one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
L17 - Talleyrand19 (Axis) vs Simon33 (Allies) Balanced Mod
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - ANZAC
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Changing PUs for Italians from 11 to 12
EDIT: Turning off Edit Mode -
oh snap, realized I forgot to move my guys in Africa after game crashed during combat move phase (you can see I edit’d in the game log according to the dice from my original rolling)…so that’s why that edit is there…thanks
also added only 1PU cause I will assume the French destroyer would’ve blocked me off African coast
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oh snap, realized I forgot to move my guys in Africa after game crashed during combat move phase (you can see I edit’d in the game log according to the dice from my original rolling)…so that’s why that edit is there…thanks
also added only 1PU cause I will assume the French destroyer would’ve blocked me off African coast
You can roll n dice in the forum with “:“dice nd6”:” without the double quotes
French DD convoying
Rolling 1d6:
(2) -
ohhh thanks…so you would’ve blocked it right? cause you rolled 2 or less but you are only next to a 1 IPC terr…so 1 is blocked (sorry, groggy on convoy rules)
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Hold on, looks like I forgot to move USA SZ35 ships. I’ll edit. Trust it’s ok.
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no worries, it happens…edit away
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Changing PUs for Italians from 11 to 12
EDIT: Turning off Edit Mode
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Queensland to Shan State
1 infantry moved from Malaya to Shan State
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Java
EDIT: 1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
EDIT: 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
2 armour, 3 artilleries and 16 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Non Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
6 artilleries and 2 infantry moved from Germany to Poland
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 artilleries and 5 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to France
3 aaGuns moved from Western Germany to France
5 armour and 2 mech_infantrys moved from France to YugoslaviaPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 bomber and 3 fighters placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 5 infantry moved from Vyborg to Finland
1 infantry moved from Vyborg to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 infantry moved from Vyborg to Karelia
1 infantry moved from Vyborg to Finland
3 infantry moved from Vyborg to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Vyborg to Finland
1 artillery moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Finland to Archangel
1 aaGun, 2 artilleries and 5 infantry moved from Novgorod to Archangel
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Rostov to Caucasus
1 armour moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 mech_infantry moved from Kazakhstan to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 fighter moved from Karelia to Rostov
8 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Kazakhstan
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 aaGun, 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 39 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
3 fighters moved from Kwangsi to 41 Sea Zone
3 tactical_bombers moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
2 infantry moved from Siam to Shan State
5 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
1 bomber and 2 fighters moved from Kwangsi to Shan State
1 fighter moved from Kiangsu to Yunnan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 destroyer and 1 transport
Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Casualties for Japanese: 2 fighters
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 6 infantry
British defend with 5 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
Casualties for British: 5 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 6 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 11 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Chinese: 11 infantry
Casualties for Japanese: 3 fighters, 1 infantry and 1 tactical_bomber
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 bomber and 2 fighters moved from Shan State to Kwangsi
3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
1 bomber, 1 fighter and 3 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from 37 Sea Zone to KwangsiPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 37 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
3 fighters moved from Kwangsi to 41 Sea Zone
3 tactical_bombers moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
2 infantry moved from Siam to Shan State
5 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
1 bomber and 2 fighters moved from Kwangsi to Shan State
1 fighter moved from Kiangsu to Yunnan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 destroyer and 1 transport
Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Casualties for Japanese: 2 fighters
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 6 infantry
British defend with 5 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
Casualties for British: 5 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 6 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 11 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Chinese: 11 infantry
Casualties for Japanese: 3 fighters, 1 infantry and 1 tactical_bomber
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 bomber and 2 fighters moved from Shan State to Kwangsi
3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
1 bomber, 1 fighter and 3 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from 37 Sea Zone to KwangsiPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 37 PUs; end with 45 PUs total -
it posted twice? should be the same exact move though…your dice are on freaking fire, 5 out of 6 hits as infantry on defense, 4 out 7, 2 out of 4, etc etc…I think I am doomed to lose this one
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
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Scramble and Kamikaze SZ6?
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max scramble and use 4 kamis on battleship, 1 kami each on two destroyers
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Forgot to attack the sub (notation “:“aaa (num)@(strength) …”:”)
Sub
Rolls: 1@2; Total Hits: 11@2: (2)
DD
Rolling 1d6:
(5)Def
Rolling 1d6:
(6) -
Also forgot to attack Morocco. Bummer.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4,3,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 2 fighters
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 fighters
Battle in KoreaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 cruisers moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 carrier and 1 fighter moved from 31 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 31 Sea Zone to Midway
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs





