good with this. did not remember you could ignore sub.
Witt and PP having a laugh!
-
You swine! Where did all those Mac units come from?! :-P
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 unit repaired.
1 skirmisher moved from Heraclea Pontica to Nicaea
1 chariot moved from Sinope to Nicaea
1 chariot moved from Sinope to Nicaea
3 chariots, 4 hoplites, 1 leader and 5 phalanxs moved from Nicaea to PergamumPurchase Units - Pontus
Trigger PONsupraremes: buySuprareme removed from PontusProduction
Trigger PONsupraremes: buySupraremeX added to PontusProduction
Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 3 chariots; Remaining resources: 3 PUs; 1 techTokens;Combat - Pontus
Battle in Pergamum
Pontus attack with 3 chariots, 4 hoplites, 1 leader and 5 phalanxs
Pergamon defend with 2 walls
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Pergamum from Pergamon with 2 chariots, 3 hoplites, 1 leader and 5 phalanxs remaining. Battle score for attacker is 27
Casualties for Pontus: 1 chariot and 1 hoplite
Casualties for Pergamon: 2 wallsNon Combat Move - Pontus
Place Units - Pontus
3 chariots placed in Sinope
1 wall placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 23 PUs; end with 26 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 27 PUsTerritory Summary for Pontus :
Pergamum : 1 flag, 2 chariots, 3 hoplites, 1 leader and 5 phalanxs
Pessinus : 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 3 chariots, 1 city and 6 walls
SZ 72 : 1 trireme
Nicaea : 1 flag, 1 skirmisherProduction/PUs Summary :
RomanRepublic : 68 / 70
GreekCityStates : 24 / 41
Pergamon : 17 / 26
Carthage : 56 / 56
Macedonia : 45 / 48
Bosporus : 34 / 35
Pontus : 23 / 27
Seleucid : 65 / 73
Egypt : 37 / 37
Parthia : 35 / 36
Armenia : 34 / 36
AI_Barbarians : 14 / 26
AI_Neutral : 130 / 458 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 unit repaired.
1 warelephant moved from Jerusalem to SZ 59
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from SZ 61 to Salamis
1 hoplite moved from SZ 61 to Salamis
1 warelephant moved from SZ 59 to Sidon
1 bireme moved from SZ 59 to SZ 60
1 quadrireme moved from SZ 59 to SZ 60
1 quadrireme moved from SZ 59 to SZ 60
1 cataphract moved from Pharan to SZ 59
1 cataphract moved from SZ 59 to Sidon
4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant moved from Pharan to MemphisPurchase Units - Seleucid
Seleucid buy 1 cataphract, 8 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens;Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 cataphract and 1 warelephant
Egypt defend with 1 archer
Seleucid win, taking Sidon from Egypt with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in SZ 60
Seleucid attack with 1 bireme and 2 quadriremes
Egypt defend with 1 bireme
Seleucid win with 1 bireme and 2 quadriremes remaining. Battle score for attacker is 12
Casualties for Egypt: 1 bireme
Battle in Memphis
Seleucid attack with 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Egypt defend with 1 chariot
Seleucid win, taking Memphis from Egypt with 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Battle in Salamis
Seleucid attack with 2 hoplites
Egypt defend with 1 archer
Egypt win with 1 archer remaining. Battle score for attacker is -14
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
Place Units - Seleucid
1 cataphract and 3 hoplites placed in Antioch
5 hoplites and 1 phalanx placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 77 PUs; end with 77 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 71 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUsTerritory Summary for Seleucid :
Memphis : 1 flag, 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Jerusalem : 1 flag
Petra : 1 flag
Antioch : 1 cataphract, 1 city, 3 hoplites and 3 walls
SZ 61 : 1 quadrireme
SZ 60 : 1 bireme and 2 quadriremes
Seleucia : 7 cataphracts, 1 catapult, 1 city, 19 hoplites, 10 phalanxs, 3 walls and 1 warelephant
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag, 1 cataphract and 1 warelephant
Pharan : 1 flagProduction/PUs Summary :
RomanRepublic : 68 / 70
GreekCityStates : 24 / 41
Pergamon : 17 / 26
Carthage : 56 / 56
Macedonia : 45 / 48
Bosporus : 34 / 35
Pontus : 23 / 27
Seleucid : 77 / 73
Egypt : 25 / 37
Parthia : 35 / 36
Armenia : 34 / 36
AI_Barbarians : 14 / 26
AI_Neutral : 130 / 458 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
6 archers, 10 chariots, 1 leader, 8 phalanxs and 4 warelephants moved from Alexandria to MemphisPurchase Units - Egypt
Egypt buy 6 chariots; Remaining resources: 1 PUs; 1 techTokens;Combat - Egypt
Battle in Memphis
Egypt attack with 6 archers, 10 chariots, 1 leader, 8 phalanxs and 4 warelephants
Seleucid defend with 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Units damaged: 1 leader owned by the Seleucid
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Memphis from Seleucid with 3 warelephants remaining. Battle score for attacker is 20
Casualties for Egypt: 6 archers, 10 chariots, 1 leader, 8 phalanxs and 1 warelephant
Casualties for Seleucid: 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephantNon Combat Move - Egypt
1 bireme moved from SZ 62 to SZ 66Place Units - Egypt
6 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 31 PUs; end with 32 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 34 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
1 unit repaired.
1 horsearcher moved from Babylon to Euphrates
Parthia take Vologesia from Seleucid
Parthia take Euphrates from SeleucidPurchase Units - Parthia
Parthia buy 6 horsearchers; Remaining resources: 0 PUs; 2 techTokens;Combat - Parthia
Non Combat Move - Parthia
5 horsearchers moved from Persepolis to BabylonPlace Units - Parthia
6 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 39 PUs; end with 39 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 35 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 36 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 39 PUsTerritory Summary for Parthia :
Euphrates : 1 flag, 1 horsearcher
Babylon : 1 flag, 9 archers, 6 cataphracts, 11 horsearchers, 1 leader and 7 warelephants
SZ 84 : 1 trireme
SZ 86 : 1 flagship
Vologesia : 1 flag
Susa : 2 walls
Ecbatana : 2 archers and 1 catapult
Persepolis : 1 city, 6 horsearchers and 4 walls
East : 1 city and 3 walls -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 horsearcher moved from Gazaca to Hatra
Armenia take Ninive from Seleucid
Armenia take Hatra from Seleucid
6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen moved from Azara to TanaisPurchase Units - Armenia
Trigger ARMeconomics: buyCity removed from ArmeniaProduction
Trigger ARMeconomics: buyCityX added to ArmeniaProduction
Trigger ARMeconomicsWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 1 cataphract, 3 horsearchers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens;Combat - Armenia
Battle in Tanais
Armenia attack with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen
Bosporus defend with 1 hoplite
Armenia win, taking Tanais from Bosporus with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 7
Casualties for Bosporus: 1 hopliteNon Combat Move - Armenia
4 skirmishers moved from Armavira to Majar
2 skirmishers moved from Artaxata to Gazaca
1 spearman moved from Artaxata to Gazaca
2 skirmishers moved from Albana to Majar
1 skirmisher moved from Albana to NexuanaPlace Units - Armenia
1 horsearcher, 2 spearmen and 1 wall placed in Armavira
1 cataphract and 2 horsearchers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover warCollegeActivate Technology - Armenia
Armenia activating warCollegeTurn Complete - Armenia
Armenia collect 48 PUs; end with 48 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 47 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 44 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 42 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 45 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 48 PUsTerritory Summary for Armenia :
Tanais : 1 flag, 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen
Albana : 1 cataphract, 1 city, 2 horsearchers and 4 walls
Majar : 1 flag, 6 skirmishers
Sanina : 1 flag
Ninive : 1 flag
Nexuana : 1 flag, 1 skirmisher
Armavira : 1 city, 1 horsearcher, 2 spearmen and 4 walls
SZ 83 : 1 bireme
Hatra : 1 flag, 1 horsearcher
Sinda : 1 flag
Gazaca : 1 flag, 4 cataphracts, 1 catapult, 2 skirmishers and 3 spearmen
Azara : 1 flag -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 ballista and 6 legionaires moved from Verona to Mediolanum
4 cataphracts and 1 leader moved from Genua to Mediolanum
1 legionaire moved from Lilybaeum to SZ 34
1 bireme and 1 legionaire moved from SZ 34 to SZ 36
1 skirmisher moved from Roma to SZ 28
1 legionaire moved from Lilybaeum to SZ 34
3 biremes, 1 flagship, 1 legionaire, 2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 34 to SZ 26
1 skirmisher and 1 trireme moved from SZ 28 to SZ 26
1 skirmisher moved from SZ 26 to Caralis
1 legionaire moved from SZ 26 to Caralis
1 legionaire moved from SZ 36 to Melita
1 cataphract, 4 legionaires and 4 skirmishers moved from Toletum to Castulo
1 skirmisher moved from Valentia to Castulo
1 legionaire moved from Valentia to CastuloPurchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 bireme, 3 cataphracts, 1 quinquereme and 3 skirmishers; Remaining resources: 1 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 1 legionaire and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Melita
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 4 cataphracts, 1 leader and 6 legionaires
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Melita from Carthage, taking Mediolanum from AI_Neutral with 1 ballista, 4 cataphracts, 1 leader and 6 legionaires remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
Battle in Castulo
RomanRepublic attack with 1 cataphract, 5 legionaires and 5 skirmishers
AI_Neutral defend with 3 warrior_neutrals; AI_Barbarians defend with 1 warrior
RomanRepublic win, taking Castulo from AI_Neutral with 1 cataphract, 5 legionaires and 4 skirmishers remaining. Battle score for attacker is 2
Casualties for AI_Neutral: 3 warrior_neutrals
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Barbarians: 1 warriorNon Combat Move - RomanRepublic
1 cataphract moved from Roma to Genua
1 legionaire and 1 skirmisher moved from Roma to Arretium
3 skirmishers moved from Arretium to Genua
2 skirmishers moved from Roma to Capua
1 legionaire moved from Roma to CapuaPlace Units - RomanRepublic
1 bireme and 1 quinquereme placed in SZ 28
3 cataphracts placed in Valentia
4 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 80 PUs; end with 81 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 77 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 75 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 78 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 81 PUsTerritory Summary for RomanRepublic :
Arretium : 1 legionaire, 1 skirmisher and 1 wall
Roma : 1 city, 4 skirmishers and 2 walls
Caralis : 1 flag, 1 legionaire and 1 skirmisher
Verona : 1 flag
Tarraco : 1 flag
Mediolanum : 1 flag, 1 ballista, 4 cataphracts, 1 leader and 6 legionaires
Castulo : 1 flag, 1 cataphract, 5 legionaires and 4 skirmishers
Toletum : 1 flag
Capua : 1 legionaire, 2 skirmishers and 1 wall
SZ 36 : 1 bireme
Salapia : 1 wall
SZ 28 : 1 bireme and 1 quinquereme
SZ 26 : 3 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes
Lilybaeum : 1 flag, 8 legionaires
Genua : 1 flag, 1 cataphract and 3 skirmishers
Valentia : 3 cataphracts, 1 city and 3 walls
Patavium : 1 flag
Melita : 1 flag, 1 legionaire -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
1 skirmisher moved from Sparta to Corinth
1 cavalry moved from Sparta to Corinth
2 biremes, 1 flagship, 2 quadriremes and 2 triremes moved from SZ 68 to SZ 69Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 cavalry, 1 hoplite and 3 skirmishers; Remaining resources: 0 PUs; 1 techTokens;Combat - GreekCityStates
Battle in SZ 69
GreekCityStates attack with 2 biremes, 1 flagship, 2 quadriremes and 2 triremes
Macedonia defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Units damaged: 1 flagship owned by the GreekCityStates
GreekCityStates win with 1 bireme, 1 flagship, 2 quadriremes and 2 triremes remaining. Battle score for attacker is 54
Casualties for Macedonia: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Casualties for GreekCityStates: 1 bireme
Battle in Corinth
GreekCityStates attack with 1 cavalry and 1 skirmisher
Bosporus defend with 1 horsearcher
Bosporus win with 1 horsearcher remaining. Battle score for attacker is -10
Casualties for GreekCityStates: 1 cavalry and 1 skirmisherNon Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 26
1 hoplite moved from SZ 26 to CaralisPlace Units - GreekCityStates
2 archers, 1 cavalry, 1 hoplite and 3 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover siegeWeaponsActivate Technology - GreekCityStates
GreekCityStates activating siegeWeaponsTurn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 23 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 20 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 23 PUsTerritory Summary for GreekCityStates :
Sparta : 3 archers, 1 cavalry, 1 city, 2 hoplites, 6 skirmishers and 2 walls
Caralis : 1 hoplite
SZ 69 : 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
Aleria : 1 flag, 1 hoplite
Massilia : 2 walls
Syracuse : 4 walls
SZ 26 : 1 bireme
Lilybaeum : 2 cavalrys, 3 hoplites and 4 skirmishers -
You lost one ducking ship?
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
2 skirmishers moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 cavalry, 2 skirmishers and 2 spearmen; Remaining resources: 2 PUs; 1 techTokens;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 2 skirmishers
Pontus defend with 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisherNon Combat Move - Pergamon
3 spearmen moved from Toletum to TarracoPlace Units - Pergamon
1 cavalry, 2 skirmishers and 2 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 24 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 25 PUsTerritory Summary for Pergamon :
Barcino : 2 walls
Halicarnassus : 2 walls
Sardis : 1 cavalry, 1 city, 2 phalanxs, 2 skirmishers, 8 spearmen and 4 walls
Tarraco : 3 spearmen
Cydonia : 2 cavalrys
Nicaea : 1 flag, 2 skirmishers -
One ship lost?
-
@wittmann:
You lost one ducking ship?
One too many!
-
Memphis was the lucky one though. Although I had a slight advantage, it could have gone badly wrong and Egypt would then have fallen. Phew!
-
Have the Barbarians taken any of your territories? I have lost at least 3.
-
Macedonia always suffers from the barbarians I think?
I think we have both lost one in Spain, although I retook mine.
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
4 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
1 cavalry moved from Gades to Corduba
1 leader moved from Palma to SZ 29
1 hoplite moved from Palma to SZ 29
2 biremes, 1 hoplite and 1 leader moved from SZ 29 to SZ 31
1 hoplite and 1 leader moved from SZ 31 to Caralis
1 warelephant moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 cavalry moved from Carthago to SZ 32
1 warelephant moved from SZ 32 to Caralis
1 hoplite moved from SZ 32 to Caralis
1 hoplite moved from SZ 32 to Caralis
1 trireme moved from SZ 32 to SZ 36
1 trireme moved from SZ 32 to SZ 33
1 trireme moved from SZ 33 to SZ 36
1 cavalry moved from SZ 32 to CaralisPurchase Units - Carthage
Carthage buy 3 biremes, 1 cavalry and 2 hoplites; Remaining resources: 0 PUs; 2 techTokens;Combat - Carthage
Battle in Caralis
Carthage attack with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
RomanRepublic defend with 1 legionaire and 1 skirmisher; GreekCityStates defend with 1 hoplite
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Caralis from RomanRepublic with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 17
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Casualties for GreekCityStates: 1 hoplite
Battle in Corduba
Carthage attack with 5 cavalrys, 2 hoplites and 4 phalanxs
AI_Barbarians defend with 1 warrior
Carthage win, taking Corduba from AI_Neutral with 5 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in SZ 36
Carthage attack with 2 triremes
RomanRepublic defend with 1 bireme
Carthage win with 1 trireme remaining. Battle score for attacker is -3
Casualties for Carthage: 1 trireme
Casualties for RomanRepublic: 1 biremeNon Combat Move - Carthage
1 hoplite moved from Carthago to Thapsus
1 hoplite moved from Carthago to Thapsus
1 hoplite moved from Gades to Hispatis
1 hoplite moved from Gades to HispatisPlace Units - Carthage
1 cavalry and 2 hoplites placed in Gades
3 biremes placed in SZ 32Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 50 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 46 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 49 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 52 PUsTerritory Summary for Carthage :
Cartenna : 1 flag
Caralis : 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
Thapsus : 2 hoplites
Carthago : 2 cavalrys, 1 city, 8 hoplites, 3 walls and 3 warelephants
SZ 31 : 2 biremes
SZ 36 : 1 trireme
SZ 32 : 3 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
Hispatis : 1 flag, 2 hoplites
Acci : 1 flag
Gades : 1 cavalry, 1 city, 2 hoplites and 2 walls
Cirta : 1 flag, 2 cavalrys
Tingis : 2 hoplites and 1 wall
Corduba : 1 flag, 5 cavalrys, 2 hoplites and 4 phalanxsProduction/PUs Summary :
RomanRepublic : 76 / 81
GreekCityStates : 24 / 23
Pergamon : 22 / 25
Carthage : 53 / 52
Macedonia : 36 / 48
Bosporus : 29 / 35
Pontus : 18 / 27
Seleucid : 58 / 73
Egypt : 31 / 34
Parthia : 39 / 39
Armenia : 48 / 48
AI_Barbarians : 23 / 35
AI_Neutral : 125 / 593 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 unit repaired.
3 skirmishers moved from Apollonia to Pella
1 warrior moved from Thessalonica to Pella
1 skirmisher moved from Thessalonica to Pella
1 warrior moved from Thessalonica to Odessus
1 skirmisher moved from Thessalonica to Odessus
1 leader, 10 phalanxs and 3 warriors moved from Athens to Corinth
1 cavalry moved from Thessalonica to Athens
1 warrior moved from Thessalonica to Larissa
1 skirmisher moved from Thessalonica to LarissaPurchase Units - Macedonia
Macedonia buy 2 cavalrys, 3 skirmishers and 4 warriors; Remaining resources: 0 PUs; 2 techTokens;Combat - Macedonia
Battle in Pella
Macedonia attack with 4 skirmishers and 1 warrior
AI_Barbarians defend with 1 archer and 1 warrior
1 warrior owned by the Macedonia retreated to Thessalonica
AI_Barbarians win with 1 archer remaining. Battle score for attacker is -10
Casualties for Macedonia: 4 skirmishers
Casualties for AI_Barbarians: 1 warrior
Battle in Odessus
Macedonia attack with 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 horsearcher
Macedonia win, taking Odessus from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 horsearcherNon Combat Move - Macedonia
1 skirmisher moved from Dodona to LarissaPlace Units - Macedonia
2 skirmishers and 1 warrior placed in Apollonia
2 cavalrys, 1 skirmisher and 3 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 40 PUs; end with 40 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 40 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 43 PUsTerritory Summary for Macedonia :
Thessalonica : 2 cavalrys, 1 city, 1 skirmisher, 3 walls and 4 warriors
Larissa : 3 skirmishers and 1 warrior
Corinth : 1 leader, 10 phalanxs and 3 warriors
Athens : 1 flag, 1 cavalry
Philippopolis : 1 skirmisher
Odessus : 1 skirmisher and 1 warrior
Apollonia : 1 flag, 1 city, 2 skirmishers and 1 warriorProduction/PUs Summary :
RomanRepublic : 76 / 81
GreekCityStates : 24 / 23
Pergamon : 22 / 25
Carthage : 53 / 52
Macedonia : 40 / 43
Bosporus : 29 / 35
Pontus : 18 / 27
Seleucid : 58 / 73
Egypt : 31 / 34
Parthia : 39 / 39
Armenia : 48 / 48
AI_Barbarians : 19 / 35
AI_Neutral : 125 / 593 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 horsearcher moved from Athens to Corinth
1 horsearcher moved from Athens to Corinth
1 cataphract moved from Delphi to Pella
1 horsearcher moved from Delphi to Pella
1 cataphract moved from Delphi to Corinth
1 horsearcher moved from Delphi to Corinth
1 hoplite moved from Heraclea Pontica to SZ 72
1 hoplite and 1 quadrireme moved from SZ 72 to SZ 74Purchase Units - Bosporus
Bosporus buy 5 hoplites; Remaining resources: 0 PUs; 1 techTokens;Combat - Bosporus
Battle in Pella
Bosporus attack with 1 cataphract and 1 horsearcher
AI_Barbarians defend with 1 archer
Bosporus win, taking Pella from AI_Barbarians with 1 cataphract remaining. Battle score for attacker is 2
Casualties for Bosporus: 1 horsearcher
Casualties for AI_Barbarians: 1 archerNon Combat Move - Bosporus
1 hoplite moved from SZ 74 to OlbiaPlace Units - Bosporus
5 hoplites placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover biremesActivate Technology - Bosporus
Bosporus activating biremesTurn Complete - Bosporus
Bosporus collect 29 PUs; end with 29 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 26 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 28 PUsTerritory Summary for Bosporus :
Pella : 1 cataphract
Corinth : 1 flag, 1 cataphract and 4 horsearchers
Pessinus : 1 flag
SZ 74 : 1 quadrireme
SZ 70 : 1 bireme and 1 flagship
Theodesia : 1 archer, 6 cavalrys, 1 city, 12 hoplites and 3 walls
Delphi : 1 flag
Istropolis : 1 flag
Olbia : 1 hopliteProduction/PUs Summary :
RomanRepublic : 76 / 81
GreekCityStates : 24 / 23
Pergamon : 22 / 25
Carthage : 53 / 52
Macedonia : 43 / 43
Bosporus : 29 / 28
Pontus : 18 / 27
Seleucid : 58 / 73
Egypt : 31 / 34
Parthia : 39 / 39
Armenia : 48 / 48
AI_Barbarians : 16 / 35
AI_Neutral : 125 / 593 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
1 unit repaired.
1 chariot moved from Sinope to Nicaea
1 chariot moved from Sinope to Nicaea
1 chariot moved from Sinope to Nicaea
2 chariots, 3 hoplites, 1 leader and 4 phalanxs moved from Pergamum to NicaeaPurchase Units - Pontus
Pontus buy 4 chariots; Remaining resources: 3 PUs; 1 techTokens;Combat - Pontus
Battle in Nicaea
Pontus attack with 5 chariots, 3 hoplites, 1 leader and 4 phalanxs
Pergamon defend with 2 skirmishers
Pontus win, taking Nicaea from Pergamon with 5 chariots, 3 hoplites, 1 leader and 4 phalanxs remaining. Battle score for attacker is 8
Casualties for Pergamon: 2 skirmishersNon Combat Move - Pontus
Place Units - Pontus
4 chariots placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 23 PUs; end with 26 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 27 PUsTerritory Summary for Pontus :
Pergamum : 1 flag, 1 phalanx
Pessinus : 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 4 chariots, 1 city and 6 walls
SZ 72 : 1 trireme
Nicaea : 1 flag, 5 chariots, 3 hoplites, 1 leader and 4 phalanxsProduction/PUs Summary :
RomanRepublic : 76 / 81
GreekCityStates : 24 / 23
Pergamon : 17 / 25
Carthage : 53 / 52
Macedonia : 43 / 43
Bosporus : 29 / 28
Pontus : 23 / 27
Seleucid : 58 / 73
Egypt : 31 / 34
Parthia : 39 / 39
Armenia : 48 / 48
AI_Barbarians : 16 / 35
AI_Neutral : 125 / 593 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 bireme moved from SZ 60 to SZ 61
1 hoplite moved from Antioch to SZ 61
1 bireme, 3 hoplites and 1 quadrireme moved from SZ 61 to SZ 60
3 hoplites moved from SZ 60 to Salamis
1 cataphract moved from Sidon to SZ 59
1 warelephant moved from Sidon to SZ 59
1 bireme, 1 cataphract, 1 flagship, 1 quadrireme, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 59 to SZ 58
1 cataphract and 1 warelephant moved from SZ 58 to Memphis
1 quadrireme moved from SZ 60 to SZ 58
1 quadrireme moved from SZ 60 to SZ 58
1 cataphract moved from Antioch to Hatra
1 hoplite moved from Seleucia to Hatra
1 hoplite moved from Seleucia to Hatra
1 hoplite moved from Seleucia to Ninive
Seleucid take Ninive from Armenia
1 phalanx moved from Seleucia to Euphrates
1 hoplite moved from Seleucia to Vologesia
Seleucid take Vologesia from ParthiaPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 4 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens;Combat - Seleucid
Battle in Memphis
Seleucid attack with 1 cataphract and 1 warelephant
Egypt defend with 3 warelephants
Egypt win with 1 warelephant remaining. Battle score for attacker is 2
Casualties for Egypt: 2 warelephants
Casualties for Seleucid: 1 cataphract and 1 warelephant
Battle in Salamis
Seleucid attack with 3 hoplites
Egypt defend with 1 archer
Seleucid win, taking Salamis from Egypt with 3 hoplites remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in Hatra
Seleucid attack with 1 cataphract and 2 hoplites
Armenia defend with 1 horsearcher
Seleucid win, taking Hatra from Armenia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is -1
Casualties for Armenia: 1 horsearcher
Casualties for Seleucid: 1 hoplite
Battle in Euphrates
Seleucid attack with 1 phalanx
Parthia defend with 1 horsearcher
Parthia win with 1 horsearcher remaining. Battle score for attacker is -9
Casualties for Seleucid: 1 phalanxNon Combat Move - Seleucid
1 hoplite moved from Seleucia to PalmyraPlace Units - Seleucid
4 hoplites and 1 phalanx placed in Seleucia
2 cataphracts and 2 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 75 PUs; end with 75 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 72 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 75 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag
Petra : 1 flag
Salamis : 1 flag, 3 hoplites
Ninive : 1 hoplite
Antioch : 2 cataphracts, 1 city, 3 walls and 2 warelephants
SZ 60 : 1 bireme and 1 quadrireme
Hatra : 1 cataphract and 1 hoplite
Vologesia : 1 hoplite
Palmyra : 1 hoplite
Seleucia : 7 cataphracts, 1 catapult, 1 city, 18 hoplites, 10 phalanxs, 3 walls and 1 warelephant
SZ 58 : 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme
Sidon : 1 flag
Pharan : 1 flagProduction/PUs Summary :
RomanRepublic : 76 / 81
GreekCityStates : 24 / 23
Pergamon : 17 / 25
Carthage : 53 / 52
Macedonia : 43 / 43
Bosporus : 29 / 28
Pontus : 23 / 27
Seleucid : 75 / 75
Egypt : 25 / 34
Parthia : 37 / 39
Armenia : 39 / 48
AI_Barbarians : 16 / 35
AI_Neutral : 125 / 593





