@Ghostglider 1abf671a-a258-4495-bc39-bccc1e136261-image.png
OOL for 113?
hang on, gonig to edit placement
nah screw it, last save file is all set whenever you’re ready
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Samara to Volgograd
1 artillery moved from Rostov to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 fighter and 11 infantry moved from Manchuria to Korea
1 armour moved from Sikang to Volgograd
Russians take Kazakhstan from Italians
1 armour and 1 mech_infantry moved from Russia to Archangel
1 artillery and 1 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Korea
Russians attack with 1 fighter and 11 infantry
Japanese defend with 1 factory_minor and 6 infantry
Russians win, taking Korea from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Japanese: 6 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Italians with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Korea to Manchuria
1 aaGun moved from Sikang to Szechwan
1 armour moved from Szechwan to Yunnan
1 infantry moved from Bessarabia to Ukraine
2 artilleries and 3 infantry moved from Ukraine to Rostov
7 artilleries and 21 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Smolensk to Archangel
2 fighters moved from Smolensk to Russia
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,6,6
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 0 SuicideAttackTokens; 39 PUs;
Japanese buy 4 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry moved from Chahar to Jehol
1 fighter moved from Shantung to Jehol
3 infantry moved from Shantung to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers and 3 fighters moved from Japan to Korea
2 fighters moved from Shantung to Korea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 6 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 10 infantry
Japanese win, taking Korea from Russians with 2 bombers, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 10 infantry
Casualties for Japanese: 5 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 fighter and 5 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter moved from Jehol to Shantung
3 mech_infantrys moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 aaGun moved from Shantung to Jehol
1 artillery moved from Suiyuyan to Chahar
2 bombers, 4 fighters and 1 tactical_bomber moved from Korea to Japan
2 fighters moved from Korea to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 5 Sea Zone
1 artillery moved from Anhwe to Jehol
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 artilleries placed in Kiangsu
3 infantry placed in Shantung
Japanese undo move 3.
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from French West Africa to Southern France
2 fighters and 1 infantry moved from Manchuria to Korea
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Spain
Combat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Spain
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 mech_infantrys
Americans win, taking Spain from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Korea
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
Americans win, taking Korea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Iceland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Korea to Manchuria
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Spain to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 infantry moved from Southeast Mexico to Central America
EDIT: Americans undo move 12.
EDIT: Americans undo move 8.
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
EDIT: Americans undo move 11.
EDIT: Americans undo move 12.
EDIT: 1 transport moved from 91 Sea Zone to 123 Sea Zone
1 fighter moved from Iceland to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Venezuela to Brazil
1 infantry moved from British Guiana to Brazil
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Brazil
1 bomber moved from Southern France to Gibraltar
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,2,6
Americans collect 52 PUs (5 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Hopei to Chahar
1 fighter moved from Manchuria to Chahar
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Manchuria
1 infantry moved from Szechwan to Kweichow
2 artilleries and 3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 artillery and 4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry moved from India to West India
3 fighters moved from Yunnan to Kwangtung
EDIT: 2 fighters moved from 101 Sea Zone to Eastern United States
EDIT: 1 carrier and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
Combat - British
Battle in West India
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British win, taking West India from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kwangtung
British attack with 3 fighters
Japanese defend with 1 armour and 1 harbour
British win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
3 fighters moved from Kwangtung to Hunan
2 aaGuns and 1 artillery moved from Yunnan to Hunan
1 artillery moved from Shan State to Yunnan
2 artilleries moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 fighter moved from West India to India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 fighters placed in United Kingdom
British undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
3 fighters placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries, 1 bomber and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
eh, game didn’t even post, but I surrender, I attacked with inf and art AND bombardment in Spain and only got 1 hit…you rolled two 1’s on your first try…the dice seriously hated me this game (on Europe side especially)…not saying I only lost cause of the dice haha, you had some real nice moves that left me guessing…can we rematch as the same sides and marti will hopefully not go crazy?
Sure. Can you post the result?
I think the allies definitely have the edge in BM.
yup, I will post, I will send you a message when the new game is up for scramble orders…
and yeah, I agree, the allies have a lot of weird NO’s that are tricky to stop so they make a lot of money for a long time