@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion sigh, the Iraq brigade can’t even get one hit, RIP russia’s income
lol yeah that sucks, dead income now
server is working again. no need to email file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 armour moved from 94 Sea Zone to Algeria
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Algeria
Battle in Tunisia
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win, taking Algeria from Americans, taking Tunisia from Americans with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Italians undo move 2.
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6,4
Italians collect 13 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 carrier moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 fighter moved from Queensland to 63 Sea Zone
2 fighters moved from New South Wales to 63 Sea Zone
2 aaGuns and 1 artillery moved from Queensland to New South Wales
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Karelia to Novgorod
2 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
3 artilleries moved from Baltic States to Belarus
1 submarine moved from 113 Sea Zone to 119 Sea Zone
2 bombers moved from Western Germany to Persia
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Algeria
1 fighter moved from Southern Italy to Algeria
9 armour, 4 artilleries, 28 infantry and 21 mech_infantrys moved from Western Ukraine to Ukraine
3 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 marine moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
4 artilleries and 5 infantry moved from Baltic States to Eastern Poland
Combat - Germans
Battle in Belarus
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 aaGun, 2 artilleries and 2 infantry
Germans win, taking Belarus from Russians with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry
Battle in Ukraine
Germans attack with 12 armour, 4 artilleries, 28 infantry and 28 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 12 armour, 4 artilleries, 27 infantry and 28 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Persia
Germans attack with 2 bombers
Americans defend with 4 bombers
Germans win with 1 bomber remaining. Battle score for attacker is 36
Casualties for Germans: 1 bomber
Casualties for Americans: 4 bombers
Non Combat Move - Germans
1 bomber moved from Persia to Eastern Persia
3 aaGuns moved from Western Ukraine to Ukraine
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 bomber placed in Western Germany
2 submarines placed in 112 Sea Zone
5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
5 artilleries and 5 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 artilleries
3 infantry owned by the Russians retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Bryansk
1 aaGun moved from Smolensk to Bryansk
2 infantry moved from Shensi to Hopei
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Northwest Persia to Caucasus
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Central Mongolia to Suiyuyan
Place Units - Russians
3 artilleries placed in Volgograd
1 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
2 artilleries and 4 infantry moved from Amur to Buryatia
2 fighters moved from Japan to Buryatia
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
2 submarines moved from 33 Sea Zone to 54 Sea Zone
6 fighters moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 infantry, 1 marine, 3 submarines, 5 tactical_bombers and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Hunan
1 bomber moved from Yunnan to Szechwan
1 armour moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 submarine moved from 74 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from Americans
Combat - Japanese
Battle in Hunan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 6 fighters and 2 submarines
Americans defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 6 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buryatia
Japanese attack with 2 artilleries, 2 fighters and 4 infantry
Russians defend with 1 aaGun and 7 infantry
retreated to Buryatia
Russians win with 3 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry
Battle in Java
Battle in New Guinea
Battle in Szechwan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Java from Americans, taking New Guinea from ANZAC, taking Szechwan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to India
1 bomber moved from Hunan to India
1 bomber moved from Szechwan to India
6 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from Buryatia to Amur
Place Units - Japanese
3 infantry placed in French Indo China
1 aaGun, 1 artillery and 1 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 fighter and 1 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,5,5,4,5,2,6,3,2,2,3,4,2,5,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
Japanese collect 55 PUs (5 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 factory_minor, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 37 Sea Zone to 79 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 armour moved from Iraq to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
1 battleship and 2 cruisers moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from New Zealand to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in West India
Americans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking West India from Japanese with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 carriers, 1 fighter and 1 submarine moved from 37 Sea Zone to 79 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Western United States to Eastern United States
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
6 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 bomber moved from 46 Sea Zone to Queensland
1 aaGun moved from New South Wales to Queensland
2 fighters moved from 63 Sea Zone to Queensland
3 carriers, 3 fighters and 2 submarines moved from 63 Sea Zone to 26 Sea Zone
6 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Gibraltar to Persia
Place Units - Americans
1 factory_minor and 1 harbour placed in Iraq
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
5 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Eastern Persia
3 fighters moved from 80 Sea Zone to Eastern Persia
1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Syria to 98 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 battleship and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 bomber; Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Eastern Persia to West India
1 armour moved from Iraq to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery moved from French Madagascar to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 marine moved from Kenya to 72 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 marine and 2 transports moved from 72 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 1 marine moved from 79 Sea Zone to West India
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 aaGun moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Scotland to United Kingdom
Place Units - British
1 factory_minor placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
2 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Southern Italy to Yugoslavia
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Morocco to Algeria
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
1 artillery moved from Tunisia to Libya
1 bomber moved from Southern Italy to Volgograd
Combat - Italians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Americans defend with 1 destroyer
Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tobruk
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 aaGun moved from Bessarabia to Ukraine
1 bomber moved from Volgograd to Ukraine
Place Units - Italians
2 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Algeria to Ukraine
1 tactical_bomber moved from Algeria to Ukraine
1 bomber moved from Western Germany to Smolensk
1 fighter moved from Western Germany to Western Ukraine
1 artillery moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 submarine moved from 112 Sea Zone to 127 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Bessarabia
1 marine moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Bessarabia
3 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 fighter and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 aaGun and 4 infantry
1 artillery owned by the Germans retreated to Ukraine
Russians win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber moved from Smolensk to Ukraine
2 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
Place Units - Germans
2 bombers placed in Western Germany
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
27 artilleries moved from Bryansk to Tambov
3 artilleries moved from Volgograd to Tambov
23 mech_infantrys moved from Bryansk to Tambov
6 armour moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
12 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Hopei
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Russians
9 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
plz hold on
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
27 artilleries moved from Bryansk to Tambov
3 artilleries moved from Volgograd to Tambov
23 mech_infantrys moved from Bryansk to Tambov
6 armour moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
12 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Hopei
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Russians
9 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode
hold on again :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
27 artilleries moved from Bryansk to Tambov
3 artilleries moved from Volgograd to Tambov
23 mech_infantrys moved from Bryansk to Tambov
6 armour moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
12 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Hopei
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Russians
9 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 23 mech_infantrys
EDIT: Removing units owned by Russians from Tambov: 23 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 4 infantry
EDIT: Adding units owned by Russians to Tambov: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
1 fighter moved from Amur to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to India
1 infantry moved from Shan State to Malaya
Japanese take Malaya from Americans
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Hunan to Yunnan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
6 fighters moved from 42 Sea Zone to India
1 bomber moved from India to Persia
1 bomber moved from India to Iraq
1 marine moved from Java to 42 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers, 1 marine, 4 submarines and 5 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Anhwe
Combat - Japanese
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in Iraq
Japanese attack with 1 bomber
British defend with 1 aaGun; Americans defend with 1 factory_minor and 1 harbour
Japanese win with 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sumatra
Non Combat Move - Japanese
1 marine moved from 36 Sea Zone to French Indo China
1 bomber moved from Persia to India
1 bomber moved from Iraq to Greece
2 fighters moved from Anhwe to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from 19 Sea Zone to Shantung
Place Units - Japanese
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Persia to Shensi
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
1 fighter moved from Queensland to 63 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
3 fighters moved from 26 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 63 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Morocco
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Chahar
1 bomber moved from Shensi to Chahar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 carriers moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to New Zealand
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from 79 Sea Zone to Iraq
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 mech_infantrys moved from Persia to West India
1 fighter moved from 79 Sea Zone to West India
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Midway
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Iraq
1 factory_minor placed in West India
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Chahar
3 infantry moved from Hopei to Chahar
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total