• TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                7 armour moved from Western Ukraine to Ukraine
                3 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                2 artilleries moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Poland to Baltic States
                1 artillery and 3 infantry moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                1 fighter moved from Western Ukraine to Baltic States
                1 tactical_bomber moved from Western Germany to Baltic States
                2 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from France to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 2 artilleries and 1 infantry
                    Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in Ukraine
                    Germans attack with 7 armour, 1 artillery and 3 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 7 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                    retreated to Bryansk
                    Russians win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Baltic States
                    Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries and 2 infantry
                    Germans win, taking Baltic States from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Russians: 2 artilleries and 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Poland to Western Ukraine
                1 infantry moved from Germany to Poland
                1 aaGun and 6 infantry moved from Western Germany to Germany
                1 fighter moved from Holland Belgium to France
                1 tactical_bomber moved from Holland Belgium to Western Germany
                3 fighters moved from Holland Belgium to Western Germany
                2 infantry moved from Denmark to Western Germany

    Place Units - Germans
                3 infantry placed in France
                1 fighter, 5 infantry and 1 mech_infantry placed in Western Germany
                3 infantry placed in Western Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Adding units owned by Germans to France: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total

    triplea_39264.15_Ger5.tsvg


  • Ik hoopte met mijn Italiaanse vlootje toch wel op een 2e vliegtuig te knallen. Verder niet zo heel ontevreden.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 2 artilleries and 4 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Normandy Bordeaux from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 bomber moved from United Kingdom to Libya
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 aaGuns and 10 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 fighter moved from West India to Eastern Persia
                1 tactical_bomber moved from Egypt to Eastern Persia
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 98 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                3 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Turn Complete - UK_Pacific

    triplea_39264.15_UK_5.tsvg


  • @hansworst:

    Ik hoopte met mijn Italiaanse vlootje toch wel op een 2e vliegtuig te knallen. Verder niet zo heel ontevreden.

    Ging ook voor 1 hopelijk 2 units over…. dus was niet heel onevreden


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 infantry moved from Bessarabia to Ukraine
                1 armour moved from Romania to Ukraine

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    Russians defend with 1 artillery
                    Italians win, taking Bryansk from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 artilleries and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for British: 2 artilleries and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to France
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Bryansk to Ukraine

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Southern Italy
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

    triplea_39264.15_Ita5.tsvg


  • @MrMJH:

    @hansworst:

    Ik hoopte met mijn Italiaanse vlootje toch wel op een 2e vliegtuig te knallen. Verder niet zo heel ontevreden.

    Ging ook voor 1 hopelijk 2 units over…. dus was niet heel onevreden

    Ik blijf het een prachtig gezicht vinden dat als je een mini pacifische vloot de Middellandse zee in trekt, je opeens koning van de wereld bent :P
    Zie ik het nou verkeerd als ik zeg dat de woede zich nu weer wat meer op Italië lijkt te vestigen? Bombers op Noord-afrika enzo ;)


  • klopt…;)

    Die pizzabakkers hadden het ook veel te makkelijk…;)


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 artillery moved from 47 Sea Zone to New Britain
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese

    Combat - ANZAC
                Battle in New Britain
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_39264.15_Anz5.tsvg


  • @MrMJH:

    klopt…;)

    Die pizzabakkers hadden het ook veel te makkelijk…;)

    Ik zal mijn Noord Afrikaanse ambities dan maar even op pauze zetten…


  • @MrMJH:

    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Ik zie dat ik je nooit op Aleutians had moeten aanvallen, zo te zien heb je je eens verdiept in al die eilandbonusjes :lol:


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_39264.15_Fre5.tsvg


  • Nu ff denken :P


  • Zo’n Franse beurt put je altijd helemaal uit he?


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Novgorod to Baltic States
                2 infantry moved from Archangel to Belarus
                1 armour moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Russia to Belarus
                1 artillery and 1 infantry moved from Rostov to Bryansk
                2 artilleries and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                3 infantry moved from Smolensk to Bryansk
                3 armour moved from Smolensk to Bryansk
                3 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Rostov to Bryansk
                1 armour moved from Rostov to Bryansk
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                2 mech_infantrys moved from Volgograd to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 4 armour, 3 artilleries, 13 infantry and 5 mech_infantrys
                    Italians defend with 1 armour and 1 infantry
                    Russians win, taking Bryansk from Italians with 4 armour, 3 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 2 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 2 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Baltic States
                1 fighter and 1 tactical_bomber moved from Baltic States to Russia
                1 infantry moved from Karelia to Novgorod
                1 aaGun moved from Rostov to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 artillery moved from Volgograd to Rostov
                1 armour moved from Novosibirsk to Volgograd
                1 armour moved from Tobruk to Egypt
                2 infantry moved from Kansu to Tsinghai
                1 mech_infantry moved from Kansu to Tsinghai
                1 infantry moved from Amur to Buryatia
                1 fighter moved from Belarus to Russia

    Place Units - Russians
                10 mech_infantrys placed in Russia
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs

    triplea_39264.15_Rus6.tsvg


  • Mano a mano, Adolf.
    I’ll meet you in the alley


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 mech_infantrys moved from Szechwan to Sikang
                2 infantry moved from Suiyuyan to Shensi
                2 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                1 submarine moved from 35 Sea Zone to 47 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 bomber moved from Suiyuyan to Shensi
                1 bomber moved from Suiyuyan to Sikang
                1 armour and 2 mech_infantrys moved from Manchuria to Amur
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Sikang
                1 bomber moved from Suiyuyan to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 47 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Soviet Far East
                Battle in Sikang
                    Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Soviet Far East from Russians, taking Sikang from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Sikang to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Japan to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from French Indo China to Szechwan
                1 mech_infantry moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
                1 bomber moved from Amur to Korea
                1 bomber moved from Shensi to Korea
                1 armour moved from Szechwan to Suiyuyan
                1 bomber moved from Sikang to French Indo China

    Place Units - Japanese
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Manchuria
                3 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_39264.15_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 mech_infantrys moved from Szechwan to Sikang
                2 infantry moved from Suiyuyan to Shensi
                2 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                1 submarine moved from 35 Sea Zone to 47 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 bomber moved from Suiyuyan to Shensi
                1 bomber moved from Suiyuyan to Sikang
                1 armour and 2 mech_infantrys moved from Manchuria to Amur
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Sikang
                1 bomber moved from Suiyuyan to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 47 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Soviet Far East
                Battle in Sikang
                    Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Soviet Far East from Russians, taking Sikang from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Sikang to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Japan to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from French Indo China to Szechwan
                1 mech_infantry moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
                1 bomber moved from Amur to Korea
                1 bomber moved from Shensi to Korea
                1 armour moved from Szechwan to Suiyuyan
                1 bomber moved from Sikang to French Indo China

    Place Units - Japanese
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Manchuria
                3 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_39264.15_Jap6.tsvg


  • Ik heb de savegame 2x gepost, hij gaf de 1ste keer een foutmelding (en de 2de keer ook). Ze zijn identiek dus. Hopelijk werken ze.


  • Werkt hier uitstekend.


  • Gelukkig, de edit-functie is niet mijn vriend - zeker als je iemand van vrede op oorlog moet zetten  :-(

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