@Stucifer I’m in the hospital. Been a bit sick. Just looking on my phone. Did I forget to move my BB?!? Oh boy. Unsure when I will be released. I’ll do my best to keep you updated
17L Karl7 vs. -Pete (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
6 artilleries and 10 infantry moved from Shensi to Hopei
1 fighter moved from Chahar to HopeiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 38 Sea ZoneCombat - British
British creates battle in territory 125 Sea Zone
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 38 Sea Zone to India
1 aaGun, 1 armour, 4 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber moved from India to West India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 2 infantry moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from Cyprus to Eastern Persia
2 fighters and 1 tactical_bomber moved from West India to Eastern Persia
1 fighter moved from Gibraltar to Cyprus
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Alexandria to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
3 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
3 artilleries placed in Egypt
2 fighters and 1 tactical_bomber placed in Union of South Africa
British undo move 2.
2 fighters placed in United Kingdom
1 tactical_bomber placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
2 armour moved from Ukraine to CaucasusCombat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Italians collect 18 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to TobrukTurn Complete - French
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haha what was I thinking with the tanks in Iraq?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 61 PUs;
Germans buy 3 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
11 armour and 4 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
2 bombers, 1 fighter and 3 tactical_bombers moved from Southern Italy to 98 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Iraq
Germans attack with 11 armour and 4 mech_infantrys
British defend with 2 armour and 1 artillery
Germans win, taking Iraq from British with 11 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 1 artillery
Battle in 98 Sea Zone
Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers
British defend with 3 cruisers and 1 destroyer
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 2 tactical_bombers
Casualties for British: 3 cruisers and 1 destroyerNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 fighter moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
5 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 aaGuns, 5 artilleries and 24 infantry moved from Rostov to Volgograd
4 armour and 5 mech_infantrys moved from Ukraine to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Novgorod to Belarus
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Northern Italy to FrancePlace Units - Germans
3 armour placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Russia to Evenkiyskiy
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Battle in Evenkiyskiy
Russians attack with 2 fighters
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighterNon Combat Move - Russians
1 fighter moved from Evenkiyskiy to Vologda
1 aaGun and 2 infantry moved from Vologda to Urals
1 aaGun and 5 infantry moved from Samara to VologdaPlace Units - Russians
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to 79 Sea Zone
1 bomber moved from French Indo China to 80 Sea Zone
6 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Burma to India
3 armour moved from Yunnan to India
1 fighter moved from 37 Sea Zone to 44 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 transport
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 9 armour, 4 artilleries, 11 infantry and 1 mech_infantry
British defend with 1 airfield, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
3 aaGuns moved from Burma to India
1 bomber moved from 79 Sea Zone to Iraq
1 bomber moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from Kwangtung to Yunnan
2 fighters moved from French Indo China to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from French Indo China to Yunnan
3 tactical_bombers moved from Malaya to French Indo China
1 tactical_bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 48 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
my carolines invasion failed. I guess I lowballed it but that’s nail in coffin. posting it. I also have to end our saga here, I’m not going to be able to spend the time on AAA anymore. Thanks for all the good games.
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Cool, it was epic… I hope you’ll be back and if not that you maybe gotten in touch with a gaming group up in Vancouver… face to face games are a lot more fun!
:lol:





