I noticed something off with Japan and figured out that you did not move the 4 fighters out of Sumatra and Yunnan on non-combat. also did not place any of your purchases. you are welcome to rectify this or if you want to stop on this one. no problem either way.
Witt and PP having a laugh!
-
I am not playing any more. That is a big victory fir you.
I can’t beat you at anything. -
We could play tiddlywinks tomorrow?!
You have not lost this one yet Leo.
-
Nobody gets the better of my Carthage (or Rome, if I play the other side). I rule the Med.
Always.
I can’t just home up in my capital and wait fir the end. I said I could not see how you had so many Roman troops and you bought a City! Am flabbergasted.
I don’t think I will be playing until Monday now. Am at my parents’; the children are staying over tonight. -
Okey-dokey. See you tomorrow. :-P
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 unit repaired.
1 cavalry moved from Cartenna to Cirta
1 cavalry moved from Cartenna to Cirta
3 hoplites and 1 warelephant moved from Zama to Carthago
1 leader moved from Cartenna to SZ 16
1 hoplite moved from Igilgili to SZ 16
2 biremes, 1 hoplite and 1 leader moved from SZ 16 to SZ 29
1 hoplite and 1 leader moved from SZ 29 to PalmaPurchase Units - Carthage
Carthage buy 1 cavalry, 5 hoplites and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;Combat - Carthage
Battle in Cirta
Carthage attack with 2 cavalrys
AI_Barbarians defend with 1 warrior
Carthage win, taking Cirta from AI_Neutral with 2 cavalrys remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Palma
Carthage attack with 1 hoplite and 1 leader
GreekCityStates defend with 1 hoplite
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Palma from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 7
Casualties for Carthage: 1 leader
Casualties for GreekCityStates: 1 hopliteNon Combat Move - Carthage
Turning on Edit Mode
EDIT: Adding units owned by Carthage to Palma: 1 leader
EDIT: Turning off Edit Mode
2 cavalrys and 4 phalanxs moved from Acci to Hispatis
1 hoplite moved from Gades to Hispatis
1 hoplite moved from Gades to Hispatis
1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes moved from SZ 36 to SZ 32Place Units - Carthage
1 trireme placed in SZ 32
2 hoplites placed in Carthago
1 cavalry and 2 hoplites placed in Gades
1 hoplite placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 56 PUs; end with 56 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 54 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 51 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 50 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 53 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 56 PUsTerritory Summary for Carthage :
Cartenna : 1 flag
Caralis : 1 hoplite
Carthago : 3 cavalrys, 1 city, 12 hoplites, 3 walls and 4 warelephants
SZ 32 : 1 flagship, 2 quadriremes, 1 quinquereme and 6 triremes
SZ 29 : 2 biremes
Hispatis : 1 flag, 4 cavalrys, 2 hoplites and 4 phalanxs
Acci : 1 flag
Gades : 1 cavalry, 1 city, 2 hoplites and 2 walls
Palma : 1 hoplite and 1 leader
Cirta : 1 flag, 2 cavalrys
Tingis : 2 hoplites and 1 wall
Corduba : 1 flagProduction/PUs Summary :
RomanRepublic : 68 / 70
GreekCityStates : 40 / 41
Pergamon : 22 / 26
Carthage : 56 / 56
Macedonia : 39 / 44
Bosporus : 24 / 31
Pontus : 18 / 21
Seleucid : 65 / 73
Egypt : 37 / 37
Parthia : 35 / 36
Armenia : 34 / 36
AI_Barbarians : 14 / 26
AI_Neutral : 130 / 458 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 warrior moved from Thessalonica to SZ 70
1 cavalry moved from Thessalonica to Larissa
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 trireme and 1 warrior moved from SZ 70 to SZ 69
1 warrior moved from SZ 69 to Athens
5 cavalrys, 1 leader, 10 phalanxs, 9 skirmishers and 12 warriors moved from Larissa to Athens
1 cavalry moved from Thessalonica to Athens
1 cavalry moved from Thessalonica to AthensPurchase Units - Macedonia
Macedonia buy 1 cavalry, 5 skirmishers and 3 warriors; Remaining resources: 0 PUs; 2 techTokens;Combat - Macedonia
Battle in SZ 69
Macedonia attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Pergamon defend with 1 trireme
Units damaged: 1 flagship owned by the Macedonia
Macedonia win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
Casualties for Pergamon: 1 trireme
Battle in Athens
Macedonia attack with 7 cavalrys, 1 leader, 10 phalanxs, 9 skirmishers and 13 warriors
GreekCityStates defend with 6 archers, 1 catapult, 2 cavalrys, 15 hoplites, 1 leader and 9 skirmishers
Units damaged: 1 leader owned by the GreekCityStates
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Athens from GreekCityStates with 1 leader, 10 phalanxs and 3 warriors remaining. Battle score for attacker is 70
Casualties for Macedonia: 7 cavalrys, 9 skirmishers and 10 warriors
Casualties for GreekCityStates: 6 archers, 1 catapult, 2 cavalrys, 15 hoplites, 1 leader and 9 skirmishersNon Combat Move - Macedonia
1 skirmisher moved from Dodona to Larissa
1 skirmisher moved from Apollonia to DodonaPlace Units - Macedonia
2 skirmishers placed in Apollonia
1 cavalry, 3 skirmishers and 3 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 43 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 48 PUsTerritory Summary for Macedonia :
Pella : 1 skirmisher
Thessalonica : 1 cavalry, 1 city, 3 skirmishers, 3 walls and 3 warriors
Larissa : 1 skirmisher
Athens : 1 flag, 1 leader, 10 phalanxs and 3 warriors
SZ 69 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Philippopolis : 1 skirmisher
Apollonia : 1 flag, 1 city and 3 skirmishers
Dodona : 1 skirmisherProduction/PUs Summary :
RomanRepublic : 68 / 70
GreekCityStates : 34 / 41
Pergamon : 22 / 26
Carthage : 56 / 56
Macedonia : 45 / 48
Bosporus : 24 / 31
Pontus : 18 / 21
Seleucid : 65 / 73
Egypt : 37 / 37
Parthia : 35 / 36
Armenia : 34 / 36
AI_Barbarians : 14 / 26
AI_Neutral : 130 / 458 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
1 cataphract and 2 horsearchers moved from Larissa to Delphi
1 horsearcher moved from Larissa to Corinth
Bosporus take Corinth from GreekCityStates
1 cataphract moved from Larissa to Delphi
2 horsearchers moved from Larissa to Athens
1 hoplite moved from Tanais to TheodesiaPurchase Units - Bosporus
Bosporus buy 4 cavalrys and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens;Combat - Bosporus
Battle in Delphi
Bosporus attack with 2 cataphracts and 2 horsearchers
GreekCityStates defend with 1 cavalry and 1 skirmisher
Bosporus win, taking Delphi from GreekCityStates with 2 cataphracts and 2 horsearchers remaining. Battle score for attacker is 10
Casualties for GreekCityStates: 1 cavalry and 1 skirmisherNon Combat Move - Bosporus
1 hoplite moved from Pessinus to Heraclea Pontica
1 bireme moved from SZ 72 to SZ 70
1 flagship moved from SZ 72 to SZ 70
1 quadrireme moved from SZ 80 to SZ 72Place Units - Bosporus
4 cavalrys and 1 hoplite placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 34 PUs; end with 34 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 35 PUsTerritory Summary for Bosporus :
Tanais : 1 hoplite
Corinth : 1 flag, 1 horsearcher
Pessinus : 1 flag
Heraclea Pontica : 1 hoplite
Athens : 2 horsearchers
SZ 72 : 1 quadrireme
SZ 70 : 1 bireme and 1 flagship
Theodesia : 1 archer, 6 cavalrys, 1 city, 7 hoplites and 3 walls
Delphi : 1 flag, 2 cataphracts and 2 horsearchers
Istropolis : 1 flagProduction/PUs Summary :
RomanRepublic : 68 / 70
GreekCityStates : 24 / 41
Pergamon : 22 / 26
Carthage : 56 / 56
Macedonia : 45 / 48
Bosporus : 34 / 35
Pontus : 18 / 21
Seleucid : 65 / 73
Egypt : 37 / 37
Parthia : 35 / 36
Armenia : 34 / 36
AI_Barbarians : 14 / 26
AI_Neutral : 130 / 458 -
You swine! Where did all those Mac units come from?! :-P
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 unit repaired.
1 skirmisher moved from Heraclea Pontica to Nicaea
1 chariot moved from Sinope to Nicaea
1 chariot moved from Sinope to Nicaea
3 chariots, 4 hoplites, 1 leader and 5 phalanxs moved from Nicaea to PergamumPurchase Units - Pontus
Trigger PONsupraremes: buySuprareme removed from PontusProduction
Trigger PONsupraremes: buySupraremeX added to PontusProduction
Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 3 chariots; Remaining resources: 3 PUs; 1 techTokens;Combat - Pontus
Battle in Pergamum
Pontus attack with 3 chariots, 4 hoplites, 1 leader and 5 phalanxs
Pergamon defend with 2 walls
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Pergamum from Pergamon with 2 chariots, 3 hoplites, 1 leader and 5 phalanxs remaining. Battle score for attacker is 27
Casualties for Pontus: 1 chariot and 1 hoplite
Casualties for Pergamon: 2 wallsNon Combat Move - Pontus
Place Units - Pontus
3 chariots placed in Sinope
1 wall placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 23 PUs; end with 26 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 27 PUsTerritory Summary for Pontus :
Pergamum : 1 flag, 2 chariots, 3 hoplites, 1 leader and 5 phalanxs
Pessinus : 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 3 chariots, 1 city and 6 walls
SZ 72 : 1 trireme
Nicaea : 1 flag, 1 skirmisherProduction/PUs Summary :
RomanRepublic : 68 / 70
GreekCityStates : 24 / 41
Pergamon : 17 / 26
Carthage : 56 / 56
Macedonia : 45 / 48
Bosporus : 34 / 35
Pontus : 23 / 27
Seleucid : 65 / 73
Egypt : 37 / 37
Parthia : 35 / 36
Armenia : 34 / 36
AI_Barbarians : 14 / 26
AI_Neutral : 130 / 458 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 unit repaired.
1 warelephant moved from Jerusalem to SZ 59
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from SZ 61 to Salamis
1 hoplite moved from SZ 61 to Salamis
1 warelephant moved from SZ 59 to Sidon
1 bireme moved from SZ 59 to SZ 60
1 quadrireme moved from SZ 59 to SZ 60
1 quadrireme moved from SZ 59 to SZ 60
1 cataphract moved from Pharan to SZ 59
1 cataphract moved from SZ 59 to Sidon
4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant moved from Pharan to MemphisPurchase Units - Seleucid
Seleucid buy 1 cataphract, 8 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens;Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 cataphract and 1 warelephant
Egypt defend with 1 archer
Seleucid win, taking Sidon from Egypt with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in SZ 60
Seleucid attack with 1 bireme and 2 quadriremes
Egypt defend with 1 bireme
Seleucid win with 1 bireme and 2 quadriremes remaining. Battle score for attacker is 12
Casualties for Egypt: 1 bireme
Battle in Memphis
Seleucid attack with 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Egypt defend with 1 chariot
Seleucid win, taking Memphis from Egypt with 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Battle in Salamis
Seleucid attack with 2 hoplites
Egypt defend with 1 archer
Egypt win with 1 archer remaining. Battle score for attacker is -14
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
Place Units - Seleucid
1 cataphract and 3 hoplites placed in Antioch
5 hoplites and 1 phalanx placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 77 PUs; end with 77 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 71 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUsTerritory Summary for Seleucid :
Memphis : 1 flag, 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Jerusalem : 1 flag
Petra : 1 flag
Antioch : 1 cataphract, 1 city, 3 hoplites and 3 walls
SZ 61 : 1 quadrireme
SZ 60 : 1 bireme and 2 quadriremes
Seleucia : 7 cataphracts, 1 catapult, 1 city, 19 hoplites, 10 phalanxs, 3 walls and 1 warelephant
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag, 1 cataphract and 1 warelephant
Pharan : 1 flagProduction/PUs Summary :
RomanRepublic : 68 / 70
GreekCityStates : 24 / 41
Pergamon : 17 / 26
Carthage : 56 / 56
Macedonia : 45 / 48
Bosporus : 34 / 35
Pontus : 23 / 27
Seleucid : 77 / 73
Egypt : 25 / 37
Parthia : 35 / 36
Armenia : 34 / 36
AI_Barbarians : 14 / 26
AI_Neutral : 130 / 458 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
6 archers, 10 chariots, 1 leader, 8 phalanxs and 4 warelephants moved from Alexandria to MemphisPurchase Units - Egypt
Egypt buy 6 chariots; Remaining resources: 1 PUs; 1 techTokens;Combat - Egypt
Battle in Memphis
Egypt attack with 6 archers, 10 chariots, 1 leader, 8 phalanxs and 4 warelephants
Seleucid defend with 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Units damaged: 1 leader owned by the Seleucid
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Memphis from Seleucid with 3 warelephants remaining. Battle score for attacker is 20
Casualties for Egypt: 6 archers, 10 chariots, 1 leader, 8 phalanxs and 1 warelephant
Casualties for Seleucid: 4 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephantNon Combat Move - Egypt
1 bireme moved from SZ 62 to SZ 66Place Units - Egypt
6 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 31 PUs; end with 32 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 34 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
1 unit repaired.
1 horsearcher moved from Babylon to Euphrates
Parthia take Vologesia from Seleucid
Parthia take Euphrates from SeleucidPurchase Units - Parthia
Parthia buy 6 horsearchers; Remaining resources: 0 PUs; 2 techTokens;Combat - Parthia
Non Combat Move - Parthia
5 horsearchers moved from Persepolis to BabylonPlace Units - Parthia
6 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 39 PUs; end with 39 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 35 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 36 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 39 PUsTerritory Summary for Parthia :
Euphrates : 1 flag, 1 horsearcher
Babylon : 1 flag, 9 archers, 6 cataphracts, 11 horsearchers, 1 leader and 7 warelephants
SZ 84 : 1 trireme
SZ 86 : 1 flagship
Vologesia : 1 flag
Susa : 2 walls
Ecbatana : 2 archers and 1 catapult
Persepolis : 1 city, 6 horsearchers and 4 walls
East : 1 city and 3 walls -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 horsearcher moved from Gazaca to Hatra
Armenia take Ninive from Seleucid
Armenia take Hatra from Seleucid
6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen moved from Azara to TanaisPurchase Units - Armenia
Trigger ARMeconomics: buyCity removed from ArmeniaProduction
Trigger ARMeconomics: buyCityX added to ArmeniaProduction
Trigger ARMeconomicsWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 1 cataphract, 3 horsearchers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens;Combat - Armenia
Battle in Tanais
Armenia attack with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen
Bosporus defend with 1 hoplite
Armenia win, taking Tanais from Bosporus with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 7
Casualties for Bosporus: 1 hopliteNon Combat Move - Armenia
4 skirmishers moved from Armavira to Majar
2 skirmishers moved from Artaxata to Gazaca
1 spearman moved from Artaxata to Gazaca
2 skirmishers moved from Albana to Majar
1 skirmisher moved from Albana to NexuanaPlace Units - Armenia
1 horsearcher, 2 spearmen and 1 wall placed in Armavira
1 cataphract and 2 horsearchers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover warCollegeActivate Technology - Armenia
Armenia activating warCollegeTurn Complete - Armenia
Armenia collect 48 PUs; end with 48 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 47 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 44 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 42 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 45 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 48 PUsTerritory Summary for Armenia :
Tanais : 1 flag, 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen
Albana : 1 cataphract, 1 city, 2 horsearchers and 4 walls
Majar : 1 flag, 6 skirmishers
Sanina : 1 flag
Ninive : 1 flag
Nexuana : 1 flag, 1 skirmisher
Armavira : 1 city, 1 horsearcher, 2 spearmen and 4 walls
SZ 83 : 1 bireme
Hatra : 1 flag, 1 horsearcher
Sinda : 1 flag
Gazaca : 1 flag, 4 cataphracts, 1 catapult, 2 skirmishers and 3 spearmen
Azara : 1 flag -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 ballista and 6 legionaires moved from Verona to Mediolanum
4 cataphracts and 1 leader moved from Genua to Mediolanum
1 legionaire moved from Lilybaeum to SZ 34
1 bireme and 1 legionaire moved from SZ 34 to SZ 36
1 skirmisher moved from Roma to SZ 28
1 legionaire moved from Lilybaeum to SZ 34
3 biremes, 1 flagship, 1 legionaire, 2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 34 to SZ 26
1 skirmisher and 1 trireme moved from SZ 28 to SZ 26
1 skirmisher moved from SZ 26 to Caralis
1 legionaire moved from SZ 26 to Caralis
1 legionaire moved from SZ 36 to Melita
1 cataphract, 4 legionaires and 4 skirmishers moved from Toletum to Castulo
1 skirmisher moved from Valentia to Castulo
1 legionaire moved from Valentia to CastuloPurchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 bireme, 3 cataphracts, 1 quinquereme and 3 skirmishers; Remaining resources: 1 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 1 legionaire and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Melita
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 4 cataphracts, 1 leader and 6 legionaires
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Melita from Carthage, taking Mediolanum from AI_Neutral with 1 ballista, 4 cataphracts, 1 leader and 6 legionaires remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
Battle in Castulo
RomanRepublic attack with 1 cataphract, 5 legionaires and 5 skirmishers
AI_Neutral defend with 3 warrior_neutrals; AI_Barbarians defend with 1 warrior
RomanRepublic win, taking Castulo from AI_Neutral with 1 cataphract, 5 legionaires and 4 skirmishers remaining. Battle score for attacker is 2
Casualties for AI_Neutral: 3 warrior_neutrals
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Barbarians: 1 warriorNon Combat Move - RomanRepublic
1 cataphract moved from Roma to Genua
1 legionaire and 1 skirmisher moved from Roma to Arretium
3 skirmishers moved from Arretium to Genua
2 skirmishers moved from Roma to Capua
1 legionaire moved from Roma to CapuaPlace Units - RomanRepublic
1 bireme and 1 quinquereme placed in SZ 28
3 cataphracts placed in Valentia
4 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 80 PUs; end with 81 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 77 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 75 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 78 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 81 PUsTerritory Summary for RomanRepublic :
Arretium : 1 legionaire, 1 skirmisher and 1 wall
Roma : 1 city, 4 skirmishers and 2 walls
Caralis : 1 flag, 1 legionaire and 1 skirmisher
Verona : 1 flag
Tarraco : 1 flag
Mediolanum : 1 flag, 1 ballista, 4 cataphracts, 1 leader and 6 legionaires
Castulo : 1 flag, 1 cataphract, 5 legionaires and 4 skirmishers
Toletum : 1 flag
Capua : 1 legionaire, 2 skirmishers and 1 wall
SZ 36 : 1 bireme
Salapia : 1 wall
SZ 28 : 1 bireme and 1 quinquereme
SZ 26 : 3 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes
Lilybaeum : 1 flag, 8 legionaires
Genua : 1 flag, 1 cataphract and 3 skirmishers
Valentia : 3 cataphracts, 1 city and 3 walls
Patavium : 1 flag
Melita : 1 flag, 1 legionaire -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
1 skirmisher moved from Sparta to Corinth
1 cavalry moved from Sparta to Corinth
2 biremes, 1 flagship, 2 quadriremes and 2 triremes moved from SZ 68 to SZ 69Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 cavalry, 1 hoplite and 3 skirmishers; Remaining resources: 0 PUs; 1 techTokens;Combat - GreekCityStates
Battle in SZ 69
GreekCityStates attack with 2 biremes, 1 flagship, 2 quadriremes and 2 triremes
Macedonia defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Units damaged: 1 flagship owned by the GreekCityStates
GreekCityStates win with 1 bireme, 1 flagship, 2 quadriremes and 2 triremes remaining. Battle score for attacker is 54
Casualties for Macedonia: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Casualties for GreekCityStates: 1 bireme
Battle in Corinth
GreekCityStates attack with 1 cavalry and 1 skirmisher
Bosporus defend with 1 horsearcher
Bosporus win with 1 horsearcher remaining. Battle score for attacker is -10
Casualties for GreekCityStates: 1 cavalry and 1 skirmisherNon Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 26
1 hoplite moved from SZ 26 to CaralisPlace Units - GreekCityStates
2 archers, 1 cavalry, 1 hoplite and 3 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover siegeWeaponsActivate Technology - GreekCityStates
GreekCityStates activating siegeWeaponsTurn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 23 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 20 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 23 PUsTerritory Summary for GreekCityStates :
Sparta : 3 archers, 1 cavalry, 1 city, 2 hoplites, 6 skirmishers and 2 walls
Caralis : 1 hoplite
SZ 69 : 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
Aleria : 1 flag, 1 hoplite
Massilia : 2 walls
Syracuse : 4 walls
SZ 26 : 1 bireme
Lilybaeum : 2 cavalrys, 3 hoplites and 4 skirmishers -
You lost one ducking ship?
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
2 skirmishers moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 cavalry, 2 skirmishers and 2 spearmen; Remaining resources: 2 PUs; 1 techTokens;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 2 skirmishers
Pontus defend with 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisherNon Combat Move - Pergamon
3 spearmen moved from Toletum to TarracoPlace Units - Pergamon
1 cavalry, 2 skirmishers and 2 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 24 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 25 PUsTerritory Summary for Pergamon :
Barcino : 2 walls
Halicarnassus : 2 walls
Sardis : 1 cavalry, 1 city, 2 phalanxs, 2 skirmishers, 8 spearmen and 4 walls
Tarraco : 3 spearmen
Cydonia : 2 cavalrys
Nicaea : 1 flag, 2 skirmishers -
One ship lost?
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@wittmann:
You lost one ducking ship?
One too many!
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Memphis was the lucky one though. Although I had a slight advantage, it could have gone badly wrong and Egypt would then have fallen. Phew!





