@farmboy FYI. It will be a few hours before I can get back to the game.
17L -Pete (axis) versus Shin Ji (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
6 infantry moved from Karelia to Novgorod
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Romania to Ukraine
2 bombers moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
3 armour and 3 mech_infantrys moved from Baltic States to Belarus
3 armour and 3 mech_infantrys moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 mech_infantrys moved from Baltic States to Novgorod
10 artilleries and 35 infantry moved from Baltic States to Eastern Poland
6 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Scotland
Battle in Eastern Poland
Germans attack with 6 armour, 10 artilleries and 35 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Scotland from British, taking Eastern Poland from Russians with 6 armour, 10 artilleries and 35 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 artillery, 6 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 carrier and 1 fighter moved from 113 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Bessarabia to Southern Italy
1 fighter moved from Egypt to Southern Italy
2 bombers moved from Ukraine to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 105 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Western Germany to Poland
1 armour and 4 mech_infantrys moved from Romania to Eastern Poland
2 submarines moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from France to Northern Italy
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 aaGun moved from Norway to FinlandPlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
2 infantry placed in France
7 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Dzavhan to Yenisey
6 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
12 infantry moved from Timguska to Urals
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Caucasus to BryanskCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to Urals
1 artillery and 8 infantry moved from Russia to BryanskPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 bomber and 1 infantry moved from Jehol to Anhwe
2 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
2 fighters and 4 tactical_bombers moved from French Indo China to Anhwe
1 fighter moved from 36 Sea Zone to Anhwe
1 fighter moved from Japan to Anhwe
1 fighter moved from New Britain to 46 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 17 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 6 infantry
Casualties for Chinese: 17 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 infantry moved from Amur to Sakha
1 armour moved from Siberia to Manchuria
1 armour moved from Sakha to Manchuria
1 armour moved from Buryatia to Manchuria
1 aaGun moved from Jehol to Chahar
2 fighters and 1 tactical_bomber moved from Anhwe to Chahar
2 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Amur to Jehol
1 bomber moved from Anhwe to Japan
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from French Indo China to Hunan
2 fighters and 3 tactical_bombers moved from Anhwe to Hunan
3 fighters moved from Midway to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 battleships, 2 carriers and 2 cruisers moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 46 Sea Zone to Paulau Island
1 fighter moved from Solomon Islands to Paulau Island
2 fighters and 1 tactical_bomber moved from Java to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 fighters placed in 6 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers and 3 fighters moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber and 8 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 47 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
4 infantry moved from 47 Sea Zone to New Britain
3 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 26 Sea Zone to 25 Sea Zone -
Kamis and scramble for Japan?
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scramble and 3 kamis per carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers and 3 fighters moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber and 8 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 47 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
4 infantry moved from 47 Sea Zone to New Britain
3 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5,6
Battle in New Britain
Americans attack with 4 infantry
Japanese defend with 1 infantry
Americans win, taking New Britain from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Solomon Islands from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Midway
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers and 14 fighters
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 5 fighters, 3 submarines and 1 transport
3 submarines owned by the Japanese Submerged
Americans win with 9 fighters remaining. Battle score for attacker is 59
Casualties for Americans: 1 bomber, 2 carriers and 5 fighters
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 5 fighters and 1 transportNon Combat Move - Americans
4 carriers moved from 26 Sea Zone to 7 Sea Zone
8 fighters moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Tunisia to Algeria
1 artillery moved from Algeria to MoroccoPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
Sorry, I got distracted there, and in my haste to continue, I forgot to move the plane to the Yunnan fight. I’ll roll it here if that’s alright
aaa 1@4:
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Rolls: 1@4; Total Hits: 11@4: (4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 artillery and 2 infantry
Japanese win, taking Hopei from Japanese with no units remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Yunnan from Japanese to Chinese
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Burma to SikangPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 8 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to Scotland
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 2 mech_infantrys moved from French West Africa to French Equatorial Africa
2 artilleries moved from Rhodesia to Belgian Congo
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from India to BurmaCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in Scotland
British attack with 4 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Sumatra from Japanese, taking Scotland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 23 PUs total -
gg wp!
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Thank you for the excellent game as well!
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up for another game? bid for axis?





