Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 armour moved from Belgian Congo to Ethiopia
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from India to 41 Sea Zone
7 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber moved from India to Burma
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Combat - British
Battle in 54 Sea Zone
British attack with 1 battleship; Americans loiter and taunt
Japanese defend with 1 transport
British win, taking 54 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 7 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Burma from Japanese with 7 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Ethiopia to Egypt
1 armour moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
1 fighter moved from 41 Sea Zone to India
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Morocco to United Kingdom
2 fighters moved from Morocco to 98 Sea Zone
1 infantry moved from Morocco to Algeria
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 bomber and 5 fighters moved from Southern Italy to 98 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 destroyers, 5 fighters and 1 submarine
French defend with 1 destroyer; British defend with 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Units damaged: 2 carriers owned by the British
British win with 2 fighters remaining. Battle score for attacker is -7
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber, 2 destroyers, 5 fighters and 1 submarine
Casualties for British: 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
2 fighters owned by the British forced to land in Egypt
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 transports
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
6 infantry moved from Karelia to Finland
1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
4 armour, 2 infantry and 3 mech_infantrys moved from Baltic States to Belarus
4 bombers, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Smolensk
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
Americans defend with 1 transport
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 4 bombers, 4 fighters and 3 tactical_bombers
Russians defend with 1 artillery and 7 infantry
Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for Russians: 1 artillery and 7 infantry
Battle in Belarus
Germans attack with 4 armour, 2 infantry and 3 mech_infantrys
Russians defend with 3 artilleries and 1 infantry
Germans win, taking Belarus from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries and 1 infantry
Non Combat Move - Germans
4 bombers, 1 fighter and 2 tactical_bombers moved from Smolensk to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
Place Units - Germans
4 armour and 4 mech_infantrys placed in Germany
1 armour, 1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 fighter and 2 infantry moved from Russia to Bryansk
11 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 fighter moved from Bryansk to Russia
2 aaGuns moved from Korea to Manchuria
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,6
Russians collect 30 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Bump :roll:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Jehol to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Shan State to French Indo China
Japanese take French Indo China from French
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Yunnan
1 armour moved from Hunan to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Japan to Jehol
1 armour, 2 fighters and 1 mech_infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
2 bombers moved from Kiangsi to Kiangsu
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Battle in Siberia
Non Combat Move - Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
4 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Japanese collect 50 PUs (6 lost to blockades); end with 50 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser and 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 marine moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Norway
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
3 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 fighter and 9 infantry moved from Sikang to Szechwan
9 infantry moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Shensi
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 3 submarines and 3 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
7 artilleries and 14 infantry moved from Burma to Yunnan
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Yunnan
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
Combat - British
Battle in Yunnan
British attack with 1 armour, 7 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British win, taking Yunnan from Japanese with 1 armour, 7 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 10 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Non Combat Move - British
1 artillery moved from India to Burma
3 aaGuns moved from Burma to Yunnan
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Iraq to Syria
2 fighters moved from Egypt to Persia
2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 armour, 1 artillery and 2 infantry moved from Ontario to Quebec
1 armour and 2 infantry moved from Egypt to Alexandria
Place Units - British
3 submarines placed in 98 Sea Zone
2 transports placed in 106 Sea Zone
1 transport placed in 109 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from South Australia to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from South Australia to New South Wales
2 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
Turn Complete - French
Bump
Bump #2 :-o
i had to get another computer.
sorry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 46 PUs;
Germans buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 3 mech_infantrys moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Smolensk
3 armour moved from Eastern Poland to Smolensk
2 armour and 2 mech_infantrys moved from Poland to Belarus
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
4 bombers, 1 fighter and 3 tactical_bombers moved from Eastern Poland to Bryansk
2 armour moved from Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 armour, 1 artillery, 4 bombers, 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 2 armour, 1 artillery, 4 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 bombers, 1 fighter and 3 tactical_bombers moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
Place Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Ukraine
1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
2 aaGuns and 9 infantry moved from Manchuria to Amur
Place Units - Russians
1 infantry placed in Volgograd
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Kwangsi
1 armour and 1 mech_infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Jehol to Hopei
1 artillery moved from Jehol to Anhwe
1 fighter moved from Jehol to 19 Sea Zone
1 fighter moved from Jehol to 20 Sea Zone
1 fighter moved from Jehol to 36 Sea Zone
2 bombers moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Manchuria
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Kweichow to Kiangsu
1 fighter moved from 36 Sea Zone to Hainan
1 fighter moved from 20 Sea Zone to Hunan
1 fighter moved from 19 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from Manchuria to Jehol
Place Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs total