Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
G40 bm axis-dominion vs karl7
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 18 PUs;
Russians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
6 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Samara to Russia
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Vologda to Russia
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - Russians
3 armour placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_minor, 9 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Szechwan to Malaya
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
4 infantry moved from Jehol to Chahar
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Manchuria to Jehol
1 fighter moved from Philippines to Borneo
1 fighter moved from Java to Borneo
1 fighter moved from 43 Sea Zone to Sumatra
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Hopei to YunnanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 tactical_bombers placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Libya to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 fighters moved from 99 Sea Zone to CreteCombat - Americans
Battle in Crete
Americans attack with 2 fighters and 1 marine
Italians defend with 2 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 infantry
Casualties for Americans: 1 marine
2 fighters owned by the Americans retreatedNon Combat Move - Americans
2 fighters moved from Crete to 99 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Libya
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Malta to 96 Sea Zone
1 armour and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Cyprus
2 battleships and 3 cruisers moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Crete
British attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Crete from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Cyprus
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Cyprus from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
British win, taking Caucasus from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 fighters moved from Persia to Russia
1 artillery, 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
2 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Rhodesia to Belgian Congo
2 carriers, 3 destroyers and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Crete to 99 Sea Zone
2 fighters moved from Cyprus to 99 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to Egypt
1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Burma to India
1 transport moved from 80 Sea Zone to 72 Sea ZonePlace Units - British
3 fighters placed in Persia
1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Bryansk to Vologda
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Caucasus
2 armour moved from Bryansk to VologdaCombat - Italians
Battle in Vologda
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,4,4,1,3,5,2,3,3,1,2,1,1,6,6,4,2,4,2,4,5,4,2,5
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Trans-Jordan to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Combat Move - French
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 2 marines, 1 tactical_bomber and 5 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Russia
12 armour, 8 artilleries, 2 bombers, 2 fighters, 18 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour, 1 bomber, 3 fighters, 7 mech_infantrys and 3 tactical_bombers moved from Ukraine to Russia
2 bombers and 3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Germany to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Russia
Germans attack with 15 armour, 8 artilleries, 6 bombers, 5 fighters, 21 infantry, 27 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 10 armour, 12 artilleries, 1 factory_major, 3 fighters, 42 infantry and 2 mech_infantrys; British defend with 2 fighters
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 4 artilleries, 6 bombers, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 105
Casualties for Germans: 4 artilleries, 2 fighters, 21 infantry and 27 mech_infantrys
Casualties for Russians: 4 aaGuns, 10 armour, 12 artilleries, 3 fighters, 42 infantry and 2 mech_infantrys
Casualties for British: 2 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
1 aaGun moved from Smolensk to Vologda
2 bombers moved from Russia to Germany
3 bombers moved from Russia to Finland
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 bomber moved from Russia to Vologda
1 fighter and 6 tactical_bombers moved from Russia to Belarus
2 artilleries and 4 infantry moved from Southern France to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Finland to Norway
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Northern ItalyPlace Units - Germans
1 fighter, 1 tactical_bomber and 5 transports placed in 112 Sea Zone
Germans undo move 1.
1 fighter, 1 tactical_bomber and 5 transports placed in 112 Sea Zone
3 artilleries placed in Western Germany
2 marines placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,6,3
Germans collect 58 PUs (2 lost to blockades); end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs -
well done, not much of an allied resistance…. :-P
If I had Japan contained or battered maybe I’d go on, but the dice royally f’d me right to left… :lol:
GG
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well done, not much of an allied resistance…. :-P
If I had Japan contained or battered maybe I’d go on, but the dice royally f’d me right to left… :lol:
GG
gg karl!! while you certainly had a bad break in one smaller pac battle, i wouldn’t just lay all the blame on the dice! honestly you didn’t adjust your russian strat to the more aggressive german barbarossa in this game…you bought TANKS and ARTS and even a FIGHTER and did a number of skirmishes when you should’ve been hunkering down with inf…
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well done, not much of an allied resistance…. :-P
If I had Japan contained or battered maybe I’d go on, but the dice royally f’d me right to left… :lol:
GG
gg karl!! while you certainly had a bad break in one smaller pac battle, i wouldn’t just lay all the blame on the dice! honestly you didn’t adjust your russian strat to the more aggressive german barbarossa in this game…you bought TANKS and ARTS and even a FIGHTER and did a number of skirmishes when you should’ve been hunkering down with inf…
oh yeah, I see that!
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Yeah, not adjusting to Russia was big. But it would have been salvageable if I had pressure on Japan. But losing that battle set me back a turn or tow… too long to rerout to save russia





