Bad luck with the Germans !
just post once per turn
I was hoping that 10% outcome would happen…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
1 armour moved from Volgograd to Russia
6 infantry moved from Samara to Russia
1 infantry moved from Russia to Smolensk
10 infantry moved from Novosibirsk to Vologda
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
4 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 12 infantry
Germans defend with 1 infantry
Russians roll dice for 12 infantry in Vologda, round 2 : 4/12 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/8 hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/6 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Italian Somaliland
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Italian Somaliland
Russians roll dice for 1 armour in Italian Somaliland, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 1/1 hits
1 armour owned by the Russians lost in Italian Somaliland
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
1 fighter moved from Smolensk to Russia
4 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Russia to Tambov
2 artilleries moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
Place Units - Russians
8 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
Territory Summary for Russians :
Ethiopia : 1 flag
Rostov : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 5 fighters, 44 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Vologda : 2 aaGuns and 11 infantry
Volgograd : 1 factory_minor and 5 infantry
Samara : 2 artilleries and 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 51 / 65
Russians : 29 / 35
Japanese : 64 / 72
Americans : 52 / 76
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 6 / 5
Italians : 14 / 19
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.905
Median : 5.000
Variance : 2.878
Standard Deviation : 1.696
Total rolls : 42
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 4.152
Median : 5.000
Variance : 2.719
Standard Deviation : 1.649
Total rolls : 33
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Siberia
Battle in Burma
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Burma to Philippines
3 armour moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
3 armour moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kiangsu
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 submarines, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Malaya to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Malaya to Philippines
EDIT: 1 armour, 1 artillery and 3 infantry moved from Java to Philippines
EDIT: Japanese undo move 15.
EDIT: 1 armour and 1 artillery moved from Java to Philippines
Place Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Siberia
Battle in Burma
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Burma to Philippines
3 armour moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
3 armour moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kiangsu
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 submarines, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Malaya to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Malaya to Philippines
EDIT: 1 armour, 1 artillery and 3 infantry moved from Java to Philippines
EDIT: Japanese undo move 15.
EDIT: 1 armour and 1 artillery moved from Java to Philippines
Place Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to Buryatia
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 transport moved from 64 Sea Zone to 11 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 bomber and 2 tactical_bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Buryatia : 1 bomber
26 Sea Zone : 3 destroyers and 5 submarines
11 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
54 Sea Zone : 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 4 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 fighter and 2 infantry
Brazil : 1 flag
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 51 / 65
Russians : 28 / 35
Japanese : 66 / 71
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 5 / 5
Italians : 14 / 19
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 126 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 fighter moved from Eastern Persia to Russia
1 fighter moved from Eastern Persia to Russia
1 fighter moved from Eastern Persia to Russia
4 fighters moved from Eastern Persia to Burma
1 tactical_bomber moved from Persia to India
1 fighter moved from United Kingdom to Gibraltar
1 armour moved from Eastern Persia to India
Combat - British
Battle in 126 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 6 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 6/9 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Burma to India
1 artillery moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
1 infantry moved from Kenya to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from 126 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 31 PUs (1 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery
Territory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_major, 6 fighters, 1 harbour, 13 infantry and 2 tactical_bombers
39 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
West India : 1 artillery, 1 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 2 aaGuns, 1 airfield, 1 bomber and 5 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 2 infantry
Russia : 3 fighters
Iraq : 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Production/PUs Summary :
Germans : 51 / 65
Russians : 28 / 35
Japanese : 65 / 71
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 39
UK_Pacific : 6 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.818
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Bryansk to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Cyprus
Battle in Rostov
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Cyprus from British, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
1 bomber moved from Ukraine to Bryansk
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
2 fighters moved from Caroline Islands to Queensland
2 fighters moved from Eastern Persia to Russia
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 armour placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by Americans to Queensland: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 2 transports
Trans-Jordan : 2 infantry
Russia : 2 fighters
Production/PUs Summary :
Germans : 51 / 65
Russians : 26 / 35
Japanese : 65 / 71
Americans : 52 / 72
Chinese : 0 / 2
British : 31 / 39
UK_Pacific : 6 / 7
Italians : 17 / 23
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 99 Sea Zone to Syria
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Syria : 1 fighter
Caucasus : 1 infantry
Production/PUs Summary :
Germans : 51 / 65
Russians : 26 / 35
Japanese : 65 / 71
Americans : 52 / 72
Chinese : 0 / 2
British : 31 / 39
UK_Pacific : 6 / 7
Italians : 17 / 23
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
1 armour moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Novgorod to Tambov
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 armour and 4 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 5 infantry
Germans win, taking Volgograd from Russians with 2 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
3 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
3 armour and 1 mech_infantry moved from Norway to Karelia
2 artilleries moved from Norway to Finland
1 armour and 5 mech_infantrys moved from Western Germany to Poland
3 artilleries and 3 infantry moved from Western Germany to France
6 bombers moved from Western Germany to Southern Italy
2 aaGuns moved from Western Germany to France
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
Place Units - Germans
1 submarine placed in 125 Sea Zone
3 armour placed in Novgorod
2 armour and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Samara to Russia
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/7 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 6 infantry moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Territory Summary for Russians :
Ethiopia : 1 flag
Nenetsia : 1 infantry
Archangel : 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 18 artilleries, 1 factory_major, 5 fighters, 55 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 artillery, 1 factory_minor and 2 mech_infantrys
Smolensk : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 78
Russians : 24 / 30
Japanese : 65 / 71
Americans : 52 / 72
Chinese : 0 / 2
British : 31 / 39
UK_Pacific : 6 / 7
Italians : 17 / 23
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.667
Median : 3.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.619
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21
In our game…it’s looking like there might be a stalemate on the eastern front for a turn or 2…but Japan looks like it’s going to become stronger than the US fairly soon (or already is stronger). I’d like to play it out a little longer even though you demonstrated how a 30 IPC bid could easily be mitigated. When I played a table top game with siparo, (he plays at GenCon), he said at those table top games they didn’t have the restriction of 1 unit per territory…ect (whether G40 or G42 setup). Playing against him, I just asked for a house rule agreement for his 24 IPC bid to be split up between at least 2 countries. Those 24 IPCs were enough for him to hold Germany back while his team executed a KJF.
I’m not very good at this game period…and I mostly play Axis. Not many games as the allies. But I made some newb moves, last roll in China 1 against 2 Jap infantry vs 1 Chinese infantry/fighter. Lost the fighter. China was still going to go down real quick, but that was annoying. You probably could see some of my lack of skills in doing an early landing on Norway. From my Axis perspective, any attack like that which diverts some resources away from Moscow is usually just enough to slow my momentum down (to where Moscow doesn’t fall on Round 6 or 7). But the flip side is that Japan maybe slipping away because I didn’t do the right combo.
I used to buy a bunch of bombers, similar to the amount your spending, but another player better than me said, “why are spending all that $ on bombers if your not going to strat bomb, 2 tanks have a better chance of getting a hit than 1 @4 dice plus they can help defend important positions like Bryansk.” That sunk into me. But in our game, I see the versatility in the air power purchases made as it was easier for you to have the power to easily smash the fleet at SZ112 with limited loss and get Norway back real quick. When I buy planes for Germany, I often buy 2 tacs. : 1 fighter ratio. But for attacking, it’s probably much cheaper to just buy bombers overall.
If you don’t have a limit on units per territory, stack a few more Chinese artillery in Yunnan and reinforce with Russian planes on R1. Japan can’t attack that stack on J1 and you will quickly build up a massive Chinese hoard that is a huge distraction for Japan for the rest of the game. It allows the US to spend far more money in the Atlantic.
This game is about practice. I am probably around the 35th percentile on the League play. There are people who will destroy me 95% of the matches. They play way more than me and it shows.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 4 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Philippines to 54 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
Scrambles and order of losses? I assume max defense, but just checking since it is such a critical battle.
yes, max defense and scrambles
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 4 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Philippines to 54 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 5 fighters, 7 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in New Guinea
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 7 destroyers, 6 fighters, 7 submarines and 4 tactical_bombers
Americans defend with 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 4 submarines and 2 transports; ANZAC defend with 1 cruiser, 3 fighters and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 4 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 117
Casualties for Americans: 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 4 submarines and 2 transports
Casualties for ANZAC: 1 cruiser, 3 fighters and 2 transports
Casualties for Japanese: 1 carrier, 2 cruisers, 6 destroyers, 3 fighters, 7 submarines and 2 tactical_bombers
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to Yunnan
3 armour moved from French Indo China to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Java
1 bomber moved from 54 Sea Zone to Java
1 bomber moved from 54 Sea Zone to Java
5 fighters moved from Japan to Philippines
3 armour moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
4 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Removing units owned by Japanese from Philippines: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
I want to attack SZ54…any particular order you want hits taken?
My goal here is to lower the amount of Jap planes next to Sydney.
You got diced real bad at SZ54.
Please review that critical battle to determine if I took the hits off in the correct order. I had a near perfect 1st roll…so it was hard to tell the best order going forward whether to tip or sink more carriers vs the destroyer being a casualty right away.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 54 Sea Zone
1 bomber and 2 tactical_bombers moved from Queensland to 54 Sea Zone
3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 2 bombers, 3 destroyers, 5 submarines and 2 tactical_bombers
Japanese defend with 1 artillery, 2 battleships, 4 carriers, 1 destroyer, 5 fighters, 1 infantry, 3 tactical_bombers and 1 transport
Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 4/5 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 bombers, 3 destroyers and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 8/15 hits
1 destroyer owned by the Japanese, 3 submarines owned by the Americans, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 2 battleships owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 bombers in 54 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 4 fighters in 54 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 3 carriers and 1 transport in 54 Sea Zone, round 3 : 0/3 hits
2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 3 carriers and 1 transport in 54 Sea Zone, round 4 : 0/3 hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 5 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 carriers and 1 transport in 54 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 6 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 1 transport in 54 Sea Zone, round 6 : 2/2 hits
2 submarines owned by the Americans lost in 54 Sea Zone
Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is 43
Casualties for Americans: 2 bombers, 3 destroyers, 5 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
Non Combat Move - Americans
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 armour, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Buryatia : 1 bomber
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 submarines
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 fighter and 2 infantry
Brazil : 1 flag
Production/PUs Summary :
Germans : 53 / 78
Russians : 24 / 30
Japanese : 66 / 72
Americans : 52 / 72
Chinese : 0 / 2
British : 31 / 39
UK_Pacific : 5 / 7
Italians : 17 / 23
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 2.980
Median : 3.000
Variance : 1.180
Standard Deviation : 1.086
Total rolls : 51
Americans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.636
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22
Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.241
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29