Will have to come to this later.
17L, BM 2, Alex (Axis) vs axis-dominion (Allies)
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Sub in the fight? Scrambling?
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no scramble and submerge the sub
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 artillery moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 5/11 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Scotland from British with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
5 tactical_bombers moved from 110 Sea Zone to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
5 armour and 2 mech_infantrys moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Germany
3 armour moved from Yugoslavia to Western Germany
2 artilleries moved from Slovakia Hungary to Germany
3 aaGuns and 14 infantry moved from Slovakia Hungary to Germany
2 artilleries and 8 infantry moved from Yugoslavia to Greater Southern Germany
5 infantry moved from Bulgaria to Yugoslavia
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
5 infantry moved from Finland to Norway
1 infantry moved from Norway to Finland
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 106 Sea Zone to 108 Sea ZonePlace Units - Germans
10 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Nobody told your @2s that they cannot behave like @3s?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
3 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bessarabia to Eastern Poland
2 aaGuns, 2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 aaGun, 3 artilleries and 5 infantry moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
Russians undo move 2.
1 infantry and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 factory_minors and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 artilleries moved from Kiangsi to Hunan
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber, 4 fighters and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in Szechwan, round 2 : 3/8 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 4 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/12 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Jehol
1 bomber, 4 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Anhwe
2 fighters moved from 36 Sea Zone to Manchuria
4 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 harbour placed in Kwangsi
1 factory_minor placed in Kiangsu
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from Western United States to Eastern United States
2 fighters moved from Hawaiian Islands to Western United States
1 fighter moved from 26 Sea Zone to Western United States
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
Americans undo move 1.
2 carriers placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
2 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
6 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 5 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber and 5 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 1 bomber, 5 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 bomber moved from Scotland to Iceland
1 fighter moved from 111 Sea Zone to Iceland
1 fighter moved from Scotland to Iceland
1 fighter moved from Scotland to Iceland
3 fighters moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from Shan State to Burma
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 cruiser and 1 transport moved from 80 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to West India
1 fighter moved from 81 Sea Zone to Egypt
1 battleship moved from 54 Sea Zone to 66 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea ZonePlace Units - British
1 marine placed in Union of South Africa
1 artillery and 5 infantry placed in United Kingdom
1 submarine placed in 109 Sea Zone
1 marine placed in QuebecTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 mech_infantrys -
ah, tribute to my second BM game, I didnt think of the partisans :(
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@alexgreat:
ah, tribute to my second BM game, I didnt think of the partisans :(
you can undo it, no prob. i understand.
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very nice of you to offer that without being even asked! thx!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 mech_infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Algeria
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 2 : 3/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 armour, 1 artillery and 2 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Greater Southern Germany
2 fighters moved from Southern Italy to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
1 infantry moved from Greece to Albania
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 armour moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour moved from Libya to TunisiaPlace Units - Italians
1 marine and 5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 79 Sea Zone
1 infantry moved from French Central Africa to French West Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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submerge and no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
2 bombers moved from Western Germany to Scotland
4 fighters moved from Western Germany to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
6 infantry moved from Norway to 113 Sea Zone
6 armour moved from Western Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
9 armour, 1 artillery, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
9 armour, 1 artillery and 10 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 108 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Scotland
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Scotland, round 2 : 3/4 hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in United Kingdom
Germans attack with 9 armour, 1 artillery, 4 fighters, 10 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
AA fire in United Kingdom : 0/8 hits
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 9 armour, 1 artillery, 4 fighters, 10 infantry and 4 tactical_bombers in United Kingdom, round 2 : 8/28 hits
British roll dice for 5 aaGuns, 1 artillery, 4 fighters and 8 infantry in United Kingdom, round 2 : 9/13 hits
5 aaGuns owned by the British, 2 infantry owned by the French, 9 infantry owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in United Kingdom, round 3 : 9/19 hits
British roll dice for 1 artillery, 4 fighters and 3 infantry in United Kingdom, round 3 : 5/8 hits
1 fighter owned by the French, 3 fighters owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British, 3 armour owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 41
Casualties for French: 1 fighter and 2 infantry
Casualties for Germans: 3 armour, 1 artillery and 10 infantry
Casualties for British: 5 aaGuns, 1 artillery, 3 fighters and 6 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to Holland Belgium
3 tactical_bombers moved from United Kingdom to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from Scotland to Western Germany
1 infantry moved from Yugoslavia to Romania
4 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Germany to Poland
3 aaGuns, 8 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
2 artilleries and 8 infantry moved from Greater Southern Germany to Slovakia HungaryPlace Units - Germans
1 airfield placed in Holland Belgium
1 armour and 6 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
Germans collect 46 PUs (3 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
wow no aa hits. very rare to see that in a SL.
there you have it, you got some luck back!
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yes, no AA hit, but another hugely impressive showing by your dice. @4 7/8, @2 greater 50%. I cant sustain such losses anymore.
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all in all this was again very much in your favor, I think.