@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Witt and PP having a laugh!
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I’ll take whichever side has the first goes then ….
Don’t forget to have FUN witt!
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Test summary from TripleA, engine version: 1.9, time: 06:45:42
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
3 legionaires and 1 skirmisher moved from Arretium to Genua
2 cataphracts moved from Roma to Genua
1 leader moved from Roma to Genua
1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Tarraco
2 skirmishers moved from Roma to SZ 28
2 legionaires moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 24
3 legionaires and 2 skirmishers moved from SZ 24 to CaralisPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 cataphract, 1 legionaire and 2 skirmishers; Remaining resources: 2 PUs;Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract remaining. Battle score for attacker is -22
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Casualties for RomanRepublic: 3 legionaires and 1 skirmisher
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Caralis
RomanRepublic attack with 3 legionaires and 2 skirmishers
Carthage defend with 2 hoplites
RomanRepublic win, taking Caralis from Carthage with 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 10
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 1 skirmisherNon Combat Move - RomanRepublic
2 skirmishers moved from Messana to Syracuse
5 legionaires moved from Messana to Syracuse
1 bireme moved from SZ 44 to SZ 35
1 skirmisher moved from Croton to SZ 35
1 skirmisher moved from SZ 35 to Syracuse
1 bireme and 1 trireme moved from SZ 48 to SZ 46
1 ballista moved from Roma to Capua
3 legionaires moved from Salapia to Ariminum
1 skirmisher moved from Salapia to Ariminum
2 legionaires moved from Roma to CapuaPlace Units - RomanRepublic
1 bireme placed in SZ 28
1 legionaire and 2 skirmishers placed in Valentia
1 cataphract placed in RomaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 58 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 55 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 57 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 60 PUs -
Forgot to offload into Aleria, so hope this forum dice battle is okay!
Greeks attack at 2 -
Rolling 1d6:
(2)Carthage defend at 1 -
Rolling 1d6:
(4) -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 24
4 hoplites moved from Apollonia to Dodona
1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Dodona
2 cavalrys moved from Athens to DodonaPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite and 3 skirmishers; Remaining resources: 1 PUs;Combat - GreekCityStates
Battle in Dodona
GreekCityStates attack with 1 archer, 2 cavalrys, 6 hoplites and 3 skirmishers
Macedonia defend with 2 phalanxs and 4 skirmishers
6 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 1 skirmisher owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates retreated to Delphi
Macedonia win with 2 phalanxs and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for Macedonia: 2 skirmishers
Casualties for GreekCityStates: 2 skirmishersNon Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by Carthage from Aleria: 1 cavalry
EDIT: Adding units owned by GreekCityStates to Aleria: 1 hoplite
EDIT: Changing ownership of Aleria from Carthage to GreekCityStates
EDIT: Removing units owned by GreekCityStates from SZ 24: 1 bireme and 1 hoplite
EDIT: Adding units owned by GreekCityStates to SZ 24: 1 bireme
EDIT: Turning off Edit Mode
1 archer moved from Athens to Delphi
5 skirmishers moved from Athens to Delphi
2 archers moved from Corinth to SZ 67
3 hoplites moved from Sparta to SZ 67
2 archers, 1 flagship, 3 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 50
2 archers and 3 hoplites moved from SZ 50 to Delphi
1 leader moved from Sparta to Corinth
1 catapult moved from Sparta to Corinth
1 hoplite moved from Sparta to Corinth
1 hoplite moved from Syracuse to SZ 40
1 hoplite and 1 trireme moved from SZ 40 to SZ 50
1 hoplite moved from SZ 50 to DelphiPlace Units - GreekCityStates
1 archer, 1 cavalry, 1 hoplite and 3 skirmishers placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 43 PUs; end with 44 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 39 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 44 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
2 cavalrys moved from Halicarnassus to NicaeaPurchase Units - Pergamon
Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
2 spearmen moved from Halicarnassus to Sardis
2 skirmishers moved from Halicarnassus to Sardis
2 phalanxs moved from Halicarnassus to Sardis
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
2 spearmen moved from SZ 69 to Sardis
3 spearmen moved from Barcino to TarracoPlace Units - Pergamon
1 cavalry, 1 skirmisher and 2 spearmen placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 24 PUs -
Stick that in yer pipe and smoke it!
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You sure yiou were the Pergamoms too? You playing this all by yourself? Your poor wife!
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Heh heh heh!
Actually she is glad to get rid of me!
If I am not the Pergamons then you’d better take that one again!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
4 cavalrys and 4 phalanxs moved from Gades to Hispatis
1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Igilgili
1 warelephant moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
2 hoplites and 1 warelephant moved from SZ 32 to Caralis
1 flagship moved from SZ 36 to SZ 32
1 quadrireme moved from SZ 36 to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from SZ 32 to CaralisPurchase Units - Carthage
Carthage buy 2 cavalrys, 3 hoplites and 1 trireme; Remaining resources: 0 PUs;Combat - Carthage
Battle in Caralis
Carthage attack with 3 hoplites and 1 warelephant
RomanRepublic defend with 3 legionaires and 1 skirmisher
Carthage win, taking Caralis from RomanRepublic with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 3 legionaires and 1 skirmisher
Battle in Igilgili
Carthage attack with 3 cavalrys, 4 hoplites and 2 warelephants
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 3 cavalrys, 4 hoplites and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Hispatis
Carthage attack with 4 cavalrys and 4 phalanxs
AI_Neutral defend with 3 spearman_neutrals
Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -12
Casualties for AI_Neutral: 3 spearman_neutrals
Casualties for Carthage: 2 cavalrysNon Combat Move - Carthage
1 bireme moved from SZ 14 to SZ 12
1 bireme moved from SZ 14 to SZ 12
2 biremes moved from SZ 12 to SZ 11
1 trireme moved from SZ 29 to SZ 16
1 trireme moved from SZ 29 to SZ 31
1 catapult moved from Carthago to SZ 36
1 catapult moved from SZ 36 to LilybaeumPlace Units - Carthage
1 trireme placed in SZ 32
2 hoplites placed in Carthago
1 hoplite placed in Carthago
2 cavalrys placed in Gades
Turning on Edit Mode
EDIT: Adding units owned by Carthage to Sabrata: 3 cavalrys and 1 hoplite
EDIT: Removing units owned by Carthage from Thenae: 1 hoplite
EDIT: Removing units owned by Carthage from Thapsus: 3 cavalrys
EDIT: Turning off Edit ModeResearch Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage
Carthage collect 48 PUs; end with 48 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 41 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 44 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 47 PUsTerritory Summary for Carthage :
Caralis : 1 hoplite and 1 warelephant
Sabrata : 3 cavalrys and 3 hoplites
Carthago : 5 cavalrys, 1 city, 5 hoplites, 1 leader, 3 walls and 4 warelephants
SZ 31 : 1 trireme
SZ 36 : 1 trireme
SZ 32 : 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
Hispatis : 1 flag, 2 cavalrys and 4 phalanxs
Gades : 2 cavalrys, 1 city and 2 walls
Igilgili : 3 cavalrys, 4 hoplites and 2 warelephants
Palma : 1 cavalry
Lilybaeum : 1 catapult, 6 hoplites, 2 walls and 1 warelephant
Tingis : 2 hoplites and 1 wall
Melita : 1 cavalry
SZ 11 : 2 biremes
SZ 16 : 1 triremeProduction/PUs Summary :
RomanRepublic : 52 / 60
GreekCityStates : 43 / 44
Pergamon : 27 / 24
Carthage : 48 / 47
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 180 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 cavalry moved from Larissa to Athens
1 skirmisher moved from Larissa to Athens
1 skirmisher moved from Larissa to Athens
1 skirmisher moved from Pella to Apollonia
1 skirmisher moved from Pella to Apollonia
1 phalanx moved from Pella to Apollonia
1 cavalry moved from Nicopolis to Apollonia
1 catapult moved from Thessalonica to SZ 70
1 catapult moved from SZ 70 to Pergamum
1 warrior moved from Thessalonica to SZ 70
1 warrior moved from SZ 70 to Pergamum
1 warrior moved from Thessalonica to SZ 70
1 warrior moved from SZ 70 to PergamumPurchase Units - Macedonia
Macedonia buy 1 quinquereme, 1 skirmisher and 3 warriors; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Pergamum
Macedonia attack with 1 catapult and 2 warriors
Pergamon defend with 2 walls
Units damaged: 1 wall owned by the Pergamon
Units damaged: 1 wall owned by the Pergamon
Pergamon win with 2 walls remaining. Battle score for attacker is -19
Casualties for Macedonia: 1 catapult and 2 warriors
Battle in Apollonia
Macedonia attack with 1 cavalry, 1 phalanx and 2 skirmishers
GreekCityStates defend with 1 city and 1 wall
Units damaged: 1 wall owned by the GreekCityStates
Macedonia win, taking Apollonia from GreekCityStates with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 14
Casualties for Macedonia: 1 cavalry
Casualties for GreekCityStates: 1 wall
Battle in Athens
Macedonia attack with 1 cavalry and 2 skirmishers
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Athens from GreekCityStates with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - Macedonia
2 cavalrys, 1 leader and 3 warriors moved from Thessalonica to Larissa
1 cavalry moved from Pella to Larissa
1 cavalry moved from Philippopolis to Larissa
1 skirmisher moved from Pella to Dodona
2 phalanxs and 2 skirmishers moved from Dodona to Larissa
4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
2 phalanxs and 4 skirmishers moved from Odessus to Byzantium
1 cavalry moved from Nicopolis to Thessalonica
3 warriors moved from Sardica to PellaPlace Units - Macedonia
1 quinquereme placed in SZ 70
1 skirmisher and 3 warriors placed in ThessalonicaResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 47 PUs; end with 47 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 44 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 40 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 43 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 46 PUsTerritory Summary for Macedonia :
Pella : 3 warriors
Thessalonica : 1 cavalry, 1 city, 4 phalanxs, 5 skirmishers, 3 walls and 3 warriors
Larissa : 4 cavalrys, 1 leader, 5 phalanxs, 5 skirmishers and 4 warriors
Byzantium : 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
Athens : 1 flag, 1 cavalry and 2 skirmishers
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme
Apollonia : 1 flag, 1 city, 1 phalanx and 2 skirmishers
Dodona : 1 skirmisherProduction/PUs Summary :
RomanRepublic : 52 / 60
GreekCityStates : 34 / 44
Pergamon : 27 / 24
Carthage : 48 / 47
Macedonia : 47 / 46
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 180 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
1 horsearcher moved from Tyras to Istropolis
2 cataphracts and 2 horsearchers moved from Olbia to Istropolis
2 horsearchers moved from Tyras to Istropolis
2 hoplites moved from Theodesia to SZ 81
1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 76
1 hoplite moved from Theodesia to SZ 74
1 bireme and 1 hoplite moved from SZ 74 to SZ 76Purchase Units - Bosporus
Bosporus buy 1 bireme and 1 quadrireme; Remaining resources: 0 PUs;Combat - Bosporus
Battle in Istropolis
Bosporus attack with 2 cataphracts and 5 horsearchers
AI_Neutral defend with 4 cavalry_neutrals
Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 cavalry_neutralsNon Combat Move - Bosporus
1 horsearcher moved from Sinda to Azara
1 archer moved from Tanais to Azara
1 archer moved from Tanais to Theodesia
3 cataphracts and 3 cavalrys moved from Theodesia to Azara
1 leader moved from Theodesia to Azara
1 horsearcher moved from Sinda to AzaraPlace Units - Bosporus
1 bireme and 1 quadrireme placed in SZ 80
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Bosporus to Heraclea Pontica: 3 hoplites
EDIT: Removing units owned by Bosporus from SZ 76: 1 bireme, 6 hoplites and 1 quadrireme
EDIT: Adding units owned by Bosporus to SZ 76: 1 bireme and 1 quadrireme
EDIT: Turning off Edit ModeResearch Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus
Bosporus collect 27 PUs; end with 27 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 25 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 27 PUsTerritory Summary for Bosporus :
Tanais : 2 horsearchers
Heraclea Pontica : 3 hoplites
SZ 76 : 1 bireme, 1 flagship and 1 quadrireme
Theodesia : 1 archer, 1 city, 3 hoplites and 3 walls
SZ 80 : 1 bireme and 1 quadrireme
Sinda : 2 archers
Istropolis : 1 flag, 2 cataphracts and 5 horsearchers
Azara : 3 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leaderProduction/PUs Summary :
RomanRepublic : 52 / 60
GreekCityStates : 34 / 44
Pergamon : 27 / 24
Carthage : 48 / 47
Macedonia : 47 / 46
Bosporus : 27 / 27
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 177 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
6 chariots and 1 leader moved from Sinope to Nicaea
6 hoplites and 6 skirmishers moved from Heraclea Pontica to Nicaea
1 catapult moved from Sinope to SZ 76
1 phalanx moved from Sinope to SZ 76
1 bireme, 1 catapult, 1 flagship, 1 phalanx and 2 triremes moved from SZ 76 to SZ 72
1 catapult and 1 phalanx moved from SZ 72 to Nicaea
3 phalanxs and 3 skirmishers moved from Sinope to TaviumPurchase Units - Pontus
Pontus buy 2 chariots; Remaining resources: 5 PUs;Combat - Pontus
Battle in Nicaea
Pontus attack with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 1 phalanx and 6 skirmishers
Pergamon defend with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
Units damaged: 1 leader owned by the Pergamon
Units damaged: 1 leader owned by the Pontus
4 hoplites and 1 leader retreated to Heraclea Pontica
Pergamon win with 1 catapult, 1 leader, 4 phalanxs, 1 skirmisher and 6 spearmen remaining. Battle score for attacker is -42
Casualties for Pontus: 1 catapult, 6 chariots, 2 hoplites, 1 phalanx and 6 skirmishers
Casualties for Pergamon: 2 cavalrys and 9 skirmishers
Battle in Tavium
Pontus attack with 3 phalanxs and 3 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus win, taking Tavium from AI_Neutral with 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is -4
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
Casualties for Pontus: 1 skirmisherNon Combat Move - Pontus
1 phalanx and 2 skirmishers moved from Sinope to Heraclea Pontica
1 phalanx moved from Sinope to Heraclea PonticaPlace Units - Pontus
2 chariots placed in SinopeResearch Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus
Pontus collect 13 PUs; end with 18 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 16 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 19 PUsTerritory Summary for Pontus :
Heraclea Pontica : 4 hoplites, 1 leader, 2 phalanxs, 2 skirmishers and 2 walls
Tavium : 1 flag, 3 phalanxs and 2 skirmishers
Sinope : 2 chariots, 1 city, 1 skirmisher and 5 walls
SZ 72 : 1 bireme, 1 flagship and 2 triremesProduction/PUs Summary :
RomanRepublic : 52 / 60
GreekCityStates : 34 / 44
Pergamon : 27 / 24
Carthage : 48 / 47
Macedonia : 47 / 46
Bosporus : 27 / 27
Pontus : 13 / 19
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 173 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
1 cataphract moved from Palmyra to Petra
3 hoplites and 1 phalanx moved from Bostra to Petra
1 cataphract moved from Damascus to Petra
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
3 hoplites and 1 phalanx moved from Tarsus to SZ 61
1 phalanx moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 bireme, 1 flagship, 4 hoplites, 2 phalanxs, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
4 hoplites and 2 phalanxs moved from SZ 59 to Jerusalem
1 cataphract, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant moved from Antioch to Sidon
1 cataphract moved from Edessa to Sidon
1 cataphract moved from Antioch to Jerusalem
1 cataphract moved from Antioch to SidonPurchase Units - Seleucid
Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 1 quadrireme; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 1 cataphract, 7 hoplites and 3 phalanxs
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 4 hoplites and 3 phalanxs remaining. Battle score for attacker is 4
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 3 hoplites
Battle in Petra
Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid win, taking Petra from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is -5
Casualties for Egypt: 3 archers
Casualties for Seleucid: 1 cataphract and 3 hoplites
Battle in Sidon
Seleucid attack with 3 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Sidon from Egypt with 3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 30
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
1 cataphract and 1 phalanx moved from Vologesia to Seleucia
1 phalanx moved from Euphrates to Seleucia
3 hoplites moved from Palmyra to Bostra
1 hoplite moved from Emesa to Damascus
1 phalanx moved from Emesa to Damascus
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 cataphracts and 2 phalanxs moved from Hatra to Seleucia
3 hoplites, 1 phalanx and 1 warelephant moved from Edessa to AntiochPlace Units - Seleucid
1 bireme and 1 quadrireme placed in SZ 61
1 catapult placed in Seleucia
1 hoplite placed in Antioch
1 hoplite placed in SeleuciaResearch Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 64 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 62 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 61 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 64 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 67 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 cataphract, 4 hoplites and 3 phalanxs
Damascus : 1 hoplite and 1 phalanx
Petra : 1 flag, 1 cataphract and 1 phalanx
Antioch : 1 city, 4 hoplites, 1 phalanx, 3 walls and 1 warelephant
SZ 61 : 1 bireme and 1 quadrireme
Seleucia : 7 cataphracts, 1 catapult, 1 city, 7 hoplites, 7 phalanxs, 3 walls and 1 warelephant
Bostra : 3 hoplites
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag, 3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephantProduction/PUs Summary :
RomanRepublic : 52 / 60
GreekCityStates : 34 / 44
Pergamon : 27 / 24
Carthage : 48 / 47
Macedonia : 47 / 46
Bosporus : 27 / 27
Pontus : 13 / 19
Seleucid : 68 / 67
Egypt : 34 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 173 / 0 -
Those were risky attacks in Nicaea and Pergamum. Good job they both failed!
-
You already done the percentages, I suppose?
In Pergamum, Did not know the wall fired at me first, so lost one of the theee units straight away.
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 bireme, 3 chariots and 1 phalanx; Remaining resources: 0 PUs;Non Combat Move - Egypt
1 archer moved from Pharan to Memphis
2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis
1 chariot moved from Alexandria to Pharan
1 quadrireme moved from SZ 58 to SZ 57
2 archers, 1 chariot, 1 leader, 2 phalanxs and 1 warelephant moved from Alexandria to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 archer moved from Cyrene to Paliurus
1 phalanx moved from Siwa to PaliurusPlace Units - Egypt
1 bireme placed in SZ 57
3 chariots and 1 phalanx placed in AlexandriaResearch Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 32 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 29 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 32 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 4 horsearchers; Remaining resources: 0 PUs;Combat - Parthia
Non Combat Move - Parthia
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
2 archers and 2 horsearchers moved from Ecbatana to Susa
2 horsearchers moved from Cyropolis to Susa
2 archers moved from Cyropolis to Ecbatana
1 warelephant moved from East to Ecbatana
2 archers and 1 catapult moved from East to CyropolisPlace Units - Parthia
4 horsearchers placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 27 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Sanina
3 cataphracts and 3 horsearchers moved from Artaxata to Sanina
1 leader moved from Armavira to Sanina
1 flagship and 2 triremes moved from SZ 78 to SZ 80Purchase Units - Armenia
Armenia buy 1 cataphract and 2 spearmen; Remaining resources: 1 PUs;Combat - Armenia
Battle in Sanina
Armenia attack with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader and 5 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Sanina from AI_Neutral with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader and 4 spearmen remaining. Battle score for attacker is -5
Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
Casualties for Armenia: 1 spearman
Battle in SZ 80
Armenia attack with 1 flagship and 2 triremes
Bosporus defend with 1 bireme and 1 quadrireme
Units damaged: 1 flagship owned by the Armenia
Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is 30
Casualties for Bosporus: 1 bireme and 1 quadriremeNon Combat Move - Armenia
2 horsearchers moved from Satala to Armavira
2 skirmishers moved from Satala to Artaxata
4 skirmishers and 4 spearmen moved from Phasis to ArmaviraPlace Units - Armenia
1 cataphract and 2 spearmen placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 22 PUs; end with 23 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 18 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 16 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 15 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 18 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 21 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 legionaire and 2 skirmishers moved from Valentia to Toletum
1 cataphract moved from Tarraco to Toletum
1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers moved from Genua to Verona
1 skirmisher moved from Ariminum to Verona
3 legionaires moved from Ariminum to Verona
1 cataphract moved from Roma to GenuaPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 cataphract, 2 legionaires and 7 skirmishers; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 3 skirmishers
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers remaining. Battle score for attacker is -4
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Casualties for RomanRepublic: 1 skirmisher
Battle in Toletum
RomanRepublic attack with 1 cataphract, 1 legionaire and 2 skirmishers
AI_Neutral defend with 4 cavalry_neutrals
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is -4
Casualties for AI_Neutral: 4 cavalry_neutrals
Casualties for RomanRepublic: 1 skirmisherNon Combat Move - RomanRepublic
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 24 to SZ 28
1 bireme moved from SZ 35 to SZ 28
3 legionaires moved from Croton to Capua
1 skirmisher moved from Tarentum to Capua
3 legionaires moved from Tarentum to Capua
1 bireme and 1 trireme moved from SZ 46 to SZ 44Place Units - RomanRepublic
1 bireme placed in SZ 28
1 legionaire and 2 skirmishers placed in Valentia
1 cataphract, 1 legionaire and 5 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 52 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 53 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 56 PUs





