dice…
G40 BM2 - Credulous (Allies) vs PP (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
34 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 34 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 34 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
4 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Egypt to Western Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
4 bombers moved from Norway to Germany
1 bomber moved from Norway to Novgorod
2 fighters moved from Norway to Novgorod
3 infantry moved from Karelia to Novgorod
38 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
2 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Air Battle in Western Germany
British attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Germany
British attacks with 8 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7,5,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Novgorod
British attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
retreated to Novgorod
Germans win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Northwest Persia
British attack with 3 artilleries, 2 fighters and 38 infantry
Italians defend with 1 infantry
British win, taking Northwest Persia from Italians with 3 artilleries, 2 fighters and 38 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battlesNon Combat Move - British
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Persia
2 fighters moved from Northwest Persia to Persia
1 bomber moved from Egypt to Norway
4 fighters moved from Western Germany to 112 Sea Zone
4 fighters moved from Germany to Norway
2 fighters moved from Novgorod to Finland
1 bomber moved from Novgorod to Norway
4 bombers moved from Germany to Norway
1 bomber moved from Western Germany to Norway
1 infantry moved from Finland to Karelia
4 aaGuns moved from Finland to Karelia
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea ZonePlace Units - British
3 infantry placed in Persia
2 bombers and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 37 PUs (3 lost to blockades); end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
Italians take Novosibirsk from RussiansCombat - Italians
Non Combat Move - Italians
3 fighters moved from France to Southern Italy
1 aaGun moved from Northern Italy to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
4 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to CaucasusPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,6,5,3,3,3,1,1,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Italians collect 11 PUs (10 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from South Australia to Western Australia
12 infantry moved from South Australia to Western Australia
1 artillery moved from South Australia to Western Australia
5 mech_infantrys moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery, 3 fighters, 12 infantry and 5 mech_infantrys
Japanese defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour and 10 infantry
ANZAC win, taking Western Australia from Japanese with 1 artillery, 3 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 46
Casualties for ANZAC: 10 infantry
Casualties for Japanese: 4 artilleries, 3 fighters and 10 infantryNon Combat Move - ANZAC
1 aaGun moved from South Australia to Western Australia
12 infantry moved from New South Wales to Queensland
3 fighters moved from Western Australia to Queensland
1 aaGun moved from New South Wales to Queensland
1 carrier and 1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea ZonePlace Units - ANZAC
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 3 fighters and 15 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 3 fighters and 15 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 3 fighters and 15 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 3 fighters and 15 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to KareliaNon Combat Move - French
Turn Complete - French
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Hells Bells. West Aus was 60/40 against you and you won by a country mile! :-P
Can I ask for an honourable surrender?
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Sure - you put up a good fight there, but I was fortunate to win by so much in Aus. You got <wait for=“” it=“”>, two hits in the first combat round! Very unlucky and you were doomed from there I think…. I figured it made sense to try one round of combat to thin out your ground units a bit, and when that happened I decided I had to go on and finish you.
Another game?</wait>
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Certainly. But can we delay a bit Mark. The business sale is a lot of extra work and I cannot keep up with them all. Might be a month or two unfortunately.





