ok now it’s good!
17L -Pete (axis) versus Shin Ji (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Russians take Rostov from Germans
1 fighter moved from Russia to Caucasus
2 armour, 6 artilleries, 42 infantry and 2 mech_infantrys moved from Bryansk to BelarusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor; Italians defend with 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 6 artilleries, 42 infantry and 2 mech_infantrys
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun; Italians defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
1 fighter moved from Caucasus to Bryansk
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 artilleries, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 carrier, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Caroline Islands to 26 Sea Zone
1 armour moved from Hunan to Szechwan
Japanese take Kweichow from Chinese
Japanese take Szechwan from Chinese -
scram hawaii?
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Yes, send it up.
This could get ugly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 carrier, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Caroline Islands to 26 Sea Zone
1 armour moved from Hunan to Szechwan
Japanese take Kweichow from Chinese
Japanese take Szechwan from ChineseCombat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 54
Casualties for Japanese: 1 bomber, 2 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Midway
3 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Caroline Islands to Midway
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
3 artilleries and 2 infantry moved from Kwangsi to French Indo China
2 infantry moved from Jehol to Anhwe
1 armour, 1 artillery and 7 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to GuamPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 4.
Japanese undo move 3.
2 armour and 1 mech_infantry placed in Manchuria
Japanese undo move 4.
3 armour placed in Manchuria
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Manchuria: 2 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to TunisiaCombat - Americans
Non Combat Move - Americans
1 submarine moved from 47 Sea Zone to 45 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 89 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 bomber moved from Gibraltar to Western United States
1 artillery moved from Algeria to Morocco
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
1 fighter moved from Eastern United States to 64 Sea Zone
1 fighter moved from Eastern United States to 64 Sea ZonePlace Units - Americans
2 carriers and 4 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,3,4,6,4,5,5,6,6,3,6,6,4
Americans collect 55 PUs (1 lost to blockades); end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
13 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kweichow
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries and 1 carrier; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
6 artilleries and 12 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
6 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Shan State
1 infantry moved from Persia to Northwest Persia
1 fighter moved from 81 Sea Zone to Northwest Persia
2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Iraq
1 bomber moved from Gibraltar to Iraq
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Iraq
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from Belgian Congo to Nigeria
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Iraq
British attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry; Italians defend with 1 armour and 3 infantry
British win, taking Iraq from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 bomber and 2 infantry
Casualties for Italians: 1 armour and 3 infantryNon Combat Move - British
2 tactical_bombers moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 fighter moved from Northwest Persia to Persia
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 109 Sea Zone
1 armour and 2 artilleries placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 2 aaGuns
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Adding units owned by British to Shan State: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Libya
Italians take Libya from Americans
3 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 artillery and 3 fighters
British defend with 1 armour
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Bessarabia
3 fighters moved from Iraq to Egypt
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Romania to Bessarabia
2 infantry moved from Northern Italy to France
1 bomber moved from Bessarabia to RomaniaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 submarine and 1 transport placed in 97 Sea Zone
Italians undo move 1.
1 destroyer placed in 97 Sea Zone
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
2 bombers moved from Egypt to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Western Ukraine to Bessarabia
1 aaGun moved from Poland to Eastern Poland
2 armour, 10 artilleries, 26 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States
1 armour and 5 infantry moved from Novgorod to Baltic States
1 armour moved from Karelia to Baltic States
1 infantry moved from Vyborg to Finland
1 infantry moved from Finland to Norway
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
1 armour and 4 mech_infantrys moved from Poland to Baltic States
5 mech_infantrys moved from Germany to Romania
1 armour moved from Baltic States to Romania
5 fighters and 2 tactical_bombers moved from Egypt to Bessarabia
2 infantry moved from Karelia to Finland
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to 113 Sea ZonePlace Units - Germans
1 submarine placed in 127 Sea Zone
9 armour and 1 mech_infantry placed in Germany
1 transport placed in 113 Sea Zone
1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
1 armour and 1 mech_infantry placed in Western Germany
2 armour placed in Western Germany
6 armour placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 armour moved from Belarus to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Ukraine
3 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
6 infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
5 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 artilleries and 6 infantry moved from Russia to Bryansk
4 aaGuns, 1 armour, 5 artilleries, 39 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 5 infantry
EDIT: Adding units owned by Russians to Bryansk: 5 infantry
EDIT: Removing units owned by Russians from Vologda: 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
EDIT: Removing units owned by Russians from Belarus: 1 armour
EDIT: Adding units owned by Russians to Vologda: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Vologda: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Manchuria to Amur
1 armour moved from Kiangsi to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Hunan
1 aaGun moved from Anhwe to Jehol
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
3 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Manchuria to Amur
2 fighters moved from 26 Sea Zone to Midway
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to Java
1 fighter moved from French Indo China to Java
1 bomber moved from Midway to Jehol
1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 mech_infantrys moved from Kwangsi to French Indo China
1 fighter moved from 26 Sea Zone to Solomon Islands
1 fighter moved from 26 Sea Zone to New Britain
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in Manchuria
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
Japanese undo move 2.
1 carrier and 1 transport placed in 6 Sea Zone
1 submarine placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 10 Sea Zone to Aleutian Islands
1 armour moved from Tunisia to LibyaCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Libya
Americans attack with 1 armour
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armourNon Combat Move - Americans
1 infantry moved from Algeria to Tunisia
5 infantry and 3 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 submarines moved from 91 Sea Zone to 64 Sea Zone
2 fighters moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 infantry, 3 mech_infantrys and 4 transports moved from 64 Sea Zone to 26 Sea Zone
3 fighters, 5 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
4 aaGuns moved from Southeast Mexico to Central United StatesPlace Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Yunnan
2 infantry moved from Szechwan to Yunnan
17 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 mech_infantrys moved from French Central Africa to French West Africa
1 armour moved from Nigeria to French West Africa
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 artilleries moved from Union of South Africa to Rhodesia
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Malaya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French West Africa
British attack with 1 armour and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British win, taking French West Africa from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
3 aaGuns, 5 artilleries, 14 infantry and 2 mech_infantrys moved from Shan State to Burma
1 artillery and 1 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from Persia to India
1 infantry moved from Northwest Persia to Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to GibraltarPlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 mech_infantrys moved from French Central Africa to French West Africa
1 armour moved from Nigeria to French West Africa
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 artilleries moved from Union of South Africa to Rhodesia
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Malaya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French West Africa
British attack with 1 armour and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British win, taking French West Africa from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
3 aaGuns, 5 artilleries, 14 infantry and 2 mech_infantrys moved from Shan State to Burma
1 artillery and 1 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from Persia to India
1 infantry moved from Northwest Persia to Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to GibraltarPlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 bomber moved from Romania to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
retreated to Tunisia
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Libya
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
3 fighters moved from Egypt to Libya
1 fighter moved from Bessarabia to Egypt
2 infantry moved from France to Northern Italy
1 mech_infantry moved from Bessarabia to Slovakia HungaryPlace Units - Italians
1 airfield placed in Libya
3 infantry placed in Egypt
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 64 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French





