Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
2 bombers and 1 fighter moved from United Kingdom to 112 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Can’t open the file. Same problem I’m having in my other game. Can you open it? I get an error that says exception while parsing and then some java stuff.
Scramble?
Looks like we can’t post. Try this: https://www.dropbox.com/s/zkv97uqmm8m5geq/triplea_39224_US8CM.tsvg?dl=0
I don’t know what to do with that file, but go ahead and scramble trying to save the BB. Hopefully they fix the problem. I’ll be away from my computer for a bit anyway.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
2 bombers and 1 fighter moved from United Kingdom to 112 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 battleship, 2 fighters and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship and 2 fighters in 112 Sea Zone, round 2 : 3/3 hits
2 bombers owned by the Americans, 2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters
Casualties for Americans: 2 bombers and 1 fighter
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Iceland to United Kingdom
6 transports moved from 109 Sea Zone to 106 Sea Zone
6 artilleries and 6 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 bomber moved from Western United States to Queensland
2 carriers, 3 destroyers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
2 armour and 2 mech_infantrys moved from British Columbia to Central United States
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Central United States
2 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 artilleries and 2 infantry moved from Yunnan to Szechwan
7 artilleries and 3 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 7 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 artilleries and 3 infantry in Kweichow, round 2 : 2/10 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 7 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 fighters, 1 infantry and 1 tactical_bomber moved from Yunnan to Hunan
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Hunan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Hunan to Kweichow
1 aaGun, 7 artilleries and 8 infantry moved from Yunnan to Kweichow
1 aaGun, 4 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Yunnan
2 armour and 1 mech_infantry moved from India to Yunnan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 1 artillery
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 artillery
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
British undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 1 artillery and 2 infantry
EDIT: Removing units owned by British from Persia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 34 PUs (3 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantry
Looks like the upload failed. Try clicking here: https://www.dropbox.com/s/ufus1n2h6tx5y33/triplea_39224_UK8.tsvg?dl=0
I don’t know how to open that file.
Click the link and then click download. You might have to cancel the dropbox sign in screen.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 artilleries moved from Alexandria to Egypt
3 artilleries, 5 infantry and 1 marine moved from 98 Sea Zone to Egypt
2 fighters moved from 96 Sea Zone to Egypt
1 armour moved from Libya to Algeria
Italians take Tunisia from British
Italians take Algeria from French
1 armour moved from Rostov to Northwest Persia
Italians take Caucasus from Russians
Italians take Northwest Persia from British
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Egypt
Italians attack with 5 artilleries, 2 fighters, 5 infantry and 1 marine
British defend with 3 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 3 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Egypt to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Denmark to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Denmark to Northern Italy
Place Units - Italians
2 submarines placed in 95 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
File is zero length. You might need to save until the forum is fixed.
Other forum games seem to be fine. Are we sure we know the problem? Is it being worked on?
Should I email it to you? TripleA and MARTI are still working, as well as the text post in the forum. All that’s missing is the game file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 fighters and 1 infantry moved from Yunnan to Szechwan
1 bomber moved from Queensland to Szechwan
1 fighter moved from Queensland to Java
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Novgorod to Russia
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 aaGun, 4 artilleries and 5 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 aaGun, 2 artilleries and 4 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
6 armour and 6 mech_infantrys moved from Rostov to Northwest Persia
2 artilleries and 7 infantry moved from Poland to Eastern Poland
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Western Germany
7 artilleries moved from Archangel to Belarus
12 infantry moved from Archangel to Belarus
7 artilleries and 12 infantry moved from Archangel to Vologda
1 submarine moved from 112 Sea Zone to 108 Sea Zone
1 submarine moved from 110 Sea Zone to 103 Sea Zone
Place Units - Germans
1 submarine placed in 105 Sea Zone
1 bomber and 1 fighter placed in Normandy Bordeaux
1 artillery and 7 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to Volgograd
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat - Russians
Non Combat Move - Russians
1 aaGun, 15 artilleries and 23 infantry moved from Bryansk to Russia
1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun and 7 infantry moved from Tambov to Volgograd
5 infantry moved from Tambov to Volgograd
7 artilleries and 16 infantry moved from Tambov to Russia
Place Units - Russians
3 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Japanese
1 bomber moved from Japan to Hunan
1 bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Kwangsi
3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 artillery and 1 marine moved from Borneo to 43 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from 42 Sea Zone to Java
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Java
Japanese attack with 4 artilleries, 3 infantry and 1 marine
ANZAC defend with 1 aaGun, 1 fighter and 3 infantry
Japanese win, taking Java from ANZAC with 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 aaGun, 1 fighter and 3 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Hunan to Shantung
1 bomber moved from Hunan to Japan
1 bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 carrier and 2 fighters moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Kiangsi to Kiangsu
2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Kiangsi to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from Jehol to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 armour, 2 artilleries and 1 mech_infantry moved from Shensi to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Shensi to Anhwe
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Siberia
1 submarine moved from 77 Sea Zone to 80 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Americans
2 bombers moved from Eastern United States to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to 108 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Algeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Algeria
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 108 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
2 bombers and 1 fighter moved from 108 Sea Zone to United Kingdom
6 artilleries and 6 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Queensland to India
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
2 carriers, 3 destroyers and 4 fighters moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 1 fighter and 2 infantry placed in Eastern United States
Americans undo move 3.
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
1 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,5
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs