@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Witt and PP having a laugh!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 skirmisher moved from Delphi to Dodona
1 cavalry moved from Delphi to Dodona
1 flagship, 2 quadriremes and 2 triremes moved from SZ 50 to SZ 67
4 archers, 1 cavalry, 10 hoplites and 4 skirmishers moved from Delphi to Athens
1 catapult, 1 hoplite and 1 leader moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
1 hoplite moved from Sparta to SZ 67
2 skirmishers moved from Sparta to SZ 67
1 archer moved from Sparta to SZ 67
1 skirmisher moved from Sparta to SZ 67
1 archer, 1 hoplite and 3 skirmishers moved from SZ 67 to AthensPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 bireme, 1 cavalry and 4 skirmishers; Remaining resources: 2 PUs; 2 techTokens;Combat - GreekCityStates
Battle in Dodona
GreekCityStates attack with 1 cavalry and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Dodona from Macedonia with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Athens
GreekCityStates attack with 5 archers, 1 catapult, 2 cavalrys, 12 hoplites, 1 leader and 7 skirmishers
Macedonia defend with 1 cavalry and 2 skirmishers
Units damaged: 1 leader owned by the GreekCityStates
GreekCityStates win, taking Athens from Macedonia with 5 archers, 1 catapult, 2 cavalrys, 12 hoplites, 1 leader and 6 skirmishers remaining. Battle score for attacker is 10
Casualties for Macedonia: 1 cavalry and 2 skirmishers
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - GreekCityStates
1 bireme moved from SZ 24 to SZ 20Place Units - GreekCityStates
1 archer, 1 cavalry and 4 skirmishers placed in Sparta
1 bireme placed in SZ 67Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 46 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 40 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 39 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
3 units repaired.
1 catapult, 1 leader, 4 phalanxs and 6 spearmen moved from Nicaea to Pessinus
1 cavalry, 2 phalanxs, 3 skirmishers and 6 spearmen moved from Sardis to PessinusPurchase Units - Pergamon
Pergamon buy 1 cavalry, 2 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens;Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 catapult, 1 cavalry, 1 leader, 6 phalanxs, 3 skirmishers and 12 spearmen
AI_Neutral defend with 2 spearman_neutrals
Pergamon win, taking Pessinus from AI_Neutral with 1 catapult, 1 cavalry, 1 leader, 6 phalanxs, 3 skirmishers and 12 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Pergamon
Place Units - Pergamon
1 cavalry, 2 skirmishers and 2 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 30 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
2 cavalrys and 4 phalanxs moved from Hispatis to Corduba
1 cavalry moved from Gades to Corduba
1 cavalry moved from Gades to Corduba
1 bireme moved from SZ 11 to SZ 14
1 bireme moved from SZ 11 to SZ 14
3 cavalrys, 4 hoplites and 2 warelephants moved from Igilgili to Cirta
1 leader moved from Carthago to Cirta
1 cavalry moved from Carthago to Cirta
1 cavalry moved from Carthago to Cirta
1 catapult moved from Lilybaeum to Messana
1 hoplite moved from Lilybaeum to Messana
1 warelephant moved from Lilybaeum to Messana
1 hoplite moved from Lilybaeum to Messana
1 cavalry moved from Carthago to Cirta
1 cavalry moved from Carthago to Cirta
1 cavalry moved from Carthago to CirtaPurchase Units - Carthage
Carthage buy 2 cavalrys and 5 hoplites; Remaining resources: 0 PUs; 2 techTokens;Combat - Carthage
Battle in Cirta
Carthage attack with 8 cavalrys, 4 hoplites, 1 leader and 2 warelephants
AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Units damaged: 2 walls owned by the AI_Neutral
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cirta from AI_Neutral with 2 cavalrys, 4 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is -16
Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Casualties for Carthage: 6 cavalrys and 1 warelephant
Battle in Messana
Carthage attack with 1 catapult, 2 hoplites and 1 warelephant
RomanRepublic defend with 1 wall
Carthage win, taking Messana from RomanRepublic with 1 catapult, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 13
Casualties for Carthage: 1 hoplite
Casualties for RomanRepublic: 1 wall
Battle in Corduba
Carthage attack with 4 cavalrys and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 4 cavalrys and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 5 cavalry_neutralsNon Combat Move - Carthage
1 cavalry moved from Sabrata to Thenae
1 cavalry moved from Sabrata to Thenae
1 cavalry moved from Sabrata to Thenae
1 hoplite moved from Sabrata to Thenae
1 hoplite moved from Sabrata to Thenae
1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from Sabrata to SZ 37
1 hoplite and 1 trireme moved from SZ 37 to SZ 36
1 hoplite moved from SZ 36 to Lilybaeum
1 warelephant moved from Caralis to SZ 32
5 hoplites moved from Carthago to SZ 32
1 flagship, 2 hoplites and 2 triremes moved from SZ 32 to SZ 36
1 quinquereme and 1 warelephant moved from SZ 32 to SZ 36
2 hoplites and 1 quadrireme moved from SZ 32 to SZ 36
1 hoplite and 1 trireme moved from SZ 32 to SZ 36
5 hoplites and 1 warelephant moved from SZ 36 to Lilybaeum
1 trireme moved from SZ 31 to SZ 36
1 trireme moved from SZ 16 to SZ 30Place Units - Carthage
2 cavalrys placed in Gades
5 hoplites placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 61 PUs; end with 61 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 60 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 54 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 57 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 60 PUsTerritory Summary for Carthage :
Thenae : 3 cavalrys and 2 hoplites
Caralis : 1 hoplite
Messana : 1 flag, 1 catapult, 1 hoplite and 1 warelephant
Carthago : 1 city, 5 hoplites, 3 walls and 4 warelephants
SZ 30 : 1 trireme
SZ 36 : 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
Hispatis : 1 flag
Gades : 2 cavalrys, 1 city and 2 walls
Palma : 1 cavalry
Lilybaeum : 10 hoplites, 2 walls and 1 warelephant
Cirta : 1 flag, 2 cavalrys, 4 hoplites, 1 leader and 1 warelephant
Tingis : 2 hoplites and 1 wall
Melita : 1 cavalry
SZ 14 : 2 biremes
Corduba : 1 flag, 4 cavalrys and 4 phalanxsProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 44 / 41
Pergamon : 30 / 28
Carthage : 61 / 60
Macedonia : 37 / 46
Bosporus : 27 / 27
Pontus : 13 / 19
Seleucid : 68 / 67
Egypt : 34 / 32
Parthia : 28 / 30
Armenia : 22 / 21
AI_Barbarians : 12 / 24
AI_Neutral : 153 / 170 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 phalanx and 2 skirmishers moved from Apollonia to Dodona
3 warriors moved from Pella to Dodona
1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme moved from SZ 70 to SZ 69
1 cavalry moved from Thessalonica to Delphi
1 skirmisher moved from Larissa to Delphi
1 warrior moved from Byzantium to Nicaea
1 phalanx moved from Byzantium to Nicaea
1 skirmisher moved from Byzantium to Nicaea
2 cavalrys, 3 phalanxs, 5 skirmishers and 1 warrior moved from Byzantium to NicaeaPurchase Units - Macedonia
Macedonia buy 4 skirmishers and 5 warriors; Remaining resources: 0 PUs; 2 techTokens;Combat - Macedonia
Battle in Dodona
Macedonia attack with 1 phalanx, 2 skirmishers and 3 warriors
GreekCityStates defend with 1 cavalry and 1 skirmisher
Macedonia win, taking Dodona from GreekCityStates with 1 phalanx, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 cavalry and 1 skirmisher
Battle in Delphi
Macedonia attack with 1 cavalry and 1 skirmisher
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Nicaea
Macedonia attack with 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
Pergamon defend with 1 skirmisher
Macedonia win, taking Nicaea from Pergamon with 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in SZ 69
Macedonia attack with 1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme
Pergamon defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Pergamon
Units damaged: 1 flagship owned by the Macedonia
1 flagship owned by the Macedonia, 1 quadrireme owned by the Macedonia, 1 quinquereme owned by the Macedonia and 1 bireme owned by the Macedonia retreated to SZ 70
Pergamon win with 1 trireme remaining. Battle score for attacker is 15
Casualties for Pergamon: 1 flagship and 1 triremeNon Combat Move - Macedonia
4 phalanxs, 5 skirmishers and 3 warriors moved from Thessalonica to LarissaPlace Units - Macedonia
2 skirmishers placed in Apollonia
2 skirmishers and 5 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 50 PUs; end with 50 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 46 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 41 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 47 PUsTerritory Summary for Macedonia :
Thessalonica : 1 city, 2 skirmishers, 3 walls and 5 warriors
Larissa : 4 cavalrys, 1 leader, 9 phalanxs, 9 skirmishers and 7 warriors
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme
Delphi : 1 flag, 1 cavalry and 1 skirmisher
Apollonia : 1 flag, 1 city and 2 skirmishers
Nicaea : 1 flag, 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
Dodona : 1 phalanx, 1 skirmisher and 3 warriorsProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 36 / 41
Pergamon : 25 / 28
Carthage : 61 / 60
Macedonia : 50 / 47
Bosporus : 27 / 27
Pontus : 13 / 19
Seleucid : 68 / 67
Egypt : 34 / 32
Parthia : 28 / 30
Armenia : 22 / 21
AI_Barbarians : 12 / 24
AI_Neutral : 153 / 170 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 horsearchers moved from Tanais to Majar
3 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader moved from Azara to Majar
1 archer moved from Sinda to Majar
1 archer moved from Sinda to Majar
1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 75
1 hoplite moved from Theodesia to SZ 75
1 archer moved from Theodesia to SZ 75
1 hoplite moved from Theodesia to SZ 75
1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 75 to SZ 72Purchase Units - Bosporus
Bosporus buy 3 cavalrys and 1 hoplite; Remaining resources: 2 PUs; 1 techTokens;Combat - Bosporus
Battle in Majar
Bosporus attack with 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from AI_Neutral with 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Bosporus
1 archer and 2 hoplites moved from SZ 72 to NicaeaPlace Units - Bosporus
3 cavalrys and 1 hoplite placed in Theodesia
Turning on Edit Mode
EDIT: Adding units owned by Bosporus to Byzantium: 5 cavalrys and 2 horsearchers
EDIT: Adding units owned by Bosporus to Byzantium: 2 cataphracts and 3 horsearchers
EDIT: Removing units owned by Bosporus from Byzantium: 5 cavalrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Bosporus from Istropolis: 2 cataphracts and 5 horsearchers
EDIT: Turning off Edit ModeResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 29 PUs; end with 31 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 27 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 29 PUsTerritory Summary for Bosporus :
Byzantium : 2 cataphracts and 5 horsearchers
Majar : 1 flag, 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
Heraclea Pontica : 3 hoplites
SZ 72 : 1 bireme, 1 flagship and 1 quadrireme
Theodesia : 3 cavalrys, 1 city, 2 hoplites and 3 walls
Istropolis : 1 flag
Nicaea : 1 archer and 2 hoplitesProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 36 / 41
Pergamon : 25 / 28
Carthage : 61 / 60
Macedonia : 50 / 47
Bosporus : 29 / 29
Pontus : 13 / 19
Seleucid : 68 / 67
Egypt : 34 / 32
Parthia : 28 / 30
Armenia : 22 / 21
AI_Barbarians : 12 / 24
AI_Neutral : 151 / 170 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
1 bireme, 1 flagship and 2 triremes moved from SZ 72 to SZ 76
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 80Purchase Units - Pontus
Pontus buy 1 chariot, 1 phalanx and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;Combat - Pontus
Battle in SZ 80
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Pontus
Pontus win with 1 trireme remaining. Battle score for attacker is 3
Casualties for Pontus: 1 bireme, 1 flagship and 1 trireme
Casualties for Armenia: 1 flagship and 2 triremesNon Combat Move - Pontus
3 phalanxs and 1 skirmisher moved from Tavium to Heraclea Pontica
1 skirmisher moved from Sinope to Heraclea Pontica
1 chariot moved from Sinope to Heraclea Pontica
1 chariot moved from Sinope to Heraclea Pontica
1 phalanx moved from Heraclea Pontica to NicaeaPlace Units - Pontus
1 chariot, 1 phalanx and 1 skirmisher placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 13 PUs; end with 13 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 14 PUsTerritory Summary for Pontus :
Heraclea Pontica : 2 chariots, 4 hoplites, 1 leader, 4 phalanxs, 4 skirmishers and 2 walls
Tavium : 1 flag, 1 skirmisher
Sinope : 1 chariot, 1 city, 1 phalanx, 1 skirmisher and 5 walls
SZ 80 : 1 trireme
Nicaea : 1 phalanxProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 36 / 41
Pergamon : 25 / 28
Carthage : 61 / 60
Macedonia : 50 / 47
Bosporus : 29 / 29
Pontus : 13 / 14
Seleucid : 68 / 67
Egypt : 34 / 32
Parthia : 28 / 30
Armenia : 22 / 21
AI_Barbarians : 12 / 24
AI_Neutral : 151 / 170 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Antioch to SZ 61
1 phalanx moved from Antioch to SZ 61
1 hoplite and 1 phalanx moved from SZ 61 to Salamis
1 quinquereme moved from SZ 59 to SZ 60
1 trireme moved from SZ 59 to SZ 60
1 catapult moved from Sidon to SZ 60
1 catapult moved from SZ 60 to Salamis
1 hoplite moved from Sidon to SZ 60
1 cataphract and 1 phalanx moved from Petra to Jerusalem
1 hoplite moved from Bostra to Jerusalem
1 hoplite moved from Bostra to Jerusalem
1 hoplite moved from Bostra to Jerusalem
1 phalanx moved from Damascus to Jerusalem
1 hoplite moved from Damascus to Jerusalem
1 cataphract moved from Sidon to Jerusalem
1 cataphract moved from Sidon to Jerusalem
1 cataphract moved from Sidon to Jerusalem
1 warelephant moved from Sidon to Jerusalem
1 hoplite moved from SZ 60 to Salamis
1 bireme, 1 flagship and 1 quadrireme moved from SZ 59 to SZ 60
1 leader moved from Sidon to Jerusalem
1 phalanx moved from Sidon to SZ 60
1 phalanx moved from SZ 60 to Salamis
3 hoplites and 1 warelephant moved from Antioch to SidonPurchase Units - Seleucid
Seleucid buy 7 hoplites and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens;Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 catapult, 2 hoplites and 2 phalanxs
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 catapult and 2 phalanxs remaining. Battle score for attacker is 16
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
Place Units - Seleucid
1 quadrireme placed in SZ 61
2 hoplites placed in Antioch
4 hoplites placed in Seleucia
1 hoplite placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 74 PUs; end with 74 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 72 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 69 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 72 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 5 cataphracts, 8 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Petra : 1 flag
Salamis : 1 flag, 1 catapult and 2 phalanxs
Antioch : 1 city, 3 hoplites and 3 walls
SZ 61 : 1 bireme and 2 quadriremes
SZ 60 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Seleucia : 7 cataphracts, 1 catapult, 1 city, 11 hoplites, 7 phalanxs, 3 walls and 1 warelephant
Sidon : 1 flag, 3 hoplites and 1 warelephantProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 36 / 41
Pergamon : 25 / 28
Carthage : 61 / 60
Macedonia : 50 / 47
Bosporus : 29 / 29
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 32
Parthia : 28 / 30
Armenia : 22 / 21
AI_Barbarians : 12 / 24
AI_Neutral : 151 / 170 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 bireme and 3 chariots; Remaining resources: 2 PUs; 1 techTokens;Combat - Egypt
Non Combat Move - Egypt
1 archer and 2 phalanxs moved from Paliurus to Paraetonium
3 chariots, 1 phalanx and 1 warelephant moved from Alexandria to MemphisPlace Units - Egypt
1 bireme placed in SZ 57
3 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover economicsActivate Technology - Egypt
Egypt activating economicsTurn Complete - Egypt
Egypt collect 28 PUs; end with 30 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 25 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 PUs; 2 techTokens;Combat - Parthia
Non Combat Move - Parthia
1 warelephant moved from Ecbatana to Susa
2 archers moved from Ecbatana to Susa
1 catapult moved from Cyropolis to Ecbatana
2 archers moved from Cyropolis to Ecbatana
4 horsearchers moved from Persepolis to SusaPlace Units - Parthia
2 cataphracts and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover triremesActivate Technology - Parthia
Parthia activating triremesTurn Complete - Parthia
Parthia collect 28 PUs; end with 30 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 28 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 31 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
1 cataphract, 2 horsearchers, 10 skirmishers and 12 spearmen moved from Armavira to Majar
5 cataphracts, 2 horsearchers and 1 leader moved from Sanina to Majar
2 skirmishers moved from Artaxata to Nexuana
3 cataphracts, 1 catapult, 1 horsearcher and 4 spearmen moved from Sanina to NexuanaPurchase Units - Armenia
Armenia buy 1 cataphract, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; 2 techTokens;Combat - Armenia
Battle in Majar
Armenia attack with 6 cataphracts, 4 horsearchers, 1 leader, 10 skirmishers and 12 spearmen
Bosporus defend with 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Majar from Bosporus with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 43
Casualties for Armenia: 10 skirmishers and 7 spearmen
Casualties for Bosporus: 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
Battle in Nexuana
Armenia attack with 3 cataphracts, 1 catapult, 1 horsearcher, 2 skirmishers and 4 spearmen
AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
Armenia win, taking Nexuana from AI_Neutral with 3 cataphracts, 1 catapult, 1 horsearcher and 3 spearmen remaining. Battle score for attacker is -13
Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
Casualties for Armenia: 2 skirmishers and 1 spearmanNon Combat Move - Armenia
Place Units - Armenia
1 cataphract, 2 skirmishers and 1 spearman placed in ArmaviraResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 26 PUs; end with 26 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 25 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 unit repaired.
1 bireme and 1 trireme moved from SZ 44 to SZ 35
1 ballista moved from Capua to SZ 35
1 legionaire moved from Capua to SZ 35
1 ballista, 1 bireme, 1 legionaire and 1 trireme moved from SZ 35 to SZ 34
2 skirmishers moved from Capua to SZ 28
6 legionaires moved from Capua to SZ 28
3 biremes, 1 flagship, 6 legionaires, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 7 legionaires and 2 skirmishers moved from SZ 34 to Messana
5 legionaires and 3 skirmishers moved from Syracuse to Messana
1 cataphract moved from Genua to Patavium
1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers moved from Verona to PataviumPurchase Units - RomanRepublic
RomanRepublic buy 3 legionaires, 1 quadrireme and 5 skirmishers; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Messana
RomanRepublic attack with 1 ballista, 12 legionaires and 5 skirmishers
Carthage defend with 1 catapult, 1 hoplite and 1 warelephant
RomanRepublic win, taking Messana from Carthage with 1 ballista, 12 legionaires and 4 skirmishers remaining. Battle score for attacker is 20
Casualties for Carthage: 1 catapult, 1 hoplite and 1 warelephant
Casualties for RomanRepublic: 1 skirmisher
Battle in Patavium
RomanRepublic attack with 1 ballista, 3 cataphracts, 1 leader, 9 legionaires and 2 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 3 cataphracts, 1 leader and 6 legionaires remaining. Battle score for attacker is -26
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Casualties for RomanRepublic: 3 legionaires and 2 skirmishersNon Combat Move - RomanRepublic
1 cataphract moved from Roma to Genua
1 legionaire and 5 skirmishers moved from Roma to Capua
1 cataphract moved from Toletum to Valentia
1 skirmisher moved from Toletum to Valentia
1 legionaire moved from Toletum to ValentiaPlace Units - RomanRepublic
2 legionaires and 1 skirmisher placed in Valentia
1 legionaire and 4 skirmishers placed in Roma
1 quadrireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover conscriptionActivate Technology - RomanRepublic
RomanRepublic activating conscriptionTurn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 62 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 56 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 53 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 59 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 unit repaired.
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 18
1 hoplite moved from SZ 18 to Palma
2 skirmishers moved from Athens to Delphi
1 cavalry moved from Athens to DelphiPurchase Units - GreekCityStates
GreekCityStates buy 1 bireme, 1 cavalry, 1 hoplite and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;Combat - GreekCityStates
Battle in Palma
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates win, taking Palma from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Battle in Delphi
GreekCityStates attack with 1 cavalry and 2 skirmishers
Macedonia defend with 1 cavalry and 1 skirmisher
GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 10
Casualties for Macedonia: 1 cavalry and 1 skirmisherNon Combat Move - GreekCityStates
1 cavalry moved from Sparta to Athens
1 archer moved from Sparta to SZ 67
4 skirmishers moved from Sparta to SZ 67
1 archer, 1 bireme, 1 flagship, 2 quadriremes, 4 skirmishers and 2 triremes moved from SZ 67 to SZ 68
2 hoplites moved from Rhodos to SZ 68
1 archer, 2 hoplites and 4 skirmishers moved from SZ 68 to AthensPlace Units - GreekCityStates
1 bireme placed in SZ 67
1 cavalry, 1 hoplite and 4 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 44 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 38 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 39 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 catapult, 1 cavalry, 1 leader, 6 phalanxs, 3 skirmishers and 12 spearmen moved from Pessinus to Nicaea
1 cavalry, 2 skirmishers and 2 spearmen moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 phalanx, 2 skirmishers and 2 spearmen; Remaining resources: 1 PUs; 1 techTokens;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 5 skirmishers and 14 spearmen
Pontus defend with 1 phalanx; Bosporus defend with 1 archer and 2 hoplites; Macedonia defend with 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from Macedonia with 1 catapult, 2 cavalrys, 1 leader and 6 phalanxs remaining. Battle score for attacker is 25
Casualties for Pergamon: 5 skirmishers and 14 spearmen
Casualties for Pontus: 1 phalanx
Casualties for Bosporus: 1 archer and 2 hoplites
Casualties for Macedonia: 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriorsNon Combat Move - Pergamon
Place Units - Pergamon
1 phalanx, 2 skirmishers and 2 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 31 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 29 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Syracuse: 2 cavalrys, 3 hoplites and 4 skirmishers
EDIT: Adding units owned by GreekCityStates to Messana: 2 cavalrys, 3 hoplites and 4 skirmishers
EDIT: Turning off Edit Mode -
Damn! The TUV swing on Nicaea was supposed to be twice that!
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Stop crying. You are kicking my arse, as it is.
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Well I am having fun! What about you?
-
You seem to have a bleeding eye.
I am enjoying it. Cab’t understand why you seem to have so many Roman units though. Buying is so hard in This game: there are no cheap ones.
I realised that I messed up in Asia with those Bosporus peoples. Lucky you lost 17, I suppose. I have two nations with lesss than 20 income. Do not think I can win this. -
Here’s hoping you are right! But I have known you give up on many a fame you have gone on to win ……
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That was before my losing streak a year ago .
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 unit repaired.
1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from Thenae to SZ 37
1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from Thenae to SZ 37
1 hoplite and 1 trireme moved from SZ 37 to SZ 36
1 hoplite and 1 trireme moved from SZ 37 to SZ 36
1 warelephant moved from Carthago to SZ 36
3 hoplites moved from Carthago to SZ 36
1 cavalry moved from Melita to SZ 36
3 cavalrys moved from Thenae to Carthago
2 cavalrys and 1 leader moved from Cirta to Cartenna
1 cavalry moved from Gades to Hispatis
1 cavalry moved from Gades to Hispatis
1 cavalry moved from Corduba to Hispatis
3 cavalrys and 4 phalanxs moved from Corduba to Acci
1 warelephant moved from Cirta to Zama
2 hoplites moved from Cirta to Zama
1 hoplite moved from Cirta to Igilgili
1 hoplite moved from Cirta to Zama
1 trireme moved from SZ 30 to SZ 18Purchase Units - Carthage
Carthage buy 6 hoplites and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens;Combat - Carthage
Battle in SZ 18
Carthage attack with 1 trireme
GreekCityStates defend with 1 bireme
GreekCityStates win with 1 bireme remaining. Battle score for attacker is -15
Casualties for Carthage: 1 trireme
Battle in Cartenna
Carthage attack with 2 cavalrys and 1 leader
AI_Neutral defend with 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Hispatis
Carthage attack with 3 cavalrys
AI_Barbarians defend with 1 warrior
Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Battle in Acci
Carthage attack with 3 cavalrys and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for AI_Neutral: 2 archer_neutrals
Casualties for Carthage: 1 cavalryNon Combat Move - Carthage
1 cavalry, 5 hoplites and 1 warelephant moved from SZ 36 to LilybaeumPlace Units - Carthage
1 quadrireme placed in SZ 36
4 hoplites placed in Carthago
2 hoplites placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 57 PUs; end with 57 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 55 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 50 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 53 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 56 PUsTerritory Summary for Carthage :
Cartenna : 1 flag, 2 cavalrys and 1 leader
Caralis : 1 hoplite
Carthago : 3 cavalrys, 1 city, 6 hoplites, 3 walls and 3 warelephants
SZ 36 : 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes
Hispatis : 1 flag, 2 cavalrys
Acci : 1 flag, 2 cavalrys and 4 phalanxs
Gades : 1 city, 2 hoplites and 2 walls
Igilgili : 1 hoplite
Lilybaeum : 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
Cirta : 1 flag
Zama : 3 hoplites and 1 warelephant
Tingis : 2 hoplites and 1 wall
SZ 14 : 2 biremes
Corduba : 1 flagProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 44 / 39
Pergamon : 30 / 32
Carthage : 57 / 56
Macedonia : 39 / 47
Bosporus : 27 / 29
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322





