@Ghostglider scramble options
17L Adam514 (Axis+3) vs VonAlba (Allies) BM2.2
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Nenetsia to Vologda
1 bomber moved from Eastern Poland to Vologda
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
13 artilleries and 21 infantry moved from Eastern Poland to Belarus
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 13 artilleries and 21 infantry
Russians defend with 6 infantry
Germans win, taking Belarus from Russians with 13 artilleries and 17 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
2 aaGuns moved from Eastern Poland to Belarus
8 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 marine moved from Nenetsia to 127 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 marine moved from 125 Sea Zone to Norway
1 aaGun, 1 artillery and 5 infantry moved from Finland to Norway
1 infantry moved from Karelia to Novgorod
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Nenetsia to Urals
1 bomber moved from Vologda to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Southern Italy to Egypt
2 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
2 transports moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 123 Sea ZonePlace Units - Germans
3 infantry placed in France
1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
11 infantry moved from Amur to Buryatia
1 mech_infantry moved from Samara to Urals
1 fighter moved from Russia to Urals
1 artillery moved from Archangel to Nenetsia
2 infantry moved from Archangel to Nenetsia
2 artilleries and 16 infantry moved from Archangel to Vologda
4 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Volgograd
1 infantry moved from Persia to Iraq
3 artilleries and 13 infantry moved from Smolensk to Russia
1 mech_infantry moved from Samara to Russia
8 infantry moved from Russia to Samara
1 armour moved from Samara to RussiaCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 16 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
retreated to Urals
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Nenetsia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Urals to Russia
2 aaGuns moved from Smolensk to Russia
2 aaGuns moved from Archangel to VologdaPlace Units - Russians
1 armour, 1 fighter, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 armour moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 tactical_bomber moved from Kweichow to Kansu
1 bomber moved from French Indo China to Tsinghai
1 tactical_bomber moved from Shan State to Burma
1 bomber moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to BurmaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 transports moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Tsinghai to Kweichow
1 tactical_bomber moved from Kansu to Kweichow
1 fighter moved from Japan to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Burma to French Indo China
1 bomber moved from Burma to French Indo ChinaPlace Units - Japanese
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tunisia to 97 Sea Zone
4 fighters moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to French Equatorial Africa
1 fighter moved from Eastern United States to Morocco
1 mech_infantry moved from Eastern United States to Southeast Mexico -
scramble with italy?
-
You aren’t allowed to load units in the combat phase that aren’t doing an amphibious assault, so the mech in 95 either needs to unload in N Italy as well or not load in the transport.
No scramble.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tunisia to 97 Sea Zone
4 fighters moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to French Equatorial Africa
1 fighter moved from Eastern United States to Morocco
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from 95 Sea Zone to Sicily
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Sardinia
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 3 submarines
Italians defend with 1 battleship and 1 destroyer
Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 97 Sea Zone from Neutral with 1 bomber, 4 fighters and 3 submarines remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship and 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
4 fighters moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from 97 Sea Zone to Tunisia
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 infantry and 1 marine placed in Western United States
Americans undo move 1.
1 infantry placed in Central United States
1 carrier, 1 cruiser, 2 destroyers and 4 submarines placed in 10 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Algeria
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from French West Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to West India
1 artillery moved from India to West IndiaCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 infantry moved from 95 Sea Zone to Sicily
1 armour moved from 95 Sea Zone to SicilyPlace Units - British
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Persia
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
Did you forget to attack the 2 Italian tps in 98?
-
ops, yes :-( :-(
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 2 artilleries and 3 infantry
Italians win, taking Trans-Jordan from British with 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for French: 1 infantry
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries and 3 infantryNon Combat Move - Italians
3 fighters moved from Egypt to Southern Italy
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
1 aaGun, 1 armour and 1 mech_infantry moved from Western Ukraine to BryanskPlace Units - Italians
1 destroyer and 1 submarine placed in 81 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,6,6
Italians collect 11 PUs (9 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 2 artilleries and 3 infantry
Italians win, taking Trans-Jordan from British with 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for French: 1 infantry
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries and 3 infantryNon Combat Move - Italians
3 fighters moved from Egypt to Southern Italy
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
1 aaGun, 1 armour and 1 mech_infantry moved from Western Ukraine to BryanskPlace Units - Italians
1 destroyer and 1 submarine placed in 81 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,6,6
Italians collect 11 PUs (9 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
1 armour moved from Evenkiyskiy to Novosibirsk
Germans take Timguska from Russians
Germans take Novosibirsk from Russians
2 bombers moved from Western Germany to Nenetsia
1 marine moved from Norway to 125 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 125 Sea Zone to 127 Sea Zone
1 marine moved from 127 Sea Zone to Nenetsia
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to NenetsiaCombat - Germans
Battle in Nenetsia
Germans attack with 2 bombers, 2 infantry and 1 marine
Russians defend with 1 artillery and 2 infantry
Germans win, taking Nenetsia from Russians with 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Urals to Novosibirsk
2 aaGuns, 13 artilleries, 18 infantry and 3 mech_infantrys moved from Belarus to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 7 armour, 1 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Tambov to Novgorod
2 bombers moved from Nenetsia to Novgorod
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Western Germany to Southern Italy
2 tactical_bombers moved from Southern Italy to Bryansk
2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
1 fighter moved from Southern Italy to Bryansk
1 tactical_bomber moved from Egypt to Ukraine
1 fighter moved from Southern Italy to Ukraine
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 artillery and 3 infantry moved from France to Northern Italy
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 aaGun and 3 infantry moved from Novgorod to BelarusPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
1 bomber placed in Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 fighters and 3 tactical_bombers
EDIT: Adding units owned by Germans to Eastern Poland: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 mech_infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,4,1,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
14 infantry moved from Samara to Russia
2 artilleries and 16 infantry moved from Vologda to Russia
2 fighters moved from Russia to Tambov
3 infantry moved from Buryatia to Yakut S.S.R.
12 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
2 aaGuns moved from Vologda to Russia
1 aaGun moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to AmurPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
2 battleships, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
4 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 bomber and 1 tactical_bomber moved from Kweichow to BurmaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 6 fighters and 2 submarines
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from UK_Pacific with 2 battleships, 1 destroyer, 6 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 bombers, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Burma to French Indo China
3 tactical_bombers moved from Burma to French Indo China
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 marine moved from Philippines to 35 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
2 battleships, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
4 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 bomber and 1 tactical_bomber moved from Kweichow to BurmaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 6 fighters and 2 submarines
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from UK_Pacific with 2 battleships, 1 destroyer, 6 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 bombers, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Burma to French Indo China
3 tactical_bombers moved from Burma to French Indo China
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 marine moved from Philippines to 35 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 53 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 transport moved from 53 Sea Zone to 54 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
2 mech_infantrys moved from Sicily to 95 Sea Zone
2 infantry moved from Sicily to 95 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 95 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
6 fighters moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
2 bombers moved from French Equatorial Africa to Trans-Jordan
1 bomber moved from Tunisia to Trans-Jordan
1 fighter moved from Morocco to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Central United States to Southeast Mexico -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 53 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 transport moved from 53 Sea Zone to 54 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
2 mech_infantrys moved from Sicily to 95 Sea Zone
2 infantry moved from Sicily to 95 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 95 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
6 fighters moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
2 bombers moved from French Equatorial Africa to Trans-Jordan
1 bomber moved from Tunisia to Trans-Jordan
1 fighter moved from Morocco to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Central United States to Southeast MexicoCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 2 submarines





