Witt and PP having a laugh!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 warelephant moved from Memphis to Pharan
Egypt take Pharan from Seleucid
6 chariots moved from Alexandria to PharanPurchase Units - Egypt
Egypt buy 4 chariots and 1 phalanx; Remaining resources: 1 PUs; 1 techTokens;Combat - Egypt
Non Combat Move - Egypt
1 bireme moved from SZ 66 to SZ 55
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 56 to SZ 55Place Units - Egypt
4 chariots and 1 phalanx placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 28 PUs; end with 29 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 26 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 horsearcher moved from Euphrates to Vologesia
1 cataphract moved from Babylon to VologesiaPurchase Units - Parthia
Parthia buy 1 cataphract and 5 horsearchers; Remaining resources: 1 PUs; 2 techTokens;Combat - Parthia
Battle in Vologesia
Parthia attack with 1 cataphract and 1 horsearcher
Seleucid defend with 1 hoplite
Parthia win, taking Vologesia from Seleucid with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Parthia
6 horsearchers moved from Persepolis to BabylonPlace Units - Parthia
1 cataphract and 5 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 39 PUs; end with 40 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 39 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 36 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 37 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 40 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
2 cataphracts and 2 horsearchers moved from Tanais to Olbia
1 horsearcher moved from Tanais to Olbia
1 skirmisher moved from Gazaca to Ninive
1 cataphract moved from Gazaca to NinivePurchase Units - Armenia
Trigger ARMwarCollege: 1 leader gained by PlayerID named:Armenia
Trigger ARMwarWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 3 cataphracts, 3 horsearchers and 1 spearman; Remaining resources: 1 PUs; 2 techTokens;Combat - Armenia
Battle in Olbia
Armenia attack with 2 cataphracts and 3 horsearchers
Bosporus defend with 1 hoplite
Armenia win, taking Olbia from Bosporus with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is 7
Casualties for Bosporus: 1 hoplite
Battle in Ninive
Armenia attack with 1 cataphract and 1 skirmisher
Seleucid defend with 1 hoplite
Armenia win, taking Ninive from Seleucid with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Armenia
1 skirmisher moved from Nexuana to Gazaca
1 horsearcher moved from Albana to Gazaca
6 skirmishers moved from Majar to Azara
4 cataphracts, 1 horsearcher, 1 leader and 4 spearmen moved from Tanais to Azara
1 horsearcher moved from Armavira to Azara
1 cataphract moved from Albana to Azara
1 horsearcher moved from Albana to Azara
1 spearman moved from Armavira to Majar
1 spearman moved from Armavira to ArtaxataPlace Units - Armenia
1 wall placed in Albana
1 cataphract, 1 horsearcher, 1 leader and 1 spearman placed in Armavira
2 cataphracts and 2 horsearchers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 47 PUs; end with 48 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 47 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 44 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 42 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 45 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 48 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 unit repaired.
1 cataphract, 5 legionaires and 4 skirmishers moved from Castulo to Corduba
3 cataphracts moved from Valentia to Corduba
1 ballista, 4 cataphracts, 1 leader and 6 legionaires moved from Mediolanum to Nemausus
1 cataphract moved from Genua to NemaususPurchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
RomanRepublic buy 2 biremes, 2 legionaires, 1 quadrireme, 3 skirmishers and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Corduba
RomanRepublic attack with 4 cataphracts, 5 legionaires and 4 skirmishers
Carthage defend with 5 cavalrys, 2 hoplites and 4 phalanxs
RomanRepublic win, taking Corduba from Carthage with 4 cataphracts and 3 legionaires remaining. Battle score for attacker is 52
Casualties for Carthage: 5 cavalrys, 2 hoplites and 4 phalanxs
Casualties for RomanRepublic: 2 legionaires and 4 skirmishers
Battle in Nemausus
RomanRepublic attack with 1 ballista, 5 cataphracts, 1 leader and 6 legionaires
AI_Neutral defend with 5 spearman_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 5 cataphracts, 1 leader and 4 legionaires remaining. Battle score for attacker is -12
Casualties for AI_Neutral: 5 spearman_neutrals
Casualties for RomanRepublic: 2 legionairesNon Combat Move - RomanRepublic
3 skirmishers moved from Genua to Massilia
1 legionaire moved from Arretium to Genua
1 skirmisher moved from Arretium to Genua
2 skirmishers moved from Roma to SZ 28
1 skirmisher moved from Roma to SZ 28
1 skirmisher moved from Roma to Arretium
3 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 26 to SZ 34
1 legionaire moved from Capua to SZ 34
2 skirmishers moved from Capua to SZ 34
1 bireme, 1 quinquereme and 3 skirmishers moved from SZ 28 to SZ 34
1 legionaire moved from SZ 34 to Lilybaeum
5 skirmishers moved from SZ 34 to LilybaeumPlace Units - RomanRepublic
2 biremes, 1 quadrireme and 1 trireme placed in SZ 28
1 legionaire and 2 skirmishers placed in Valentia
1 legionaire and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 82 PUs; end with 82 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 78 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 75 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 78 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 81 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 unit repaired.Purchase Units - GreekCityStates
Trigger GCCsiegeWeapons: buyCatapult removed from GreekCityStatesProduction
Trigger GCCsiegeWeapons: buyCatapultX added to GreekCityStatesProduction
Trigger GCCsiegeWeapons: 1 catapult gained by PlayerID named:GreekCityStates
Trigger GCCsiegeWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 hoplite and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;Non Combat Move - GreekCityStates
1 bireme moved from SZ 26 to SZ 34Place Units - GreekCityStates
1 catapult, 1 hoplite, 4 skirmishers and 1 wall placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 23 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 22 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 19 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 22 PUs -
Damn! Meant to attack to Bos ships in sz70.
Will do Greece again. There weren’t any combats.
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 unit repaired.
1 bireme, 1 flagship, 2 quadriremes and 2 triremes moved from SZ 69 to SZ 70Purchase Units - GreekCityStates
Trigger GCCsiegeWeapons: buyCatapult removed from GreekCityStatesProduction
Trigger GCCsiegeWeapons: buyCatapultX added to GreekCityStatesProduction
Trigger GCCsiegeWeapons: 1 catapult gained by PlayerID named:GreekCityStates
Trigger GCCsiegeWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 hoplite and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;Combat - GreekCityStates
Battle in SZ 70
GreekCityStates attack with 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
Bosporus defend with 1 bireme and 1 flagship
Units damaged: 1 flagship owned by the Bosporus
GreekCityStates win with 1 bireme, 1 flagship, 2 quadriremes and 2 triremes remaining. Battle score for attacker is 12
Casualties for Bosporus: 1 bireme and 1 flagshipNon Combat Move - GreekCityStates
1 bireme moved from SZ 26 to SZ 34Place Units - GreekCityStates
1 catapult, 1 hoplite, 4 skirmishers and 1 wall placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 23 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 22 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 19 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 22 PUs -
I concede. Don’t know how you have done it, but you have so many more Romanr then me. Nedd to loonat R1 to see what you and I did. I cannot remember I ever struggling with this gane. Have had enough of losing to you.
Thanks fir playing. -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 skirmisher moved from Sardis to Pergamum
1 phalanx moved from Sardis to PergamumPurchase Units - Pergamon
Pergamon buy 5 spearmen; Remaining resources: 0 PUs; 1 techTokens;Combat - Pergamon
Battle in Pergamum
Pergamon attack with 1 phalanx and 1 skirmisher
Pontus defend with 1 phalanx
Pergamon win, taking Pergamum from Pontus with 1 phalanx remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 phalanxNon Combat Move - Pergamon
Place Units - Pergamon
5 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 22 PUs -
@wittmann:
I concede. Don’t know how you have done it, but you have so many more Romanr then me. Nedd to loonat R1 to see what you and I did. I cannot remember I ever struggling with this gane. Have had enough of losing to you.
Thanks fir playing.Okay Leo. Thanks for the game. Always happy to play another one of this or anything else. :-D
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I left Hoplites everywhere and they all missed and do kot tell me you should have only list 6 units in Spain.
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Yes - should have lost 8 or 9. But I did build the three cavalry last turn expressly to give me odds on you there and you took the risk.
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Thanks for explaining.
Have no idea what to play next. Can you suggest something, please? -
How about a WW1 game too? You be the Germans again, as you know hiw to do or not to do T1. That sound like an idea? Otherwise, suggest asomething else.
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You mean 1914 Domination with me as Axis?
Or you could beat me by being the Romans in TAW?
Or LOTR which I tried against AI a long time ago.
What would you prefer?
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Never played LOTR. Can try rhat.
Am not playing TAW amd have you beat me with the other side, thank you. You have already done that with 1940BM. -
Okay - LOTR it is!
One of us to start the game. I have no idea which side goes first. So do you want to start it and take your turn(s) with whichever armies go first?
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Fine. Not sure if I can do it today. Am on Raffy duty, while Al cleans the house.
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Test summary from TripleA, engine version: 1.9, time: 14:42:06
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The map is terrible> I cannot play that, I am afraid. Is a strange colour. Did you finf it okay?





