• 25 24 23 22 21 20 19 18 17 16

    I’ll take whichever side has the first goes then ….

    Don’t forget to have FUN witt!

  • 25 24 23 22 21 20 19 18 17 16

    Test summary from TripleA, engine version: 1.9, time: 06:45:42

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
                3 legionaires and 1 skirmisher moved from Arretium to Genua
                2 cataphracts moved from Roma to Genua
                1 leader moved from Roma to Genua
                1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Tarraco
                2 skirmishers moved from Roma to SZ 28
                2 legionaires moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 24
                3 legionaires and 2 skirmishers moved from SZ 24 to Caralis

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 1 cataphract, 1 legionaire and 2 skirmishers; Remaining resources: 2 PUs;

    Combat - RomanRepublic
                Battle in Tarraco
                    RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
                    AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                    RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract remaining. Battle score for attacker is -22
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
                    Casualties for RomanRepublic: 3 legionaires and 1 skirmisher
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
                Battle in Caralis
                    RomanRepublic attack with 3 legionaires and 2 skirmishers
                    Carthage defend with 2 hoplites
                    RomanRepublic win, taking Caralis from Carthage with 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 10
                    Casualties for Carthage: 2 hoplites
                    Casualties for RomanRepublic: 1 skirmisher

    Non Combat Move - RomanRepublic
                2 skirmishers moved from Messana to Syracuse
                5 legionaires moved from Messana to Syracuse
                1 bireme moved from SZ 44 to SZ 35
                1 skirmisher moved from Croton to SZ 35
                1 skirmisher moved from SZ 35 to Syracuse
                1 bireme and 1 trireme moved from SZ 48 to SZ 46
                1 ballista moved from Roma to Capua
                3 legionaires moved from Salapia to Ariminum
                1 skirmisher moved from Salapia to Ariminum
                2 legionaires moved from Roma to Capua

    Place Units - RomanRepublic
                1 bireme placed in SZ 28
                1 legionaire and 2 skirmishers placed in Valentia
                1 cataphract placed in Roma

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 56 PUs; end with 58 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 55 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 57 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 60 PUs

    triplea_39183_Rom1.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Forgot to offload into Aleria, so hope this forum dice battle is okay!

    Greeks attack at 2 -

    DiceRolling 1d6:
    (2)

    Carthage defend at 1 -

    DiceRolling 1d6:
    (4)

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 24
                4 hoplites moved from Apollonia to Dodona
                1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Dodona
                2 cavalrys moved from Athens to Dodona

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite and 3 skirmishers; Remaining resources: 1 PUs;

    Combat - GreekCityStates
                Battle in Dodona
                    GreekCityStates attack with 1 archer, 2 cavalrys, 6 hoplites and 3 skirmishers
                    Macedonia defend with 2 phalanxs and 4 skirmishers
                    6 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 1 skirmisher owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates retreated to Delphi
                    Macedonia win with 2 phalanxs and 2 skirmishers remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 2 skirmishers
                    Casualties for GreekCityStates: 2 skirmishers

    Non Combat Move - GreekCityStates
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from Aleria: 1 cavalry
                EDIT: Adding units owned by GreekCityStates to Aleria: 1 hoplite
                EDIT: Changing ownership of Aleria from Carthage to GreekCityStates
                EDIT: Removing units owned by GreekCityStates from SZ 24: 1 bireme and 1 hoplite
                EDIT: Adding units owned by GreekCityStates to SZ 24: 1 bireme
                EDIT: Turning off Edit Mode
                1 archer moved from Athens to Delphi
                5 skirmishers moved from Athens to Delphi
                2 archers moved from Corinth to SZ 67
                3 hoplites moved from Sparta to SZ 67
                2 archers, 1 flagship, 3 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 50
                2 archers and 3 hoplites moved from SZ 50 to Delphi
                1 leader moved from Sparta to Corinth
                1 catapult moved from Sparta to Corinth
                1 hoplite moved from Sparta to Corinth
                1 hoplite moved from Syracuse to SZ 40
                1 hoplite and 1 trireme moved from SZ 40 to SZ 50
                1 hoplite moved from SZ 50 to Delphi

    Place Units - GreekCityStates
                1 archer, 1 cavalry, 1 hoplite and 3 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 43 PUs; end with 44 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 39 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 44 PUs

    triplea_39183_Gre1.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
                1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
                2 cavalrys moved from Halicarnassus to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon
                2 spearmen moved from Halicarnassus to Sardis
                2 skirmishers moved from Halicarnassus to Sardis
                2 phalanxs moved from Halicarnassus to Sardis
                2 spearmen moved from Cydonia to SZ 66
                1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
                2 spearmen moved from SZ 69 to Sardis
                3 spearmen moved from Barcino to Tarraco

    Place Units - Pergamon
                1 cavalry, 1 skirmisher and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs

    triplea_39183_Per1.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Stick that in yer pipe and smoke it!

  • Mod 25 24 23 22 21 20 19 18 17 16 15 '14 13 12

    You sure yiou were the Pergamoms too? You playing this all by yourself? Your poor wife!

  • 25 24 23 22 21 20 19 18 17 16

    Heh heh heh!

    Actually she is glad to get rid of me!

    If I am not the Pergamons then you’d better take that one again!

  • Mod 25 24 23 22 21 20 19 18 17 16 15 '14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                4 cavalrys and 4 phalanxs moved from Gades to Hispatis
                1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Igilgili
                1 warelephant moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 32
                2 hoplites and 1 warelephant moved from SZ 32 to Caralis
                1 flagship moved from SZ 36 to SZ 32
                1 quadrireme moved from SZ 36 to SZ 32
                1 hoplite moved from Carthago to SZ 32
                1 hoplite moved from SZ 32 to Caralis

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 3 hoplites and 1 trireme; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Caralis
                    Carthage attack with 3 hoplites and 1 warelephant
                    RomanRepublic defend with 3 legionaires and 1 skirmisher
                    Carthage win, taking Caralis from RomanRepublic with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 8
                    Casualties for Carthage: 2 hoplites
                    Casualties for RomanRepublic: 3 legionaires and 1 skirmisher
                Battle in Igilgili
                    Carthage attack with 3 cavalrys, 4 hoplites and 2 warelephants
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 3 cavalrys, 4 hoplites and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Hispatis
                    Carthage attack with 4 cavalrys and 4 phalanxs
                    AI_Neutral defend with 3 spearman_neutrals
                    Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -12
                    Casualties for AI_Neutral: 3 spearman_neutrals
                    Casualties for Carthage: 2 cavalrys

    Non Combat Move - Carthage
                1 bireme moved from SZ 14 to SZ 12
                1 bireme moved from SZ 14 to SZ 12
                2 biremes moved from SZ 12 to SZ 11
                1 trireme moved from SZ 29 to SZ 16
                1 trireme moved from SZ 29 to SZ 31
                1 catapult moved from Carthago to SZ 36
                1 catapult moved from SZ 36 to Lilybaeum

    Place Units - Carthage
                1 trireme placed in SZ 32
                2 hoplites placed in Carthago
                1 hoplite placed in Carthago
                2 cavalrys placed in Gades
                Turning on Edit Mode
                EDIT: Adding units owned by Carthage to Sabrata: 3 cavalrys and 1 hoplite
                EDIT: Removing units owned by Carthage from Thenae: 1 hoplite
                EDIT: Removing units owned by Carthage from Thapsus: 3 cavalrys
                EDIT: Turning off Edit Mode

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 48 PUs; end with 48 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 41 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 44 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 47 PUs

    Territory Summary for Carthage :

    Caralis : 1 hoplite and 1 warelephant
        Sabrata : 3 cavalrys and 3 hoplites
        Carthago : 5 cavalrys, 1 city, 5 hoplites, 1 leader, 3 walls and 4 warelephants
        SZ 31 : 1 trireme
        SZ 36 : 1 trireme
        SZ 32 : 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
        Hispatis : 1 flag, 2 cavalrys and 4 phalanxs
        Gades : 2 cavalrys, 1 city and 2 walls
        Igilgili : 3 cavalrys, 4 hoplites and 2 warelephants
        Palma : 1 cavalry
        Lilybaeum : 1 catapult, 6 hoplites, 2 walls and 1 warelephant
        Tingis : 2 hoplites and 1 wall
        Melita : 1 cavalry
        SZ 11 : 2 biremes
        SZ 16 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 52 / 60
        GreekCityStates : 43 / 44
        Pergamon : 27 / 24
        Carthage : 48 / 47
        Macedonia : 38 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 180 / 0

    triplea_39183_Car1.tsvg

  • Mod 25 24 23 22 21 20 19 18 17 16 15 '14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 cavalry moved from Larissa to Athens
                1 skirmisher moved from Larissa to Athens
                1 skirmisher moved from Larissa to Athens
                1 skirmisher moved from Pella to Apollonia
                1 skirmisher moved from Pella to Apollonia
                1 phalanx moved from Pella to Apollonia
                1 cavalry moved from Nicopolis to Apollonia
                1 catapult moved from Thessalonica to SZ 70
                1 catapult moved from SZ 70 to Pergamum
                1 warrior moved from Thessalonica to SZ 70
                1 warrior moved from SZ 70 to Pergamum
                1 warrior moved from Thessalonica to SZ 70
                1 warrior moved from SZ 70 to Pergamum

    Purchase Units - Macedonia
                Macedonia buy 1 quinquereme, 1 skirmisher and 3 warriors; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Pergamum
                    Macedonia attack with 1 catapult and 2 warriors
                    Pergamon defend with 2 walls
                    Units damaged: 1 wall owned by the Pergamon
                    Units damaged: 1 wall owned by the Pergamon
                    Pergamon win with 2 walls remaining. Battle score for attacker is -19
                    Casualties for Macedonia: 1 catapult and 2 warriors
                Battle in Apollonia
                    Macedonia attack with 1 cavalry, 1 phalanx and 2 skirmishers
                    GreekCityStates defend with 1 city and 1 wall
                    Units damaged: 1 wall owned by the GreekCityStates
                    Macedonia win, taking Apollonia from GreekCityStates with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 14
                    Casualties for Macedonia: 1 cavalry
                    Casualties for GreekCityStates: 1 wall
                Battle in Athens
                    Macedonia attack with 1 cavalry and 2 skirmishers
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Athens from GreekCityStates with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - Macedonia
                2 cavalrys, 1 leader and 3 warriors moved from Thessalonica to Larissa
                1 cavalry moved from Pella to Larissa
                1 cavalry moved from Philippopolis to Larissa
                1 skirmisher moved from Pella to Dodona
                2 phalanxs and 2 skirmishers moved from Dodona to Larissa
                4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
                2 phalanxs and 4 skirmishers moved from Odessus to Byzantium
                1 cavalry moved from Nicopolis to Thessalonica
                3 warriors moved from Sardica to Pella

    Place Units - Macedonia
                1 quinquereme placed in SZ 70
                1 skirmisher and 3 warriors placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 47 PUs; end with 47 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 44 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 40 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 43 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 46 PUs

    Territory Summary for Macedonia :

    Pella : 3 warriors
        Thessalonica : 1 cavalry, 1 city, 4 phalanxs, 5 skirmishers, 3 walls and 3 warriors
        Larissa : 4 cavalrys, 1 leader, 5 phalanxs, 5 skirmishers and 4 warriors
        Byzantium : 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
        Athens : 1 flag, 1 cavalry and 2 skirmishers
        SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme
        Apollonia : 1 flag, 1 city, 1 phalanx and 2 skirmishers
        Dodona : 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 52 / 60
        GreekCityStates : 34 / 44
        Pergamon : 27 / 24
        Carthage : 48 / 47
        Macedonia : 47 / 46
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 180 / 0

    triplea_39183_Mac1.tsvg

  • Mod 25 24 23 22 21 20 19 18 17 16 15 '14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                1 horsearcher moved from Tyras to Istropolis
                2 cataphracts and 2 horsearchers moved from Olbia to Istropolis
                2 horsearchers moved from Tyras to Istropolis
                2 hoplites moved from Theodesia to SZ 81
                1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 76
                1 hoplite moved from Theodesia to SZ 74
                1 bireme and 1 hoplite moved from SZ 74 to SZ 76

    Purchase Units - Bosporus
                Bosporus buy 1 bireme and 1 quadrireme; Remaining resources: 0 PUs;

    Combat - Bosporus
                Battle in Istropolis
                    Bosporus attack with 2 cataphracts and 5 horsearchers
                    AI_Neutral defend with 4 cavalry_neutrals
                    Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 cavalry_neutrals

    Non Combat Move - Bosporus
                1 horsearcher moved from Sinda to Azara
                1 archer moved from Tanais to Azara
                1 archer moved from Tanais to Theodesia
                3 cataphracts and 3 cavalrys moved from Theodesia to Azara
                1 leader moved from Theodesia to Azara
                1 horsearcher moved from Sinda to Azara

    Place Units - Bosporus
                1 bireme and 1 quadrireme placed in SZ 80
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Bosporus to Heraclea Pontica: 3 hoplites
                EDIT: Removing units owned by Bosporus from SZ 76: 1 bireme, 6 hoplites and 1 quadrireme
                EDIT: Adding units owned by Bosporus to SZ 76: 1 bireme and 1 quadrireme
                EDIT: Turning off Edit Mode

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 27 PUs; end with 27 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 25 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 27 PUs

    Territory Summary for Bosporus :

    Tanais : 2 horsearchers
        Heraclea Pontica : 3 hoplites
        SZ 76 : 1 bireme, 1 flagship and 1 quadrireme
        Theodesia : 1 archer, 1 city, 3 hoplites and 3 walls
        SZ 80 : 1 bireme and 1 quadrireme
        Sinda : 2 archers
        Istropolis : 1 flag, 2 cataphracts and 5 horsearchers
        Azara : 3 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader

    Production/PUs Summary :

    RomanRepublic : 52 / 60
        GreekCityStates : 34 / 44
        Pergamon : 27 / 24
        Carthage : 48 / 47
        Macedonia : 47 / 46
        Bosporus : 27 / 27
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 177 / 0

    triplea_39183_Bos1.tsvg

  • Mod 25 24 23 22 21 20 19 18 17 16 15 '14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                6 chariots and 1 leader moved from Sinope to Nicaea
                6 hoplites and 6 skirmishers moved from Heraclea Pontica to Nicaea
                1 catapult moved from Sinope to SZ 76
                1 phalanx moved from Sinope to SZ 76
                1 bireme, 1 catapult, 1 flagship, 1 phalanx and 2 triremes moved from SZ 76 to SZ 72
                1 catapult and 1 phalanx moved from SZ 72 to Nicaea
                3 phalanxs and 3 skirmishers moved from Sinope to Tavium

    Purchase Units - Pontus
                Pontus buy 2 chariots; Remaining resources: 5 PUs;

    Combat - Pontus
                Battle in Nicaea
                    Pontus attack with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 1 phalanx and 6 skirmishers
                    Pergamon defend with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                    Units damaged: 1 leader owned by the Pergamon
                    Units damaged: 1 leader owned by the Pontus
                    4 hoplites and 1 leader retreated to Heraclea Pontica
                    Pergamon win with 1 catapult, 1 leader, 4 phalanxs, 1 skirmisher and 6 spearmen remaining. Battle score for attacker is -42
                    Casualties for Pontus: 1 catapult, 6 chariots, 2 hoplites, 1 phalanx and 6 skirmishers
                    Casualties for Pergamon: 2 cavalrys and 9 skirmishers
                Battle in Tavium
                    Pontus attack with 3 phalanxs and 3 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pontus win, taking Tavium from AI_Neutral with 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is -4
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
                    Casualties for Pontus: 1 skirmisher

    Non Combat Move - Pontus
                1 phalanx and 2 skirmishers moved from Sinope to Heraclea Pontica
                1 phalanx moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                2 chariots placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 18 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 16 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 19 PUs

    Territory Summary for Pontus :

    Heraclea Pontica : 4 hoplites, 1 leader, 2 phalanxs, 2 skirmishers and 2 walls
        Tavium : 1 flag, 3 phalanxs and 2 skirmishers
        Sinope : 2 chariots, 1 city, 1 skirmisher and 5 walls
        SZ 72 : 1 bireme, 1 flagship and 2 triremes

    Production/PUs Summary :

    RomanRepublic : 52 / 60
        GreekCityStates : 34 / 44
        Pergamon : 27 / 24
        Carthage : 48 / 47
        Macedonia : 47 / 46
        Bosporus : 27 / 27
        Pontus : 13 / 19
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 173 / 0

    triplea_39183_Pon1.tsvg

  • Mod 25 24 23 22 21 20 19 18 17 16 15 '14 13 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                1 cataphract moved from Palmyra to Petra
                3 hoplites and 1 phalanx moved from Bostra to Petra
                1 cataphract moved from Damascus to Petra
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                3 hoplites and 1 phalanx moved from Tarsus to SZ 61
                1 phalanx moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 bireme, 1 flagship, 4 hoplites, 2 phalanxs, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
                4 hoplites and 2 phalanxs moved from SZ 59 to Jerusalem
                1 cataphract, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant moved from Antioch to Sidon
                1 cataphract moved from Edessa to Sidon
                1 cataphract moved from Antioch to Jerusalem
                1 cataphract moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 1 quadrireme; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 1 cataphract, 7 hoplites and 3 phalanxs
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 4 hoplites and 3 phalanxs remaining. Battle score for attacker is 4
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 3 hoplites
                Battle in Petra
                    Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                    Egypt defend with 3 archers
                    Seleucid win, taking Petra from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is -5
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 1 cataphract and 3 hoplites
                Battle in Sidon
                    Seleucid attack with 3 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Sidon from Egypt with 3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 30
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Seleucid
                1 cataphract and 1 phalanx moved from Vologesia to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                3 hoplites moved from Palmyra to Bostra
                1 hoplite moved from Emesa to Damascus
                1 phalanx moved from Emesa to Damascus
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 cataphracts and 2 phalanxs moved from Hatra to Seleucia
                3 hoplites, 1 phalanx and 1 warelephant moved from Edessa to Antioch

    Place Units - Seleucid
                1 bireme and 1 quadrireme placed in SZ 61
                1 catapult placed in Seleucia
                1 hoplite placed in Antioch
                1 hoplite placed in Seleucia

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 68 PUs; end with 68 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 64 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 62 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 61 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 64 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 67 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 1 cataphract, 4 hoplites and 3 phalanxs
        Damascus : 1 hoplite and 1 phalanx
        Petra : 1 flag, 1 cataphract and 1 phalanx
        Antioch : 1 city, 4 hoplites, 1 phalanx, 3 walls and 1 warelephant
        SZ 61 : 1 bireme and 1 quadrireme
        Seleucia : 7 cataphracts, 1 catapult, 1 city, 7 hoplites, 7 phalanxs, 3 walls and 1 warelephant
        Bostra : 3 hoplites
        SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Sidon : 1 flag, 3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 52 / 60
        GreekCityStates : 34 / 44
        Pergamon : 27 / 24
        Carthage : 48 / 47
        Macedonia : 47 / 46
        Bosporus : 27 / 27
        Pontus : 13 / 19
        Seleucid : 68 / 67
        Egypt : 34 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 173 / 0

    triplea_39183_Sel1.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Those were risky attacks in Nicaea and Pergamum. Good job they both failed!

  • Mod 25 24 23 22 21 20 19 18 17 16 15 '14 13 12

    You already done the percentages, I suppose?

    In Pergamum, Did not know the wall fired at me first, so lost one of the theee units straight away.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt

    Purchase Units - Egypt
                Egypt buy 1 bireme, 3 chariots and 1 phalanx; Remaining resources: 0 PUs;

    Non Combat Move - Egypt
                1 archer moved from Pharan to Memphis
                2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis
                1 chariot moved from Alexandria to Pharan
                1 quadrireme moved from SZ 58 to SZ 57
                2 archers, 1 chariot, 1 leader, 2 phalanxs and 1 warelephant moved from Alexandria to Memphis
                1 warelephant moved from Paraetonium to Alexandria
                1 archer moved from Cyrene to Paliurus
                1 phalanx moved from Siwa to Paliurus

    Place Units - Egypt
                1 bireme placed in SZ 57
                3 chariots and 1 phalanx placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 34 PUs; end with 34 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 32 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 29 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 32 PUs

    triplea_39183_Egy1.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 4 horsearchers; Remaining resources: 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia
                2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
                2 archers and 2 horsearchers moved from Ecbatana to Susa
                2 horsearchers moved from Cyropolis to Susa
                2 archers moved from Cyropolis to Ecbatana
                1 warelephant moved from East to Ecbatana
                2 archers and 1 catapult moved from East to Cyropolis

    Place Units - Parthia
                4 horsearchers placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 27 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 30 PUs

    triplea_39183_Par1.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Sanina
                3 cataphracts and 3 horsearchers moved from Artaxata to Sanina
                1 leader moved from Armavira to Sanina
                1 flagship and 2 triremes moved from SZ 78 to SZ 80

    Purchase Units - Armenia
                Armenia buy 1 cataphract and 2 spearmen; Remaining resources: 1 PUs;

    Combat - Armenia
                Battle in Sanina
                    Armenia attack with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader and 5 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Sanina from AI_Neutral with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader and 4 spearmen remaining. Battle score for attacker is -5
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
                    Casualties for Armenia: 1 spearman
                Battle in SZ 80
                    Armenia attack with 1 flagship and 2 triremes
                    Bosporus defend with 1 bireme and 1 quadrireme
                    Units damaged: 1 flagship owned by the Armenia
                    Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is 30
                    Casualties for Bosporus: 1 bireme and 1 quadrireme

    Non Combat Move - Armenia
                2 horsearchers moved from Satala to Armavira
                2 skirmishers moved from Satala to Artaxata
                4 skirmishers and 4 spearmen moved from Phasis to Armavira

    Place Units - Armenia
                1 cataphract and 2 spearmen placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 22 PUs; end with 23 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 18 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 16 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 15 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 18 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 21 PUs

    triplea_39183_Arm1.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 legionaire and 2 skirmishers moved from Valentia to Toletum
                1 cataphract moved from Tarraco to Toletum
                1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers moved from Genua to Verona
                1 skirmisher moved from Ariminum to Verona
                3 legionaires moved from Ariminum to Verona
                1 cataphract moved from Roma to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 1 cataphract, 2 legionaires and 7 skirmishers; Remaining resources: 0 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 3 skirmishers
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers remaining. Battle score for attacker is -4
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Toletum
                    RomanRepublic attack with 1 cataphract, 1 legionaire and 2 skirmishers
                    AI_Neutral defend with 4 cavalry_neutrals
                    RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is -4
                    Casualties for AI_Neutral: 4 cavalry_neutrals
                    Casualties for RomanRepublic: 1 skirmisher

    Non Combat Move - RomanRepublic
                1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 24 to SZ 28
                1 bireme moved from SZ 35 to SZ 28
                3 legionaires moved from Croton to Capua
                1 skirmisher moved from Tarentum to Capua
                3 legionaires moved from Tarentum to Capua
                1 bireme and 1 trireme moved from SZ 46 to SZ 44

    Place Units - RomanRepublic
                1 bireme placed in SZ 28
                1 legionaire and 2 skirmishers placed in Valentia
                1 cataphract, 1 legionaire and 5 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 57 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 52 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 53 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 56 PUs

    triplea_39183_Rom2.tsvg

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