All scramble in sea zone 97.
G40 2nd ed. oysteilo (axis) vs. ShadowHAwk (allies, no bid)
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aha
I saw the four units but didn’t notice any planes, didnt really look either….we will se how it goes. Japan coming up in not to long
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so on borneo I forget to bring 2 fighters and 2 tacs from the adjecant sz into the fight. Of course you score hits with both of your infantery
for the planes
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 6)2@4: (4, 1)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Sikang
1 tactical_bomber moved from Shensi to Tsinghai
2 bombers moved from Kwangsi to Sikang
1 fighter moved from Kwangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Borneo: 2 infantry
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Borneo: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to 36 Sea Zone
2 carriers moved from 41 Sea Zone to 36 Sea Zone
1 battleship and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 bombers moved from Sikang to Anhwe
1 aaGun, 2 artilleries, 1 fighter and 7 infantry moved from Jehol to Manchuria
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Tsinghai to Anhwe
1 fighter moved from Sikang to Kweichow
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
3 fighters moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 mech_infantry placed in Kwangtung
1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
4 out 6 twos…. not bad!
for the edits, basically what has happened is, forgot to bring four planes to bornea, se above
you hit 2 with your dudes so I need to select a plane. I first select a tac, then I change my mind to a fighter. I also forgot to move my malay sub with my fleet
ask if you dont understand
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 artillery moved from France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 5 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from France to Southern Italy
1 aaGun moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 7 PUs (9 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 artillery moved from France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 5 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from France to Southern Italy
1 aaGun moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 7 PUs (9 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 2 aaGuns
EDIT: Adding units owned by Italians to Western Ukraine: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
2 mech_infantrys moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 armour and 1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 artillery and 2 mech_infantrys moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Novgorod to Finland
1 bomber moved from Novgorod to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
4 armour and 4 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Rostov to Persia
1 artillery moved from Ukraine to Rostov
2 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Germany to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Finland from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Persia
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
British defend with 1 factory_minor, 1 fighter and 2 infantry
Germans win, taking Persia from British with 4 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 fighter and 2 infantry
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -19
Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 bomber moved from Persia to Northwest Persia
7 armour and 4 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 aaGuns, 14 artilleries and 5 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 fighter moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
4 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in France
9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,1,1
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
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all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Well that is how you should play allies, hit the axis every angle you get.
Although you made a nice move into the middle east there. Could be deadly if the dice go against me but i could destroy a large part of your tanks again.
As soon as you divert resources away from moscow russia can become bigger again. and that is kinda deadly for germany
I was hoping to squezze out a pacific win, but need several rounds for that which I don’t have. So that is why, you you showed a good way to play allies, no question about that! It was fun to play you!
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all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Im open for a rematch if you want to.
like what kind of rematch did you have in mind?
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all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Im open for a rematch if you want to.
like what kind of rematch did you have in mind?
We can start a new game basicaly.
So a new chance for you as axis, or you can try the allies if you like :)I dont know, would be nice, but not sure if I fancy the allies chances and “beating” you with axis and zero bid is kind of lame. Although I failed misarably this time.
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all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Im open for a rematch if you want to.
like what kind of rematch did you have in mind?
We can start a new game basicaly.
So a new chance for you as axis, or you can try the allies if you like :)I dont know, would be nice, but not sure if I fancy the allies chances and “beating” you with axis and zero bid is kind of lame. Although I failed misarably this time.
Well i kinda beat you with a 0 bid, and im doing alright against colt with a 0 bid ( he even had great dice with italy and japan round 1 and 2 )
So 0 bid isnt really lame, bids become interesting once both players are verry experienced playing the axis and the allies need something to beef them up.You could also play axis again ( see how you fair next round ) im learning from this as well.
All right, I can fire it up tonight. I would like to try again with axis
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all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Im open for a rematch if you want to.
like what kind of rematch did you have in mind?
We can start a new game basicaly.
So a new chance for you as axis, or you can try the allies if you like :)I dont know, would be nice, but not sure if I fancy the allies chances and “beating” you with axis and zero bid is kind of lame. Although I failed misarably this time.
Well i kinda beat you with a 0 bid, and im doing alright against colt with a 0 bid ( he even had great dice with italy and japan round 1 and 2 )
So 0 bid isnt really lame, bids become interesting once both players are verry experienced playing the axis and the allies need something to beef them up.You could also play axis again ( see how you fair next round ) im learning from this as well.
All right, I can fire it up tonight. I would like to try again with axis
Sure im doing a RL game as well so might not respond in 10 minutes like usual :D
O and dont call it lame playing with a 0 bid as im doing that most of the time :)
It seems like I am starting a few games so no rush with rapid replies. Regarding lame….it is not lame in the snse that you are lame, it is more lame in the sense I failed to beat you with zero bid, that is hugely annoying to me. Now, if I end up beating you this time around it proves nothing, I beat a guy with 0 bid, yikes! That is the lame part