@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
            Germans buy 6 armour and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
            3 infantry moved from Eastern Poland to Belarus
            2 fighters and 1 tactical_bomber moved from Poland to Belarus
            2 bombers moved from Western Germany to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Bessarabia to Ukraine
            5 infantry moved from Bessarabia to Ukraine
            1 artillery moved from Bessarabia to Eastern Poland
            1 artillery moved from Eastern Poland to Baltic States
            9 infantry moved from Poland to Baltic States
            1 mech_infantry moved from Eastern Poland to Baltic States
            5 armour and 2 mech_infantrys moved from Poland to Baltic States
            5 armour and 1 mech_infantry moved from Germany to Baltic States
            2 infantry moved from Germany to Poland
            5 armour moved from Eastern Poland to Baltic States
            1 armour moved from Eastern Poland to Ukraine
Combat - Germans
            Battle in Belarus
                Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 1 artillery and 5 infantry
                Russians defend with 1 factory_minor and 1 infantry
                Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 15 armour, 1 artillery, 9 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                Germans win, taking Baltic States from Russians with 15 armour, 1 artillery, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            2 bombers moved from Western Ukraine to Poland
            2 aaGuns moved from Germany to Poland
            1 aaGun moved from Western Germany to Germany
            1 artillery moved from France to Western Germany
            2 fighters and 1 tactical_bomber moved from Belarus to Poland
Place Units - Germans
            6 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
            Germans collect 49 PUs; end with 51 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Ukraine
            4 infantry moved from Bryansk to Ukraine
            5 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 armour moved from Novgorod to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            5 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Ukraine
            4 fighters moved from Novgorod to Ukraine
            1 fighter moved from Novgorod to Western Ukraine
Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery, 1 factory_minor and 4 infantry
                Russians win, taking Ukraine from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour, 1 artillery and 4 infantry
                Casualties for Russians: 4 infantry
            Battle in Belarus
                Russians attack with 5 infantry
                Germans defend with 2 infantry
                Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Bryansk
            4 fighters moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            2 aaGuns moved from Novgorod to Archangel
Place Units - Russians
            1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
            Russians collect 34 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
            Japanese buy 5 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            2 carriers moved from 41 Sea Zone to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            1 fighter and 3 tactical_bombers moved from 41 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            2 bombers moved from Kwangtung to 43 Sea Zone
            3 armour moved from Kiangsu to Kiangsi
            4 fighters moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            2 artilleries moved from Anhwe to Kiangsi
            2 infantry moved from Kwangtung to Kwangsi
            2 tactical_bombers moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery moved from Anhwe to Kiangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 2 fighters and 1 transport
                Americans defend with 1 destroyer and 1 transport
                Japanese win, taking 42 Sea Zone from Americans with 2 carriers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                Japanese win, taking Java from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 tactical_bombers
            Battle in 43 Sea Zone
                Japanese attack with 2 bombers
                ANZAC defend with 1 transport
                Japanese win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kiangsi
                Japanese attack with 3 armour, 3 artilleries, 4 fighters and 1 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Kiangsi from Chinese with 3 armour, 3 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
            Battle in Kwangsi
                Japanese attack with 2 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery
                Japanese win, taking French Indo China from UK_Pacific, taking Kwangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            2 bombers moved from 43 Sea Zone to Malaya
            2 tactical_bombers moved from Kwangsi to Kwangtung
            4 fighters moved from Kiangsi to Kwangtung
            2 fighters moved from Japan to Kwangtung
            3 armour moved from Kwangtung to Kiangsi
Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            1 artillery and 2 infantry placed in Kwangtung
            Japanese undo move 2.
            1 artillery and 2 infantry placed in Kiangsu
            3 armour placed in Kwangtung
            Japanese undo move 3.
            Japanese undo move 1.
            3 armour placed in Malaya
            2 armour and 1 mech_infantry placed in Kwangtung
            1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 infantry moved from Queensland to 54 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 2 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun and 1 infantry
                1 fighter owned by the Americans retreated
            Battle in Norway
Non Combat Move - Americans
            1 fighter moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Americans collect 52 PUs (3 lost to blockades); end with 54 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 artillery moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
            1 artillery moved from Shensi to Hopei
            2 infantry moved from Shensi to Hopei
            1 artillery moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 artillery moved from Shensi to Suiyuyan
            1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
            1 artillery placed in Shensi
            1 infantry placed in Shensi
Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Romania
            1 mech_infantry moved from Yugoslavia to Romania
            2 armour moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 bomber moved from Northern Italy to Romania
            1 artillery moved from Southern France to Northern Italy
Place Units - Italians
            3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 submarines moved from 54 Sea Zone to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from Dutch New Guinea to 33 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Queensland to Malaya
            1 fighter moved from Queensland to Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from United Kingdom to Norway
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            4 mech_infantrys moved from Baltic States to Novgorod
            3 infantry moved from Baltic States to Belarus
            2 bombers, 2 fighters and 1 tactical_bomber moved from Poland to Belarus
            5 armour moved from Baltic States to Novgorod
Combat - Germans
            Battle in Novgorod
                Germans attack with 5 armour and 4 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                Germans win, taking Novgorod from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                Germans win, taking Belarus from Russians with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
Non Combat Move - Germans
            2 bombers, 2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
            2 infantry moved from Poland to Eastern Poland
            6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            6 infantry moved from Karelia to Finland
            1 infantry moved from Vyborg to Finland
            2 armour moved from Baltic States to Novgorod
Place Units - Germans
            1 artillery and 2 infantry placed in Greece
            2 fighters placed in Western Germany
            1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs total
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            3 infantry moved from Bryansk to Belarus
            5 fighters and 1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Russia to Belarus
Combat - Russians
            Battle in Belarus
                Russians attack with 6 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                Russians win, taking Belarus from Germans with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            2 aaGuns moved from Archangel to Vologda
            1 mech_infantry moved from Smolensk to Archangel
            1 artillery moved from Ukraine to Bryansk
            8 infantry moved from Russia to Bryansk
            3 fighters moved from Belarus to Russia
            3 fighters moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            1 armour moved from Smolensk to Bryansk
            2 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
Place Units - Russians
            1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 battleships moved from 44 Sea Zone to 43 Sea Zone
                  Japanese take 43 Sea Zone from UK_Pacific
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone
            2 tactical_bombers moved from 43 Sea Zone to Borneo
            1 carrier moved from 42 Sea Zone to 43 Sea Zone
            2 fighters moved from 42 Sea Zone to Borneo
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 infantry moved from French Indo China to Kwangsi
            2 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Kwangtung to Kwangsi
            6 armour, 3 artilleries and 1 infantry moved from Kiangsi to Kwangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 battleships moved from 44 Sea Zone to 43 Sea Zone
                  Japanese take 43 Sea Zone from UK_Pacific
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone
            2 tactical_bombers moved from 43 Sea Zone to Borneo
            1 carrier moved from 42 Sea Zone to 43 Sea Zone
            2 fighters moved from 42 Sea Zone to Borneo
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 infantry moved from French Indo China to Kwangsi
            2 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Kwangtung to Kwangsi
            6 armour, 3 artilleries and 1 infantry moved from Kiangsi to Kwangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
            Battle in Borneo
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                UK_Pacific defend with 1 transport
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for UK_Pacific: 1 transport
            Battle in Kwangsi
                Japanese attack with 8 armour, 4 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                Japanese win, taking Kwangsi from Chinese with 8 armour, 4 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
            2 fighters moved from Borneo to 43 Sea Zone
            2 tactical_bombers moved from Borneo to 43 Sea Zone
            3 fighters moved from Celebes to Kwangtung
            6 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
Place Units - Japanese
            2 armour and 1 fighter placed in Kwangtung
            1 armour and 2 infantry placed in Kiangsu
            1 infantry placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from Norway to Finland
            3 infantry moved from Norway to Finland
            1 artillery moved from Norway to Finland
            4 fighters moved from 112 Sea Zone to Finland
            1 bomber moved from United Kingdom to Finland
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 transport moved from 33 Sea Zone to 23 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                Germans win with no units remaining. Battle score for attacker is -2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer and 1 transport
                Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Finland
                Americans attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 7 infantry
                Americans win, taking Finland from Germans with 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 7 infantry
                Casualties for Americans: 3 infantry
Non Combat Move - Americans
            4 fighters moved from Finland to 112 Sea Zone
            1 bomber moved from Finland to Norway
            3 transports moved from 112 Sea Zone to 119 Sea Zone
Place Units - Americans
            1 factory_minor placed in Norway
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
            1 fighter placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 57 PUs; end with 61 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 artilleries moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Hopei to Chahar
            3 infantry moved from Shensi to Hopei
            1 artillery moved from Shensi to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
            British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            3 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 fighter moved from India to Yunnan
            1 fighter moved from Eastern Persia to Yunnan
            1 armour moved from Malaya to Yunnan
            4 mech_infantrys moved from Iraq to Eastern Persia
            4 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Alexandria to Egypt
            2 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
            1 bomber moved from Egypt to India
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Tobruk to Egypt
Combat - British
Non Combat Move - British
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from United Kingdom to Norway
Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            2 infantry placed in United Kingdom
Turn Complete - British
            British collect 32 PUs; end with 34 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
            3 infantry placed in Malaya
            2 mech_infantrys placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
            UK_Pacific collect 15 PUs; end with 15 PUs total
            Units Change Ownership
                Some Units in India change ownership: 2 infantry and 2 mech_infantrys
                Some Units in Malaya change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
            Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
            1 bomber moved from Romania to Bessarabia
            1 artillery moved from Romania to Bessarabia
            2 armour moved from Romania to Bessarabia
            2 mech_infantrys moved from Romania to Bessarabia
Combat - Italians
            Battle in Bessarabia
                Italians attack with 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                Italians win, taking Bessarabia from Russians with 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Italians
            1 bomber moved from Bessarabia to Yugoslavia
            3 mech_infantrys moved from Northern Italy to Romania
            1 infantry moved from Yugoslavia to Albania
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
            1 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 fighter moved from 23 Sea Zone to Queensland
Place Units - ANZAC
            1 fighter and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French