• You swine! Where did all those Mac units come from?! :-P


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pontus
                1 unit repaired.
                1 skirmisher moved from Heraclea Pontica to Nicaea
                1 chariot moved from Sinope to Nicaea
                1 chariot moved from Sinope to Nicaea
                3 chariots, 4 hoplites, 1 leader and 5 phalanxs moved from Nicaea to Pergamum

    Purchase Units - Pontus
                Trigger PONsupraremes: buySuprareme removed from PontusProduction
                Trigger PONsupraremes: buySupraremeX added to PontusProduction
                Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
                Pontus buy 3 chariots; Remaining resources: 3 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Pergamum
                    Pontus attack with 3 chariots, 4 hoplites, 1 leader and 5 phalanxs
                    Pergamon defend with 2 walls
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Pergamum from Pergamon with 2 chariots, 3 hoplites, 1 leader and 5 phalanxs remaining. Battle score for attacker is 27
                    Casualties for Pontus: 1 chariot and 1 hoplite
                    Casualties for Pergamon: 2 walls

    Non Combat Move - Pontus

    Place Units - Pontus
                3 chariots placed in Sinope
                1 wall placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 23 PUs; end with 26 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 27 PUs

    Territory Summary for Pontus :

    Pergamum : 1 flag, 2 chariots, 3 hoplites, 1 leader and 5 phalanxs
        Pessinus : 1 skirmisher
        Heraclea Pontica : 2 walls
        Tavium : 1 flag
        Sinope : 3 chariots, 1 city and 6 walls
        SZ 72 : 1 trireme
        Nicaea : 1 flag, 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 68 / 70
        GreekCityStates : 24 / 41
        Pergamon : 17 / 26
        Carthage : 56 / 56
        Macedonia : 45 / 48
        Bosporus : 34 / 35
        Pontus : 23 / 27
        Seleucid : 65 / 73
        Egypt : 37 / 37
        Parthia : 35 / 36
        Armenia : 34 / 36
        AI_Barbarians : 14 / 26
        AI_Neutral : 130 / 458

    triplea_39183_Pon4.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Seleucid
                1 unit repaired.
                1 warelephant moved from Jerusalem to SZ 59
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from SZ 61 to Salamis
                1 hoplite moved from SZ 61 to Salamis
                1 warelephant moved from SZ 59 to Sidon
                1 bireme moved from SZ 59 to SZ 60
                1 quadrireme moved from SZ 59 to SZ 60
                1 quadrireme moved from SZ 59 to SZ 60
                1 cataphract moved from Pharan to SZ 59
                1 cataphract moved from SZ 59 to Sidon
                4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant moved from Pharan to Memphis

    Purchase Units - Seleucid
                Seleucid buy 1 cataphract, 8 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Sidon
                    Seleucid attack with 1 cataphract and 1 warelephant
                    Egypt defend with 1 archer
                    Seleucid win, taking Sidon from Egypt with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 8
                    Casualties for Egypt: 1 archer
                Battle in SZ 60
                    Seleucid attack with 1 bireme and 2 quadriremes
                    Egypt defend with 1 bireme
                    Seleucid win with 1 bireme and 2 quadriremes remaining. Battle score for attacker is 12
                    Casualties for Egypt: 1 bireme
                Battle in Memphis
                    Seleucid attack with 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
                    Egypt defend with 1 chariot
                    Seleucid win, taking Memphis from Egypt with 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 chariot
                Battle in Salamis
                    Seleucid attack with 2 hoplites
                    Egypt defend with 1 archer
                    Egypt win with 1 archer remaining. Battle score for attacker is -14
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 cataphract and 3 hoplites placed in Antioch
                5 hoplites and 1 phalanx placed in Seleucia

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 77 PUs; end with 77 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 71 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 70 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 73 PUs

    Territory Summary for Seleucid :

    Memphis : 1 flag, 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
        Jerusalem : 1 flag
        Petra : 1 flag
        Antioch : 1 cataphract, 1 city, 3 hoplites and 3 walls
        SZ 61 : 1 quadrireme
        SZ 60 : 1 bireme and 2 quadriremes
        Seleucia : 7 cataphracts, 1 catapult, 1 city, 19 hoplites, 10 phalanxs, 3 walls and 1 warelephant
        SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Sidon : 1 flag, 1 cataphract and 1 warelephant
        Pharan : 1 flag

    Production/PUs Summary :

    RomanRepublic : 68 / 70
        GreekCityStates : 24 / 41
        Pergamon : 17 / 26
        Carthage : 56 / 56
        Macedonia : 45 / 48
        Bosporus : 34 / 35
        Pontus : 23 / 27
        Seleucid : 77 / 73
        Egypt : 25 / 37
        Parthia : 35 / 36
        Armenia : 34 / 36
        AI_Barbarians : 14 / 26
        AI_Neutral : 130 / 458

    triplea_39183_Sel4.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Egypt
                6 archers, 10 chariots, 1 leader, 8 phalanxs and 4 warelephants moved from Alexandria to Memphis

    Purchase Units - Egypt
                Egypt buy 6 chariots; Remaining resources: 1 PUs; 1 techTokens;

    Combat - Egypt
                Battle in Memphis
                    Egypt attack with 6 archers, 10 chariots, 1 leader, 8 phalanxs and 4 warelephants
                    Seleucid defend with 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
                    Units damaged: 1 leader owned by the Seleucid
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Memphis from Seleucid with 3 warelephants remaining. Battle score for attacker is 20
                    Casualties for Egypt: 6 archers, 10 chariots, 1 leader, 8 phalanxs and 1 warelephant
                    Casualties for Seleucid: 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant

    Non Combat Move - Egypt
                1 bireme moved from SZ 62 to SZ 66

    Place Units - Egypt
                6 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 31 PUs; end with 32 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 34 PUs

    triplea_39183_Egy4.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Parthia
                1 unit repaired.
                1 horsearcher moved from Babylon to Euphrates
                      Parthia take Vologesia from Seleucid
                      Parthia take Euphrates from Seleucid

    Purchase Units - Parthia
                Parthia buy 6 horsearchers; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Parthia

    Non Combat Move - Parthia
                5 horsearchers moved from Persepolis to Babylon

    Place Units - Parthia
                6 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 39 PUs; end with 39 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 35 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 36 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 39 PUs

    Territory Summary for Parthia :

    Euphrates : 1 flag, 1 horsearcher
        Babylon : 1 flag, 9 archers, 6 cataphracts, 11 horsearchers, 1 leader and 7 warelephants
        SZ 84 : 1 trireme
        SZ 86 : 1 flagship
        Vologesia : 1 flag
        Susa : 2 walls
        Ecbatana : 2 archers and 1 catapult
        Persepolis : 1 city, 6 horsearchers and 4 walls
        East : 1 city and 3 walls

    triplea_39183_Par4.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Armenia
                1 horsearcher moved from Gazaca to Hatra
                      Armenia take Ninive from Seleucid
                      Armenia take Hatra from Seleucid
                6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen moved from Azara to Tanais

    Purchase Units - Armenia
                Trigger ARMeconomics: buyCity removed from ArmeniaProduction
                Trigger ARMeconomics: buyCityX added to ArmeniaProduction
                Trigger ARMeconomicsWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy 1 cataphract, 3 horsearchers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Armenia
                Battle in Tanais
                    Armenia attack with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen
                    Bosporus defend with 1 hoplite
                    Armenia win, taking Tanais from Bosporus with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 7
                    Casualties for Bosporus: 1 hoplite

    Non Combat Move - Armenia
                4 skirmishers moved from Armavira to Majar
                2 skirmishers moved from Artaxata to Gazaca
                1 spearman moved from Artaxata to Gazaca
                2 skirmishers moved from Albana to Majar
                1 skirmisher moved from Albana to Nexuana

    Place Units - Armenia
                1 horsearcher, 2 spearmen and 1 wall placed in Armavira
                1 cataphract and 2 horsearchers placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after successful research.
                Armenia discover warCollege

    Activate Technology - Armenia
                Armenia activating warCollege

    Turn Complete - Armenia
                Armenia collect 48 PUs; end with 48 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 47 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 44 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 42 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 45 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 48 PUs

    Territory Summary for Armenia :

    Tanais : 1 flag, 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen
        Albana : 1 cataphract, 1 city, 2 horsearchers and 4 walls
        Majar : 1 flag, 6 skirmishers
        Sanina : 1 flag
        Ninive : 1 flag
        Nexuana : 1 flag, 1 skirmisher
        Armavira : 1 city, 1 horsearcher, 2 spearmen and 4 walls
        SZ 83 : 1 bireme
        Hatra : 1 flag, 1 horsearcher
        Sinda : 1 flag
        Gazaca : 1 flag, 4 cataphracts, 1 catapult, 2 skirmishers and 3 spearmen
        Azara : 1 flag

    triplea_39183_Arm4.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - RomanRepublic
                1 ballista and 6 legionaires moved from Verona to Mediolanum
                4 cataphracts and 1 leader moved from Genua to Mediolanum
                1 legionaire moved from Lilybaeum to SZ 34
                1 bireme and 1 legionaire moved from SZ 34 to SZ 36
                1 skirmisher moved from Roma to SZ 28
                1 legionaire moved from Lilybaeum to SZ 34
                3 biremes, 1 flagship, 1 legionaire, 2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 34 to SZ 26
                1 skirmisher and 1 trireme moved from SZ 28 to SZ 26
                1 skirmisher moved from SZ 26 to Caralis
                1 legionaire moved from SZ 26 to Caralis
                1 legionaire moved from SZ 36 to Melita
                1 cataphract, 4 legionaires and 4 skirmishers moved from Toletum to Castulo
                1 skirmisher moved from Valentia to Castulo
                1 legionaire moved from Valentia to Castulo

    Purchase Units - RomanRepublic
                Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
                RomanRepublic buy 1 bireme, 3 cataphracts, 1 quinquereme and 3 skirmishers; Remaining resources: 1 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Caralis
                    RomanRepublic attack with 1 legionaire and 1 skirmisher
                    Carthage defend with 1 hoplite
                    RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 7
                    Casualties for Carthage: 1 hoplite
                Battle in Melita
                Battle in Mediolanum
                    RomanRepublic attack with 1 ballista, 4 cataphracts, 1 leader and 6 legionaires
                    AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Melita from Carthage, taking Mediolanum from AI_Neutral with 1 ballista, 4 cataphracts, 1 leader and 6 legionaires remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
                Battle in Castulo
                    RomanRepublic attack with 1 cataphract, 5 legionaires and 5 skirmishers
                    AI_Neutral defend with 3 warrior_neutrals; AI_Barbarians defend with 1 warrior
                    RomanRepublic win, taking Castulo from AI_Neutral with 1 cataphract, 5 legionaires and 4 skirmishers remaining. Battle score for attacker is 2
                    Casualties for AI_Neutral: 3 warrior_neutrals
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - RomanRepublic
                1 cataphract moved from Roma to Genua
                1 legionaire and 1 skirmisher moved from Roma to Arretium
                3 skirmishers moved from Arretium to Genua
                2 skirmishers moved from Roma to Capua
                1 legionaire moved from Roma to Capua

    Place Units - RomanRepublic
                1 bireme and 1 quinquereme placed in SZ 28
                3 cataphracts placed in Valentia
                4 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 80 PUs; end with 81 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 77 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 75 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 78 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 81 PUs

    Territory Summary for RomanRepublic :

    Arretium : 1 legionaire, 1 skirmisher and 1 wall
        Roma : 1 city, 4 skirmishers and 2 walls
        Caralis : 1 flag, 1 legionaire and 1 skirmisher
        Verona : 1 flag
        Tarraco : 1 flag
        Mediolanum : 1 flag, 1 ballista, 4 cataphracts, 1 leader and 6 legionaires
        Castulo : 1 flag, 1 cataphract, 5 legionaires and 4 skirmishers
        Toletum : 1 flag
        Capua : 1 legionaire, 2 skirmishers and 1 wall
        SZ 36 : 1 bireme
        Salapia : 1 wall
        SZ 28 : 1 bireme and 1 quinquereme
        SZ 26 : 3 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes
        Lilybaeum : 1 flag, 8 legionaires
        Genua : 1 flag, 1 cataphract and 3 skirmishers
        Valentia : 3 cataphracts, 1 city and 3 walls
        Patavium : 1 flag
        Melita : 1 flag, 1 legionaire

    triplea_39183_Rom5.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - GreekCityStates
                1 skirmisher moved from Sparta to Corinth
                1 cavalry moved from Sparta to Corinth
                2 biremes, 1 flagship, 2 quadriremes and 2 triremes moved from SZ 68 to SZ 69

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 1 cavalry, 1 hoplite and 3 skirmishers; Remaining resources: 0 PUs; 1 techTokens;

    Combat - GreekCityStates
                Battle in SZ 69
                    GreekCityStates attack with 2 biremes, 1 flagship, 2 quadriremes and 2 triremes
                    Macedonia defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    Units damaged: 1 flagship owned by the GreekCityStates
                    GreekCityStates win with 1 bireme, 1 flagship, 2 quadriremes and 2 triremes remaining. Battle score for attacker is 54
                    Casualties for Macedonia: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    Casualties for GreekCityStates: 1 bireme
                Battle in Corinth
                    GreekCityStates attack with 1 cavalry and 1 skirmisher
                    Bosporus defend with 1 horsearcher
                    Bosporus win with 1 horsearcher remaining. Battle score for attacker is -10
                    Casualties for GreekCityStates: 1 cavalry and 1 skirmisher

    Non Combat Move - GreekCityStates
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 26
                1 hoplite moved from SZ 26 to Caralis

    Place Units - GreekCityStates
                2 archers, 1 cavalry, 1 hoplite and 3 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover siegeWeapons

    Activate Technology - GreekCityStates
                GreekCityStates activating siegeWeapons

    Turn Complete - GreekCityStates
                GreekCityStates collect 24 PUs; end with 24 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 23 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 20 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 23 PUs

    Territory Summary for GreekCityStates :

    Sparta : 3 archers, 1 cavalry, 1 city, 2 hoplites, 6 skirmishers and 2 walls
        Caralis : 1 hoplite
        SZ 69 : 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
        Aleria : 1 flag, 1 hoplite
        Massilia : 2 walls
        Syracuse : 4 walls
        SZ 26 : 1 bireme
        Lilybaeum : 2 cavalrys, 3 hoplites and 4 skirmishers

    triplea_39183_Gre5.tsvg


  • You lost one ducking ship?


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pergamon
                2 skirmishers moved from Sardis to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry, 2 skirmishers and 2 spearmen; Remaining resources: 2 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 2 skirmishers
                    Pontus defend with 1 skirmisher
                    Pergamon win, taking Nicaea from Pontus with 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for Pontus: 1 skirmisher

    Non Combat Move - Pergamon
                3 spearmen moved from Toletum to Tarraco

    Place Units - Pergamon
                1 cavalry, 2 skirmishers and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 24 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 25 PUs

    Territory Summary for Pergamon :

    Barcino : 2 walls
        Halicarnassus : 2 walls
        Sardis : 1 cavalry, 1 city, 2 phalanxs, 2 skirmishers, 8 spearmen and 4 walls
        Tarraco : 3 spearmen
        Cydonia : 2 cavalrys
        Nicaea : 1 flag, 2 skirmishers

    triplea_39183_Per5.tsvg


  • One ship lost?


  • @wittmann:

    You lost one ducking ship?

    One too many!


  • Memphis was the lucky one though. Although I had a slight advantage, it could have gone badly wrong and Egypt would then have fallen. Phew!


  • Have the Barbarians taken any of your territories? I have lost at least 3.


  • Macedonia always suffers from the barbarians I think?

    I think we have both lost one in Spain, although I retook mine.


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Carthage
                4 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
                1 cavalry moved from Gades to Corduba
                1 leader moved from Palma to SZ 29
                1 hoplite moved from Palma to SZ 29
                2 biremes, 1 hoplite and 1 leader moved from SZ 29 to SZ 31
                1 hoplite and 1 leader moved from SZ 31 to Caralis
                1 warelephant moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 32
                1 cavalry moved from Carthago to SZ 32
                1 warelephant moved from SZ 32 to Caralis
                1 hoplite moved from SZ 32 to Caralis
                1 hoplite moved from SZ 32 to Caralis
                1 trireme moved from SZ 32 to SZ 36
                1 trireme moved from SZ 32 to SZ 33
                1 trireme moved from SZ 33 to SZ 36
                1 cavalry moved from SZ 32 to Caralis

    Purchase Units - Carthage
                Carthage buy 3 biremes, 1 cavalry and 2 hoplites; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Caralis
                    Carthage attack with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
                    RomanRepublic defend with 1 legionaire and 1 skirmisher; GreekCityStates defend with 1 hoplite
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Caralis from RomanRepublic with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 17
                    Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
                    Casualties for GreekCityStates: 1 hoplite
                Battle in Corduba
                    Carthage attack with 5 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Corduba from AI_Neutral with 5 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior
                Battle in SZ 36
                    Carthage attack with 2 triremes
                    RomanRepublic defend with 1 bireme
                    Carthage win with 1 trireme remaining. Battle score for attacker is -3
                    Casualties for Carthage: 1 trireme
                    Casualties for RomanRepublic: 1 bireme

    Non Combat Move - Carthage
                1 hoplite moved from Carthago to Thapsus
                1 hoplite moved from Carthago to Thapsus
                1 hoplite moved from Gades to Hispatis
                1 hoplite moved from Gades to Hispatis

    Place Units - Carthage
                1 cavalry and 2 hoplites placed in Gades
                3 biremes placed in SZ 32

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 53 PUs; end with 53 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 50 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 46 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 49 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 52 PUs

    Territory Summary for Carthage :

    Cartenna : 1 flag
        Caralis : 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
        Thapsus : 2 hoplites
        Carthago : 2 cavalrys, 1 city, 8 hoplites, 3 walls and 3 warelephants
        SZ 31 : 2 biremes
        SZ 36 : 1 trireme
        SZ 32 : 3 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
        Hispatis : 1 flag, 2 hoplites
        Acci : 1 flag
        Gades : 1 cavalry, 1 city, 2 hoplites and 2 walls
        Cirta : 1 flag, 2 cavalrys
        Tingis : 2 hoplites and 1 wall
        Corduba : 1 flag, 5 cavalrys, 2 hoplites and 4 phalanxs

    Production/PUs Summary :

    RomanRepublic : 76 / 81
        GreekCityStates : 24 / 23
        Pergamon : 22 / 25
        Carthage : 53 / 52
        Macedonia : 36 / 48
        Bosporus : 29 / 35
        Pontus : 18 / 27
        Seleucid : 58 / 73
        Egypt : 31 / 34
        Parthia : 39 / 39
        Armenia : 48 / 48
        AI_Barbarians : 23 / 35
        AI_Neutral : 125 / 593

    triplea_39183_Car5.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Macedonia
                1 unit repaired.
                3 skirmishers moved from Apollonia to Pella
                1 warrior moved from Thessalonica to Pella
                1 skirmisher moved from Thessalonica to Pella
                1 warrior moved from Thessalonica to Odessus
                1 skirmisher moved from Thessalonica to Odessus
                1 leader, 10 phalanxs and 3 warriors moved from Athens to Corinth
                1 cavalry moved from Thessalonica to Athens
                1 warrior moved from Thessalonica to Larissa
                1 skirmisher moved from Thessalonica to Larissa

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 3 skirmishers and 4 warriors; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Macedonia
                Battle in Pella
                    Macedonia attack with 4 skirmishers and 1 warrior
                    AI_Barbarians defend with 1 archer and 1 warrior
                    1 warrior owned by the Macedonia retreated to Thessalonica
                    AI_Barbarians win with 1 archer remaining. Battle score for attacker is -10
                    Casualties for Macedonia: 4 skirmishers
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Odessus
                    Macedonia attack with 1 skirmisher and 1 warrior
                    AI_Barbarians defend with 1 horsearcher
                    Macedonia win, taking Odessus from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 horsearcher

    Non Combat Move - Macedonia
                1 skirmisher moved from Dodona to Larissa

    Place Units - Macedonia
                2 skirmishers and 1 warrior placed in Apollonia
                2 cavalrys, 1 skirmisher and 3 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 40 PUs; end with 40 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 40 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 43 PUs

    Territory Summary for Macedonia :

    Thessalonica : 2 cavalrys, 1 city, 1 skirmisher, 3 walls and 4 warriors
        Larissa : 3 skirmishers and 1 warrior
        Corinth : 1 leader, 10 phalanxs and 3 warriors
        Athens : 1 flag, 1 cavalry
        Philippopolis : 1 skirmisher
        Odessus : 1 skirmisher and 1 warrior
        Apollonia : 1 flag, 1 city, 2 skirmishers and 1 warrior

    Production/PUs Summary :

    RomanRepublic : 76 / 81
        GreekCityStates : 24 / 23
        Pergamon : 22 / 25
        Carthage : 53 / 52
        Macedonia : 40 / 43
        Bosporus : 29 / 35
        Pontus : 18 / 27
        Seleucid : 58 / 73
        Egypt : 31 / 34
        Parthia : 39 / 39
        Armenia : 48 / 48
        AI_Barbarians : 19 / 35
        AI_Neutral : 125 / 593

    triplea_39183_Mac5.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Bosporus
                1 horsearcher moved from Athens to Corinth
                1 horsearcher moved from Athens to Corinth
                1 cataphract moved from Delphi to Pella
                1 horsearcher moved from Delphi to Pella
                1 cataphract moved from Delphi to Corinth
                1 horsearcher moved from Delphi to Corinth
                1 hoplite moved from Heraclea Pontica to SZ 72
                1 hoplite and 1 quadrireme moved from SZ 72 to SZ 74

    Purchase Units - Bosporus
                Bosporus buy 5 hoplites; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Bosporus
                Battle in Pella
                    Bosporus attack with 1 cataphract and 1 horsearcher
                    AI_Barbarians defend with 1 archer
                    Bosporus win, taking Pella from AI_Barbarians with 1 cataphract remaining. Battle score for attacker is 2
                    Casualties for Bosporus: 1 horsearcher
                    Casualties for AI_Barbarians: 1 archer

    Non Combat Move - Bosporus
                1 hoplite moved from SZ 74 to Olbia

    Place Units - Bosporus
                5 hoplites placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover biremes

    Activate Technology - Bosporus
                Bosporus activating biremes

    Turn Complete - Bosporus
                Bosporus collect 29 PUs; end with 29 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 26 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 28 PUs

    Territory Summary for Bosporus :

    Pella : 1 cataphract
        Corinth : 1 flag, 1 cataphract and 4 horsearchers
        Pessinus : 1 flag
        SZ 74 : 1 quadrireme
        SZ 70 : 1 bireme and 1 flagship
        Theodesia : 1 archer, 6 cavalrys, 1 city, 12 hoplites and 3 walls
        Delphi : 1 flag
        Istropolis : 1 flag
        Olbia : 1 hoplite

    Production/PUs Summary :

    RomanRepublic : 76 / 81
        GreekCityStates : 24 / 23
        Pergamon : 22 / 25
        Carthage : 53 / 52
        Macedonia : 43 / 43
        Bosporus : 29 / 28
        Pontus : 18 / 27
        Seleucid : 58 / 73
        Egypt : 31 / 34
        Parthia : 39 / 39
        Armenia : 48 / 48
        AI_Barbarians : 16 / 35
        AI_Neutral : 125 / 593

    triplea_39183_Bos5.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pontus
                1 unit repaired.
                1 chariot moved from Sinope to Nicaea
                1 chariot moved from Sinope to Nicaea
                1 chariot moved from Sinope to Nicaea
                2 chariots, 3 hoplites, 1 leader and 4 phalanxs moved from Pergamum to Nicaea

    Purchase Units - Pontus
                Pontus buy 4 chariots; Remaining resources: 3 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Nicaea
                    Pontus attack with 5 chariots, 3 hoplites, 1 leader and 4 phalanxs
                    Pergamon defend with 2 skirmishers
                    Pontus win, taking Nicaea from Pergamon with 5 chariots, 3 hoplites, 1 leader and 4 phalanxs remaining. Battle score for attacker is 8
                    Casualties for Pergamon: 2 skirmishers

    Non Combat Move - Pontus

    Place Units - Pontus
                4 chariots placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 23 PUs; end with 26 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 27 PUs

    Territory Summary for Pontus :

    Pergamum : 1 flag, 1 phalanx
        Pessinus : 1 skirmisher
        Heraclea Pontica : 2 walls
        Tavium : 1 flag
        Sinope : 4 chariots, 1 city and 6 walls
        SZ 72 : 1 trireme
        Nicaea : 1 flag, 5 chariots, 3 hoplites, 1 leader and 4 phalanxs

    Production/PUs Summary :

    RomanRepublic : 76 / 81
        GreekCityStates : 24 / 23
        Pergamon : 17 / 25
        Carthage : 53 / 52
        Macedonia : 43 / 43
        Bosporus : 29 / 28
        Pontus : 23 / 27
        Seleucid : 58 / 73
        Egypt : 31 / 34
        Parthia : 39 / 39
        Armenia : 48 / 48
        AI_Barbarians : 16 / 35
        AI_Neutral : 125 / 593

    triplea_39183_Pon5.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Seleucid
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 bireme moved from SZ 60 to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 bireme, 3 hoplites and 1 quadrireme moved from SZ 61 to SZ 60
                3 hoplites moved from SZ 60 to Salamis
                1 cataphract moved from Sidon to SZ 59
                1 warelephant moved from Sidon to SZ 59
                1 bireme, 1 cataphract, 1 flagship, 1 quadrireme, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 59 to SZ 58
                1 cataphract and 1 warelephant moved from SZ 58 to Memphis
                1 quadrireme moved from SZ 60 to SZ 58
                1 quadrireme moved from SZ 60 to SZ 58
                1 cataphract moved from Antioch to Hatra
                1 hoplite moved from Seleucia to Hatra
                1 hoplite moved from Seleucia to Hatra
                1 hoplite moved from Seleucia to Ninive
                      Seleucid take Ninive from Armenia
                1 phalanx moved from Seleucia to Euphrates
                1 hoplite moved from Seleucia to Vologesia
                      Seleucid take Vologesia from Parthia

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 4 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Memphis
                    Seleucid attack with 1 cataphract and 1 warelephant
                    Egypt defend with 3 warelephants
                    Egypt win with 1 warelephant remaining. Battle score for attacker is 2
                    Casualties for Egypt: 2 warelephants
                    Casualties for Seleucid: 1 cataphract and 1 warelephant
                Battle in Salamis
                    Seleucid attack with 3 hoplites
                    Egypt defend with 1 archer
                    Seleucid win, taking Salamis from Egypt with 3 hoplites remaining. Battle score for attacker is 8
                    Casualties for Egypt: 1 archer
                Battle in Hatra
                    Seleucid attack with 1 cataphract and 2 hoplites
                    Armenia defend with 1 horsearcher
                    Seleucid win, taking Hatra from Armenia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is -1
                    Casualties for Armenia: 1 horsearcher
                    Casualties for Seleucid: 1 hoplite
                Battle in Euphrates
                    Seleucid attack with 1 phalanx
                    Parthia defend with 1 horsearcher
                    Parthia win with 1 horsearcher remaining. Battle score for attacker is -9
                    Casualties for Seleucid: 1 phalanx

    Non Combat Move - Seleucid
                1 hoplite moved from Seleucia to Palmyra

    Place Units - Seleucid
                4 hoplites and 1 phalanx placed in Seleucia
                2 cataphracts and 2 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 75 PUs; end with 75 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 72 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 75 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag
        Petra : 1 flag
        Salamis : 1 flag, 3 hoplites
        Ninive : 1 hoplite
        Antioch : 2 cataphracts, 1 city, 3 walls and 2 warelephants
        SZ 60 : 1 bireme and 1 quadrireme
        Hatra : 1 cataphract and 1 hoplite
        Vologesia : 1 hoplite
        Palmyra : 1 hoplite
        Seleucia : 7 cataphracts, 1 catapult, 1 city, 18 hoplites, 10 phalanxs, 3 walls and 1 warelephant
        SZ 58 : 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme
        Sidon : 1 flag
        Pharan : 1 flag

    Production/PUs Summary :

    RomanRepublic : 76 / 81
        GreekCityStates : 24 / 23
        Pergamon : 17 / 25
        Carthage : 53 / 52
        Macedonia : 43 / 43
        Bosporus : 29 / 28
        Pontus : 23 / 27
        Seleucid : 75 / 75
        Egypt : 25 / 34
        Parthia : 37 / 39
        Armenia : 39 / 48
        AI_Barbarians : 16 / 35
        AI_Neutral : 125 / 593

    triplea_39183_Sel5.tsvg

Suggested Topics

  • 13
  • 4
  • 18
  • 100
  • 47
  • 49
  • 158
  • 135
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.9k

Users

40.6k

Topics

1.8m

Posts