good with this. did not remember you could ignore sub.
Witt and PP having a laugh!
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
4 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
1 cavalry moved from Gades to Corduba
1 leader moved from Palma to SZ 29
1 hoplite moved from Palma to SZ 29
2 biremes, 1 hoplite and 1 leader moved from SZ 29 to SZ 31
1 hoplite and 1 leader moved from SZ 31 to Caralis
1 warelephant moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 cavalry moved from Carthago to SZ 32
1 warelephant moved from SZ 32 to Caralis
1 hoplite moved from SZ 32 to Caralis
1 hoplite moved from SZ 32 to Caralis
1 trireme moved from SZ 32 to SZ 36
1 trireme moved from SZ 32 to SZ 33
1 trireme moved from SZ 33 to SZ 36
1 cavalry moved from SZ 32 to CaralisPurchase Units - Carthage
Carthage buy 3 biremes, 1 cavalry and 2 hoplites; Remaining resources: 0 PUs; 2 techTokens;Combat - Carthage
Battle in Caralis
Carthage attack with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
RomanRepublic defend with 1 legionaire and 1 skirmisher; GreekCityStates defend with 1 hoplite
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Caralis from RomanRepublic with 1 cavalry, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 17
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Casualties for GreekCityStates: 1 hoplite
Battle in Corduba
Carthage attack with 5 cavalrys, 2 hoplites and 4 phalanxs
AI_Barbarians defend with 1 warrior
Carthage win, taking Corduba from AI_Neutral with 5 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in SZ 36
Carthage attack with 2 triremes
RomanRepublic defend with 1 bireme
Carthage win with 1 trireme remaining. Battle score for attacker is -3
Casualties for Carthage: 1 trireme
Casualties for RomanRepublic: 1 biremeNon Combat Move - Carthage
1 hoplite moved from Carthago to Thapsus
1 hoplite moved from Carthago to Thapsus
1 hoplite moved from Gades to Hispatis
1 hoplite moved from Gades to HispatisPlace Units - Carthage
1 cavalry and 2 hoplites placed in Gades
3 biremes placed in SZ 32Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 50 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 46 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 49 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 52 PUsTerritory Summary for Carthage :
Cartenna : 1 flag
Caralis : 1 cavalry, 3 hoplites, 1 leader and 1 warelephant
Thapsus : 2 hoplites
Carthago : 2 cavalrys, 1 city, 8 hoplites, 3 walls and 3 warelephants
SZ 31 : 2 biremes
SZ 36 : 1 trireme
SZ 32 : 3 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 4 triremes
Hispatis : 1 flag, 2 hoplites
Acci : 1 flag
Gades : 1 cavalry, 1 city, 2 hoplites and 2 walls
Cirta : 1 flag, 2 cavalrys
Tingis : 2 hoplites and 1 wall
Corduba : 1 flag, 5 cavalrys, 2 hoplites and 4 phalanxsProduction/PUs Summary :
RomanRepublic : 76 / 81
GreekCityStates : 24 / 23
Pergamon : 22 / 25
Carthage : 53 / 52
Macedonia : 36 / 48
Bosporus : 29 / 35
Pontus : 18 / 27
Seleucid : 58 / 73
Egypt : 31 / 34
Parthia : 39 / 39
Armenia : 48 / 48
AI_Barbarians : 23 / 35
AI_Neutral : 125 / 593 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 unit repaired.
3 skirmishers moved from Apollonia to Pella
1 warrior moved from Thessalonica to Pella
1 skirmisher moved from Thessalonica to Pella
1 warrior moved from Thessalonica to Odessus
1 skirmisher moved from Thessalonica to Odessus
1 leader, 10 phalanxs and 3 warriors moved from Athens to Corinth
1 cavalry moved from Thessalonica to Athens
1 warrior moved from Thessalonica to Larissa
1 skirmisher moved from Thessalonica to LarissaPurchase Units - Macedonia
Macedonia buy 2 cavalrys, 3 skirmishers and 4 warriors; Remaining resources: 0 PUs; 2 techTokens;Combat - Macedonia
Battle in Pella
Macedonia attack with 4 skirmishers and 1 warrior
AI_Barbarians defend with 1 archer and 1 warrior
1 warrior owned by the Macedonia retreated to Thessalonica
AI_Barbarians win with 1 archer remaining. Battle score for attacker is -10
Casualties for Macedonia: 4 skirmishers
Casualties for AI_Barbarians: 1 warrior
Battle in Odessus
Macedonia attack with 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 horsearcher
Macedonia win, taking Odessus from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 horsearcherNon Combat Move - Macedonia
1 skirmisher moved from Dodona to LarissaPlace Units - Macedonia
2 skirmishers and 1 warrior placed in Apollonia
2 cavalrys, 1 skirmisher and 3 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 40 PUs; end with 40 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 40 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 43 PUsTerritory Summary for Macedonia :
Thessalonica : 2 cavalrys, 1 city, 1 skirmisher, 3 walls and 4 warriors
Larissa : 3 skirmishers and 1 warrior
Corinth : 1 leader, 10 phalanxs and 3 warriors
Athens : 1 flag, 1 cavalry
Philippopolis : 1 skirmisher
Odessus : 1 skirmisher and 1 warrior
Apollonia : 1 flag, 1 city, 2 skirmishers and 1 warriorProduction/PUs Summary :
RomanRepublic : 76 / 81
GreekCityStates : 24 / 23
Pergamon : 22 / 25
Carthage : 53 / 52
Macedonia : 40 / 43
Bosporus : 29 / 35
Pontus : 18 / 27
Seleucid : 58 / 73
Egypt : 31 / 34
Parthia : 39 / 39
Armenia : 48 / 48
AI_Barbarians : 19 / 35
AI_Neutral : 125 / 593 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 horsearcher moved from Athens to Corinth
1 horsearcher moved from Athens to Corinth
1 cataphract moved from Delphi to Pella
1 horsearcher moved from Delphi to Pella
1 cataphract moved from Delphi to Corinth
1 horsearcher moved from Delphi to Corinth
1 hoplite moved from Heraclea Pontica to SZ 72
1 hoplite and 1 quadrireme moved from SZ 72 to SZ 74Purchase Units - Bosporus
Bosporus buy 5 hoplites; Remaining resources: 0 PUs; 1 techTokens;Combat - Bosporus
Battle in Pella
Bosporus attack with 1 cataphract and 1 horsearcher
AI_Barbarians defend with 1 archer
Bosporus win, taking Pella from AI_Barbarians with 1 cataphract remaining. Battle score for attacker is 2
Casualties for Bosporus: 1 horsearcher
Casualties for AI_Barbarians: 1 archerNon Combat Move - Bosporus
1 hoplite moved from SZ 74 to OlbiaPlace Units - Bosporus
5 hoplites placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover biremesActivate Technology - Bosporus
Bosporus activating biremesTurn Complete - Bosporus
Bosporus collect 29 PUs; end with 29 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 26 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 28 PUsTerritory Summary for Bosporus :
Pella : 1 cataphract
Corinth : 1 flag, 1 cataphract and 4 horsearchers
Pessinus : 1 flag
SZ 74 : 1 quadrireme
SZ 70 : 1 bireme and 1 flagship
Theodesia : 1 archer, 6 cavalrys, 1 city, 12 hoplites and 3 walls
Delphi : 1 flag
Istropolis : 1 flag
Olbia : 1 hopliteProduction/PUs Summary :
RomanRepublic : 76 / 81
GreekCityStates : 24 / 23
Pergamon : 22 / 25
Carthage : 53 / 52
Macedonia : 43 / 43
Bosporus : 29 / 28
Pontus : 18 / 27
Seleucid : 58 / 73
Egypt : 31 / 34
Parthia : 39 / 39
Armenia : 48 / 48
AI_Barbarians : 16 / 35
AI_Neutral : 125 / 593 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
1 unit repaired.
1 chariot moved from Sinope to Nicaea
1 chariot moved from Sinope to Nicaea
1 chariot moved from Sinope to Nicaea
2 chariots, 3 hoplites, 1 leader and 4 phalanxs moved from Pergamum to NicaeaPurchase Units - Pontus
Pontus buy 4 chariots; Remaining resources: 3 PUs; 1 techTokens;Combat - Pontus
Battle in Nicaea
Pontus attack with 5 chariots, 3 hoplites, 1 leader and 4 phalanxs
Pergamon defend with 2 skirmishers
Pontus win, taking Nicaea from Pergamon with 5 chariots, 3 hoplites, 1 leader and 4 phalanxs remaining. Battle score for attacker is 8
Casualties for Pergamon: 2 skirmishersNon Combat Move - Pontus
Place Units - Pontus
4 chariots placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 23 PUs; end with 26 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 27 PUsTerritory Summary for Pontus :
Pergamum : 1 flag, 1 phalanx
Pessinus : 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 4 chariots, 1 city and 6 walls
SZ 72 : 1 trireme
Nicaea : 1 flag, 5 chariots, 3 hoplites, 1 leader and 4 phalanxsProduction/PUs Summary :
RomanRepublic : 76 / 81
GreekCityStates : 24 / 23
Pergamon : 17 / 25
Carthage : 53 / 52
Macedonia : 43 / 43
Bosporus : 29 / 28
Pontus : 23 / 27
Seleucid : 58 / 73
Egypt : 31 / 34
Parthia : 39 / 39
Armenia : 48 / 48
AI_Barbarians : 16 / 35
AI_Neutral : 125 / 593 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 bireme moved from SZ 60 to SZ 61
1 hoplite moved from Antioch to SZ 61
1 bireme, 3 hoplites and 1 quadrireme moved from SZ 61 to SZ 60
3 hoplites moved from SZ 60 to Salamis
1 cataphract moved from Sidon to SZ 59
1 warelephant moved from Sidon to SZ 59
1 bireme, 1 cataphract, 1 flagship, 1 quadrireme, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 59 to SZ 58
1 cataphract and 1 warelephant moved from SZ 58 to Memphis
1 quadrireme moved from SZ 60 to SZ 58
1 quadrireme moved from SZ 60 to SZ 58
1 cataphract moved from Antioch to Hatra
1 hoplite moved from Seleucia to Hatra
1 hoplite moved from Seleucia to Hatra
1 hoplite moved from Seleucia to Ninive
Seleucid take Ninive from Armenia
1 phalanx moved from Seleucia to Euphrates
1 hoplite moved from Seleucia to Vologesia
Seleucid take Vologesia from ParthiaPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 4 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens;Combat - Seleucid
Battle in Memphis
Seleucid attack with 1 cataphract and 1 warelephant
Egypt defend with 3 warelephants
Egypt win with 1 warelephant remaining. Battle score for attacker is 2
Casualties for Egypt: 2 warelephants
Casualties for Seleucid: 1 cataphract and 1 warelephant
Battle in Salamis
Seleucid attack with 3 hoplites
Egypt defend with 1 archer
Seleucid win, taking Salamis from Egypt with 3 hoplites remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in Hatra
Seleucid attack with 1 cataphract and 2 hoplites
Armenia defend with 1 horsearcher
Seleucid win, taking Hatra from Armenia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is -1
Casualties for Armenia: 1 horsearcher
Casualties for Seleucid: 1 hoplite
Battle in Euphrates
Seleucid attack with 1 phalanx
Parthia defend with 1 horsearcher
Parthia win with 1 horsearcher remaining. Battle score for attacker is -9
Casualties for Seleucid: 1 phalanxNon Combat Move - Seleucid
1 hoplite moved from Seleucia to PalmyraPlace Units - Seleucid
4 hoplites and 1 phalanx placed in Seleucia
2 cataphracts and 2 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 75 PUs; end with 75 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 72 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 75 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag
Petra : 1 flag
Salamis : 1 flag, 3 hoplites
Ninive : 1 hoplite
Antioch : 2 cataphracts, 1 city, 3 walls and 2 warelephants
SZ 60 : 1 bireme and 1 quadrireme
Hatra : 1 cataphract and 1 hoplite
Vologesia : 1 hoplite
Palmyra : 1 hoplite
Seleucia : 7 cataphracts, 1 catapult, 1 city, 18 hoplites, 10 phalanxs, 3 walls and 1 warelephant
SZ 58 : 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme
Sidon : 1 flag
Pharan : 1 flagProduction/PUs Summary :
RomanRepublic : 76 / 81
GreekCityStates : 24 / 23
Pergamon : 17 / 25
Carthage : 53 / 52
Macedonia : 43 / 43
Bosporus : 29 / 28
Pontus : 23 / 27
Seleucid : 75 / 75
Egypt : 25 / 34
Parthia : 37 / 39
Armenia : 39 / 48
AI_Barbarians : 16 / 35
AI_Neutral : 125 / 593 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 warelephant moved from Memphis to Pharan
Egypt take Pharan from Seleucid
6 chariots moved from Alexandria to PharanPurchase Units - Egypt
Egypt buy 4 chariots and 1 phalanx; Remaining resources: 1 PUs; 1 techTokens;Combat - Egypt
Non Combat Move - Egypt
1 bireme moved from SZ 66 to SZ 55
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 56 to SZ 55Place Units - Egypt
4 chariots and 1 phalanx placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 28 PUs; end with 29 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 26 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 horsearcher moved from Euphrates to Vologesia
1 cataphract moved from Babylon to VologesiaPurchase Units - Parthia
Parthia buy 1 cataphract and 5 horsearchers; Remaining resources: 1 PUs; 2 techTokens;Combat - Parthia
Battle in Vologesia
Parthia attack with 1 cataphract and 1 horsearcher
Seleucid defend with 1 hoplite
Parthia win, taking Vologesia from Seleucid with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Parthia
6 horsearchers moved from Persepolis to BabylonPlace Units - Parthia
1 cataphract and 5 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 39 PUs; end with 40 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 39 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 36 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 37 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 40 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
2 cataphracts and 2 horsearchers moved from Tanais to Olbia
1 horsearcher moved from Tanais to Olbia
1 skirmisher moved from Gazaca to Ninive
1 cataphract moved from Gazaca to NinivePurchase Units - Armenia
Trigger ARMwarCollege: 1 leader gained by PlayerID named:Armenia
Trigger ARMwarWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 3 cataphracts, 3 horsearchers and 1 spearman; Remaining resources: 1 PUs; 2 techTokens;Combat - Armenia
Battle in Olbia
Armenia attack with 2 cataphracts and 3 horsearchers
Bosporus defend with 1 hoplite
Armenia win, taking Olbia from Bosporus with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is 7
Casualties for Bosporus: 1 hoplite
Battle in Ninive
Armenia attack with 1 cataphract and 1 skirmisher
Seleucid defend with 1 hoplite
Armenia win, taking Ninive from Seleucid with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Armenia
1 skirmisher moved from Nexuana to Gazaca
1 horsearcher moved from Albana to Gazaca
6 skirmishers moved from Majar to Azara
4 cataphracts, 1 horsearcher, 1 leader and 4 spearmen moved from Tanais to Azara
1 horsearcher moved from Armavira to Azara
1 cataphract moved from Albana to Azara
1 horsearcher moved from Albana to Azara
1 spearman moved from Armavira to Majar
1 spearman moved from Armavira to ArtaxataPlace Units - Armenia
1 wall placed in Albana
1 cataphract, 1 horsearcher, 1 leader and 1 spearman placed in Armavira
2 cataphracts and 2 horsearchers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 47 PUs; end with 48 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 47 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 44 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 42 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 45 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 48 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 unit repaired.
1 cataphract, 5 legionaires and 4 skirmishers moved from Castulo to Corduba
3 cataphracts moved from Valentia to Corduba
1 ballista, 4 cataphracts, 1 leader and 6 legionaires moved from Mediolanum to Nemausus
1 cataphract moved from Genua to NemaususPurchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
RomanRepublic buy 2 biremes, 2 legionaires, 1 quadrireme, 3 skirmishers and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Corduba
RomanRepublic attack with 4 cataphracts, 5 legionaires and 4 skirmishers
Carthage defend with 5 cavalrys, 2 hoplites and 4 phalanxs
RomanRepublic win, taking Corduba from Carthage with 4 cataphracts and 3 legionaires remaining. Battle score for attacker is 52
Casualties for Carthage: 5 cavalrys, 2 hoplites and 4 phalanxs
Casualties for RomanRepublic: 2 legionaires and 4 skirmishers
Battle in Nemausus
RomanRepublic attack with 1 ballista, 5 cataphracts, 1 leader and 6 legionaires
AI_Neutral defend with 5 spearman_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 5 cataphracts, 1 leader and 4 legionaires remaining. Battle score for attacker is -12
Casualties for AI_Neutral: 5 spearman_neutrals
Casualties for RomanRepublic: 2 legionairesNon Combat Move - RomanRepublic
3 skirmishers moved from Genua to Massilia
1 legionaire moved from Arretium to Genua
1 skirmisher moved from Arretium to Genua
2 skirmishers moved from Roma to SZ 28
1 skirmisher moved from Roma to SZ 28
1 skirmisher moved from Roma to Arretium
3 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 26 to SZ 34
1 legionaire moved from Capua to SZ 34
2 skirmishers moved from Capua to SZ 34
1 bireme, 1 quinquereme and 3 skirmishers moved from SZ 28 to SZ 34
1 legionaire moved from SZ 34 to Lilybaeum
5 skirmishers moved from SZ 34 to LilybaeumPlace Units - RomanRepublic
2 biremes, 1 quadrireme and 1 trireme placed in SZ 28
1 legionaire and 2 skirmishers placed in Valentia
1 legionaire and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 82 PUs; end with 82 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 78 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 75 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 78 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 81 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 unit repaired.Purchase Units - GreekCityStates
Trigger GCCsiegeWeapons: buyCatapult removed from GreekCityStatesProduction
Trigger GCCsiegeWeapons: buyCatapultX added to GreekCityStatesProduction
Trigger GCCsiegeWeapons: 1 catapult gained by PlayerID named:GreekCityStates
Trigger GCCsiegeWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 hoplite and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;Non Combat Move - GreekCityStates
1 bireme moved from SZ 26 to SZ 34Place Units - GreekCityStates
1 catapult, 1 hoplite, 4 skirmishers and 1 wall placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 23 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 22 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 19 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 22 PUs -
Damn! Meant to attack to Bos ships in sz70.
Will do Greece again. There weren’t any combats.
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 unit repaired.
1 bireme, 1 flagship, 2 quadriremes and 2 triremes moved from SZ 69 to SZ 70Purchase Units - GreekCityStates
Trigger GCCsiegeWeapons: buyCatapult removed from GreekCityStatesProduction
Trigger GCCsiegeWeapons: buyCatapultX added to GreekCityStatesProduction
Trigger GCCsiegeWeapons: 1 catapult gained by PlayerID named:GreekCityStates
Trigger GCCsiegeWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 hoplite and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;Combat - GreekCityStates
Battle in SZ 70
GreekCityStates attack with 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
Bosporus defend with 1 bireme and 1 flagship
Units damaged: 1 flagship owned by the Bosporus
GreekCityStates win with 1 bireme, 1 flagship, 2 quadriremes and 2 triremes remaining. Battle score for attacker is 12
Casualties for Bosporus: 1 bireme and 1 flagshipNon Combat Move - GreekCityStates
1 bireme moved from SZ 26 to SZ 34Place Units - GreekCityStates
1 catapult, 1 hoplite, 4 skirmishers and 1 wall placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 23 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 22 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 19 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 22 PUs -
I concede. Don’t know how you have done it, but you have so many more Romanr then me. Nedd to loonat R1 to see what you and I did. I cannot remember I ever struggling with this gane. Have had enough of losing to you.
Thanks fir playing. -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 skirmisher moved from Sardis to Pergamum
1 phalanx moved from Sardis to PergamumPurchase Units - Pergamon
Pergamon buy 5 spearmen; Remaining resources: 0 PUs; 1 techTokens;Combat - Pergamon
Battle in Pergamum
Pergamon attack with 1 phalanx and 1 skirmisher
Pontus defend with 1 phalanx
Pergamon win, taking Pergamum from Pontus with 1 phalanx remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 phalanxNon Combat Move - Pergamon
Place Units - Pergamon
5 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 22 PUs -
@wittmann:
I concede. Don’t know how you have done it, but you have so many more Romanr then me. Nedd to loonat R1 to see what you and I did. I cannot remember I ever struggling with this gane. Have had enough of losing to you.
Thanks fir playing.Okay Leo. Thanks for the game. Always happy to play another one of this or anything else. :-D
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I left Hoplites everywhere and they all missed and do kot tell me you should have only list 6 units in Spain.
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Yes - should have lost 8 or 9. But I did build the three cavalry last turn expressly to give me odds on you there and you took the risk.
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Thanks for explaining.
Have no idea what to play next. Can you suggest something, please? -
How about a WW1 game too? You be the Germans again, as you know hiw to do or not to do T1. That sound like an idea? Otherwise, suggest asomething else.
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You mean 1914 Domination with me as Axis?
Or you could beat me by being the Romans in TAW?
Or LOTR which I tried against AI a long time ago.
What would you prefer?





