I have been working on something that may help balance any abilities you give to cruisers . A way to add more of a “capital” ship into the game, so I have bought blue, black, and orange counters (same kind as stock white and red ones) and plan on using them to mark hits on capital ships, orange being fire (dive bomb/ kamikaze) and blue being water (torpedo bomber). I have bought several new units from HBG to depict the different aircraft, but being largely a historian I find the loss of a battleship or carrier during one roll kind of odd. I know you have the option to tilt the piece for a second hit? But what about if you mark the ship with a hit or two and then put a black marker for smoke? Now while you are limping the ship to port for repairs attacking battleships can fire from longer range instead of attacking within the same sea zone. This in effect would make any rules to cruisers balanced because they can be sunk in a round of combat. Whereas if capital ships BB and CV’s are sunk in shallow water areas they can be raised as well. Now your poor man’s BB pales in comparison because it won’t have the capability to take multiple hits and long range engagements. As for balance the very fact that when crippled movement shall be one space and the smoke allowing for long range engagement should even things out. I don’t mind adding miniature elements to the game because it only enhances play. What do you guys think?
EXECUTIVE ORDER: if you add 1 rule you have to remove 2 other rules
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:evil: :evil: :evil: :evil: :evil: :evil:
President Trump has signed an executive order requiring 2 regulations shall be removed for every new regulation that is added.
I think this is a good idea for Global.
By My Executive Power, I hereby decree this house rule to be in effect immediately.
I have decreed this as a new rule, so the following 2 rules are hereby deemed obsolete and will not be followed by anyone ever again:
- Bombers no longer cost $12; they revert to their original and correct price of $15
- Transports no longer defend at 0; they revert to their original and correct defense of 1
THIS IS THE LAW.
:evil: :evil: :evil: :evil: :evil: :evil:
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Jan 30, 2017, 8:46 PM
I have 10 million people coming to protest your 1. order !!!
- Bombers cost $10 and A6 D2
THIS IS THE PEOPLE’S LAW. NEW GAME COMING. THE CIVIL WAR 2ND EDITION !!!
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Variance,
did you take a look at Black Elk G40 Redesign attackless-defenseless C5 bomber, D6 damage?
G40 Redesign (currently taking suggestions)
http://www.axisandallies.org/forums/index.php?topic=36518.msg1624810#msg1624810 -
General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Jan 30, 2017, 11:05 PM Jan 30, 2017, 11:00 PM
Yes. Have game report in global war thread
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- Transports no longer defend at 0; they revert to their original and correct defense of 1
So go back to the scenario that transports protected warships? Or are you going to keep the rule that transports are always taken last but still allow defence on a 1?
Interesting idea, assuming it is a yes to the latter above.