good with this. did not remember you could ignore sub.
Witt and PP having a laugh!
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 phalanx and 2 skirmishers moved from Apollonia to Dodona
3 warriors moved from Pella to Dodona
1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme moved from SZ 70 to SZ 69
1 cavalry moved from Thessalonica to Delphi
1 skirmisher moved from Larissa to Delphi
1 warrior moved from Byzantium to Nicaea
1 phalanx moved from Byzantium to Nicaea
1 skirmisher moved from Byzantium to Nicaea
2 cavalrys, 3 phalanxs, 5 skirmishers and 1 warrior moved from Byzantium to NicaeaPurchase Units - Macedonia
Macedonia buy 4 skirmishers and 5 warriors; Remaining resources: 0 PUs; 2 techTokens;Combat - Macedonia
Battle in Dodona
Macedonia attack with 1 phalanx, 2 skirmishers and 3 warriors
GreekCityStates defend with 1 cavalry and 1 skirmisher
Macedonia win, taking Dodona from GreekCityStates with 1 phalanx, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 cavalry and 1 skirmisher
Battle in Delphi
Macedonia attack with 1 cavalry and 1 skirmisher
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Nicaea
Macedonia attack with 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
Pergamon defend with 1 skirmisher
Macedonia win, taking Nicaea from Pergamon with 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Battle in SZ 69
Macedonia attack with 1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme
Pergamon defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Pergamon
Units damaged: 1 flagship owned by the Macedonia
1 flagship owned by the Macedonia, 1 quadrireme owned by the Macedonia, 1 quinquereme owned by the Macedonia and 1 bireme owned by the Macedonia retreated to SZ 70
Pergamon win with 1 trireme remaining. Battle score for attacker is 15
Casualties for Pergamon: 1 flagship and 1 triremeNon Combat Move - Macedonia
4 phalanxs, 5 skirmishers and 3 warriors moved from Thessalonica to LarissaPlace Units - Macedonia
2 skirmishers placed in Apollonia
2 skirmishers and 5 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 50 PUs; end with 50 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 46 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 41 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 47 PUsTerritory Summary for Macedonia :
Thessalonica : 1 city, 2 skirmishers, 3 walls and 5 warriors
Larissa : 4 cavalrys, 1 leader, 9 phalanxs, 9 skirmishers and 7 warriors
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme
Delphi : 1 flag, 1 cavalry and 1 skirmisher
Apollonia : 1 flag, 1 city and 2 skirmishers
Nicaea : 1 flag, 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
Dodona : 1 phalanx, 1 skirmisher and 3 warriorsProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 36 / 41
Pergamon : 25 / 28
Carthage : 61 / 60
Macedonia : 50 / 47
Bosporus : 27 / 27
Pontus : 13 / 19
Seleucid : 68 / 67
Egypt : 34 / 32
Parthia : 28 / 30
Armenia : 22 / 21
AI_Barbarians : 12 / 24
AI_Neutral : 153 / 170 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 horsearchers moved from Tanais to Majar
3 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader moved from Azara to Majar
1 archer moved from Sinda to Majar
1 archer moved from Sinda to Majar
1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 75
1 hoplite moved from Theodesia to SZ 75
1 archer moved from Theodesia to SZ 75
1 hoplite moved from Theodesia to SZ 75
1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 75 to SZ 72Purchase Units - Bosporus
Bosporus buy 3 cavalrys and 1 hoplite; Remaining resources: 2 PUs; 1 techTokens;Combat - Bosporus
Battle in Majar
Bosporus attack with 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from AI_Neutral with 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Bosporus
1 archer and 2 hoplites moved from SZ 72 to NicaeaPlace Units - Bosporus
3 cavalrys and 1 hoplite placed in Theodesia
Turning on Edit Mode
EDIT: Adding units owned by Bosporus to Byzantium: 5 cavalrys and 2 horsearchers
EDIT: Adding units owned by Bosporus to Byzantium: 2 cataphracts and 3 horsearchers
EDIT: Removing units owned by Bosporus from Byzantium: 5 cavalrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Bosporus from Istropolis: 2 cataphracts and 5 horsearchers
EDIT: Turning off Edit ModeResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 29 PUs; end with 31 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 27 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 29 PUsTerritory Summary for Bosporus :
Byzantium : 2 cataphracts and 5 horsearchers
Majar : 1 flag, 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
Heraclea Pontica : 3 hoplites
SZ 72 : 1 bireme, 1 flagship and 1 quadrireme
Theodesia : 3 cavalrys, 1 city, 2 hoplites and 3 walls
Istropolis : 1 flag
Nicaea : 1 archer and 2 hoplitesProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 36 / 41
Pergamon : 25 / 28
Carthage : 61 / 60
Macedonia : 50 / 47
Bosporus : 29 / 29
Pontus : 13 / 19
Seleucid : 68 / 67
Egypt : 34 / 32
Parthia : 28 / 30
Armenia : 22 / 21
AI_Barbarians : 12 / 24
AI_Neutral : 151 / 170 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
1 bireme, 1 flagship and 2 triremes moved from SZ 72 to SZ 76
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 80Purchase Units - Pontus
Pontus buy 1 chariot, 1 phalanx and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;Combat - Pontus
Battle in SZ 80
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Pontus
Pontus win with 1 trireme remaining. Battle score for attacker is 3
Casualties for Pontus: 1 bireme, 1 flagship and 1 trireme
Casualties for Armenia: 1 flagship and 2 triremesNon Combat Move - Pontus
3 phalanxs and 1 skirmisher moved from Tavium to Heraclea Pontica
1 skirmisher moved from Sinope to Heraclea Pontica
1 chariot moved from Sinope to Heraclea Pontica
1 chariot moved from Sinope to Heraclea Pontica
1 phalanx moved from Heraclea Pontica to NicaeaPlace Units - Pontus
1 chariot, 1 phalanx and 1 skirmisher placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 13 PUs; end with 13 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 14 PUsTerritory Summary for Pontus :
Heraclea Pontica : 2 chariots, 4 hoplites, 1 leader, 4 phalanxs, 4 skirmishers and 2 walls
Tavium : 1 flag, 1 skirmisher
Sinope : 1 chariot, 1 city, 1 phalanx, 1 skirmisher and 5 walls
SZ 80 : 1 trireme
Nicaea : 1 phalanxProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 36 / 41
Pergamon : 25 / 28
Carthage : 61 / 60
Macedonia : 50 / 47
Bosporus : 29 / 29
Pontus : 13 / 14
Seleucid : 68 / 67
Egypt : 34 / 32
Parthia : 28 / 30
Armenia : 22 / 21
AI_Barbarians : 12 / 24
AI_Neutral : 151 / 170 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Antioch to SZ 61
1 phalanx moved from Antioch to SZ 61
1 hoplite and 1 phalanx moved from SZ 61 to Salamis
1 quinquereme moved from SZ 59 to SZ 60
1 trireme moved from SZ 59 to SZ 60
1 catapult moved from Sidon to SZ 60
1 catapult moved from SZ 60 to Salamis
1 hoplite moved from Sidon to SZ 60
1 cataphract and 1 phalanx moved from Petra to Jerusalem
1 hoplite moved from Bostra to Jerusalem
1 hoplite moved from Bostra to Jerusalem
1 hoplite moved from Bostra to Jerusalem
1 phalanx moved from Damascus to Jerusalem
1 hoplite moved from Damascus to Jerusalem
1 cataphract moved from Sidon to Jerusalem
1 cataphract moved from Sidon to Jerusalem
1 cataphract moved from Sidon to Jerusalem
1 warelephant moved from Sidon to Jerusalem
1 hoplite moved from SZ 60 to Salamis
1 bireme, 1 flagship and 1 quadrireme moved from SZ 59 to SZ 60
1 leader moved from Sidon to Jerusalem
1 phalanx moved from Sidon to SZ 60
1 phalanx moved from SZ 60 to Salamis
3 hoplites and 1 warelephant moved from Antioch to SidonPurchase Units - Seleucid
Seleucid buy 7 hoplites and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens;Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 catapult, 2 hoplites and 2 phalanxs
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 catapult and 2 phalanxs remaining. Battle score for attacker is 16
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
Place Units - Seleucid
1 quadrireme placed in SZ 61
2 hoplites placed in Antioch
4 hoplites placed in Seleucia
1 hoplite placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 74 PUs; end with 74 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 72 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 69 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 72 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 5 cataphracts, 8 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Petra : 1 flag
Salamis : 1 flag, 1 catapult and 2 phalanxs
Antioch : 1 city, 3 hoplites and 3 walls
SZ 61 : 1 bireme and 2 quadriremes
SZ 60 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Seleucia : 7 cataphracts, 1 catapult, 1 city, 11 hoplites, 7 phalanxs, 3 walls and 1 warelephant
Sidon : 1 flag, 3 hoplites and 1 warelephantProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 36 / 41
Pergamon : 25 / 28
Carthage : 61 / 60
Macedonia : 50 / 47
Bosporus : 29 / 29
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 32
Parthia : 28 / 30
Armenia : 22 / 21
AI_Barbarians : 12 / 24
AI_Neutral : 151 / 170 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 bireme and 3 chariots; Remaining resources: 2 PUs; 1 techTokens;Combat - Egypt
Non Combat Move - Egypt
1 archer and 2 phalanxs moved from Paliurus to Paraetonium
3 chariots, 1 phalanx and 1 warelephant moved from Alexandria to MemphisPlace Units - Egypt
1 bireme placed in SZ 57
3 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover economicsActivate Technology - Egypt
Egypt activating economicsTurn Complete - Egypt
Egypt collect 28 PUs; end with 30 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 25 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 PUs; 2 techTokens;Combat - Parthia
Non Combat Move - Parthia
1 warelephant moved from Ecbatana to Susa
2 archers moved from Ecbatana to Susa
1 catapult moved from Cyropolis to Ecbatana
2 archers moved from Cyropolis to Ecbatana
4 horsearchers moved from Persepolis to SusaPlace Units - Parthia
2 cataphracts and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover triremesActivate Technology - Parthia
Parthia activating triremesTurn Complete - Parthia
Parthia collect 28 PUs; end with 30 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 28 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 31 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
1 cataphract, 2 horsearchers, 10 skirmishers and 12 spearmen moved from Armavira to Majar
5 cataphracts, 2 horsearchers and 1 leader moved from Sanina to Majar
2 skirmishers moved from Artaxata to Nexuana
3 cataphracts, 1 catapult, 1 horsearcher and 4 spearmen moved from Sanina to NexuanaPurchase Units - Armenia
Armenia buy 1 cataphract, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; 2 techTokens;Combat - Armenia
Battle in Majar
Armenia attack with 6 cataphracts, 4 horsearchers, 1 leader, 10 skirmishers and 12 spearmen
Bosporus defend with 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Majar from Bosporus with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 43
Casualties for Armenia: 10 skirmishers and 7 spearmen
Casualties for Bosporus: 5 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 1 leader
Battle in Nexuana
Armenia attack with 3 cataphracts, 1 catapult, 1 horsearcher, 2 skirmishers and 4 spearmen
AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
Armenia win, taking Nexuana from AI_Neutral with 3 cataphracts, 1 catapult, 1 horsearcher and 3 spearmen remaining. Battle score for attacker is -13
Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
Casualties for Armenia: 2 skirmishers and 1 spearmanNon Combat Move - Armenia
Place Units - Armenia
1 cataphract, 2 skirmishers and 1 spearman placed in ArmaviraResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 26 PUs; end with 26 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 25 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 unit repaired.
1 bireme and 1 trireme moved from SZ 44 to SZ 35
1 ballista moved from Capua to SZ 35
1 legionaire moved from Capua to SZ 35
1 ballista, 1 bireme, 1 legionaire and 1 trireme moved from SZ 35 to SZ 34
2 skirmishers moved from Capua to SZ 28
6 legionaires moved from Capua to SZ 28
3 biremes, 1 flagship, 6 legionaires, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 7 legionaires and 2 skirmishers moved from SZ 34 to Messana
5 legionaires and 3 skirmishers moved from Syracuse to Messana
1 cataphract moved from Genua to Patavium
1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers moved from Verona to PataviumPurchase Units - RomanRepublic
RomanRepublic buy 3 legionaires, 1 quadrireme and 5 skirmishers; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Messana
RomanRepublic attack with 1 ballista, 12 legionaires and 5 skirmishers
Carthage defend with 1 catapult, 1 hoplite and 1 warelephant
RomanRepublic win, taking Messana from Carthage with 1 ballista, 12 legionaires and 4 skirmishers remaining. Battle score for attacker is 20
Casualties for Carthage: 1 catapult, 1 hoplite and 1 warelephant
Casualties for RomanRepublic: 1 skirmisher
Battle in Patavium
RomanRepublic attack with 1 ballista, 3 cataphracts, 1 leader, 9 legionaires and 2 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 3 cataphracts, 1 leader and 6 legionaires remaining. Battle score for attacker is -26
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Casualties for RomanRepublic: 3 legionaires and 2 skirmishersNon Combat Move - RomanRepublic
1 cataphract moved from Roma to Genua
1 legionaire and 5 skirmishers moved from Roma to Capua
1 cataphract moved from Toletum to Valentia
1 skirmisher moved from Toletum to Valentia
1 legionaire moved from Toletum to ValentiaPlace Units - RomanRepublic
2 legionaires and 1 skirmisher placed in Valentia
1 legionaire and 4 skirmishers placed in Roma
1 quadrireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover conscriptionActivate Technology - RomanRepublic
RomanRepublic activating conscriptionTurn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 62 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 56 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 53 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 59 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 unit repaired.
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 18
1 hoplite moved from SZ 18 to Palma
2 skirmishers moved from Athens to Delphi
1 cavalry moved from Athens to DelphiPurchase Units - GreekCityStates
GreekCityStates buy 1 bireme, 1 cavalry, 1 hoplite and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;Combat - GreekCityStates
Battle in Palma
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates win, taking Palma from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Battle in Delphi
GreekCityStates attack with 1 cavalry and 2 skirmishers
Macedonia defend with 1 cavalry and 1 skirmisher
GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 10
Casualties for Macedonia: 1 cavalry and 1 skirmisherNon Combat Move - GreekCityStates
1 cavalry moved from Sparta to Athens
1 archer moved from Sparta to SZ 67
4 skirmishers moved from Sparta to SZ 67
1 archer, 1 bireme, 1 flagship, 2 quadriremes, 4 skirmishers and 2 triremes moved from SZ 67 to SZ 68
2 hoplites moved from Rhodos to SZ 68
1 archer, 2 hoplites and 4 skirmishers moved from SZ 68 to AthensPlace Units - GreekCityStates
1 bireme placed in SZ 67
1 cavalry, 1 hoplite and 4 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 44 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 38 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 39 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 catapult, 1 cavalry, 1 leader, 6 phalanxs, 3 skirmishers and 12 spearmen moved from Pessinus to Nicaea
1 cavalry, 2 skirmishers and 2 spearmen moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 phalanx, 2 skirmishers and 2 spearmen; Remaining resources: 1 PUs; 1 techTokens;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 5 skirmishers and 14 spearmen
Pontus defend with 1 phalanx; Bosporus defend with 1 archer and 2 hoplites; Macedonia defend with 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from Macedonia with 1 catapult, 2 cavalrys, 1 leader and 6 phalanxs remaining. Battle score for attacker is 25
Casualties for Pergamon: 5 skirmishers and 14 spearmen
Casualties for Pontus: 1 phalanx
Casualties for Bosporus: 1 archer and 2 hoplites
Casualties for Macedonia: 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriorsNon Combat Move - Pergamon
Place Units - Pergamon
1 phalanx, 2 skirmishers and 2 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 31 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 29 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Syracuse: 2 cavalrys, 3 hoplites and 4 skirmishers
EDIT: Adding units owned by GreekCityStates to Messana: 2 cavalrys, 3 hoplites and 4 skirmishers
EDIT: Turning off Edit Mode -
Damn! The TUV swing on Nicaea was supposed to be twice that!
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Stop crying. You are kicking my arse, as it is.
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Well I am having fun! What about you?
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You seem to have a bleeding eye.
I am enjoying it. Cab’t understand why you seem to have so many Roman units though. Buying is so hard in This game: there are no cheap ones.
I realised that I messed up in Asia with those Bosporus peoples. Lucky you lost 17, I suppose. I have two nations with lesss than 20 income. Do not think I can win this. -
Here’s hoping you are right! But I have known you give up on many a fame you have gone on to win ……
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That was before my losing streak a year ago .
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 unit repaired.
1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from Thenae to SZ 37
1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from Thenae to SZ 37
1 hoplite and 1 trireme moved from SZ 37 to SZ 36
1 hoplite and 1 trireme moved from SZ 37 to SZ 36
1 warelephant moved from Carthago to SZ 36
3 hoplites moved from Carthago to SZ 36
1 cavalry moved from Melita to SZ 36
3 cavalrys moved from Thenae to Carthago
2 cavalrys and 1 leader moved from Cirta to Cartenna
1 cavalry moved from Gades to Hispatis
1 cavalry moved from Gades to Hispatis
1 cavalry moved from Corduba to Hispatis
3 cavalrys and 4 phalanxs moved from Corduba to Acci
1 warelephant moved from Cirta to Zama
2 hoplites moved from Cirta to Zama
1 hoplite moved from Cirta to Igilgili
1 hoplite moved from Cirta to Zama
1 trireme moved from SZ 30 to SZ 18Purchase Units - Carthage
Carthage buy 6 hoplites and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens;Combat - Carthage
Battle in SZ 18
Carthage attack with 1 trireme
GreekCityStates defend with 1 bireme
GreekCityStates win with 1 bireme remaining. Battle score for attacker is -15
Casualties for Carthage: 1 trireme
Battle in Cartenna
Carthage attack with 2 cavalrys and 1 leader
AI_Neutral defend with 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Hispatis
Carthage attack with 3 cavalrys
AI_Barbarians defend with 1 warrior
Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Battle in Acci
Carthage attack with 3 cavalrys and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for AI_Neutral: 2 archer_neutrals
Casualties for Carthage: 1 cavalryNon Combat Move - Carthage
1 cavalry, 5 hoplites and 1 warelephant moved from SZ 36 to LilybaeumPlace Units - Carthage
1 quadrireme placed in SZ 36
4 hoplites placed in Carthago
2 hoplites placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 57 PUs; end with 57 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 55 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 50 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 53 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 56 PUsTerritory Summary for Carthage :
Cartenna : 1 flag, 2 cavalrys and 1 leader
Caralis : 1 hoplite
Carthago : 3 cavalrys, 1 city, 6 hoplites, 3 walls and 3 warelephants
SZ 36 : 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes
Hispatis : 1 flag, 2 cavalrys
Acci : 1 flag, 2 cavalrys and 4 phalanxs
Gades : 1 city, 2 hoplites and 2 walls
Igilgili : 1 hoplite
Lilybaeum : 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
Cirta : 1 flag
Zama : 3 hoplites and 1 warelephant
Tingis : 2 hoplites and 1 wall
SZ 14 : 2 biremes
Corduba : 1 flagProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 44 / 39
Pergamon : 30 / 32
Carthage : 57 / 56
Macedonia : 39 / 47
Bosporus : 27 / 29
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 warrior moved from Dodona to Delphi
1 warrior moved from Dodona to Delphi
1 skirmisher moved from Dodona to Delphi
1 warrior moved from Larissa to Delphi
1 skirmisher moved from Larissa to Delphi
1 phalanx moved from Dodona to Larissa
1 warrior moved from Dodona to Larissa
1 skirmisher moved from Apollonia to Pella
1 skirmisher moved from Apollonia to Dodona
1 skirmisher moved from Thessalonica to Philippopolis
1 skirmisher and 5 warriors moved from Thessalonica to LarissaPurchase Units - Macedonia
Macedonia buy 3 cavalrys, 2 skirmishers, 1 trireme and 1 warrior; Remaining resources: 0 PUs; 2 techTokens;Combat - Macedonia
Battle in Delphi
Macedonia attack with 2 skirmishers and 3 warriors
GreekCityStates defend with 1 cavalry and 2 skirmishers
Macedonia win, taking Delphi from GreekCityStates with 2 warriors remaining. Battle score for attacker is 0
Casualties for Macedonia: 2 skirmishers and 1 warrior
Casualties for GreekCityStates: 1 cavalry and 2 skirmishersNon Combat Move - Macedonia
Place Units - Macedonia
1 trireme placed in SZ 70
3 cavalrys and 1 warrior placed in Thessalonica
2 skirmishers placed in ApolloniaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 43 PUs; end with 43 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 41 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 44 PUsTerritory Summary for Macedonia :
Pella : 1 skirmisher
Thessalonica : 3 cavalrys, 1 city, 3 walls and 1 warrior
Larissa : 4 cavalrys, 1 leader, 10 phalanxs, 9 skirmishers and 12 warriors
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Delphi : 1 flag, 2 warriors
Philippopolis : 1 skirmisher
Apollonia : 1 flag, 1 city and 2 skirmishers
Dodona : 1 skirmisherProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 40 / 39
Pergamon : 30 / 32
Carthage : 57 / 56
Macedonia : 43 / 44
Bosporus : 27 / 29
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
2 cataphracts and 5 horsearchers moved from Byzantium to Larissa
1 hoplite moved from Heraclea Pontica to Pessinus
Bosporus take Pessinus from Pergamon
1 cavalry moved from Theodesia to Azara
1 hoplite moved from Theodesia to Tanais
1 hoplite moved from Theodesia to TanaisPurchase Units - Bosporus
Bosporus buy 1 archer and 3 hoplites; Remaining resources: 0 PUs; 1 techTokens;Combat - Bosporus
Non Combat Move - Bosporus
1 hoplite moved from Heraclea Pontica to SZ 72
1 hoplite moved from Heraclea Pontica to SZ 72
2 hoplites and 1 quadrireme moved from SZ 72 to SZ 75
2 hoplites and 1 quadrireme moved from SZ 75 to SZ 80
1 hoplite moved from SZ 80 to Theodesia
1 hoplite moved from SZ 80 to TheodesiaPlace Units - Bosporus
1 archer and 3 hoplites placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 30 PUs; end with 30 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 28 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 31 PUsTerritory Summary for Bosporus :
Tanais : 2 hoplites
Larissa : 2 cataphracts and 5 horsearchers
Pessinus : 1 flag, 1 hoplite
SZ 72 : 1 bireme and 1 flagship
Theodesia : 1 archer, 2 cavalrys, 1 city, 5 hoplites and 3 walls
SZ 80 : 1 quadrireme
Istropolis : 1 flag
Azara : 1 cavalryProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 40 / 39
Pergamon : 27 / 32
Carthage : 57 / 56
Macedonia : 43 / 44
Bosporus : 30 / 31
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 chariot moved from Sinope to Nicaea
2 chariots, 4 hoplites, 1 leader, 4 phalanxs and 4 skirmishers moved from Heraclea Pontica to NicaeaPurchase Units - Pontus
Pontus buy 2 chariots; Remaining resources: 2 PUs; 1 techTokens;Combat - Pontus
Battle in Nicaea
Pontus attack with 3 chariots, 4 hoplites, 1 leader, 4 phalanxs and 4 skirmishers
Pergamon defend with 1 catapult, 2 cavalrys, 1 leader and 6 phalanxs
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Nicaea from Pergamon with 1 chariot, 4 hoplites, 1 leader and 4 phalanxs remaining. Battle score for attacker is 45
Casualties for Pontus: 2 chariots and 4 skirmishers
Casualties for Pergamon: 1 catapult, 2 cavalrys, 1 leader and 6 phalanxsNon Combat Move - Pontus
1 skirmisher moved from Tavium to Pessinus
1 skirmisher moved from Sinope to Heraclea Pontica
1 trireme moved from SZ 80 to SZ 76
1 phalanx moved from Sinope to SZ 76
1 phalanx and 1 trireme moved from SZ 76 to SZ 72
1 phalanx moved from SZ 72 to NicaeaPlace Units - Pontus
2 chariots placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover supraremesActivate Technology - Pontus
Pontus activating supraremesTurn Complete - Pontus
Pontus collect 18 PUs; end with 20 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 21 PUsTerritory Summary for Pontus :
Pessinus : 1 skirmisher
Heraclea Pontica : 1 skirmisher and 2 walls
Tavium : 1 flag
Sinope : 2 chariots, 1 city and 5 walls
SZ 72 : 1 trireme
Nicaea : 1 flag, 1 chariot, 4 hoplites, 1 leader and 5 phalanxsProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 40 / 39
Pergamon : 22 / 32
Carthage : 57 / 56
Macedonia : 43 / 44
Bosporus : 30 / 31
Pontus : 18 / 21
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322





