Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - British
British buy 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 marine moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - British
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
2 artilleries moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Algeria
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Scotland to United Kingdom
1 armour moved from Alberta Saskatchewan Manitoba to Ontario
1 armour moved from Ontario to Quebec
1 fighter moved from 92 Sea Zone to Algeria
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 cruiser and 1 marine
EDIT: Adding units owned by British to 81 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to Union of South Africa: 1 marine
EDIT: Turning off Edit Mode
2 transports placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,3,1,3,1,6
British collect 30 PUs (1 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Greece to Baltic States
1 fighter moved from 97 Sea Zone to Trans-Jordan
1 infantry moved from Greece to Bulgaria
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 artillery moved from 99 Sea Zone to Syria
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 4 submarines and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 fighters moved from 109 Sea Zone to Eire
1 marine moved from 109 Sea Zone to Scotland
1 submarine moved from 124 Sea Zone to 119 Sea Zone
3 tactical_bombers moved from Western Germany to Southern Italy
1 marine moved from France to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
5 infantry moved from Finland to Karelia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Poland to Novgorod
3 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Eastern Poland to Novgorod
7 armour moved from Eastern Poland to Novgorod
4 artilleries and 19 infantry moved from Eastern Poland to Baltic States
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
Combat - Germans
Battle in Novgorod
Germans attack with 7 armour, 2 infantry and 8 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 7 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Eire
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Eire from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Scotland
Battle in Ukraine
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Scotland from British, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Baltic States
2 fighters moved from Eire to 109 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
24 artilleries and 24 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 24 artilleries and 24 infantry
Germans defend with 1 aaGun, 1 artillery and 4 infantry
Russians win, taking Belarus from Germans with 24 artilleries and 22 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
7 mech_infantrys moved from Russia to Belarus
2 armour and 2 mech_infantrys moved from Rostov to Belarus
3 aaGuns moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Novosibirsk to Kazakhstan
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 110 Sea Zone to 88 Sea Zone
Place Units - Russians
4 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 marine moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Sumatra
1 cruiser and 1 marine moved from 39 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 4 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Eastern Persia to Persia
Japanese take Persia from British
2 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Hunan to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
2 fighters moved from Kwangsi to Manchuria
2 fighters moved from French Indo China to Manchuria
2 fighters moved from Yunnan to Manchuria
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Malaya to Burma
2 bombers moved from French Indo China to Japan
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine, 4 tactical_bombers and 3 transports
Americans defend with 1 destroyer
Japanese win, taking Borneo from UK_Pacific with 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sumatra
Japanese attack with 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 marine
1 tactical_bomber owned by the Japanese retreated
Battle in Philippines
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking Philippines from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Sumatra to 39 Sea Zone
1 aaGun moved from Kweichow to Anhwe
Place Units - Japanese
1 carrier placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 bomber moved from Eastern United States to French West Africa
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to Chahar
Combat - Americans
Americans creates battle in territory 106 Sea Zone
kamikaze in 22?
i’m going to assume no kami to move things along, if you decide otherwise, i’ll roll it here in the forum.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 bomber moved from Eastern United States to French West Africa
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to Chahar
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 106 Sea Zone from Germans, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in French West Africa
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans win, taking Tunisia from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from French West Africa to Nigeria
1 submarine moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to Wake Island
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 42 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
Place Units - Americans
1 airfield placed in Algeria
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
3 bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Suiyuyan to Shensi
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 26 PUs;
British buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Gibraltar to 92 Sea Zone
3 infantry moved from Algeria to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship and 3 cruisers moved from 92 Sea Zone to 98 Sea Zone
4 fighters moved from Algeria to Egypt
1 fighter, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Persia
Combat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 4 fighters and 7 infantry
Italians defend with 2 armour, 1 artillery, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 23
Casualties for British: 1 artillery and 7 infantry
Casualties for Italians: 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
Battle in Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Scotland
British attack with 4 infantry
Germans defend with 1 airfield and 1 marine
British win, taking Scotland from Germans with 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 marine
Casualties for British: 2 infantry
Non Combat Move - British
1 carrier and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Persia to Italian Somaliland
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 aaGun moved from Algeria to Tunisia
Place Units - British
1 submarine and 1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,1,2,3,6,5,6,6,5,3,2,2,5,6
British collect 24 PUs (8 lost to blockades); end with 24 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
if you wanted to roll a kami in 22 just roll it here on the forum and adjust accordingly. i assumed you didn’t want to burn one, since i didn’t wanna wait till you were back online.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Western Ukraine
1 artillery moved from Baltic States to Poland
1 bomber moved from Germany to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Syria to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from 97 Sea Zone to Egypt
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Belgian Congo to Kenya
Italians take Kenya from British
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour, 1 artillery and 1 harbour
retreated to Egypt
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 fighter, 1 harbour and 2 infantry; Americans defend with 4 fighters
British win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 1 fighter and 2 infantry
Non Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Bulgaria to Romania
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,4,5,1,3,1,3,5,3,3,4,3,4,1,4
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Combat Move - French
1 cruiser moved from 82 Sea Zone to 71 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
3 infantry moved from Bessarabia to Ukraine
3 armour moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
10 infantry moved from Germany to Poland
5 infantry moved from Western Germany to Germany
1 infantry moved from Novgorod to Vyborg
7 armour and 8 mech_infantrys moved from Novgorod to Poland
3 mech_infantrys moved from Baltic States to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
4 artilleries and 18 infantry moved from Baltic States to Poland
2 infantry moved from Holland Belgium to Western Germany
1 marine moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Southern Italy to Gibraltar
2 infantry moved from Eire to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 3 armour, 2 bombers, 3 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 3 armour, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Gibraltar
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour; Americans defend with 4 fighters
Germans win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for Americans: 4 fighters
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 fighter moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 aaGun moved from Baltic States to Poland
2 bombers moved from Ukraine to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Germany to Poland
1 aaGun moved from Holland Belgium to Western Germany
Place Units - Germans
7 artilleries and 3 infantry placed in Germany
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
10 artilleries moved from Belarus to Bryansk
10 infantry moved from Belarus to Bryansk
1 fighter moved from Russia to Eastern Poland
Combat - Russians
Battle in Bryansk
Russians attack with 10 artilleries and 10 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 10 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Belarus to Bryansk
2 fighters moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun and 6 infantry moved from Novosibirsk to Samara
4 armour and 5 mech_infantrys moved from Russia to Rostov
2 armour and 9 mech_infantrys moved from Belarus to Rostov
6 infantry moved from Kazakhstan to Caucasus
1 aaGun and 6 infantry moved from Amur to Buryatia
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 88 Sea Zone to 101 Sea Zone
Place Units - Russians
3 artilleries placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 39 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 bomber moved from Japan to Chahar
1 bomber moved from Japan to Hopei
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from India to West India
1 infantry moved from India to West India
1 mech_infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Manchuria to Hopei
1 fighter moved from Manchuria to Hopei
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Yunnan
2 fighters and 4 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 bomber moved from Chahar to Anhwe
2 fighters moved from Hopei to Anhwe
1 bomber moved from Hopei to Anhwe
2 fighters moved from Manchuria to 6 Sea Zone
2 fighters moved from Manchuria to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in French Indo China
1 armour and 1 mech_infantry placed in Malaya
1 submarine placed in 37 Sea Zone
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
whoops, forgot to unload into java. going to redo the combat
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 battleship and 2 cruisers moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to Java
1 carrier, 3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Western United States to 91 Sea Zone
1 bomber moved from Nigeria to 91 Sea Zone
Combat - Americans
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Changing ownership of Tobruk from Italians to Americans
EDIT: Removing units owned by Americans from Tunisia: 1 armour
EDIT: Adding units owned by Americans to Tobruk: 1 armour
EDIT: Turning off Edit Mode
Battle in Java
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Americans attack with 4 bombers, 1 carrier, 3 destroyers and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Americans win with 4 bombers and 3 destroyers remaining. Battle score for attacker is 53
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Casualties for Americans: 1 carrier and 1 submarine
Non Combat Move - Americans
1 transport moved from 83 Sea Zone to 82 Sea Zone
4 bombers moved from 91 Sea Zone to French West Africa
1 bomber moved from Java to Northern Territory
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to Hawaiian Islands
2 fighters moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs