• TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Egypt
                1 warelephant moved from Memphis to Pharan
                      Egypt take Pharan from Seleucid
                6 chariots moved from Alexandria to Pharan

    Purchase Units - Egypt
                Egypt buy 4 chariots and 1 phalanx; Remaining resources: 1 PUs; 1 techTokens;

    Combat - Egypt

    Non Combat Move - Egypt
                1 bireme moved from SZ 66 to SZ 55
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 56 to SZ 55

    Place Units - Egypt
                4 chariots and 1 phalanx placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 28 PUs; end with 29 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 26 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 29 PUs

    triplea_39183_Egy5.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Parthia
                1 horsearcher moved from Euphrates to Vologesia
                1 cataphract moved from Babylon to Vologesia

    Purchase Units - Parthia
                Parthia buy 1 cataphract and 5 horsearchers; Remaining resources: 1 PUs; 2 techTokens;

    Combat - Parthia
                Battle in Vologesia
                    Parthia attack with 1 cataphract and 1 horsearcher
                    Seleucid defend with 1 hoplite
                    Parthia win, taking Vologesia from Seleucid with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Parthia
                6 horsearchers moved from Persepolis to Babylon

    Place Units - Parthia
                1 cataphract and 5 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 39 PUs; end with 40 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 39 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 36 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 37 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 40 PUs

    triplea_39183_Par5.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Armenia
                2 cataphracts and 2 horsearchers moved from Tanais to Olbia
                1 horsearcher moved from Tanais to Olbia
                1 skirmisher moved from Gazaca to Ninive
                1 cataphract moved from Gazaca to Ninive

    Purchase Units - Armenia
                Trigger ARMwarCollege: 1 leader gained by PlayerID named:Armenia
                Trigger ARMwarWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy 3 cataphracts, 3 horsearchers and 1 spearman; Remaining resources: 1 PUs; 2 techTokens;

    Combat - Armenia
                Battle in Olbia
                    Armenia attack with 2 cataphracts and 3 horsearchers
                    Bosporus defend with 1 hoplite
                    Armenia win, taking Olbia from Bosporus with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is 7
                    Casualties for Bosporus: 1 hoplite
                Battle in Ninive
                    Armenia attack with 1 cataphract and 1 skirmisher
                    Seleucid defend with 1 hoplite
                    Armenia win, taking Ninive from Seleucid with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Armenia
                1 skirmisher moved from Nexuana to Gazaca
                1 horsearcher moved from Albana to Gazaca
                6 skirmishers moved from Majar to Azara
                4 cataphracts, 1 horsearcher, 1 leader and 4 spearmen moved from Tanais to Azara
                1 horsearcher moved from Armavira to Azara
                1 cataphract moved from Albana to Azara
                1 horsearcher moved from Albana to Azara
                1 spearman moved from Armavira to Majar
                1 spearman moved from Armavira to Artaxata

    Place Units - Armenia
                1 wall placed in Albana
                1 cataphract, 1 horsearcher, 1 leader and 1 spearman placed in Armavira
                2 cataphracts and 2 horsearchers placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 47 PUs; end with 48 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 47 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 44 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 42 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 45 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 48 PUs

    triplea_39183_Arm5.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - RomanRepublic
                1 unit repaired.
                1 cataphract, 5 legionaires and 4 skirmishers moved from Castulo to Corduba
                3 cataphracts moved from Valentia to Corduba
                1 ballista, 4 cataphracts, 1 leader and 6 legionaires moved from Mediolanum to Nemausus
                1 cataphract moved from Genua to Nemausus

    Purchase Units - RomanRepublic
                Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
                RomanRepublic buy 2 biremes, 2 legionaires, 1 quadrireme, 3 skirmishers and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Corduba
                    RomanRepublic attack with 4 cataphracts, 5 legionaires and 4 skirmishers
                    Carthage defend with 5 cavalrys, 2 hoplites and 4 phalanxs
                    RomanRepublic win, taking Corduba from Carthage with 4 cataphracts and 3 legionaires remaining. Battle score for attacker is 52
                    Casualties for Carthage: 5 cavalrys, 2 hoplites and 4 phalanxs
                    Casualties for RomanRepublic: 2 legionaires and 4 skirmishers
                Battle in Nemausus
                    RomanRepublic attack with 1 ballista, 5 cataphracts, 1 leader and 6 legionaires
                    AI_Neutral defend with 5 spearman_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 5 cataphracts, 1 leader and 4 legionaires remaining. Battle score for attacker is -12
                    Casualties for AI_Neutral: 5 spearman_neutrals
                    Casualties for RomanRepublic: 2 legionaires

    Non Combat Move - RomanRepublic
                3 skirmishers moved from Genua to Massilia
                1 legionaire moved from Arretium to Genua
                1 skirmisher moved from Arretium to Genua
                2 skirmishers moved from Roma to SZ 28
                1 skirmisher moved from Roma to SZ 28
                1 skirmisher moved from Roma to Arretium
                3 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 26 to SZ 34
                1 legionaire moved from Capua to SZ 34
                2 skirmishers moved from Capua to SZ 34
                1 bireme, 1 quinquereme and 3 skirmishers moved from SZ 28 to SZ 34
                1 legionaire moved from SZ 34 to Lilybaeum
                5 skirmishers moved from SZ 34 to Lilybaeum

    Place Units - RomanRepublic
                2 biremes, 1 quadrireme and 1 trireme placed in SZ 28
                1 legionaire and 2 skirmishers placed in Valentia
                1 legionaire and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 82 PUs; end with 82 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 78 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 75 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 78 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 81 PUs

    triplea_39183_Rom6.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - GreekCityStates
                1 unit repaired.

    Purchase Units - GreekCityStates
                Trigger GCCsiegeWeapons: buyCatapult removed from GreekCityStatesProduction
                Trigger GCCsiegeWeapons: buyCatapultX added to GreekCityStatesProduction
                Trigger GCCsiegeWeapons: 1 catapult gained by PlayerID named:GreekCityStates
                Trigger GCCsiegeWALL: 1 wall gained by PlayerID named:GreekCityStates
                GreekCityStates buy 1 hoplite and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;

    Non Combat Move - GreekCityStates
                1 bireme moved from SZ 26 to SZ 34

    Place Units - GreekCityStates
                1 catapult, 1 hoplite, 4 skirmishers and 1 wall placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 24 PUs; end with 24 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 23 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 22 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 19 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 22 PUs

    triplea_39183_Gre6.tsvg


  • Damn! Meant to attack to Bos ships in sz70.

    Will do Greece again. There weren’t any combats.


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - GreekCityStates
                1 unit repaired.
                1 bireme, 1 flagship, 2 quadriremes and 2 triremes moved from SZ 69 to SZ 70

    Purchase Units - GreekCityStates
                Trigger GCCsiegeWeapons: buyCatapult removed from GreekCityStatesProduction
                Trigger GCCsiegeWeapons: buyCatapultX added to GreekCityStatesProduction
                Trigger GCCsiegeWeapons: 1 catapult gained by PlayerID named:GreekCityStates
                Trigger GCCsiegeWALL: 1 wall gained by PlayerID named:GreekCityStates
                GreekCityStates buy 1 hoplite and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;

    Combat - GreekCityStates
                Battle in SZ 70
                    GreekCityStates attack with 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
                    Bosporus defend with 1 bireme and 1 flagship
                    Units damaged: 1 flagship owned by the Bosporus
                    GreekCityStates win with 1 bireme, 1 flagship, 2 quadriremes and 2 triremes remaining. Battle score for attacker is 12
                    Casualties for Bosporus: 1 bireme and 1 flagship

    Non Combat Move - GreekCityStates
                1 bireme moved from SZ 26 to SZ 34

    Place Units - GreekCityStates
                1 catapult, 1 hoplite, 4 skirmishers and 1 wall placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 24 PUs; end with 24 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 23 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 22 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 19 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 22 PUs

    triplea_39183_Gre6.tsvg


  • I concede. Don’t know how you have done it, but you have so many more Romanr then me. Nedd to loonat R1 to see what you and I did. I cannot remember I ever struggling with this gane. Have had enough of losing to you.
    Thanks fir playing.


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Pergamon
                1 skirmisher moved from Sardis to Pergamum
                1 phalanx moved from Sardis to Pergamum

    Purchase Units - Pergamon
                Pergamon buy 5 spearmen; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in Pergamum
                    Pergamon attack with 1 phalanx and 1 skirmisher
                    Pontus defend with 1 phalanx
                    Pergamon win, taking Pergamum from Pontus with 1 phalanx remaining. Battle score for attacker is 5
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Pontus: 1 phalanx

    Non Combat Move - Pergamon

    Place Units - Pergamon
                5 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 22 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 22 PUs

    triplea_39183_Per6.tsvg


  • @wittmann:

    I concede. Don’t know how you have done it, but you have so many more Romanr then me. Nedd to loonat R1 to see what you and I did. I cannot remember I ever struggling with this gane. Have had enough of losing to you.
    Thanks fir playing.

    Okay Leo. Thanks for the game. Always happy to play another one of this or anything else. :-D


  • I left Hoplites everywhere and they all missed and do kot tell me you should have only list 6 units in Spain.


  • Yes - should have lost 8 or 9. But I did build the three cavalry last turn expressly to give me odds on you there and you took the risk.


  • Thanks for explaining.
    Have no idea what to play next. Can you suggest something, please?


  • How about a WW1 game too? You be the Germans again, as you know hiw to do or not to do T1. That sound like an idea? Otherwise, suggest asomething else.


  • You mean 1914 Domination with me as Axis?

    Or you could beat me by being the Romans in TAW?

    Or LOTR which I tried against AI a long time ago.

    What would you prefer?


  • Never played LOTR. Can try rhat.
    Am not playing TAW amd have you beat me with the other side, thank you. You have already done that with 1940BM.


  • Okay - LOTR it is!

    One of us to start the game. I have no idea which side goes first. So do you want to start it and take your turn(s) with whichever armies go first?


  • Fine. Not sure if I can do it today. Am on Raffy duty, while Al cleans the house.


  • Test summary from TripleA, engine version: 1.9, time: 14:42:06


  • The map is terrible> I cannot play that, I am afraid. Is a strange colour. Did you finf it okay?

Suggested Topics

  • 4
  • 18
  • 72
  • 100
  • 97
  • 47
  • 158
  • 135
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.9k

Users

40.6k

Topics

1.8m

Posts