Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
G40 Simon33 (Axis) vs Gen Sved (Allies+20) Game IV
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
4 infantry moved from Szechwan to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Chinese undo move 1.
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Italians
1 submarine moved from 80 Sea Zone to 39 Sea Zone
3 armour and 1 mech_infantry moved from Persia to Turkey
2 armour moved from Iraq to Turkey
4 artilleries and 6 infantry moved from Tobruk to 96 Sea Zone
4 artilleries, 6 infantry and 7 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
5 artilleries, 8 infantry and 7 transports moved from 98 Sea Zone to 99 Sea Zone
5 artilleries and 8 infantry moved from 99 Sea Zone to Turkey
3 battleships, 1 cruiser and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from 96 Sea Zone to Turkey
1 infantry moved from Tunisia to Libya
3 fighters and 1 tactical_bomber moved from Northwest Persia to Turkey
2 fighters and 1 tactical_bomber moved from Persia to TurkeyPurchase Units - British
British repair damage of 16x factory_major; Remaining resources: 33 PUs;
British buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;Combat - British
Battle in Turkey
British attack with 5 armour, 5 artilleries, 7 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery and 9 infantry
British win, taking Turkey from Italians with 5 armour, 5 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 5 infantry
Casualties for Italians: 1 artillery and 9 infantryNon Combat Move - British
2 fighters moved from Turkey to 99 Sea Zone
5 fighters moved from Turkey to Persia
2 tactical_bombers moved from Turkey to PersiaPlace Units - British
1 fighter and 7 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from BritishPurchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern France
1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,2,6,1,6,4,5,6,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
1 armour moved from Northwest Persia to Rostov
ANZAC take Rostov from Germans
2 infantry moved from Northwest Persia to Turkey
2 mech_infantrys moved from Saudi Arabia to Persia
1 infantry moved from Saudi Arabia to Iraq
2 fighters moved from Saudi Arabia to TurkeyPurchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 infantry and 1 mech_infantry placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - French
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
2 infantry moved from Morocco to 92 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Nenetsia to Novosibirsk
Germans take Urals from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour, 4 artilleries and 6 infantry moved from Southern France to Spain
1 infantry moved from Normandy Bordeaux to Spain
6 bombers and 2 fighters moved from Southern France to United Kingdom
1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United KingdomPurchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat - Germans
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Scramble from the UK?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Nenetsia to Novosibirsk
Germans take Urals from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour, 4 artilleries and 6 infantry moved from Southern France to Spain
1 infantry moved from Normandy Bordeaux to Spain
6 bombers and 2 fighters moved from Southern France to United Kingdom
1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United KingdomPurchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
French defend with 1 cruiser
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 2 : 4/5 hits
French roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 carrier, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Germans attack with 3 artilleries, 6 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
AA fire in United Kingdom : 0/11 hits
Germans roll dice for 3 artilleries, 6 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 9/17 hits
British roll dice for 4 aaGuns, 1 bomber, 3 fighters and 9 infantry in United Kingdom, round 2 : 7/13 hits
1 bomber owned by the British, 4 aaGuns owned by the British, 2 fighters owned by the Germans, 2 infantry owned by the French, 3 infantry owned by the Germans, 2 artilleries owned by the Germans and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 1 tactical_bomber in United Kingdom, round 3 : 5/10 hits
British roll dice for 3 fighters and 5 infantry in United Kingdom, round 3 : 3/8 hits
1 tactical_bomber owned by the Germans, 2 fighters owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery and 6 bombers in United Kingdom, round 4 : 4/7 hits
British roll dice for 3 fighters in United Kingdom, round 4 : 1/3 hits
1 bomber owned by the Germans and 3 fighters owned by the British lost in United Kingdom
Germans captures 49PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 9
Casualties for French: 2 infantry
Casualties for Germans: 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Casualties for British: 4 aaGuns, 1 bomber, 3 fighters and 7 infantry
Battle in Novosibirsk
Germans attack with 1 armour
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Rostov
Germans attack with 1 artillery and 2 mech_infantrys
ANZAC defend with 1 armour
Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
ANZAC roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the ANZAC lost in Rostov
Germans win, taking Rostov from ANZAC with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in Spain
Germans attack with 1 armour, 4 artilleries and 7 infantry
Americans defend with 2 artilleries, 3 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 4 artilleries and 7 infantry in Spain, round 2 : 4/12 hits
Americans roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Spain, round 2 : 2/7 hits
1 mech_infantry owned by the Americans, 3 infantry owned by the Americans and 2 infantry owned by the Germans lost in Spain
Germans roll dice for 1 armour, 4 artilleries and 5 infantry in Spain, round 3 : 1/10 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Spain, round 3 : 2/3 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Germans lost in Spain
Germans roll dice for 1 armour, 4 artilleries and 3 infantry in Spain, round 4 : 6/8 hits
Americans roll dice for 2 artilleries in Spain, round 4 : 0/2 hits
2 artilleries owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 infantry
Casualties for Americans: 2 artilleries, 3 infantry and 2 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
3 aaGuns moved from Southern France to Spain
2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
5 bombers moved from United Kingdom to Western Germany
3 artilleries and 3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 12 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Romania to Bulgaria
3 mech_infantrys moved from Ukraine to Russia
1 artillery and 2 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to RussiaPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
4 artilleries, 1 fighter and 4 infantry placed in Western Germany
3 artilleries placed in Russia
3 infantry placed in Volgograd
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 75 PUs; end with 124 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 129 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 144 PUs -
You can reclaim Stalingrad but I don’t think you can recover.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
18 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 18 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Volgograd from Germans with 17 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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I agree, losing London was not good.
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Can you post the result?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Japanese
1 armour moved from Timguska to Samara
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangtung to Philippines
1 destroyer, 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
2 armour moved from Afghanistan to Samara
4 infantry moved from Afghanistan to Eastern Persia
Japanese take Eastern Persia from British
4 artilleries and 3 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to SzechwanPurchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 5 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 3 infantry in Szechwan, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Burma to India
1 artillery and 2 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
1 aaGun, 2 artilleries and 10 infantry moved from Yakut S.S.R. to Yenisey
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Philippines to Celebes
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan StatePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 armour and 1 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Japanese
1 armour moved from Timguska to Samara
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangtung to Philippines
1 destroyer, 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
2 armour moved from Afghanistan to Samara
4 infantry moved from Afghanistan to Eastern Persia
Japanese take Eastern Persia from British
4 artilleries and 3 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to SzechwanPurchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 5 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 3 infantry in Szechwan, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Burma to India
1 artillery and 2 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
1 aaGun, 2 artilleries and 10 infantry moved from Yakut S.S.R. to Yenisey
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Philippines to Celebes
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan StatePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 armour and 1 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
There’s my Japan turn if you want to keep playing??
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Naah I dont think there is any point, do u want a new one?
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Yeah, ok. Swap sides?
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Sure we can do that! same bid and everything?
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Yeah, same bid.