dice…
Europe '40 2e: Rommel (Axis) vs Colt45
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Russia to Vologda
Russians take Vologda from Italians
1 armour moved from Vologda to Russia
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Russia to Rostov
1 fighter moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Russians :
Ethiopia : 1 flag, 1 armour
Rostov : 1 infantry and 1 mech_infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 1 fighter, 18 infantry and 1 mech_infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 66
Russians : 17 / 25
Americans : 35 / 60
British : 33 / 40
Italians : 17 / 18
French : 8 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers and 3 fighters; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
3 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway -
Would you like to scramble to 112 or intercept in Western Germany?
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You will need a miracle to save Berlin.
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No scramble or intercept. Really needed my planes back from Rus
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers and 3 fighters; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
3 carriers, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to NorwayCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Battle in Norway
Battle in Denmark
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to 112 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 bombers and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 46 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 71 PUsTerritory Summary for Americans :
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 3 artilleries, 5 infantry and 2 mech_infantrys
United Kingdom : 2 bombers
Norway : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Denmark : 1 flag, 1 infantry
112 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
93 Sea Zone : 2 submarines
92 Sea Zone : 1 destroyer
91 Sea Zone : 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 47 / 66
Russians : 17 / 25
Americans : 40 / 71
British : 33 / 40
Italians : 17 / 18
French : 8 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nuts, I thought my subs and scrambled figs would overpower the Bri amphib. But I overlooked that Bri can ignore subs and go beyond and also that the Bri bombers can land where USA took over. Otherwise, I would have loaded up Ger
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TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - British
British buy 4 fighters; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from Persia to Novosibirsk
1 armour and 5 mech_infantrys moved from Caucasus to Novosibirsk
2 fighters moved from Caucasus to Novosibirsk
6 fighters and 2 tactical_bombers moved from Russia to Novosibirsk
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Germany
2 bombers moved from United Kingdom to Germany -
OOL Novo or prefer round-by-round?
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Berlin is sacked. 10 hits to assign novo
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Novo OOL tanks, bombers, tb
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Ita should have moved its figs to WGer and WGer should have moved inf>Ger. Perhaps Ger should have built airport.
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TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 7
Purchase Units - British
British buy 4 fighters; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from Persia to Novosibirsk
1 armour and 5 mech_infantrys moved from Caucasus to Novosibirsk
2 fighters moved from Caucasus to Novosibirsk
6 fighters and 2 tactical_bombers moved from Russia to Novosibirsk
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Germany
2 bombers moved from United Kingdom to GermanyCombat - British
Battle in Germany
British attack with 2 bombers and 4 infantry
Germans defend with 1 factory_major and 4 infantry
British captures 66PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Battle in Novosibirsk
British attack with 1 armour, 2 bombers, 8 fighters, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour, 4 bombers, 5 fighters and 5 tactical_bombers; Italians defend with 1 armour
retreated to Novosibirsk
Italians win with 4 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour, 4 bombers, 1 fighter and 5 tactical_bombers
Casualties for British: 1 armour, 8 fighters, 5 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 armourNon Combat Move - British
2 bombers moved from Novosibirsk to Russia
1 artillery and 3 infantry moved from Caucasus to Rostov
1 aaGun and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Gibraltar to Egypt
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Germany to NorwayPlace Units - British
3 fighters placed in Egypt
1 fighter placed in PersiaTurn Complete - British
British collect 38 PUs; end with 104 PUs totalTerritory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun and 1 infantry
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Germany : 1 flag, 1 factory_minor and 2 infantry
Norway : 1 armour, 2 bombers and 1 infantry
Rostov : 1 artillery and 3 infantry
Russia : 2 bombers
112 Sea Zone : 1 transport
119 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Eastern Persia : 1 flag
114 Sea Zone : 2 transports
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor and 1 fighter
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 0
Russians : 17 / 25
Americans : 40 / 71
British : 38 / 104
Italians : 17 / 18
French : 8 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I concede. Ger put more ground units into Rus and attacked 1 turn earlier. But Bri strangled Ita and was free to build ICs and rush air and ground units to save Rus by T6, much earlier than I’ve seen before and in significant numbers. Bri fleet to Gib & airport. and consolidate Egypt and pick off isolated Ita in Africa, seems to be unstoppable, ideal opening. Bri must commit to protecting Gib with figs. Ita needs PUs from S. Fra, but Ger has the resources to build fleet in S. Fra, altho it would require a big investment. Forum discussions suggest Ger build IC in Rom. Rus key is concentrate in Bry Novg is Ger N.O., but it’s far from the rest of Rus Ukr is 2 spaces from Moscow, Staingrad and Cau, so Ger must take it to build & threaten multiple locations at once. Ita N.O.s offer lots of potential, but it’s limited initial PUs and vulnerability to Bri attack, and inability to supplement army in Africa, means a good Bri strategy always seems to win.
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Good game!
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Im sure its not original but ive never seen an airbase and minor buy Br1. I knew it was risky to return to SZ98 but it panned out.
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TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer; Remaining resources: 22 PUs;Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 tactical_bomber moved from Poland to France
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia -
I hope it’s not frowned upon to rematch in the same thread but here it is… We have played thrice and Allies have won each time. Axis bid is inf Ethiopia, tank Tobruk. Scramble?
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We probably should start a new post so that the game isn’t confused with the original 39175
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Yes,scramble 3 figs sz110, none in sz111. Don’t normally, but since you just used 1 sub, the odds are close. Ger 7 units 7 hit pts 24 attack. Bri.
6 units 7 hit pts 22 defense. If we trade hits, becomes 50/50 remainder. It’s a gamble. With figs from scot and gib, I could intercept bomb raid next turn. Ool, tilt bb, Fr cr, Bri cr, Fr fig, Bri figs Bb 2nd hit last. If I win, bb repairs before next Axis turn.





