17L Bal - Mill Creek(Axis) vs Simon(Allies)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Kansu, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    triplea_39224_Chi11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                3 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                1 destroyer moved from 109 Sea Zone to 123 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone

    Place Units - British
                3 infantry placed in Union of South Africa
                3 infantry placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 3 artilleries and 3 infantry
                EDIT: Adding units owned by British to India: 3 artilleries and 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,2,1
                UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 3 infantry

    triplea_39224_UK_11.tsvg

  • '20 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - Italians
                1 armour, 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Purchase Units - Italians
                Italians buy 2 armour, 1 artillery, 1 battleship, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Syria to Egypt
                2 artilleries and 3 infantry moved from Syria to Iraq
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 99 Sea Zone to Syria
                4 infantry moved from Western Germany to Northern Italy

    Place Units - Italians
                1 battleship placed in 95 Sea Zone
                1 armour, 1 artillery and 1 marine placed in Northern Italy
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
                Italians collect 24 PUs (2 lost to blockades); end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 46 PUs

    triplea_39224_Ita11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - ANZAC
                2 fighters moved from 33 Sea Zone to Paulau Island
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 marine moved from Iwo Jima to 17 Sea Zone
                1 battleship and 1 marine moved from 17 Sea Zone to 21 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 marine moved from 21 Sea Zone to Guam

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat - ANZAC
                Battle in Guam
                Battle in Paulau Island
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC win, taking Guam from Japanese, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Paulau Island to 22 Sea Zone
                1 carrier and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer and 2 submarines moved from 17 Sea Zone to 22 Sea Zone
                2 fighters moved from Caroline Islands to Queensland
                1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_39224_ANZ11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_39224_Fre11.tsvg

  • '20 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                5 armour moved from Iraq to Caucasus

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 67 PUs;
                Germans buy 6 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 6 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery and 4 infantry moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 infantry moved from Belarus to Bryansk
                1 armour and 2 mech_infantrys moved from Belarus to Rostov
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Eastern Poland to Belarus
                3 artilleries and 5 infantry moved from Novgorod to Belarus
                2 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to Poland
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from Western Germany to Novgorod
                1 armour moved from Iraq to Egypt
                1 artillery and 2 infantry moved from France to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 submarine moved from 124 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 1 fighter and 1 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Normandy Bordeaux
                3 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_39224_Ger12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Russians
                1 armour moved from Vologda to Evenkiyskiy
                      Russians take Urals from Japanese
                      Russians take Evenkiyskiy from Japanese
                1 armour moved from Tsinghai to Timguska
                      Russians take Timguska from Japanese
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Vologda to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter and 1 infantry moved from Russia to Bryansk

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun, 2 artilleries and 12 infantry moved from Vologda to Samara
                8 infantry moved from Vologda to Russia
                1 armour moved from Tsinghai to Kansu
                1 tactical_bomber moved from Archangel to Kansu
                1 fighter moved from Smolensk to Kansu
                1 fighter moved from Bryansk to Kansu
                1 fighter moved from Archangel to Kansu
                3 infantry moved from Volgograd to Samara
                3 artilleries and 7 infantry moved from Russia to Samara

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_39224_Rus12.tsvg

  • '20 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Japanese
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 carriers, 3 destroyers, 1 infantry, 5 submarines and 1 transport moved from 6 Sea Zone to 22 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 fighter moved from Japan to 22 Sea Zone
                1 fighter moved from Japan to Siberia
                1 infantry moved from Amur to Siberia
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
                1 artillery moved from Anhwe to Kweichow
                3 infantry moved from Hunan to Kweichow
                1 bomber moved from Hunan to 21 Sea Zone
                1 bomber moved from Anhwe to 21 Sea Zone
                1 artillery moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 artillery moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                3 armour and 3 mech_infantrys moved from Yunnan to Shensi
                2 fighters moved from Hunan to 22 Sea Zone
                1 tactical_bomber moved from Anhwe to 22 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 22 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 34 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
                2 artilleries and 2 infantry moved from 22 Sea Zone to Marianas
                EDIT: 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                2 submarines moved from 39 Sea Zone to 80 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 carriers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 2 submarines
                    British defend with 1 destroyer
                    Japanese win, taking 80 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 2 bombers, 1 submarine and 1 transport
                    ANZAC defend with 1 battleship
                    Units damaged: 1 battleship owned by the ANZAC
                    Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 battleship
                    Casualties for Japanese: 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 5 submarines, 5 tactical_bombers and 2 transports
                    Americans defend with 3 carriers, 3 destroyers, 6 fighters and 1 transport; ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 22 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 82
                    Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                    Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters and 1 transport
                    Casualties for Japanese: 2 carriers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
                Battle in Marianas
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Marianas from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield; ANZAC defend with 1 marine
                    Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 marine
                    Casualties for Japanese: 1 infantry
                Battle in Paulau Island
                    Japanese attack with 2 artilleries, 2 infantry and 1 marine
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Paulau Island from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Siberia
                    Japanese attack with 1 fighter and 1 infantry
                    Americans defend with 1 artillery
                    Japanese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Hopei
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Korea to Amur
                2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
                2 bombers moved from 21 Sea Zone to Kwangsi
                1 aaGun moved from Yunnan to Szechwan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 submarine moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from Siberia to Amur
                1 fighter moved from Amur to Buyant-Uhaa

    Place Units - Japanese
                2 carriers and 1 submarine placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Shantung
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_39224_Jap12.tsvg

  • '19 '17 '16

    Bummer. Thought I had a blocker!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Americans
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from Iceland to 123 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to Eire

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Eire
                Battle in Morocco

    Non Combat Move - Americans
                2 fighters moved from United Kingdom to 91 Sea Zone
                2 fighters moved from Iceland to United Kingdom
                1 destroyer moved from 116 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 tactical_bomber moved from Hawaiian Islands to Queensland
                1 artillery moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4
                Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_39224_Ame12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Chinese
                2 artilleries and 6 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    triplea_39224_Chi12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 8 PUs;

    Combat Move - British
                1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Persia to Iraq

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
                    Italians defend with 4 artilleries and 6 infantry
                        British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 :  3/9 hits
                        Italians roll dice for 4 artilleries and 6 infantry in Iraq, round 2 :  2/10 hits
                        2 infantry owned by the British and 3 infantry owned by the Italians lost in Iraq
                        British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 :  2/7 hits
                        Italians roll dice for 4 artilleries and 3 infantry in Iraq, round 3 :  4/7 hits
                        1 fighter owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
                    retreated to Iraq
                    Italians win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -11
                    Casualties for British: 1 artillery, 1 fighter and 4 infantry
                    Casualties for Italians: 5 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Iraq to Persia
                3 artilleries and 2 infantry moved from Belgian Congo to Rhodesia
                3 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from India to Eastern Persia
                5 artilleries and 12 infantry moved from India to Burma
                1 destroyer moved from 123 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to Morocco

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                British undo move 2.
                British undo move 1.
                2 artilleries and 1 infantry placed in Union of South Africa
                3 infantry placed in Persia
                1 transport placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,4,5
                British collect 26 PUs (3 lost to blockades); end with 29 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 14 PUs total

    triplea_39224_UK_12.tsvg

  • '20 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Italians
                2 infantry and 2 marines moved from Northern Italy to 95 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 marines, 2 submarines and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry and 2 marines moved from 92 Sea Zone to Morocco
                1 armour moved from Anglo Egyptian Sudan to Nigeria
                      Italians take French Equatorial Africa from French
                      Italians take Nigeria from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 armour and 2 mech_infantrys moved from Egypt to Kenya

    Purchase Units - Italians
                Italians buy 1 armour, 3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 bomber, 2 fighters, 2 infantry and 2 marines
                    British defend with 1 fighter; Americans defend with 1 armour and 1 infantry
                    Italians win, taking Morocco from Americans with 1 bomber, 2 fighters and 2 marines remaining. Battle score for attacker is 13
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 armour moved from Tunisia to Algeria
                2 artilleries and 3 infantry moved from Syria to Iraq
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
                1 aaGun and 1 artillery moved from Northern Italy to Southern France
                1 bomber moved from Morocco to Southern France
                2 fighters moved from Morocco to 92 Sea Zone
                1 armour moved from Syria to Trans-Jordan

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                2 infantry and 1 marine placed in Southern France
                3 artilleries and 3 infantry placed in Northern Italy
                Italians undo move 3.
                Italians undo move 2.
                Italians undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern France: 1 artillery
                EDIT: Removing units owned by Italians from Syria: 1 infantry
                EDIT: Adding units owned by Italians to Syria: 1 artillery
                EDIT: Adding units owned by Italians to Southern France: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery, 1 infantry and 1 marine placed in Southern France
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 31 PUs; end with 31 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 53 PUs

    triplea_39224_Ita12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                3 fighters moved from Persia to Trans-Jordan

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat - ANZAC
                Battle in Java
                Battle in Trans-Jordan
                    ANZAC attack with 3 fighters
                    Italians defend with 1 armour
                        ANZAC roll dice for 3 fighters in Trans-Jordan, round 2 :  2/3 hits
                        Italians roll dice for 1 armour in Trans-Jordan, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Trans-Jordan
                    ANZAC win, taking Java from Japanese with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - ANZAC
                3 fighters moved from Trans-Jordan to Persia
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 57 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39224_ANZ12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_39224_Fre12.tsvg

  • '20 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Eastern Poland to Archangel
                1 fighter and 2 infantry moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Bryansk
                3 infantry moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Russia
                1 bomber moved from Western Germany to Russia
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.
                Battle in Bryansk
                    Germans attack with 1 fighter and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Bryansk to Novgorod
                1 fighter moved from Archangel to Novgorod
                3 artilleries and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Smolensk
                3 aaGuns, 33 artilleries and 56 infantry moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Rostov to Bryansk
                5 armour and 1 mech_infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                3 armour and 1 mech_infantry moved from Rostov to Bryansk
                2 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                1 fighter moved from Western Germany to Novgorod
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
                EDIT: 1 bomber moved from Russia to Novgorod
                3 infantry moved from Germany to Western Germany
                1 artillery and 2 infantry moved from France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery, 1 fighter and 1 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                2 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_39224_Ger13.tsvg

  • '20 '16

    Two bombers, bombing the same factory. One gets shot down. I should be able to choose which one, right? Let me know if I’m wrong and I’ll redo my turn.

  • '19 '17 '16

    @Mill:

    Two bombers, bombing the same factory. One gets shot down. I should be able to choose which one, right? Let me know if I’m wrong and I’ll redo my turn.

    You’re asking if you can lose the one with the least remaining movement? Yes, of course.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Combat Move - Russians
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Vologda
                1 armour moved from Timguska to Yakut S.S.R.
                      Russians take Yenisey from Japanese
                      Russians take Yakut S.S.R. from Japanese
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                1 armour moved from Kansu to Timguska
                      Russians take Olgiy from Japanese
                2 fighters moved from Kansu to Vologda
                1 fighter and 1 tactical_bomber moved from Kansu to Tambov
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans

    Purchase Units - Russians
                Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 aaGun, 4 artilleries and 18 infantry moved from Samara to Russia
                2 fighters moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_39224_Rus13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Combat Move - Russians
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Vologda
                1 armour moved from Timguska to Yakut S.S.R.
                      Russians take Yenisey from Japanese
                      Russians take Yakut S.S.R. from Japanese
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                1 armour moved from Kansu to Timguska
                      Russians take Olgiy from Japanese
                2 fighters moved from Kansu to Vologda
                1 fighter and 1 tactical_bomber moved from Kansu to Tambov
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans

    Purchase Units - Russians
                Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 aaGun, 4 artilleries and 18 infantry moved from Samara to Russia
                2 fighters moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_39224_Rus13.tsvg

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