After doing a more detailed analysis, I have amended my position – raiding is totally broken. I will use two flaws in your analysis to prove it.
@Warwick:
With 2 escort on a line a sub will still produce 1.6 IPC of damage, 1 escort is 2 IPC, while 0 produces 2.9 IPC damage. If one escort gets to fire the numbers move to 2 escort - -0.1 IPC … 1 Escort - 0.5 IPC … 0 Escort 2.9 IPC damage
The first problem is that these calculations are not correct. The average die roll for a d6 is (1 + 7) / 2 = 3.5. Since the same +2 modifier applies to one sub and to 2 escorts, the average raiding rolls will be zero (3.5+2 - 3.5+2 = 0, from my 1st post). For 1 escort the average loss is (3.5 + 2) - (3.5 + 1) = 1/turn/sub; for no escorts it’s 5.5/turn/sub. Since 2 escorts or 1 aircraft on CAP completely nullify a sub’s modifier, if Germany could raid with 1,000 subs then the average raiding loss will still be zero. With escorts returning fire on every raider, 1 CAP fighter will sink 500 of those subs. Ridiculous! Limiting escorts to one shot will still cause German losses of at least 2.5 IPC/turn (fighter 50% chance to hit * 5 IPC/sub). Subs can’t attack fighters, so there’s almost nothing Germany can do about it!
@Warwick:
The UK to cover the 7 atlantic convoy spaces require… the entire DD force the Brits possess plus one
Torpedo Boat… 124 IPC of naval forces tied down in the Atlantic
The intent of the rules (p.77) is to spread the British out, just as you described in your scenario. But doing so is a big mistake and totally unnecessary. One escort protects the entire convoy line. In fact, escorts in only 2 sea zones (21 & 79) will eliminate all raiding losses in the Atlantic and the Med. Just 20 IPC (2 fighters on CAP), not the 124 IPC of navy you suggested, is all the investment needed. And with their navy freed up from escort duty/protection, the Brits can force Germany into an IPC loss for every raid. You showed that the Brits cannot protect 7 convoy spaces and I agree, but now we know they don’t have to. Plus, CAP aircraft can refuse to engage surface ships, so the Axis will have to send planes to sz21 (not gonna happen) and sz79 (more doable but still not easy).
In summary, the current raiding implementation cannot cause Allied losses if escorts are used correctly nor does it force the British to spread its forces out to protect convoy lines. Raiding is broken because:
-
- the d6 raiding roll is subtracted from the same d6 escort roll
-
- escort modifiers easily cancel out raider modifiers
-
- each escort gets a defensive fire roll against all raiders
-
- limiting defensive fire to one roll/escort only solves problem 3, but that’s not enough to fix raiding
One last comment about this part of your analysis:
@Warwick:
The Axis builds an airbase in Normandy.
The Axis station 2 Medium Bombers and 2 Ftr. Required IPC 21 with 21 existing Air IPC being committed to this operation.
The Axis station Ftr/Float Planes/Medium Bombers on Sardina 2 or so. 11 IPC required.
The Axis builds 3 Subs per turn to support Atlantic operations….
the German Player is spending 15 IPC to attack the Atlantic… Since the German player generally has 45 to 55 points after the Fall of France this is trivial to maintain.
There are several costs in your list that are ignored when you conclude that it will only take “15 IPC to attack the Atlantic” per turn. The costs for units already on the board have to be taken into account. Why? It’s called the opportunity cost. If not allocated to help kill escorts (or whatever), these units would’ve had the ‘opportunity’ to do damage elsewhere. Since some of the costs are one-time and some are per-turn, you have to convert one to the other. Total one-time costs are the airbase = 10 and 6 aircraft = 63. Total per-turn cost is 3 subs = 15. The real cost to attack the Atlantic for 5 turns is (10 + 63 + (15 * 5))/5 = 29.6 IPC/turn; for 10 turns it’s 22.3/turn. That’s roughly half of the German per turn income which I would not call “trivial”.