@jacobg I think that makes airplanes too vulnerable. You would need to make them cheaper.
Cheaper airplanes and more effective AA might well be more realistic, but be careful about shifting the balance.
Been meaning to post Gargantua’s “Research Facility”. It’s discussed here:
http://www.axisandallies.org/forums/index.php?topic=22164.30
I used it in conjunction with Der Kuenstler’s Tech tree and found it to be quite enjoyable. Basically each country starts with a Research Facility that produces 1 tech token per turn. The Facilities can be captured, bombed or destroyed depending on your preference.
Anyway a cool unit and one that will be added to “Global 40 HouseRules” which is discussed in the “Redesign” thread.
Vichy France Rules for Europe and/or GW 1940
Order of Play- France goes first instead of last.
Set up- Germany may reposition ground forces to the Western Front. Must leave at least one piece on each territory in the East.
Fall of Paris- For each French piece used to defend Paris, one French piece outside of European France becomes Free French and is controlled by the UK player until Paris is liberated. French controlled territories values are added to the UK total starting on the next UK turn. French pieces in metro France and pieces not covered by this rule become Vichy and are controlled by the Germans.
Vichy pieces may not move out of Vichy territories and German pieces may not enter Vichy territories unless to attack them. Vichy income goes to the Germans as long as they remain neutral. Vichy units defend against Allied attacks normally for one round of combat, then they defect to the Allied side which occupies them.
Hi to all
I played a few times with A&A, especially G40
I was recently thinking about the importance of generals in WWII, somehow inspiring and leading their troops, with some special abilities.
Therefore i thougt about the following:
The possibility to purchase generals, with certain abilities and giving extra advantage to some units, in certain scenarios.
Here the list
Germany
Italy
Russia
Japan
USA
UK
France
Cost for generals, 12 IPC (10 ???)
One general is linked to one unit only, and attack together with that unit.
When purchased, the general is linked to a unit on the map, related to his ability role (i.e. Navy, Army, Airforce)
If the unit is lost during the attack phase, the general is lost (dead).
If the the unit, paired with the general, is lost during defense phase, the general is captured, and “jailed” in the capital city of the enemy who won the battle.
The general can be freed if the capital city is conquered / liberated
Each general can be purchased only 1 time. Generals do not have any attack or defense power, nor movement allowance, but they get the movement, attack and defense value of the unit they are stacked to