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  • 19 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
                1 marine moved from India to 39 Sea Zone
                1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone
                1 marine moved from 36 Sea Zone to Hainan
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 bomber moved from New South Wales to 42 Sea Zone

    Combat - ANZAC
                Battle in Okinawa
                Battle in Hainan
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking Okinawa from Japanese, taking Hainan from Japanese, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Shan State
                1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 fighter moved from Russia to Yunnan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs

    triplea_39160_ANZ9.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 bomber moved from Caroline Islands to Manchuria
                EDIT: 1 fighter moved from New South Wales to Queensland
                EDIT: 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                      French take 22 Sea Zone from Japanese
                      French take 19 Sea Zone from Japanese

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_39160_Fre9.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 3 fighters, 2 marines and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Persia
                      Germans take Persia from British
                31 mech_infantrys moved from Caucasus to Iraq
                6 armour moved from Caucasus to Iraq
                9 fighters and 3 tactical_bombers moved from Egypt to Iraq
                1 armour moved from Kazakhstan to Sikang
                1 armour moved from Kazakhstan to Shensi
                1 armour moved from Tsinghai to Shensi
                1 mech_infantry moved from Caucasus to Sikang
                1 armour moved from Volgograd to Sikang
                2 infantry moved from Belarus to Smolensk
                2 infantry moved from Volgograd to Tambov
                1 bomber moved from Southern Italy to Smolensk
                1 bomber moved from Southern Italy to Tambov
                1 mech_infantry moved from Caucasus to Sikang

    Combat - Germans
                Germans creates battle in territory 115 Sea Zone
                Battle in Iraq
                    Germans attack with 6 armour, 9 fighters, 31 mech_infantrys and 3 tactical_bombers
                    British defend with 1 armour, 5 artilleries and 1 mech_infantry
                    Germans win, taking Iraq from British with 6 armour, 9 fighters, 30 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour, 5 artilleries and 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Germans attack with 2 armour
                    Chinese defend with 1 infantry
                    Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Germans attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Sikang from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Kazakhstan to Tsinghai
                1 bomber moved from Tambov to Belarus
                1 bomber moved from Smolensk to Belarus
                2 aaGuns, 8 artilleries and 16 infantry moved from Archangel to Belarus
                1 infantry moved from Archangel to Nenetsia
                1 infantry moved from Western Ukraine to Bryansk
                2 fighters moved from Ukraine to Egypt
                9 fighters and 3 tactical_bombers moved from Iraq to Egypt
                1 armour moved from Novgorod to 115 Sea Zone
                1 armour, 1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 armour moved from 113 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                1 artillery and 2 infantry moved from Southern France to France
                3 infantry moved from Normandy Bordeaux to France
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 armour and 2 mech_infantrys moved from Germany to Western Germany
                1 artillery moved from Volgograd to Rostov
                2 armour moved from Volgograd to Caucasus
                2 armour moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus

    Place Units - Germans
                1 carrier, 1 destroyer and 3 transports placed in 113 Sea Zone
                2 marines placed in Germany
                2 fighters placed in 113 Sea Zone
                1 fighter placed in Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 70 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
                EDIT: Adding units owned by Germans to Vyborg: 1 mech_infantry
                EDIT: Removing units owned by Germans from Egypt: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Removing units owned by Germans from Germany: 1 fighter
                EDIT: Adding units owned by Germans to Ukraine: 1 fighter
                EDIT: Removing units owned by Germans from Ukraine: 1 fighter
                EDIT: Adding units owned by Germans to Southern France: 1 fighter
                EDIT: Removing units owned by Germans from Southern France: 1 fighter
                EDIT: Adding units owned by Germans to Germany: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Shensi : 1 flag, 2 armour
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Sikang : 1 flag, 2 armour and 2 mech_infantrys
        Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Egypt : 10 fighters and 3 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Germany : 1 artillery, 1 factory_major, 1 fighter, 4 infantry and 2 marines
        Belarus : 1 flag, 2 aaGuns, 3 armour, 8 artilleries, 2 bombers, 17 infantry and 3 mech_infantrys
        Karelia : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 4 artilleries and 7 infantry
        Nenetsia : 1 flag, 1 infantry
        Urals : 1 flag
        Vyborg : 1 flag, 1 mech_infantry
        Archangel : 1 flag, 1 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 2 infantry
        Ukraine : 1 flag, 1 aaGun and 1 factory_minor
        Western Ukraine : 1 flag, 1 aaGun, 2 artilleries and 5 infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 armour, 1 infantry and 1 mech_infantry
        Smolensk : 1 flag, 2 infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 6 armour and 30 mech_infantrys
        Northwest Persia : 2 armour
        Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 68 / 91
        Russians : 4 / 12
        Japanese : 23 / 34
        Americans : 57 / 83
        Chinese : 18 / 21
        British : 31 / 38
        UK_Pacific : 24 / 23
        Italians : 18 / 33
        ANZAC : 20 / 36
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39160_Ger10.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Vologda to Evenkiyskiy
                      Russians take Urals from Germans
                      Russians take Evenkiyskiy from Germans
                1 artillery and 1 infantry moved from Vologda to Smolensk
                1 fighter and 1 infantry moved from Russia to Bryansk
                1 artillery, 1 fighter and 1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Archangel
                1 artillery and 1 infantry moved from Vologda to Archangel
                2 artilleries and 2 infantry moved from Vologda to Nenetsia
                1 armour moved from Vologda to Russia
                      Russians take Samara from Italians
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                5 artilleries and 18 infantry moved from Vologda to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 6 artilleries and 19 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 6 artilleries and 19 infantry in Smolensk, round 2 :  8/25 hits
                        Germans roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 6 artilleries and 19 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Nenetsia, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Nenetsia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Nenetsia
                    Russians win, taking Nenetsia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Tambov to Russia
                20 infantry moved from Russia to Tambov
                2 artilleries and 17 infantry moved from Russia to Smolensk
                2 mech_infantrys moved from Vologda to Russia

    Place Units - Russians
                3 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 14 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_39160_Rus10.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from Tsinghai to Eastern Persia
                3 fighters moved from Tsinghai to Eastern Persia

    Combat - Japanese
                Battle in Anglo Egyptian Sudan
                    Japanese attack with 2 bombers and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry; Americans defend with 1 artillery
                    Japanese win with 1 bomber remaining. Battle score for attacker is -20
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 bomber and 2 tactical_bombers
                Battle in Eastern Persia
                    Japanese attack with 7 fighters and 2 tactical_bombers
                    British defend with 2 artilleries and 3 infantry
                    Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 artilleries and 3 infantry
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 36 Sea Zone
                    Japanese attack with 2 submarines
                    British defend with 1 destroyer; ANZAC defend with 1 cruiser
                    British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - Japanese
                7 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
                1 bomber moved from Anglo Egyptian Sudan to Egypt

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 22 PUs; end with 22 PUs total

    Territory Summary for Japanese :

    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 19 infantry and 1 marine
        Suiyuyan : 1 flag, 1 infantry
        Kansu : 1 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 submarine
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 1 bomber
        Persia : 7 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 62 / 91
        Russians : 12 / 19
        Japanese : 22 / 22
        Americans : 57 / 83
        Chinese : 18 / 21
        British : 31 / 38
        UK_Pacific : 24 / 23
        Italians : 17 / 33
        ANZAC : 20 / 36
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39160_Jap10.tsvg

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 artillery moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 bombers and 3 fighters moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East

    Combat - Americans
                Americans creates battle in territory 125 Sea Zone

    triplea_39160_Ame10.tsvg

  • 19 17 16

    Scramble and Kamikaze SZ6?

    Lose bomber in Egypt? (It’s an attack, not a bombing).

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Yes scramble in z6
    Yes Kamikaze, 1 for each capital ship starting with BB, and both cruisers ad then 3 CV’s.
    Yes lose the JPN bomb and then max D all the way till the end.

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 artillery moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 bombers and 3 fighters moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East

    Combat - Americans
                Americans creates battle in territory 125 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in Soviet Far East
                Battle in Egypt
                    Americans attack with 2 bombers and 3 fighters
                    Germans defend with 10 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 factory_minor, 1 harbour and 4 infantry; Japanese defend with 1 bomber
                    Italians win, taking 125 Sea Zone from Germans, taking Soviet Far East from Japanese with 1 armour, 10 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -36
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 bombers and 3 fighters
                    Casualties for Japanese: 1 bomber
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters and 1 submarine
                    Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans

    triplea_39160_Ame10.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 artillery moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 bombers and 3 fighters moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East

    Combat - Americans
                Americans creates battle in territory 125 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in Soviet Far East
                Battle in Egypt
                    Americans attack with 2 bombers and 3 fighters
                    Germans defend with 10 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 factory_minor, 1 harbour and 4 infantry; Japanese defend with 1 bomber
                        Americans roll dice for 2 bombers and 3 fighters in Egypt, round 2 :  3/5 hits
                        Italians roll dice for 1 armour, 1 bomber, 10 fighters, 4 infantry and 3 tactical_bombers in Egypt, round 2 :  9/19 hits
                        2 bombers owned by the Americans, 1 bomber owned by the Japanese, 3 fighters owned by the Americans and 2 infantry owned by the Italians lost in Egypt
                    Italians win, taking 125 Sea Zone from Germans, taking Soviet Far East from Japanese with 1 armour, 10 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -36
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 bombers and 3 fighters
                    Casualties for Japanese: 1 bomber
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters and 1 submarine
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  9/17 hits
                    Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers and 9 fighters in 6 Sea Zone, round 2 :  13/24 hits
                        5 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 destroyers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  8/13 hits
                        Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers and 9 fighters in 6 Sea Zone, round 3 :  13/24 hits
                        5 destroyers owned by the Japanese, 2 submarines owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese and 9 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 9 fighters in 6 Sea Zone, round 4 :  9/15 hits
                        1 battleship owned by the Americans, 1 cruiser owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 2 battleships, 2 cruisers and 9 fighters remaining. Battle score for attacker is -123
                    Casualties for Americans: 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for Japanese: 6 carriers, 5 destroyers and 1 submarine
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    6 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                1 artillery moved from Tobruk to Alexandria
                1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
                4 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
                4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 123 Sea Zone to 125 Sea Zone
                4 artilleries and 4 infantry moved from 125 Sea Zone to Norway
                1 transport moved from 125 Sea Zone to 123 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to Quebec
                2 transports moved from 102 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 fighter moved from United Kingdom to Norway
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                3 fighters moved from Eastern United States to Iceland

    Place Units - Americans
                1 airfield and 1 factory_minor placed in Norway
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 armour, 2 fighters and 2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,4
                Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    triplea_39160_Ame10.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Anhwe
                2 artilleries and 1 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Jehol to Chahar
                2 artilleries and 2 infantry moved from Manchuria to Jehol

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_39160_Chi10.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 artilleries and 1 mech_infantry moved from Alexandria to Egypt
                1 armour, 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 3 infantry moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Persia
                4 fighters and 1 tactical_bomber moved from India to Persia
                1 mech_infantry moved from Manchuria to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Jehol to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese

    Combat - British
                Battle in Persia
                    British attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry; Japanese defend with 7 fighters and 1 tactical_bomber
                        British roll dice for 1 cruiser in Persia, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Persia, round 2 :  3/9 hits
                        Germans roll dice for 7 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 :  7/9 hits
                        1 mech_infantry owned by the Germans, 2 fighters owned by the Japanese, 3 fighters owned by the British, 1 tactical_bomber owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Persia
                    Germans win with 5 fighters remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery, 3 fighters and 3 infantry
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                Battle in Egypt
                    British attack with 1 armour, 7 artilleries, 2 fighters, 7 infantry and 5 mech_infantrys
                    Germans defend with 10 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 1 armour, 7 artilleries, 2 fighters, 7 infantry and 5 mech_infantrys in Egypt, round 2 :  9/22 hits
                        Italians roll dice for 1 armour, 10 fighters, 2 infantry and 3 tactical_bombers in Egypt, round 2 :  6/16 hits
                        3 tactical_bombers owned by the Germans, 3 fighters owned by the Germans, 1 armour owned by the Italians, 6 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                        British roll dice for 1 armour, 7 artilleries, 2 fighters, 1 infantry and 5 mech_infantrys in Egypt, round 3 :  3/16 hits
                        Italians roll dice for 7 fighters in Egypt, round 3 :  5/7 hits
                        1 mech_infantry owned by the British, 3 fighters owned by the Germans, 3 artilleries owned by the British and 1 infantry owned by the British lost in Egypt
                        British roll dice for 1 armour, 4 artilleries, 2 fighters and 4 mech_infantrys in Egypt, round 4 :  6/11 hits
                        Italians roll dice for 4 fighters in Egypt, round 4 :  2/4 hits
                        2 mech_infantrys owned by the British and 4 fighters owned by the Germans lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 4 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 100
                    Casualties for Germans: 10 fighters and 3 tactical_bombers
                    Casualties for British: 3 artilleries, 7 infantry and 3 mech_infantrys
                    Casualties for Italians: 1 armour and 2 infantry
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
                2 aaGuns, 3 artilleries and 8 infantry moved from Jehol to Chahar
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Rhodesia to Belgian Congo
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                2 fighters moved from United Kingdom to Norway

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                2 artilleries, 1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Some Units in India change ownership: 2 artilleries and 5 infantry

    triplea_39160_UK_10.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 artilleries and 1 mech_infantry moved from Alexandria to Egypt
                1 armour, 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 3 infantry moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Persia
                4 fighters and 1 tactical_bomber moved from India to Persia
                1 mech_infantry moved from Manchuria to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Jehol to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese

    Combat - British
                Battle in Persia
                    British attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry; Japanese defend with 7 fighters and 1 tactical_bomber
                    Germans win with 5 fighters remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery, 3 fighters and 3 infantry
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                Battle in Egypt
                    British attack with 1 armour, 7 artilleries, 2 fighters, 7 infantry and 5 mech_infantrys
                    Germans defend with 10 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Egypt from Italians with 1 armour, 4 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 100
                    Casualties for Germans: 10 fighters and 3 tactical_bombers
                    Casualties for British: 3 artilleries, 7 infantry and 3 mech_infantrys
                    Casualties for Italians: 1 armour and 2 infantry
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
                2 aaGuns, 3 artilleries and 8 infantry moved from Jehol to Chahar
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Rhodesia to Belgian Congo
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                2 fighters moved from United Kingdom to Norway

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                2 artilleries, 1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Some Units in India change ownership: 2 artilleries and 5 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 fighters
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 carriers
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1
                EDIT: Turning off Edit Mode

    triplea_39160_UK_10.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    FYI…I would have kept some damaged (2) CV’s) in the naval battle with the USA…see attached file. If you don’t have any questions I will proceed with this disaster!  :|

  • 19 17 16

    I was thinking such a move would be advised. Max D is losing the CVs though - I guess last round it doesn’t affect anything so it’s fine.

  • 19 17 16

    BTW, ANZAC will attack SZ6. Scramble? I’d expect so.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @simon33:

    BTW, ANZAC will attack SZ6. Scramble? I’d expect so.

    yes scramble. I will get ITA done shortly

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Italians
                Italians repair damage of 7x factory_major; Remaining resources: 26 PUs;
                Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 fighters moved from Southern Italy to Alexandria
                2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 1 infantry moved from Rostov to Bryansk
                1 armour moved from Northwest Persia to Syria
                      Italians take Syria from ANZAC
                1 armour moved from Northwest Persia to Trans-Jordan
                      Italians take Trans-Jordan from British
                2 armour and 2 infantry moved from 98 Sea Zone to Alexandria
                2 bombers and 2 fighters moved from Caucasus to 80 Sea Zone

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 armour, 2 fighters and 2 infantry
                    British defend with 1 artillery and 2 infantry; ANZAC defend with 1 infantry; Americans defend with 1 artillery
                    Italians win, taking Alexandria from British with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 80 Sea Zone
                    Italians attack with 2 bombers and 2 fighters
                    British defend with 1 cruiser, 1 destroyer and 2 transports
                    Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 cruiser, 1 destroyer and 2 transports
                Battle in Bryansk
                    Italians attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Rostov to Bryansk
                1 carrier and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Alexandria to 98 Sea Zone
                2 bombers moved from 80 Sea Zone to Greece
                1 fighter moved from 80 Sea Zone to Iraq
                1 aaGun moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 infantry placed in Northern Italy
                Italians undo move 3.
                1 armour placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag
        Trans-Jordan : 1 flag, 1 armour
        Alexandria : 1 flag, 2 armour and 1 infantry
        Cyprus : 1 flag
        Malta : 1 flag
        Syria : 1 flag, 1 armour
        France : 1 aaGun
        Western Germany : 1 aaGun
        Northern Italy : 1 armour and 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun and 1 artillery
        Rostov : 1 flag
        Eastern Poland : 1 flag
        Turkmenistan : 1 flag
        Caucasus : 1 flag, 1 airfield
        Crete : 1 flag
        Greece : 2 bombers
        97 Sea Zone : 1 flag, 1 transport
        Iraq : 1 fighter
        Northwest Persia : 1 flag
        98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 58 / 91
        Russians : 13 / 19
        Japanese : 17 / 22
        Americans : 62 / 85
        Chinese : 18 / 21
        British : 34 / 38
        UK_Pacific : 24 / 30
        Italians : 18 / 28
        ANZAC : 19 / 36
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39160_Ita10.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 marine moved from Hainan to 36 Sea Zone
                1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
                1 bomber moved from Manchuria to 6 Sea Zone
                1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Shan State to 6 Sea Zone
                2 fighters moved from India to Shensi
                1 fighter moved from Yunnan to Shensi

    Combat - ANZAC
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Philippines
                    ANZAC attack with 1 artillery, 1 infantry and 1 marine
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 cruiser in Philippines, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Philippines
                        ANZAC roll dice for 1 artillery and 1 marine in Philippines, round 3 :  1/2 hits
                        Japanese roll dice for 2 infantry in Philippines, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Philippines
                        ANZAC roll dice for 1 artillery and 1 marine in Philippines, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 6 Sea Zone
                    ANZAC attack with 1 battleship, 2 bombers, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 2 battleships, 2 carriers, 2 cruisers and 3 fighters
                        ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the Japanese lost in 6 Sea Zone
                        ANZAC roll dice for 1 battleship, 2 bombers, 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 carrier owned by the ANZAC and 1 battleship owned by the ANZAC
                        Japanese roll dice for 2 battleships, 1 carrier and 2 cruisers in 6 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the ANZAC, 1 cruiser owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        ANZAC roll dice for 1 battleship, 2 bombers and 2 fighters in 6 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 2 battleships, 1 cruiser and 3 fighters in 6 Sea Zone, round 3 :  5/6 hits
                        1 cruiser owned by the Japanese, 2 bombers owned by the ANZAC, 1 battleship owned by the ANZAC, 2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 6 Sea Zone
                    Japanese win with 2 battleships and 1 fighter remaining. Battle score for attacker is -26
                    Casualties for ANZAC: 1 battleship, 2 bombers, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                    Casualties for Japanese: 2 carriers, 2 cruisers and 2 fighters
                Battle in Shensi
                    ANZAC attack with 3 fighters
                    Germans defend with 2 armour
                        ANZAC roll dice for 3 fighters in Shensi, round 2 :  3/3 hits
                        Germans roll dice for 2 armour in Shensi, round 2 :  0/2 hits
                        2 armour owned by the Germans lost in Shensi
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - ANZAC
                3 fighters moved from Shensi to Szechwan
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 aaGun and 2 infantry moved from New South Wales to Queensland
                1 fighter moved from Queensland to Shan State
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery and 2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_39160_ANZ10.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Combat Move - French
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                      French take 20 Sea Zone from Japanese

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_39160_Fre10.tsvg

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