@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Witt and PP having a laugh!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 unit repaired.
1 bireme and 1 trireme moved from SZ 44 to SZ 35
1 ballista moved from Capua to SZ 35
1 legionaire moved from Capua to SZ 35
1 ballista, 1 bireme, 1 legionaire and 1 trireme moved from SZ 35 to SZ 34
2 skirmishers moved from Capua to SZ 28
6 legionaires moved from Capua to SZ 28
3 biremes, 1 flagship, 6 legionaires, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 7 legionaires and 2 skirmishers moved from SZ 34 to Messana
5 legionaires and 3 skirmishers moved from Syracuse to Messana
1 cataphract moved from Genua to Patavium
1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers moved from Verona to PataviumPurchase Units - RomanRepublic
RomanRepublic buy 3 legionaires, 1 quadrireme and 5 skirmishers; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Messana
RomanRepublic attack with 1 ballista, 12 legionaires and 5 skirmishers
Carthage defend with 1 catapult, 1 hoplite and 1 warelephant
RomanRepublic win, taking Messana from Carthage with 1 ballista, 12 legionaires and 4 skirmishers remaining. Battle score for attacker is 20
Casualties for Carthage: 1 catapult, 1 hoplite and 1 warelephant
Casualties for RomanRepublic: 1 skirmisher
Battle in Patavium
RomanRepublic attack with 1 ballista, 3 cataphracts, 1 leader, 9 legionaires and 2 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 3 cataphracts, 1 leader and 6 legionaires remaining. Battle score for attacker is -26
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Casualties for RomanRepublic: 3 legionaires and 2 skirmishersNon Combat Move - RomanRepublic
1 cataphract moved from Roma to Genua
1 legionaire and 5 skirmishers moved from Roma to Capua
1 cataphract moved from Toletum to Valentia
1 skirmisher moved from Toletum to Valentia
1 legionaire moved from Toletum to ValentiaPlace Units - RomanRepublic
2 legionaires and 1 skirmisher placed in Valentia
1 legionaire and 4 skirmishers placed in Roma
1 quadrireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover conscriptionActivate Technology - RomanRepublic
RomanRepublic activating conscriptionTurn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 62 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 56 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 53 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 59 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 unit repaired.
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 18
1 hoplite moved from SZ 18 to Palma
2 skirmishers moved from Athens to Delphi
1 cavalry moved from Athens to DelphiPurchase Units - GreekCityStates
GreekCityStates buy 1 bireme, 1 cavalry, 1 hoplite and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;Combat - GreekCityStates
Battle in Palma
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates win, taking Palma from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Battle in Delphi
GreekCityStates attack with 1 cavalry and 2 skirmishers
Macedonia defend with 1 cavalry and 1 skirmisher
GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 10
Casualties for Macedonia: 1 cavalry and 1 skirmisherNon Combat Move - GreekCityStates
1 cavalry moved from Sparta to Athens
1 archer moved from Sparta to SZ 67
4 skirmishers moved from Sparta to SZ 67
1 archer, 1 bireme, 1 flagship, 2 quadriremes, 4 skirmishers and 2 triremes moved from SZ 67 to SZ 68
2 hoplites moved from Rhodos to SZ 68
1 archer, 2 hoplites and 4 skirmishers moved from SZ 68 to AthensPlace Units - GreekCityStates
1 bireme placed in SZ 67
1 cavalry, 1 hoplite and 4 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 44 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 38 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 39 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 catapult, 1 cavalry, 1 leader, 6 phalanxs, 3 skirmishers and 12 spearmen moved from Pessinus to Nicaea
1 cavalry, 2 skirmishers and 2 spearmen moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 phalanx, 2 skirmishers and 2 spearmen; Remaining resources: 1 PUs; 1 techTokens;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 5 skirmishers and 14 spearmen
Pontus defend with 1 phalanx; Bosporus defend with 1 archer and 2 hoplites; Macedonia defend with 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from Macedonia with 1 catapult, 2 cavalrys, 1 leader and 6 phalanxs remaining. Battle score for attacker is 25
Casualties for Pergamon: 5 skirmishers and 14 spearmen
Casualties for Pontus: 1 phalanx
Casualties for Bosporus: 1 archer and 2 hoplites
Casualties for Macedonia: 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriorsNon Combat Move - Pergamon
Place Units - Pergamon
1 phalanx, 2 skirmishers and 2 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 31 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 29 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Syracuse: 2 cavalrys, 3 hoplites and 4 skirmishers
EDIT: Adding units owned by GreekCityStates to Messana: 2 cavalrys, 3 hoplites and 4 skirmishers
EDIT: Turning off Edit Mode -
Damn! The TUV swing on Nicaea was supposed to be twice that!
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Stop crying. You are kicking my arse, as it is.
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Well I am having fun! What about you?
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You seem to have a bleeding eye.
I am enjoying it. Cab’t understand why you seem to have so many Roman units though. Buying is so hard in This game: there are no cheap ones.
I realised that I messed up in Asia with those Bosporus peoples. Lucky you lost 17, I suppose. I have two nations with lesss than 20 income. Do not think I can win this. -
Here’s hoping you are right! But I have known you give up on many a fame you have gone on to win ……
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That was before my losing streak a year ago .
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 unit repaired.
1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from Thenae to SZ 37
1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from Thenae to SZ 37
1 hoplite and 1 trireme moved from SZ 37 to SZ 36
1 hoplite and 1 trireme moved from SZ 37 to SZ 36
1 warelephant moved from Carthago to SZ 36
3 hoplites moved from Carthago to SZ 36
1 cavalry moved from Melita to SZ 36
3 cavalrys moved from Thenae to Carthago
2 cavalrys and 1 leader moved from Cirta to Cartenna
1 cavalry moved from Gades to Hispatis
1 cavalry moved from Gades to Hispatis
1 cavalry moved from Corduba to Hispatis
3 cavalrys and 4 phalanxs moved from Corduba to Acci
1 warelephant moved from Cirta to Zama
2 hoplites moved from Cirta to Zama
1 hoplite moved from Cirta to Igilgili
1 hoplite moved from Cirta to Zama
1 trireme moved from SZ 30 to SZ 18Purchase Units - Carthage
Carthage buy 6 hoplites and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens;Combat - Carthage
Battle in SZ 18
Carthage attack with 1 trireme
GreekCityStates defend with 1 bireme
GreekCityStates win with 1 bireme remaining. Battle score for attacker is -15
Casualties for Carthage: 1 trireme
Battle in Cartenna
Carthage attack with 2 cavalrys and 1 leader
AI_Neutral defend with 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Hispatis
Carthage attack with 3 cavalrys
AI_Barbarians defend with 1 warrior
Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Battle in Acci
Carthage attack with 3 cavalrys and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for AI_Neutral: 2 archer_neutrals
Casualties for Carthage: 1 cavalryNon Combat Move - Carthage
1 cavalry, 5 hoplites and 1 warelephant moved from SZ 36 to LilybaeumPlace Units - Carthage
1 quadrireme placed in SZ 36
4 hoplites placed in Carthago
2 hoplites placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 57 PUs; end with 57 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 55 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 50 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 53 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 56 PUsTerritory Summary for Carthage :
Cartenna : 1 flag, 2 cavalrys and 1 leader
Caralis : 1 hoplite
Carthago : 3 cavalrys, 1 city, 6 hoplites, 3 walls and 3 warelephants
SZ 36 : 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes
Hispatis : 1 flag, 2 cavalrys
Acci : 1 flag, 2 cavalrys and 4 phalanxs
Gades : 1 city, 2 hoplites and 2 walls
Igilgili : 1 hoplite
Lilybaeum : 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
Cirta : 1 flag
Zama : 3 hoplites and 1 warelephant
Tingis : 2 hoplites and 1 wall
SZ 14 : 2 biremes
Corduba : 1 flagProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 44 / 39
Pergamon : 30 / 32
Carthage : 57 / 56
Macedonia : 39 / 47
Bosporus : 27 / 29
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 warrior moved from Dodona to Delphi
1 warrior moved from Dodona to Delphi
1 skirmisher moved from Dodona to Delphi
1 warrior moved from Larissa to Delphi
1 skirmisher moved from Larissa to Delphi
1 phalanx moved from Dodona to Larissa
1 warrior moved from Dodona to Larissa
1 skirmisher moved from Apollonia to Pella
1 skirmisher moved from Apollonia to Dodona
1 skirmisher moved from Thessalonica to Philippopolis
1 skirmisher and 5 warriors moved from Thessalonica to LarissaPurchase Units - Macedonia
Macedonia buy 3 cavalrys, 2 skirmishers, 1 trireme and 1 warrior; Remaining resources: 0 PUs; 2 techTokens;Combat - Macedonia
Battle in Delphi
Macedonia attack with 2 skirmishers and 3 warriors
GreekCityStates defend with 1 cavalry and 2 skirmishers
Macedonia win, taking Delphi from GreekCityStates with 2 warriors remaining. Battle score for attacker is 0
Casualties for Macedonia: 2 skirmishers and 1 warrior
Casualties for GreekCityStates: 1 cavalry and 2 skirmishersNon Combat Move - Macedonia
Place Units - Macedonia
1 trireme placed in SZ 70
3 cavalrys and 1 warrior placed in Thessalonica
2 skirmishers placed in ApolloniaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 43 PUs; end with 43 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 41 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 44 PUsTerritory Summary for Macedonia :
Pella : 1 skirmisher
Thessalonica : 3 cavalrys, 1 city, 3 walls and 1 warrior
Larissa : 4 cavalrys, 1 leader, 10 phalanxs, 9 skirmishers and 12 warriors
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Delphi : 1 flag, 2 warriors
Philippopolis : 1 skirmisher
Apollonia : 1 flag, 1 city and 2 skirmishers
Dodona : 1 skirmisherProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 40 / 39
Pergamon : 30 / 32
Carthage : 57 / 56
Macedonia : 43 / 44
Bosporus : 27 / 29
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
2 cataphracts and 5 horsearchers moved from Byzantium to Larissa
1 hoplite moved from Heraclea Pontica to Pessinus
Bosporus take Pessinus from Pergamon
1 cavalry moved from Theodesia to Azara
1 hoplite moved from Theodesia to Tanais
1 hoplite moved from Theodesia to TanaisPurchase Units - Bosporus
Bosporus buy 1 archer and 3 hoplites; Remaining resources: 0 PUs; 1 techTokens;Combat - Bosporus
Non Combat Move - Bosporus
1 hoplite moved from Heraclea Pontica to SZ 72
1 hoplite moved from Heraclea Pontica to SZ 72
2 hoplites and 1 quadrireme moved from SZ 72 to SZ 75
2 hoplites and 1 quadrireme moved from SZ 75 to SZ 80
1 hoplite moved from SZ 80 to Theodesia
1 hoplite moved from SZ 80 to TheodesiaPlace Units - Bosporus
1 archer and 3 hoplites placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 30 PUs; end with 30 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 28 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 31 PUsTerritory Summary for Bosporus :
Tanais : 2 hoplites
Larissa : 2 cataphracts and 5 horsearchers
Pessinus : 1 flag, 1 hoplite
SZ 72 : 1 bireme and 1 flagship
Theodesia : 1 archer, 2 cavalrys, 1 city, 5 hoplites and 3 walls
SZ 80 : 1 quadrireme
Istropolis : 1 flag
Azara : 1 cavalryProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 40 / 39
Pergamon : 27 / 32
Carthage : 57 / 56
Macedonia : 43 / 44
Bosporus : 30 / 31
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 chariot moved from Sinope to Nicaea
2 chariots, 4 hoplites, 1 leader, 4 phalanxs and 4 skirmishers moved from Heraclea Pontica to NicaeaPurchase Units - Pontus
Pontus buy 2 chariots; Remaining resources: 2 PUs; 1 techTokens;Combat - Pontus
Battle in Nicaea
Pontus attack with 3 chariots, 4 hoplites, 1 leader, 4 phalanxs and 4 skirmishers
Pergamon defend with 1 catapult, 2 cavalrys, 1 leader and 6 phalanxs
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Nicaea from Pergamon with 1 chariot, 4 hoplites, 1 leader and 4 phalanxs remaining. Battle score for attacker is 45
Casualties for Pontus: 2 chariots and 4 skirmishers
Casualties for Pergamon: 1 catapult, 2 cavalrys, 1 leader and 6 phalanxsNon Combat Move - Pontus
1 skirmisher moved from Tavium to Pessinus
1 skirmisher moved from Sinope to Heraclea Pontica
1 trireme moved from SZ 80 to SZ 76
1 phalanx moved from Sinope to SZ 76
1 phalanx and 1 trireme moved from SZ 76 to SZ 72
1 phalanx moved from SZ 72 to NicaeaPlace Units - Pontus
2 chariots placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover supraremesActivate Technology - Pontus
Pontus activating supraremesTurn Complete - Pontus
Pontus collect 18 PUs; end with 20 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 21 PUsTerritory Summary for Pontus :
Pessinus : 1 skirmisher
Heraclea Pontica : 1 skirmisher and 2 walls
Tavium : 1 flag
Sinope : 2 chariots, 1 city and 5 walls
SZ 72 : 1 trireme
Nicaea : 1 flag, 1 chariot, 4 hoplites, 1 leader and 5 phalanxsProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 40 / 39
Pergamon : 22 / 32
Carthage : 57 / 56
Macedonia : 43 / 44
Bosporus : 30 / 31
Pontus : 18 / 21
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
Yea, my first good positive result.
Also, my first Tech and I will not wipe my behind with it. -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 catapult moved from Salamis to SZ 60
1 phalanx moved from Salamis to SZ 60
1 phalanx moved from Salamis to SZ 60
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 bireme, 3 hoplites and 2 quadriremes moved from SZ 61 to SZ 60
2 biremes, 1 catapult, 1 flagship, 3 hoplites, 2 phalanxs, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 59
5 cataphracts, 8 hoplites, 1 leader, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
1 catapult, 3 hoplites and 2 phalanxs moved from SZ 59 to Pharan
1 hoplite moved from Sidon to SZ 59
1 hoplite moved from Sidon to SZ 59
1 hoplite moved from Sidon to SZ 59
1 warelephant moved from Sidon to Jerusalem
3 hoplites moved from SZ 59 to PharanPurchase Units - Seleucid
Seleucid buy 5 hoplites, 2 phalanxs and 1 quadrireme; Remaining resources: 1 PUs; 2 techTokens;Combat - Seleucid
Battle in Pharan
Seleucid attack with 5 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Egypt defend with 1 chariot
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Pharan from Egypt with 5 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariotNon Combat Move - Seleucid
Place Units - Seleucid
3 hoplites and 2 phalanxs placed in Seleucia
2 hoplites placed in Antioch
1 quadrireme placed in SZ 61Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 77 PUs; end with 78 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 75 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 71 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 warelephant
Petra : 1 flag
Salamis : 1 flag
Antioch : 1 city, 2 hoplites and 3 walls
SZ 61 : 1 quadrireme
Seleucia : 7 cataphracts, 1 catapult, 1 city, 14 hoplites, 9 phalanxs, 3 walls and 1 warelephant
SZ 59 : 2 biremes, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme
Sidon : 1 flag
Pharan : 1 flag, 5 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephantProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 40 / 39
Pergamon : 22 / 32
Carthage : 57 / 56
Macedonia : 43 / 44
Bosporus : 30 / 31
Pontus : 18 / 21
Seleucid : 77 / 73
Egypt : 25 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
@wittmann:
Yea, my first good positive result.
Also, my first Tech and I will not wipe my behind with it.Yes - that was the problem with Pergamon’s bad luck when taking Nicaea. Not enough units left.
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 archer moved from Memphis to SZ 57
1 archer and 1 bireme moved from SZ 57 to SZ 62
1 archer moved from SZ 62 to Salamis
1 archer moved from Memphis to SZ 57
1 archer and 1 bireme moved from SZ 57 to SZ 60
1 archer moved from SZ 60 to SidonPurchase Units - Egypt
Trigger EGYeconomics: buyCity removed from EgyptProduction
Trigger EGYeconomics: buyCityX added to EgyptProduction
Trigger EGYeconomicsWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 1 archer and 3 chariots; Remaining resources: 2 PUs; 1 techTokens;Combat - Egypt
Battle in Sidon
Battle in SalamisNon Combat Move - Egypt
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 56
4 archers, 4 chariots, 1 leader, 6 phalanxs and 4 warelephants moved from Memphis to Alexandria
2 phalanxs moved from Paraetonium to Alexandria
1 archer moved from Paraetonium to AlexandriaPlace Units - Egypt
1 archer, 3 chariots and 1 wall placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 37 PUs; end with 39 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 38 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 37 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 36 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 35 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 37 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
9 archers, 4 cataphracts, 10 horsearchers, 1 leader and 7 warelephants moved from Susa to Babylon
2 cataphracts moved from Persepolis to Babylon
2 horsearchers moved from Persepolis to BabylonPurchase Units - Parthia
Trigger PARtriremes: buyTrireme removed from ParthiaProduction
Trigger PARtriremes: buyTriremeX added to ParthiaProduction
Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 5 horsearchers; Remaining resources: 1 PUs; 2 techTokens;Combat - Parthia
Battle in Babylon
Parthia attack with 9 archers, 6 cataphracts, 12 horsearchers, 1 leader and 7 warelephants
AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Babylon from AI_Neutral with 9 archers, 6 cataphracts, 7 horsearchers, 1 leader and 7 warelephants remaining. Battle score for attacker is -30
Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals
Casualties for Parthia: 5 horsearchersNon Combat Move - Parthia
Place Units - Parthia
5 horsearchers and 1 wall placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 35 PUs; end with 36 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 32 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 33 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 36 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 unit repaired.
3 cataphracts, 1 catapult, 1 horsearcher and 3 spearmen moved from Nexuana to Gazaca
1 cataphract moved from Armavira to Gazaca
1 horsearcher moved from Majar to Sinda
Armenia take Sinda from Bosporus
1 horsearcher moved from Sinda to Azara
5 spearmen moved from Majar to Azara
1 leader moved from Majar to Azara
3 horsearchers moved from Majar to Azara
4 cataphracts moved from Majar to Azara
2 cataphracts moved from Majar to AzaraPurchase Units - Armenia
Armenia buy 7 skirmishers; Remaining resources: 0 PUs; 2 techTokens;Combat - Armenia
Battle in Azara
Armenia attack with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen
Bosporus defend with 1 cavalry
Armenia win, taking Azara from Bosporus with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 6
Casualties for Bosporus: 1 cavalry
Battle in Gazaca
Armenia attack with 4 cataphracts, 1 catapult, 1 horsearcher and 3 spearmen
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Armenia win, taking Gazaca from AI_Neutral with 4 cataphracts, 1 catapult, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is -5
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
Casualties for Armenia: 1 spearmanNon Combat Move - Armenia
1 spearman moved from Armavira to Artaxata
2 skirmishers moved from Armavira to ArtaxataPlace Units - Armenia
4 skirmishers placed in Armavira
3 skirmishers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover economicsActivate Technology - Armenia
Armenia activating economicsTurn Complete - Armenia
Armenia collect 34 PUs; end with 34 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 33 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 31 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 33 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 36 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 unit repaired.
1 cataphract, 4 legionaires and 4 skirmishers moved from Valentia to Toletum
1 ballista, 12 legionaires and 4 skirmishers moved from Messana to Lilybaeum
5 legionaires moved from Capua to SZ 34
5 skirmishers moved from Capua to SZ 34
1 legionaire moved from Roma to SZ 28
1 skirmisher moved from Roma to SZ 28
1 legionaire, 1 quadrireme and 1 skirmisher moved from SZ 28 to SZ 34
6 legionaires and 6 skirmishers moved from SZ 34 to LilybaeumPurchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 cataphract, 3 legionaires, 4 skirmishers and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 18 legionaires and 10 skirmishers
Carthage defend with 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
Units damaged: 1 wall owned by the Carthage
RomanRepublic win, taking Lilybaeum from Carthage with 10 legionaires remaining. Battle score for attacker is 79
Casualties for Carthage: 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
Casualties for RomanRepublic: 1 ballista, 8 legionaires and 10 skirmishers
Battle in Toletum
RomanRepublic attack with 1 cataphract, 4 legionaires and 4 skirmishers
AI_Barbarians defend with 1 leader
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 4 legionaires and 4 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leaderNon Combat Move - RomanRepublic
3 cataphracts and 1 leader moved from Patavium to Genua
6 legionaires moved from Patavium to Verona
1 ballista moved from Patavium to Verona
3 skirmishers moved from Roma to ArretiumPlace Units - RomanRepublic
1 legionaire, 1 skirmisher and 1 wall placed in Valentia
1 cataphract, 2 legionaires and 4 skirmishers placed in Roma
1 trireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 68 PUs; end with 70 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 65 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 67 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 70 PUs





