@trihero:
Let’s assume the normal moves made by J1
- UK destroyer was destroyed by Indies navy
- Pearl Harbor made heavy everything there.
- Purchase 3 transports and 2inf
- Place them to sz60 where there is only 4 transports
You missed another normal move: take Buryatia. I don’t know about you, but most of the Allied players I play against don’t try to hold Buryatia on turn 1. Sure you can if you want with 6 inf, but it’s a temporary stay in any case and it makes it harder to defend against the central push by the Japanese since your inf are way out east.
Very simple:
-Move bomber to sz60, move hawaii fighter to sz60
-4trans vs 1fig 1bomb…will end with nice transports sunk to the bottom.
You can only do this if Japan doesn’t control Buryatia, otherwise there is no place to land. Most games Russia abandons Buryatia completely! Also, I usually don’t send the battleship to Pearl Harbor! It’s sitting in SZ60 to defend the transports.
UK1
-Bomber moved to sinkiang
Fine by me too. This means you’re not counterattacking Egypt at all since you sent your fighter to Harbor and your bomber to Sinkiang, which means German for a change gets a free hand in Egypt for a while. Thanks! Plus your bomber won’t do any damage since my battleship is guarding the transports.
It’s stupid for russia to leave buryatia on turn 1, because Japan can’t take it from you before turn 3 and on your turn 3 you retreat to Yakut.
Leaving the BB is good choice, but then you are commencing all Japan navy to death in Pearl Harbor for sure, USA counters with BB Trans 2figs 1 bomb. US planes land to bury still. Or you do that light attack for japan what you posted earlier 1dest 1sub 3figs 1bomb? And do you use the indies navy to destroy the british destroyer and carrier?
Huoh, it’s hard to say every single move you can make, I wanted to point out the weakness of leaving the transports unguarded. Egypt could still be taken with 3inf 1fig, or atleast damage the troops in egypt.
Russia should always sit with 6inf after 1st turn in buryatia, you can have manchuria for free. If Japan don’t guard their transports you sit in bury, but if they keep the battleship you flee to Yakut and US Bomber lands there or don’t come at all against japan and instead goes to UK.
Every move can be countered by another move. Axis&Allies is dice based game so you can’t prove some move is allmighty, you can’t beat it. But you can make the dice favor you with different moves, you just have to decide when to risk it and when to minimize the luck for dices…