@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
The file u sent is to a different game I believe, but I cant open any games right now either, have u tried this before?
Sorry about that. Try this one: https://www.dropbox.com/s/kcuqzwv7gukfjjv/triplea_39261_Jap8CM.tsvg?dl=0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
1 armour moved from Yenisey to Timguska
Japanese take Evenkiyskiy from Russians
Japanese take Timguska from Russians
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter and 1 tactical_bomber moved from India to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
2 bombers moved from India to 35 Sea Zone
1 artillery and 1 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to Kweichow
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Combat - Japanese
Looks like the forum is working again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Japanese
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
1 armour moved from Yenisey to Timguska
Japanese take Evenkiyskiy from Russians
Japanese take Timguska from Russians
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter and 1 tactical_bomber moved from India to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
2 bombers moved from India to 35 Sea Zone
1 artillery and 1 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to Kweichow
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Combat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 2 destroyers, 7 fighters and 3 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport; ANZAC defend with 2 destroyers, 3 fighters and 2 submarines
Japanese roll dice for 2 bombers, 3 carriers, 2 destroyers, 7 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 6/14 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 carriers, 5 destroyers, 7 fighters and 1 transport in 35 Sea Zone, round 2 : 4/14 hits
1 destroyer owned by the Japanese, 2 submarines owned by the ANZAC, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 7 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 9/13 hits
Americans roll dice for 2 carriers, 3 destroyers, 7 fighters and 1 transport in 35 Sea Zone, round 3 : 6/12 hits
1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 4 fighters owned by the Japanese, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 5/7 hits
Americans roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 4 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
1 fighter owned by the Japanese, 1 transport owned by the Americans and 3 fighters owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 bombers, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for ANZAC: 2 destroyers, 3 fighters and 2 submarines
Casualties for Americans: 2 carriers, 3 destroyers, 4 fighters and 1 transport
Casualties for Japanese: 2 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 4 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 4 infantry in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 39 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from 35 Sea Zone to Kwangtung
1 infantry moved from Yakut S.S.R. to Dzavhan
1 aaGun, 2 artilleries and 10 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kweichow to Burma
1 armour moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 armour moved from India to Afghanistan
1 artillery moved from Burma to India
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in India
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to Spain
1 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
2 infantry, 2 mech_infantrys and 5 transports moved from 96 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from 92 Sea Zone to Spain
2 carriers, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from 96 Sea Zone to Spain
2 fighters moved from Eastern United States to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Spain
Americans attack with 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
Italians defend with 7 infantry
Americans win, taking Spain from Italians with 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Italians: 7 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 92 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
4 infantry moved from Szechwan to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Chinese undo move 1.
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Italians
1 submarine moved from 80 Sea Zone to 39 Sea Zone
3 armour and 1 mech_infantry moved from Persia to Turkey
2 armour moved from Iraq to Turkey
4 artilleries and 6 infantry moved from Tobruk to 96 Sea Zone
4 artilleries, 6 infantry and 7 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
5 artilleries, 8 infantry and 7 transports moved from 98 Sea Zone to 99 Sea Zone
5 artilleries and 8 infantry moved from 99 Sea Zone to Turkey
3 battleships, 1 cruiser and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from 96 Sea Zone to Turkey
1 infantry moved from Tunisia to Libya
3 fighters and 1 tactical_bomber moved from Northwest Persia to Turkey
2 fighters and 1 tactical_bomber moved from Persia to Turkey
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 33 PUs;
British buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;
Combat - British
Battle in Turkey
British attack with 5 armour, 5 artilleries, 7 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery and 9 infantry
British win, taking Turkey from Italians with 5 armour, 5 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 5 infantry
Casualties for Italians: 1 artillery and 9 infantry
Non Combat Move - British
2 fighters moved from Turkey to 99 Sea Zone
5 fighters moved from Turkey to Persia
2 tactical_bombers moved from Turkey to Persia
Place Units - British
1 fighter and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from British
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern France
1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,2,6,1,6,4,5,6,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
1 armour moved from Northwest Persia to Rostov
ANZAC take Rostov from Germans
2 infantry moved from Northwest Persia to Turkey
2 mech_infantrys moved from Saudi Arabia to Persia
1 infantry moved from Saudi Arabia to Iraq
2 fighters moved from Saudi Arabia to Turkey
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 infantry and 1 mech_infantry placed in Saudi Arabia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - French
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
2 infantry moved from Morocco to 92 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Nenetsia to Novosibirsk
Germans take Urals from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour, 4 artilleries and 6 infantry moved from Southern France to Spain
1 infantry moved from Normandy Bordeaux to Spain
6 bombers and 2 fighters moved from Southern France to United Kingdom
1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat - Germans
Scramble from the UK?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Nenetsia to Novosibirsk
Germans take Urals from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour, 4 artilleries and 6 infantry moved from Southern France to Spain
1 infantry moved from Normandy Bordeaux to Spain
6 bombers and 2 fighters moved from Southern France to United Kingdom
1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
French defend with 1 cruiser
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 2 : 4/5 hits
French roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 carrier, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Germans attack with 3 artilleries, 6 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
AA fire in United Kingdom : 0/11 hits
Germans roll dice for 3 artilleries, 6 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 9/17 hits
British roll dice for 4 aaGuns, 1 bomber, 3 fighters and 9 infantry in United Kingdom, round 2 : 7/13 hits
1 bomber owned by the British, 4 aaGuns owned by the British, 2 fighters owned by the Germans, 2 infantry owned by the French, 3 infantry owned by the Germans, 2 artilleries owned by the Germans and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 1 tactical_bomber in United Kingdom, round 3 : 5/10 hits
British roll dice for 3 fighters and 5 infantry in United Kingdom, round 3 : 3/8 hits
1 tactical_bomber owned by the Germans, 2 fighters owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery and 6 bombers in United Kingdom, round 4 : 4/7 hits
British roll dice for 3 fighters in United Kingdom, round 4 : 1/3 hits
1 bomber owned by the Germans and 3 fighters owned by the British lost in United Kingdom
Germans captures 49PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 9
Casualties for French: 2 infantry
Casualties for Germans: 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Casualties for British: 4 aaGuns, 1 bomber, 3 fighters and 7 infantry
Battle in Novosibirsk
Germans attack with 1 armour
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Rostov
Germans attack with 1 artillery and 2 mech_infantrys
ANZAC defend with 1 armour
Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
ANZAC roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the ANZAC lost in Rostov
Germans win, taking Rostov from ANZAC with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in Spain
Germans attack with 1 armour, 4 artilleries and 7 infantry
Americans defend with 2 artilleries, 3 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 4 artilleries and 7 infantry in Spain, round 2 : 4/12 hits
Americans roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Spain, round 2 : 2/7 hits
1 mech_infantry owned by the Americans, 3 infantry owned by the Americans and 2 infantry owned by the Germans lost in Spain
Germans roll dice for 1 armour, 4 artilleries and 5 infantry in Spain, round 3 : 1/10 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Spain, round 3 : 2/3 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Germans lost in Spain
Germans roll dice for 1 armour, 4 artilleries and 3 infantry in Spain, round 4 : 6/8 hits
Americans roll dice for 2 artilleries in Spain, round 4 : 0/2 hits
2 artilleries owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 infantry
Casualties for Americans: 2 artilleries, 3 infantry and 2 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 aaGuns moved from Southern France to Spain
2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
5 bombers moved from United Kingdom to Western Germany
3 artilleries and 3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 12 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Romania to Bulgaria
3 mech_infantrys moved from Ukraine to Russia
1 artillery and 2 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Russia
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
4 artilleries, 1 fighter and 4 infantry placed in Western Germany
3 artilleries placed in Russia
3 infantry placed in Volgograd
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 124 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 129 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 144 PUs
You can reclaim Stalingrad but I don’t think you can recover.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
18 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 18 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Volgograd from Germans with 17 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
I agree, losing London was not good.
Can you post the result?