@dawgoneit scramble 3 in 110
17L Talleyrand19(X) vs Simon33(L) - Rematch 3 - BM2
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assumed no scram cause I sent all 7 bombers to your american transport and destroyer…let me know if you want to roll for fighters though
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Urals to Timguska
1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 fighter moved from Russia to Timguska
1 fighter moved from Russia to Samara
1 infantry moved from Vologda to Samara
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from GermansCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Timguska
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 infantry moved from Tambov to Russia
2 artilleries and 5 infantry moved from Bryansk to Russia
1 fighter moved from Timguska to Urals
1 aaGun, 10 artilleries and 29 infantry moved from Archangel to Novgorod
2 artilleries and 2 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
assumed no scram cause I sent all 7 bombers to your american transport and destroyer…let me know if you want to roll for fighters though
Fair enough.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry and 4 mech_infantrys moved from French Indo China to Yunnan
3 fighters moved from French Indo China to Yunnan
4 fighters moved from 36 Sea Zone to Yunnan
3 mech_infantrys moved from Kiangsi to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Shantung to Kweichow
1 artillery moved from Hopei to Kweichow
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Chahar to Kweichow
3 mech_infantrys moved from Kwangtung to Kwangsi
1 bomber moved from French Indo China to Kweichow
1 bomber, 1 fighter and 2 tactical_bombers moved from French Indo China to YunnanCombat - Japanese
Battle in Hunan
Japanese attack with 1 infantry and 6 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Hunan from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 4 mech_infantrys
Russians defend with 4 infantry
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 4 mech_infantrys
Battle in Yunnan
Japanese attack with 1 bomber, 8 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry; Chinese defend with 1 artillery and 9 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Casualties for Chinese: 1 artillery and 9 infantry
Casualties for Japanese: 1 fighter, 3 infantry and 3 mech_infantrys
Battle in Kwangsi
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Kweichow to French Indo China
2 battleships, 2 carriers, 2 cruisers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Yunnan to 19 Sea Zone
1 bomber, 6 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Tsagaan Olom to SuiyuyanPlace Units - Japanese
1 fighter and 3 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 destroyer placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1,6,5,5,2
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 carrier and 2 fighters moved from 17 Sea Zone to 34 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 infantry moved from Southeast Mexico to Central America
2 carriers, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Alaska to 8 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Tsinghai
Chinese attack with 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tsinghai
Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Tsinghai from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 fighters moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
EDIT: 3 fighters moved from Java to IndiaCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Borneo, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters moved from Yunnan to India
3 submarines moved from 43 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
2 transports moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Cyprus
Battle in SyriaNon Combat Move - Italians
2 infantry moved from Albania to Yugoslavia
1 fighter moved from Caucasus to Rostov
1 armour, 1 infantry and 7 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to RostovPlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
2 transports moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Cyprus
Battle in SyriaNon Combat Move - Italians
2 infantry moved from Albania to Yugoslavia
1 fighter moved from Caucasus to Rostov
1 armour, 1 infantry and 7 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to RostovPlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 armour and 8 mech_infantrys
EDIT: Adding units owned by Italians to Volgograd: 1 armour and 7 mech_infantrys
EDIT: Adding units owned by Italians to Rostov: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from Northwest Persia to CaucasusCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
ANZAC attack with 2 infantry
Italians defend with 1 artillery
1 infantry owned by the ANZAC retreated to Northwest Persia
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Java to India
3 submarines moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 artilleries and 1 infantry placed in Iraq
1 artillery, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
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fuck this piece of shit game, you got 5 fucking hits on 12 rolls with your AA guns in England…I had a 70% chance to take it…I give up and I’m done with this shit…both games just a fucking ridiculous battle against the dice, I can’t even actually use strategies when every turn I’m praying I don’t lose an extra 7 planes
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Got to admit you’ve had some poor dice this game.





