@MadWaldi Please use this version with a non-com edit:
HNS 2v2
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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Nu ff denken :P
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Zo’n Franse beurt put je altijd helemaal uit he?
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Novgorod to Baltic States
2 infantry moved from Archangel to Belarus
1 armour moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Russia to Belarus
1 artillery and 1 infantry moved from Rostov to Bryansk
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Archangel to Bryansk
3 infantry moved from Smolensk to Bryansk
3 armour moved from Smolensk to Bryansk
3 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 armour, 3 artilleries, 13 infantry and 5 mech_infantrys
Italians defend with 1 armour and 1 infantry
Russians win, taking Bryansk from Italians with 4 armour, 3 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 infantry moved from Karelia to Novgorod
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Russia to Bryansk
1 artillery moved from Volgograd to Rostov
1 armour moved from Novosibirsk to Volgograd
1 armour moved from Tobruk to Egypt
2 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 infantry moved from Amur to Buryatia
1 fighter moved from Belarus to RussiaPlace Units - Russians
10 mech_infantrys placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
Mano a mano, Adolf.
I’ll meet you in the alley -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 mech_infantrys moved from Szechwan to Sikang
2 infantry moved from Suiyuyan to Shensi
2 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Suiyuyan to Shensi
1 bomber moved from Suiyuyan to Sikang
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Sikang
1 bomber moved from Suiyuyan to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Soviet Far East
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Sikang from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Sikang to Kweichow
1 fighter moved from Shensi to Kweichow
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
1 bomber moved from Amur to Korea
1 bomber moved from Shensi to Korea
1 armour moved from Szechwan to Suiyuyan
1 bomber moved from Sikang to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Manchuria
3 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 mech_infantrys moved from Szechwan to Sikang
2 infantry moved from Suiyuyan to Shensi
2 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Suiyuyan to Shensi
1 bomber moved from Suiyuyan to Sikang
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Sikang
1 bomber moved from Suiyuyan to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Soviet Far East
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Sikang from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Sikang to Kweichow
1 fighter moved from Shensi to Kweichow
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
1 bomber moved from Amur to Korea
1 bomber moved from Shensi to Korea
1 armour moved from Szechwan to Suiyuyan
1 bomber moved from Sikang to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Manchuria
3 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Ik heb de savegame 2x gepost, hij gaf de 1ste keer een foutmelding (en de 2de keer ook). Ze zijn identiek dus. Hopelijk werken ze.
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Werkt hier uitstekend.
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Gelukkig, de edit-functie is niet mijn vriend - zeker als je iemand van vrede op oorlog moet zetten :-(
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Aww, je was vergeten good old Stalin een oorlogsverklaring te sturen?
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Christus, dat is echt foute boel ^
Ik geloof dat wel al een poos oorlog hadden, maar ik heb je nu iig een paar Mongolen cadeau gedaan :-)
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Er gaat een wereld voor me open hier:
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Ik geloof dat wel al een poos oorlog hadden, maar ik heb je nu iig een paar Mongolen cadeau gedaan :-)
Muahaha. Release the Mongolians!
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from Algeria to Normandy Bordeaux
1 bomber moved from Algeria to Northern Italy
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
6 fighters moved from 54 Sea Zone to 55 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
6 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 6 infantry and 4 transports moved from 45 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
6 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 26 Sea Zone to 47 Sea Zone
1 fighter moved from Alaska to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Americans attack with 2 artilleries and 6 infantry
Japanese defend with 4 infantry
Americans win, taking Java from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Battle in 47 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Northern Italy to Algeria
1 infantry moved from Tunisia to Algeria
2 mech_infantrys moved from Libya to Alexandria
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 fighter moved from 8 Sea Zone to Alaska
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
6 fighters moved from 55 Sea Zone to 42 Sea Zone
4 carriers, 4 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Germany to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Ukraine to Rostov
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from France to Normandy BordeauxCombat - Germans
Battle in Belarus
Germans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 armour and 1 infantry
Germans win, taking Belarus from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun, 1 armour and 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Poland to Eastern Poland
7 armour moved from Ukraine to Eastern Poland
3 fighters and 3 tactical_bombers moved from Belarus to Eastern Poland
1 aaGun and 1 infantry moved from Ukraine to Bessarabia
3 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
4 infantry moved from Western Germany to GermanyPlace Units - Germans
1 infantry placed in Western Ukraine
1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in France
7 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total -
Lucky alles of nietsje op Belarus. Enige manier om terug te trekken.
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Was niet lucky dat je hem pakte hoor. Je had er gewoon 1, misschien wel 2, vliegtuigen voor over moeten hebben.
Maar laat maar :cry: -
@Lederhosen:
Was niet lucky dat je hem pakte hoor. Je had er gewoon 1, misschien wel 2, vliegtuigen voor over moeten hebben.
Maar laat maar :cry:ja, ik had ook wel 1 vliegtuig geaccepteerd bij zo’n aanval, 2 als het noodzakelijk was om de stack te redden ;)