@farmboy FYI. It will be a few hours before I can get back to the game.
17L -Pete (axis) versus Shin Ji (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Libya
Italians take Libya from Americans
3 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 artillery and 3 fighters
British defend with 1 armour
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Bessarabia
3 fighters moved from Iraq to Egypt
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Romania to Bessarabia
2 infantry moved from Northern Italy to France
1 bomber moved from Bessarabia to RomaniaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 submarine and 1 transport placed in 97 Sea Zone
Italians undo move 1.
1 destroyer placed in 97 Sea Zone
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
2 bombers moved from Egypt to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Western Ukraine to Bessarabia
1 aaGun moved from Poland to Eastern Poland
2 armour, 10 artilleries, 26 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States
1 armour and 5 infantry moved from Novgorod to Baltic States
1 armour moved from Karelia to Baltic States
1 infantry moved from Vyborg to Finland
1 infantry moved from Finland to Norway
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
1 armour and 4 mech_infantrys moved from Poland to Baltic States
5 mech_infantrys moved from Germany to Romania
1 armour moved from Baltic States to Romania
5 fighters and 2 tactical_bombers moved from Egypt to Bessarabia
2 infantry moved from Karelia to Finland
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to 113 Sea ZonePlace Units - Germans
1 submarine placed in 127 Sea Zone
9 armour and 1 mech_infantry placed in Germany
1 transport placed in 113 Sea Zone
1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
1 armour and 1 mech_infantry placed in Western Germany
2 armour placed in Western Germany
6 armour placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 armour moved from Belarus to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Ukraine
3 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
6 infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
5 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 artilleries and 6 infantry moved from Russia to Bryansk
4 aaGuns, 1 armour, 5 artilleries, 39 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 5 infantry
EDIT: Adding units owned by Russians to Bryansk: 5 infantry
EDIT: Removing units owned by Russians from Vologda: 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
EDIT: Removing units owned by Russians from Belarus: 1 armour
EDIT: Adding units owned by Russians to Vologda: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Vologda: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Manchuria to Amur
1 armour moved from Kiangsi to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Hunan
1 aaGun moved from Anhwe to Jehol
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
3 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Manchuria to Amur
2 fighters moved from 26 Sea Zone to Midway
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to Java
1 fighter moved from French Indo China to Java
1 bomber moved from Midway to Jehol
1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 mech_infantrys moved from Kwangsi to French Indo China
1 fighter moved from 26 Sea Zone to Solomon Islands
1 fighter moved from 26 Sea Zone to New Britain
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in Manchuria
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
Japanese undo move 2.
1 carrier and 1 transport placed in 6 Sea Zone
1 submarine placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 10 Sea Zone to Aleutian Islands
1 armour moved from Tunisia to LibyaCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Libya
Americans attack with 1 armour
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armourNon Combat Move - Americans
1 infantry moved from Algeria to Tunisia
5 infantry and 3 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 submarines moved from 91 Sea Zone to 64 Sea Zone
2 fighters moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 infantry, 3 mech_infantrys and 4 transports moved from 64 Sea Zone to 26 Sea Zone
3 fighters, 5 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
4 aaGuns moved from Southeast Mexico to Central United StatesPlace Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Yunnan
2 infantry moved from Szechwan to Yunnan
17 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 mech_infantrys moved from French Central Africa to French West Africa
1 armour moved from Nigeria to French West Africa
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 artilleries moved from Union of South Africa to Rhodesia
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Malaya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French West Africa
British attack with 1 armour and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British win, taking French West Africa from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
3 aaGuns, 5 artilleries, 14 infantry and 2 mech_infantrys moved from Shan State to Burma
1 artillery and 1 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from Persia to India
1 infantry moved from Northwest Persia to Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to GibraltarPlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 mech_infantrys moved from French Central Africa to French West Africa
1 armour moved from Nigeria to French West Africa
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 artilleries moved from Union of South Africa to Rhodesia
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Malaya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French West Africa
British attack with 1 armour and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British win, taking French West Africa from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
3 aaGuns, 5 artilleries, 14 infantry and 2 mech_infantrys moved from Shan State to Burma
1 artillery and 1 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from Persia to India
1 infantry moved from Northwest Persia to Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to GibraltarPlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 bomber moved from Romania to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
retreated to Tunisia
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Libya
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
3 fighters moved from Egypt to Libya
1 fighter moved from Bessarabia to Egypt
2 infantry moved from France to Northern Italy
1 mech_infantry moved from Bessarabia to Slovakia HungaryPlace Units - Italians
1 airfield placed in Libya
3 infantry placed in Egypt
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 64 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
6 infantry moved from Karelia to Novgorod
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Romania to Ukraine
2 bombers moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
3 armour and 3 mech_infantrys moved from Baltic States to Belarus
3 armour and 3 mech_infantrys moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 mech_infantrys moved from Baltic States to Novgorod
10 artilleries and 35 infantry moved from Baltic States to Eastern Poland
6 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Scotland
Battle in Eastern Poland
Germans attack with 6 armour, 10 artilleries and 35 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Scotland from British, taking Eastern Poland from Russians with 6 armour, 10 artilleries and 35 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 artillery, 6 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 carrier and 1 fighter moved from 113 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Bessarabia to Southern Italy
1 fighter moved from Egypt to Southern Italy
2 bombers moved from Ukraine to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 105 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Western Germany to Poland
1 armour and 4 mech_infantrys moved from Romania to Eastern Poland
2 submarines moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from France to Northern Italy
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 aaGun moved from Norway to FinlandPlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
2 infantry placed in France
7 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Dzavhan to Yenisey
6 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
12 infantry moved from Timguska to Urals
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Caucasus to BryanskCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to Urals
1 artillery and 8 infantry moved from Russia to BryanskPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 bomber and 1 infantry moved from Jehol to Anhwe
2 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
2 fighters and 4 tactical_bombers moved from French Indo China to Anhwe
1 fighter moved from 36 Sea Zone to Anhwe
1 fighter moved from Japan to Anhwe
1 fighter moved from New Britain to 46 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 17 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 6 infantry
Casualties for Chinese: 17 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 infantry moved from Amur to Sakha
1 armour moved from Siberia to Manchuria
1 armour moved from Sakha to Manchuria
1 armour moved from Buryatia to Manchuria
1 aaGun moved from Jehol to Chahar
2 fighters and 1 tactical_bomber moved from Anhwe to Chahar
2 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Amur to Jehol
1 bomber moved from Anhwe to Japan
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from French Indo China to Hunan
2 fighters and 3 tactical_bombers moved from Anhwe to Hunan
3 fighters moved from Midway to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 battleships, 2 carriers and 2 cruisers moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 46 Sea Zone to Paulau Island
1 fighter moved from Solomon Islands to Paulau Island
2 fighters and 1 tactical_bomber moved from Java to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 fighters placed in 6 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers and 3 fighters moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber and 8 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 47 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
4 infantry moved from 47 Sea Zone to New Britain
3 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 26 Sea Zone to 25 Sea Zone -
Kamis and scramble for Japan?
-
scramble and 3 kamis per carrier
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers and 3 fighters moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber and 8 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 47 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
4 infantry moved from 47 Sea Zone to New Britain
3 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5,6
Battle in New Britain
Americans attack with 4 infantry
Japanese defend with 1 infantry
Americans win, taking New Britain from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Solomon Islands from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Midway
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers and 14 fighters
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 5 fighters, 3 submarines and 1 transport
3 submarines owned by the Japanese Submerged
Americans win with 9 fighters remaining. Battle score for attacker is 59
Casualties for Americans: 1 bomber, 2 carriers and 5 fighters
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 5 fighters and 1 transportNon Combat Move - Americans
4 carriers moved from 26 Sea Zone to 7 Sea Zone
8 fighters moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Tunisia to Algeria
1 artillery moved from Algeria to MoroccoPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
Sorry, I got distracted there, and in my haste to continue, I forgot to move the plane to the Yunnan fight. I’ll roll it here if that’s alright
aaa 1@4:





