roll: 3
1 infantry moved from Bessarabia to Romania
Russians take Romania from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Ukraine to Western Ukraine
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Rostov to Ukraine
4 mech_infantrys moved from Russia to Western Ukraine
6 infantry moved from Yenisey to Timguska
1 infantry moved from Baltic States to BelarusPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 bomber moved from Anhwe to Kansu
1 artillery and 1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Hopei to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Anhwe to Kansu
1 bomber moved from Hunan to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/8 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 3/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Celebes from Dutch, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Hunan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 bomber moved from Kansu to Anhwe
1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Kweichow to Hunan
1 fighter moved from Yunnan to 43 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from 6 Sea Zone to Philippines
1 tactical_bomber moved from Hunan to PhilippinesPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery placed in Japan
1 carrier, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 4 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 4 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
2 bombers killed by AA
Bombing raid in Western Germany rolls: 8,6 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from Iceland to United Kingdom
2 bombers moved from Western United States to Hawaiian Islands
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser, 4 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 1.
1 battleship, 1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Northern Italy
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Shan State to YunnanCombat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4,4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 tactical_bomber moved from Yunnan to India
2 fighters moved from Yunnan to India
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Shan State to Malaya
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 109 Sea Zone to 92 Sea Zone
1 bomber moved from Northern Italy to Tunisia
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
British undo move 2.
1 destroyer placed in 109 Sea Zone
1 bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 28 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber moved from Greece to Belarus
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Southern Italy to Romania
1 armour moved from Yugoslavia to RomaniaCombat - Italians
Battle in Belarus
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Belarus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Romania, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria
Battle in Trans-Jordan
Italians attack with 2 artilleries and 1 fighter
French defend with 1 infantry
Italians roll dice for 2 artilleries and 1 fighter in Trans-Jordan, round 2 : 3/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Syria from French, taking Trans-Jordan from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Alexandria to Southern Italy
1 bomber moved from Belarus to Slovakia Hungary
1 fighter moved from Romania to Germany
1 fighter moved from Egypt to AlexandriaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 38 Sea Zone to 41 Sea ZoneCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer; British loiter and taunt
Japanese defend with 1 transport
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Libya to TunisiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Archangel
Germans take Archangel from Russians
14 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
5 artilleries and 17 infantry moved from Eastern Poland to Baltic States
1 armour moved from Poland to Baltic States
11 armour and 1 mech_infantry moved from Germany to Baltic States
11 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to Karelia
1 tactical_bomber moved from Western Germany to Karelia
1 fighter moved from Western Germany to Karelia
1 armour moved from Slovakia Hungary to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
2 tactical_bombers moved from Western Germany to Baltic StatesCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans win, taking Karelia from Russians with 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 1 armour
Russians defend with 1 aaGun
Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Baltic States
Germans attack with 12 armour, 5 artilleries, 17 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 artillery, 8 infantry and 5 mech_infantrys
Germans win, taking Baltic States from Russians with 12 armour, 5 artilleries, 13 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 1 artillery, 8 infantry and 5 mech_infantrysNon Combat Move - Germans
2 tactical_bombers moved from Baltic States to Poland
2 aaGuns moved from Eastern Poland to Poland
1 tactical_bomber moved from Bessarabia to Romania
3 armour moved from Slovakia Hungary to Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 aaGun moved from Germany to Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Karelia to Finland
1 fighter moved from Germany to Western Germany
1 infantry moved from Eastern Poland to BelarusPlace Units - Germans
2 fighters placed in Western Germany
2 bombers placed in Germany
Germans undo move 1.
1 fighter and 1 infantry placed in Germany
1 fighter and 1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
2 infantry moved from Novgorod to Archangel
5 infantry moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Belarus
3 infantry moved from Ukraine to BryanskCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 4 infantry and 11 mech_infantrys
Germans defend with 1 armour
Russians win, taking Bryansk from Germans with 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Vyborg to NovgorodPlace Units - Russians
3 armour and 7 infantry placed in Russia
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kansu to Szechwan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Szechwan
1 armour and 2 infantry moved from Kweichow to Szechwan
2 bombers moved from Anhwe to Szechwan
1 tactical_bomber moved from Anhwe to Szechwan
2 tactical_bombers moved from Hunan to Szechwan
1 fighter moved from Anhwe to Szechwan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 42 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 4/11 hits
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 3 : 9/9 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
1 fighter owned by the Chinese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Aleutian Islands
Battle in GuamNon Combat Move - Japanese
1 cruiser moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from Szechwan to Kiangsu
2 tactical_bombers moved from Szechwan to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 infantry moved from Hunan to AnhwePlace Units - Japanese
1 carrier, 3 destroyers and 1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,5,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4,2,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Japanese collect 46 PUs (10 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 cruiser moved from 92 Sea Zone to 98 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the attackers have all died
Battle in 98 Sea Zone
Americans attack with 1 cruiser
Italians defend with 1 transport
Americans win, taking 93 Sea Zone from Italians, taking 98 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Hawaiian Islands to Queensland
1 cruiser moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
4 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 battleship, 1 cruiser and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
4 mech_infantrys moved from Yunnan to Szechwan
1 tactical_bomber moved from India to Szechwan
1 fighter moved from India to Szechwan
2 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 mech_infantry moved from Ethiopia to Egypt
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tunisia to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 fighter moved from India to SzechwanCombat - British