Tokyo express does not need a marine. 1 infantry on Japanese destroyers.
House Rules: Master List
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Been meaning to post Gargantua’s “Research Facility”. It’s discussed here:
http://www.axisandallies.org/forums/index.php?topic=22164.30
I used it in conjunction with Der Kuenstler’s Tech tree and found it to be quite enjoyable. Basically each country starts with a Research Facility that produces 1 tech token per turn. The Facilities can be captured, bombed or destroyed depending on your preference.
Anyway a cool unit and one that will be added to “Global 40 HouseRules” which is discussed in the “Redesign” thread.
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Vichy France Rules for Europe and/or GW 1940
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Order of Play- France goes first instead of last.
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Set up- Germany may reposition ground forces to the Western Front. Must leave at least one piece on each territory in the East.
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Fall of Paris- For each French piece used to defend Paris, one French piece outside of European France becomes Free French and is controlled by the UK player until Paris is liberated. French controlled territories values are added to the UK total starting on the next UK turn. French pieces in metro France and pieces not covered by this rule become Vichy and are controlled by the Germans.
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Vichy pieces may not move out of Vichy territories and German pieces may not enter Vichy territories unless to attack them. Vichy income goes to the Germans as long as they remain neutral. Vichy units defend against Allied attacks normally for one round of combat, then they defect to the Allied side which occupies them.
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Hi to all
I played a few times with A&A, especially G40
I was recently thinking about the importance of generals in WWII, somehow inspiring and leading their troops, with some special abilities.
Therefore i thougt about the following:
The possibility to purchase generals, with certain abilities and giving extra advantage to some units, in certain scenarios.Here the list
Germany- Rommel. Role / Army. Give extra power when linked to armors (+1) to one armor unit. The unit attack at 4, instead of 3.
The rule apply only if the general is linked to one specific armor. Only in North Africa or Russia - Goering. Role / Airforce. Give extra power when linked to bombers, either in SBR or combat. Give + 1 in attack, only to the one bomber to which is linked.
Apply only to UK, France and Russia
Italy
- Graziani. Role / Army. Give extra power to armor attack, same like Rommel. Only apply in North Africa
- Riccardi. Role / Navy. Give extra power to Battleship only, and only in mediterrenean sea (+1 for battelship)
- AS ALTERNATIVE Valerio Borghese, linked to submarine. Give extra power for attack in mediterranean only, It would resemble the XMAS who caused a lot of trouble to UK in the period
Subs in mediterranean sea attack with 3
Russia
- Zukhov; Vasililevskiy; Role / both Army. One to infantry, one to armor. Give + 1 when attaking with tanks, or +2 when attaking infantry, but only against Germans or Italians. No ability if used against Japan
Japan
- Yamamoto. Role / Navy. Give extra power when linked to a battleship (same like Riccardi)
- Kuribayashi. Role / Amry. Give extra power when linked to armor (+1); or infantry (+2)
Advantages apply only on pacific theater
USA
- Patton. Role / Army. Give extra power to armor (+1), only in europe war
- Nimitz. Role / Navy. Give extra movement (+1) to both planes on the Cruiser with which is paired. Apply only on pacific theater
- MacArthur. Role / Army. Give extra power to armor or infantry (same like Kuribayashi). Can apply both pacific or europe
UK
- Montgomery. Role / Army. Give extra power like MacArthur. Apply only in north Africa and Europe.
- Mountbatten. Role / Navy. Give extra power to battleship, only on Euope map (i.e. atlantic and mediterranean)
France
- De Gaulle. Role / Army. Give extra power to infantry only. Only apply to north africa, or after France is liberated, only in Europe and only against Germany
Cost for generals, 12 IPC (10 ???)
One general is linked to one unit only, and attack together with that unit.
When purchased, the general is linked to a unit on the map, related to his ability role (i.e. Navy, Army, Airforce)If the unit is lost during the attack phase, the general is lost (dead).
If the the unit, paired with the general, is lost during defense phase, the general is captured, and “jailed” in the capital city of the enemy who won the battle.
The general can be freed if the capital city is conquered / liberated
Each general can be purchased only 1 time. Generals do not have any attack or defense power, nor movement allowance, but they get the movement, attack and defense value of the unit they are stacked to - Rommel. Role / Army. Give extra power when linked to armors (+1) to one armor unit. The unit attack at 4, instead of 3.