@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
L17 - Talleyrand19 (Axis) vs Simon33 (Allies) Balanced Mod
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not sure it matters with these stupid dice…not ONE hit on the battleship kamis? I love it…the dice are filling me with much anger this game
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just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?
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just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?
The Dutch own it ANZ1 and they are allied to ANZAC. There’s a special rule that allows those islands to be converted to UK/ANZAC but not USA.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?
The Dutch own it ANZ1 and they are allied to ANZAC. There’s a special rule that allows those islands to be converted to UK/ANZAC but not USA.
you can land on them the turn you take them as IPC-producing territories? it behaves differently than a pro-allied territory?
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just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?
The Dutch own it ANZ1 and they are allied to ANZAC. There’s a special rule that allows those islands to be converted to UK/ANZAC but not USA.
you can land on them the turn you take them as IPC-producing territories? it behaves differently than a pro-allied territory?
Yep! I didn’t realise that for a while either.
Look at it this way. If USA landed on it they would remain Dutch and USA would also be allowed to land planes on it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from British Guiana to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
3 infantry moved from Burma to Shan State
2 armour and 1 mech_infantry moved from India to Burma
2 armour and 1 mech_infantry moved from Burma to Shan StateCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Morocco
British attack with 1 armour, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win, taking Morocco from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 submarine
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Shan State
British attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to West India
3 aaGuns moved from Burma to Shan State
2 fighters moved from Yunnan to 39 Sea Zone
1 bomber moved from Germany to FinlandPlace Units - British
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
3 artilleries and 1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,5,2,6,6,4,1,1,4,6,1,4,6,1,4,1
UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 artilleries and 1 fighter -
that’s a neat little quirk, thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
3 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 3 artilleries, 3 fighters and 3 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from 96 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Greece to Romania
1 armour moved from Romania to Baltic StatesPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 marine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from Java to IndiaNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 artillery, 1 infantry and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
Germans take Novgorod from Russians
2 artilleries and 10 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Baltic States to Belarus
2 armour, 3 artilleries and 15 infantry moved from Baltic States to NovgorodCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
3 aaGuns moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Egypt
5 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
1 fighter moved from Western Germany to Southern Italy
6 artilleries and 2 infantry moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Baltic States
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy BordeauxPlace Units - Germans
1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany
2 submarines placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 3 aaGuns
EDIT: Adding units owned by Germans to Novgorod: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery and 5 infantry moved from Finland to Sweden
1 fighter and 1 tactical_bomber moved from Archangel to Sweden
1 mech_infantry moved from Northwest Persia to Iraq
1 armour and 2 infantry moved from Persia to Iraq
1 fighter moved from Rostov to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Sweden
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
1 artillery owned by the Russians and 3 infantry owned by the Russians retreated to Finland
Neutral_True win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Neutral_True: 5 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Sweden to Finland
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Karelia to Finland
1 aaGun, 3 artilleries and 5 infantry moved from Archangel to Smolensk
1 artillery and 13 infantry moved from Bryansk to Smolensk
10 infantry moved from Russia to Smolensk
1 aaGun, 1 artillery and 2 infantry moved from Rostov to Caucasus
1 aaGun moved from Kazakhstan to Sikang
1 fighter moved from Iraq to Northwest Persia
2 aaGuns and 18 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Archangel to Samara
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Volgograd to CaucasusPlace Units - Russians
1 artillery, 1 fighter and 1 infantry placed in Volgograd
6 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Chahar
1 artillery moved from Suiyuyan to Kansu
1 aaGun moved from Anhwe to Jehol
1 armour moved from Kwangtung to Hunan
1 fighter moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 fighter moved from Yunnan to Kiangsu
1 artillery moved from Kweichow to Hunan
1 tactical_bomber moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 42 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
2 bombers moved from Eastern United States to Spain
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 22 Sea Zone from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers and 1 fighter
1 submarine owned by the Americans Submerged
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans winJapanese win with 2 carriers and 1 fighter remaining, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 1 artillery, 3 bombers and 1 infantry
Neutral_True defend with 6 infantry
Neutral_True win with 3 infantry remaining. Battle score for attacker is -34
Casualties for Americans: 1 artillery, 3 bombers and 1 infantry
Casualties for Neutral_True: 3 infantryNon Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
3 fighters moved from Iceland to Norway
1 carrier, 1 cruiser and 2 destroyers moved from 123 Sea Zone to 125 Sea Zone
2 fighters moved from Norway to 125 Sea Zone
1 infantry moved from Southeast Mexico to Central America
1 infantry moved from Central United States to Southeast Mexico
3 mech_infantrys moved from Central United States to Central America
2 fighters moved from Midway to Korea
1 carrier moved from 22 Sea Zone to 48 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 48 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 armour moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 armour moved from French Indo China to Shan State
2 infantry moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from 39 Sea Zone to Yunnan
1 armour and 1 mech_infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Normandy Bordeaux
1 battleship, 1 destroyer and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Finland to Normandy BordeauxCombat - British
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Algeria
British attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win, taking Algeria from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 3 aaGuns, 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery, 1 bomber, 4 fighters and 1 infantryNon Combat Move - British
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 artilleries moved from India to West India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to Shan State
1 artillery moved from India to Burma
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Normandy Bordeaux to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2
British collect 27 PUs (1 lost to blockades); end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 artillery moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to CyprusCombat - Italians
Battle in CyprusNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
3 fighters moved from Anglo Egyptian Sudan to Egypt
2 aaGuns moved from Northern Italy to Western Germany
1 battleship and 2 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Baltic States to Germany
1 armour moved from Romania to Greece
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 mech_infantrys placed in Egypt
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Removing units owned by Italians from Germany: 1 armour
EDIT: Adding units owned by Italians to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 marine
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 marineNon Combat Move - ANZAC
1 aaGun and 2 infantry moved from Northern Territory to South AustraliaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
Turn Complete - French





