This thread reminds me of how I’d play Axis and Allies Global 1940 if I were filthy rich.
Intelligence as a part of the game turn order would be incorporated into the game in military terms as far as gathering information for enemy strength/location ect.
If I was rich…I’d pay people to referee an Axis and Allies Global 1940 game.
There’d be 3 different boards set up in 3 different rooms all for the same game.
1 board would be the Axis Room
1 board would be the Allies Room
1 board in the middle (Axis and Allies side players could not see) would be for the Administrators of the game room only.
Axis and Allies sides could only see numbers/units of enemy units on their border initially whether adjacent by land or sea. From then on, there would be a " Reconnaissance" or Spy turn in the game turn order. Only the Administrators’ room would have the complete setup of the board.
House Rule would be:
1. Repair damaged facilities
2. Purchase units
3. Reconnaissance Step: Players could utilize submarines or S. Bombers for a recon mission. Each Sub or bomber, within it’s range of movement, could pass through or move to (if a sub wants to stay) to spy on one specific land territory or sea zone for a cost of 1 IPC per unit used in that part of the turn order. Players would have to smartly “save” IPCs for the RECON part of the turn order. Each side would be informed which territory was spied on. In the case of being spied on by subs, players would have to hunt the sub with a destroyer. Subs or S. Bombers used for RECON could not be moved in the Combat movement phase.
Whatever intel is discovered during the RECON phase, the corresponding units would be placed on the board of the side who just completed a RECON mission. On the opposing sides’ turn, if the “discovered” units were moved to a new location (not adjacent to an enemy controlled territory), than that intel would be lost and the administrators would come and remove the pieces from the corresponding sides’ board. A German sub out in the Atlantic could slip away to RECON the W. US…
Axis and Allies players COULD still place a specific color (I’ll call it purple units) on their board for their estimation of what and where they think the enemy units may have went to.
In this game, each side would have to do their own S2 (Intelligence) estimate for where the enemy was concentrating. Japan for instance may send subs or bombers close to the Western US to see what warships were being built in dry dock. Germany would have to RECON Leningrad (so they don’t blunder into a Russian counter attack) or SZ91 in case a landing is coming.