BOOM AND DOOM!
ABH (Axis) vs ShadowHAwk (Allies +40)
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The oil fields are beckoning the German tanks.
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They made this game very realistic.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 artilleries and 9 infantry moved from Manchuria to Amur
5 fighters moved from Japan to Amur
1 infantry moved from Manchuria to Amur
2 bombers moved from Yunnan to Amur
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from Philippines to Celebes
1 tactical_bomber moved from Philippines to Celebes
3 fighters moved from Philippines to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Burma
4 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Anhwe to AmurCombat - Japanese
Battle in Amur
Japanese attack with 5 artilleries, 3 bombers, 5 fighters and 10 infantry
Russians defend with 2 aaGuns and 15 infantry
Japanese win, taking Amur from Russians with 5 artilleries, 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 aaGuns and 15 infantry
Casualties for Japanese: 3 fighters and 8 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Java
1 battleship, 2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Amur to Japan
2 bombers and 2 fighters moved from Amur to Manchuria
1 artillery moved from Shensi to Kweichow
2 mech_infantrys moved from Suiyuyan to Kweichow
1 artillery moved from Malaya to Shan State
2 submarines moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
4 fighters placed in Japan
1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Those Russians in Siberia have been annoying since I have been too focused on defeating China. With the loss of those forces, Japan is finally free to focus on their next target. It is now just a matter of time for the Axis to win.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from France to Northern Italy
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Volgograd
1 bomber moved from Southern Italy to VolgogradCombat - Italians
Battle in Volgograd
Italians attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
2 mech_infantrys owned by the Italians retreated to Rostov
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 bombers moved from Volgograd to CaucasusPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total -
Yeah, next round will be rough for the Allies. I probably will go after Tambov to eliminate the ongoing threat of Russia, and I think that combined Allied fleet at the Carolines is getting wrecked. I see it as a +161 TUV swing if the units in my battle calc are right. I can get 23 planes to that sea zone. With the massive air forces on both sides of the boards it just is a matter of time before the scattered Allies have their forces destroyed.
If you wanted to try an Allies +60 game, I would be willing to give it a try.
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With TripleA people could just do non-combat moves and at the end of the full round 1, edit everybody to have the original starting PUs. Anyway, I think that I would prefer a plain Allies +60 game than trying out more house rules since you can never get people to agree to the same set. I am sure that I will struggle for the opening rounds and would have to look for Allied mistakes to make up for the massive amount of additional starting forces.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 4 bombers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
3 armour moved from Caucasus to Tambov
1 armour, 9 artilleries, 3 bombers, 9 infantry and 4 mech_infantrys moved from Rostov to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
5 bombers, 1 fighter and 1 tactical_bomber moved from Bessarabia to Tambov
1 bomber moved from Southern Italy to Volgograd
1 bomber moved from Southern Italy to Tambov
2 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
1 tactical_bomber moved from Shensi to Volgograd
1 bomber moved from Southern Italy to Tambov
3 bombers moved from Western Germany to Tambov
1 armour and 2 mech_infantrys moved from Belarus to Tambov
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
2 armour and 1 mech_infantry moved from Kansu to KazakhstanCombat - Germans
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
1 armour owned by the Germans retreated to Archangel
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win, taking 105 Sea Zone from Russians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Volgograd
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Iceland
Battle in Tambov
Germans attack with 5 armour, 9 artilleries, 13 bombers, 1 fighter, 11 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 14 artilleries and 19 infantry
Germans win, taking Iceland from British, taking Tambov from Russians with 5 armour, 9 artilleries, 13 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 80
Casualties for Germans: 11 infantry
Casualties for Russians: 14 artilleries and 19 infantryNon Combat Move - Germans
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to Bryansk
1 battleship, 2 carriers and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 105 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to France
1 fighter moved from Tambov to Caucasus
1 tactical_bomber moved from Tambov to Caucasus
8 bombers moved from Tambov to Novgorod
2 bombers moved from Tambov to Ukraine
3 bombers moved from Tambov to Rostov
1 bomber moved from Volgograd to Ukraine
1 tactical_bomber moved from Volgograd to Rostov
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to RostovPlace Units - Germans
1 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
4 bombers and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
That +80 battle in Tambov means that Moscow should fall next round unless I get distracted elsewhere.
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It was a good game to learn on. I still gain so much when I play against the better League guys.
What would you like for a +60 Allied bid?





