@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
looks like I forgot to blitz back and forth in Kasakstan as well.
In any case this is probably the game on the line here. So far I got OK dice, great dice for UK will break me. I am about 70% to win and “hoping” for some love from the dice gods as I desperately need it
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Russians
looks like I forgot to blitz back and forth in Kasakstan as well.
In any case this is probably the game on the line here. So far I got OK dice, great dice for UK will break me. I am about 70% to win and “hoping” for some love from the dice gods as I desperately need it
We will see, you most likely barely win the battle with germany there.
The dice gods didnt do it for you did they. Well even if you would have won with 2 tanks left i would attack them and your weak in russia now
Yeah, it was not a good result for me, you hit well, ohh well. I think it was the best chance for me. I was supposed to live with 4 tanks on average and I have 4 japs to support, so no, you could not take it back this round
aha
I saw the four units but didn’t notice any planes, didnt really look either….we will se how it goes. Japan coming up in not to long
so on borneo I forget to bring 2 fighters and 2 tacs from the adjecant sz into the fight. Of course you score hits with both of your infantery
for the planes
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 6)2@4: (4, 1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Sikang
1 tactical_bomber moved from Shensi to Tsinghai
2 bombers moved from Kwangsi to Sikang
1 fighter moved from Kwangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Borneo: 2 infantry
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Borneo: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to 36 Sea Zone
2 carriers moved from 41 Sea Zone to 36 Sea Zone
1 battleship and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 bombers moved from Sikang to Anhwe
1 aaGun, 2 artilleries, 1 fighter and 7 infantry moved from Jehol to Manchuria
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Tsinghai to Anhwe
1 fighter moved from Sikang to Kweichow
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
3 fighters moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 mech_infantry placed in Kwangtung
1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 out 6 twos…. not bad!
for the edits, basically what has happened is, forgot to bring four planes to bornea, se above
you hit 2 with your dudes so I need to select a plane. I first select a tac, then I change my mind to a fighter. I also forgot to move my malay sub with my fleet
ask if you dont understand
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 artillery moved from France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 5 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Non Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from France to Southern Italy
1 aaGun moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 7 PUs (9 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 artillery moved from France to Normandy Bordeaux
5 infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 5 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Non Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from France to Southern Italy
1 aaGun moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 7 PUs (9 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 2 aaGuns
EDIT: Adding units owned by Italians to Western Ukraine: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
2 mech_infantrys moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 armour and 1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 artillery and 2 mech_infantrys moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Novgorod to Finland
1 bomber moved from Novgorod to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
4 armour and 4 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Rostov to Persia
1 artillery moved from Ukraine to Rostov
2 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Germany to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Finland from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Persia
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
British defend with 1 factory_minor, 1 fighter and 2 infantry
Germans win, taking Persia from British with 4 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 fighter and 2 infantry
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -19
Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 bomber moved from Persia to Northwest Persia
7 armour and 4 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 aaGuns, 14 artilleries and 5 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 fighter moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
4 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to France
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in France
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,1,1
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Well that is how you should play allies, hit the axis every angle you get.
Although you made a nice move into the middle east there. Could be deadly if the dice go against me but i could destroy a large part of your tanks again.
As soon as you divert resources away from moscow russia can become bigger again. and that is kinda deadly for germany
I was hoping to squezze out a pacific win, but need several rounds for that which I don’t have. So that is why, you you showed a good way to play allies, no question about that! It was fun to play you!
all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Im open for a rematch if you want to.
like what kind of rematch did you have in mind?
all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Im open for a rematch if you want to.
like what kind of rematch did you have in mind?
We can start a new game basicaly.
So a new chance for you as axis, or you can try the allies if you like :)
I dont know, would be nice, but not sure if I fancy the allies chances and “beating” you with axis and zero bid is kind of lame. Although I failed misarably this time.
all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Im open for a rematch if you want to.
like what kind of rematch did you have in mind?
We can start a new game basicaly.
So a new chance for you as axis, or you can try the allies if you like :)I dont know, would be nice, but not sure if I fancy the allies chances and “beating” you with axis and zero bid is kind of lame. Although I failed misarably this time.
Well i kinda beat you with a 0 bid, and im doing alright against colt with a 0 bid ( he even had great dice with italy and japan round 1 and 2 )
So 0 bid isnt really lame, bids become interesting once both players are verry experienced playing the axis and the allies need something to beef them up.You could also play axis again ( see how you fair next round ) im learning from this as well.
All right, I can fire it up tonight. I would like to try again with axis
all right, great game I have nothing here
I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!
Im open for a rematch if you want to.
like what kind of rematch did you have in mind?
We can start a new game basicaly.
So a new chance for you as axis, or you can try the allies if you like :)I dont know, would be nice, but not sure if I fancy the allies chances and “beating” you with axis and zero bid is kind of lame. Although I failed misarably this time.
Well i kinda beat you with a 0 bid, and im doing alright against colt with a 0 bid ( he even had great dice with italy and japan round 1 and 2 )
So 0 bid isnt really lame, bids become interesting once both players are verry experienced playing the axis and the allies need something to beef them up.You could also play axis again ( see how you fair next round ) im learning from this as well.
All right, I can fire it up tonight. I would like to try again with axis
Sure im doing a RL game as well so might not respond in 10 minutes like usual :D
O and dont call it lame playing with a 0 bid as im doing that most of the time :)
It seems like I am starting a few games so no rush with rapid replies. Regarding lame….it is not lame in the snse that you are lame, it is more lame in the sense I failed to beat you with zero bid, that is hugely annoying to me. Now, if I end up beating you this time around it proves nothing, I beat a guy with 0 bid, yikes! That is the lame part