Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
The oil fields are beckoning the German tanks.
They made this game very realistic.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 artilleries and 9 infantry moved from Manchuria to Amur
5 fighters moved from Japan to Amur
1 infantry moved from Manchuria to Amur
2 bombers moved from Yunnan to Amur
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from Philippines to Celebes
1 tactical_bomber moved from Philippines to Celebes
3 fighters moved from Philippines to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Burma
4 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Anhwe to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 5 artilleries, 3 bombers, 5 fighters and 10 infantry
Russians defend with 2 aaGuns and 15 infantry
Japanese win, taking Amur from Russians with 5 artilleries, 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 aaGuns and 15 infantry
Casualties for Japanese: 3 fighters and 8 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Java
1 battleship, 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Amur to Japan
2 bombers and 2 fighters moved from Amur to Manchuria
1 artillery moved from Shensi to Kweichow
2 mech_infantrys moved from Suiyuyan to Kweichow
1 artillery moved from Malaya to Shan State
2 submarines moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
4 fighters placed in Japan
1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Those Russians in Siberia have been annoying since I have been too focused on defeating China. With the loss of those forces, Japan is finally free to focus on their next target. It is now just a matter of time for the Axis to win.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from France to Northern Italy
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Volgograd
1 bomber moved from Southern Italy to Volgograd
Combat - Italians
Battle in Volgograd
Italians attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
2 mech_infantrys owned by the Italians retreated to Rostov
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 bombers moved from Volgograd to Caucasus
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Yeah, next round will be rough for the Allies. I probably will go after Tambov to eliminate the ongoing threat of Russia, and I think that combined Allied fleet at the Carolines is getting wrecked. I see it as a +161 TUV swing if the units in my battle calc are right. I can get 23 planes to that sea zone. With the massive air forces on both sides of the boards it just is a matter of time before the scattered Allies have their forces destroyed.
If you wanted to try an Allies +60 game, I would be willing to give it a try.
With TripleA people could just do non-combat moves and at the end of the full round 1, edit everybody to have the original starting PUs. Anyway, I think that I would prefer a plain Allies +60 game than trying out more house rules since you can never get people to agree to the same set. I am sure that I will struggle for the opening rounds and would have to look for Allied mistakes to make up for the massive amount of additional starting forces.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 4 bombers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
3 armour moved from Caucasus to Tambov
1 armour, 9 artilleries, 3 bombers, 9 infantry and 4 mech_infantrys moved from Rostov to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
5 bombers, 1 fighter and 1 tactical_bomber moved from Bessarabia to Tambov
1 bomber moved from Southern Italy to Volgograd
1 bomber moved from Southern Italy to Tambov
2 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
1 tactical_bomber moved from Shensi to Volgograd
1 bomber moved from Southern Italy to Tambov
3 bombers moved from Western Germany to Tambov
1 armour and 2 mech_infantrys moved from Belarus to Tambov
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
2 armour and 1 mech_infantry moved from Kansu to Kazakhstan
Combat - Germans
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
1 armour owned by the Germans retreated to Archangel
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win, taking 105 Sea Zone from Russians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Volgograd
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Iceland
Battle in Tambov
Germans attack with 5 armour, 9 artilleries, 13 bombers, 1 fighter, 11 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 14 artilleries and 19 infantry
Germans win, taking Iceland from British, taking Tambov from Russians with 5 armour, 9 artilleries, 13 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 80
Casualties for Germans: 11 infantry
Casualties for Russians: 14 artilleries and 19 infantry
Non Combat Move - Germans
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to Bryansk
1 battleship, 2 carriers and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 105 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to France
1 fighter moved from Tambov to Caucasus
1 tactical_bomber moved from Tambov to Caucasus
8 bombers moved from Tambov to Novgorod
2 bombers moved from Tambov to Ukraine
3 bombers moved from Tambov to Rostov
1 bomber moved from Volgograd to Ukraine
1 tactical_bomber moved from Volgograd to Rostov
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
Place Units - Germans
1 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
4 bombers and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
That +80 battle in Tambov means that Moscow should fall next round unless I get distracted elsewhere.
It was a good game to learn on. I still gain so much when I play against the better League guys.
What would you like for a +60 Allied bid?