Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Italians
1 armour and 4 infantry moved from Greece to Turkey
1 fighter moved from Southern Italy to Turkey
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 fighter and 4 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Italians win, taking Turkey from British with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Turkey to Greece
1 artillery moved from Alexandria to Egypt
1 infantry moved from Morocco to Algeria
Italians take Algeria from Neutral_Axis
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Tunisia to Libya
3 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 105 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
jeg ville ikke have mine sparsomme landtroppe strandet fremme hvor du kunne taeve dem.
jeg ville ikke have mine sparsomme landtroppe strandet fremme hvor du kunne taeve dem.
ok…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Queensland
1 infantry moved from Iraq to Saudi Arabia
ANZAC take Saudi Arabia from Neutral_True
2 fighters moved from Queensland to Malaya
Place Units - ANZAC
1 carrier and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
ANZAC collect 14 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - French
1 fighter moved from United Kingdom to Spain
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - French
1 fighter moved from United Kingdom to Spain
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Turning off Edit Mode
jeg glemte at rykke den franske inf fra trans jordan til iraq… lavede den i edit… hÃ¥ber at det er ok…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to Spain
1 infantry and 1 marine moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 105 Sea Zone to Spain
1 armour moved from Greece to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Southern Italy to Spain
1 cruiser moved from 91 Sea Zone to 105 Sea Zone
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Spain
Germans attack with 2 artilleries, 4 bombers, 2 fighters, 3 infantry and 1 marine
French defend with 1 fighter; British defend with 1 armour and 7 infantry
Germans win, taking Spain from British with 2 artilleries, 4 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 28
Casualties for French: 1 fighter
Casualties for Germans: 3 infantry
Casualties for British: 1 armour and 7 infantry
Non Combat Move - Germans
4 bombers moved from Spain to Southern Italy
1 carrier moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from Spain to 105 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Yugoslavia to Northern Italy
3 armour moved from Greece to Turkey
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Bulgaria to Greece
2 armour moved from Bulgaria to Turkey
2 mech_infantrys moved from Romania to Greece
1 fighter and 1 tactical_bomber moved from Greece to Egypt
1 mech_infantry moved from Germany to Romania
3 artilleries and 1 infantry moved from Germany to Poland
2 aaGuns moved from Western Germany to Germany
1 tactical_bomber moved from Greece to Egypt
1 tactical_bomber moved from Greece to Western Germany
2 infantry moved from Slovakia Hungary to Poland
Place Units - Germans
2 bombers and 1 infantry placed in Western Germany
3 mech_infantrys placed in France
1 armour, 1 infantry and 2 mech_infantrys placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Egypt: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Turkey: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
2 infantry moved from Samara to Kazakhstan
2 infantry moved from Russia to Samara
1 infantry moved from Dzavhan to Yakut S.S.R.
3 infantry moved from Ukraine to Bessarabia
3 artilleries and 11 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Karelia to Finland
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 artillery and 3 infantry moved from Karelia to Vyborg
1 armour and 4 mech_infantrys moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Rostov to Volgograd
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
2 aaGuns moved from Western Ukraine to Bessarabia
1 bomber moved from Caucasus to Volgograd
1 aaGun moved from Karelia to Vyborg
1 aaGun moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter moved from Buyant-Uhaa to Yakut S.S.R.
2 transports moved from 37 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Kwangsi to 36 Sea Zone
3 mech_infantrys and 3 transports moved from 36 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from 37 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 infantry moved from Anhwe to Kweichow
1 artillery, 3 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Suiyuyan to Yakut S.S.R.
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
1 artillery moved from Hopei to Shensi
1 bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 3 tactical_bombers moved from Kwangsi to Malaya
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/10 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 4/10 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
retreated to Yakut S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 4 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 2 fighters
AA fire in Malaya : 0/3 hits
Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 2/3 hits
Japanese roll dice for 4 fighters, 3 mech_infantrys and 5 tactical_bombers in Malaya, round 2 : 6/12 hits
UK_Pacific roll dice for 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Malaya, round 2 : 1/8 hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British, 4 infantry owned by the British and 1 fighter owned by the ANZAC lost in Malaya
Japanese roll dice for 4 fighters, 2 mech_infantrys and 5 tactical_bombers in Malaya, round 3 : 5/11 hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 0/1 hits
1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 4 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for British: 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Malaya to Kwangsi
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 bombers moved from Shensi to Kwangsi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Anhwe
1 aaGun and 3 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi
2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Yakut S.S.R. to Buryatia
1 bomber moved from Yakut S.S.R. to Chahar
1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Hunan to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry placed in Shantung
1 carrier and 1 destroyer placed in 19 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
3 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 cruisers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to Queensland
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from Midway to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in Paulau Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Marshall Islands
Battle in Borneo
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Marshall Islands from Japanese, taking Borneo from Japanese, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Battle in Soviet Far East
Non Combat Move - Americans
1 mech_infantry moved from Central America to Brazil
Americans take Colombia from Neutral_True
Americans take Brazil from Neutral_Allies
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Americans collect 52 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Chinese
2 artilleries and 4 infantry moved from Szechwan to Shensi
1 fighter moved from Burma to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
3 infantry moved from Angola to Belgian Congo
2 infantry moved from Mozambique to 72 Sea Zone
1 infantry moved from Mozambique to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Ethiopia to Kenya
4 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Siam
1 infantry moved from Burma to Shan State
1 bomber moved from Iraq to 98 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Quebec to Iceland
2 artilleries moved from India to Burma
1 infantry moved from Burma to Shan State
Purchase Units - British
British buy 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Yunnan
British attack with 4 infantry
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
2 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Persia to Afghanistan
British take Eastern Persia from Neutral_Allies
British take Afghanistan from Neutral_True
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
3 fighters and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from 98 Sea Zone to Belgian Congo
2 infantry moved from Scotland to United Kingdom
Place Units - British
2 transports placed in 106 Sea Zone
1 fighter and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
British collect 34 PUs; end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,2,2,6,3,4,1,2,1,6,1,3,6
UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 infantry moved from Turkey to Caucasus
1 fighter moved from Greece to Caucasus
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 armour moved from Turkey to Syria
Italians take Syria from French
1 armour moved from Syria to Turkey
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Caucasus to Romania
3 infantry and 1 mech_infantry moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Libya to Tobruk
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_True
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 17 PUs (4 lost to blockades); end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 mech_infantrys moved from Normandy Bordeaux to Gibraltar
1 artillery moved from Spain to Gibraltar
2 infantry moved from Sweden to Finland
2 bombers moved from Western Germany to Finland
3 bombers moved from Southern Italy to Finland
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from 105 Sea Zone to 91 Sea Zone
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Finland
Germans attack with 5 bombers and 2 infantry
Russians defend with 3 infantry
Germans win, taking Finland from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to France
3 mech_infantrys moved from France to Spain
1 mech_infantry moved from Northern Italy to Romania
2 mech_infantrys moved from Greece to Romania
2 infantry moved from Greece to Turkey
1 fighter and 2 tactical_bombers moved from Turkey to Romania
1 tactical_bomber moved from Egypt to Romania
1 bomber moved from Finland to Western Germany
1 bomber moved from Finland to Western Germany
2 bombers moved from Finland to Sweden
3 aaGuns, 3 artilleries and 15 infantry moved from Poland to Baltic States
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 105 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 fighter moved from 113 Sea Zone to Western Germany
1 submarine moved from 104 Sea Zone to 112 Sea Zone
Place Units - Germans
1 bomber placed in Western Germany
3 mech_infantrys placed in France
1 infantry and 8 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Russians
2 infantry moved from Kazakhstan to Caucasus
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Baltic States
1 fighter and 1 tactical_bomber moved from Bessarabia to Baltic States
1 armour and 4 mech_infantrys moved from Vyborg to Baltic States
3 artilleries and 13 infantry moved from Belarus to Baltic States
3 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Vyborg to Baltic States
8 infantry moved from Dzavhan to Yakut S.S.R.
7 infantry moved from Olgiy to Kansu
1 artillery and 3 infantry moved from Vyborg to Finland
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Finland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys
Italians defend with 2 infantry
Russians win, taking Caucasus from Italians with 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Baltic States
Russians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 16 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 armour, 3 artilleries, 16 infantry and 2 mech_infantrys
Russians win, taking Baltic States from Germans with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 3 aaGuns, 1 armour, 3 artilleries, 16 infantry and 2 mech_infantrys
Casualties for Russians: 16 infantry
Non Combat Move - Russians
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Vyborg to Finland
1 bomber, 2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 14 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Samara to Novosibirsk
Place Units - Russians
3 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
Russians undo move 2.
1 artillery and 2 mech_infantrys placed in Novgorod
3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 aaGun
EDIT: Removing units owned by Russians from Baltic States: 1 aaGun
EDIT: Adding units owned by Russians to Novgorod: 2 aaGuns
EDIT: Turning off Edit Mode
Russians undo move 1.
2 infantry placed in Ukraine
Russians undo move 1.
1 mech_infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Russians to Western Ukraine: 1 aaGun, 2 artilleries and 5 infantry
EDIT: Removing units owned by Russians from Eastern Poland: 1 aaGun, 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 bomber moved from Kwangsi to Philippines
2 battleships and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Suiyuyan to Shensi
3 infantry and 2 mech_infantrys moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangsi to French Indo China
1 artillery and 3 mech_infantrys moved from Hunan to Yunnan
1 bomber moved from Chahar to Shensi
1 bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Purchase Units - Japanese
Japanese buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 bomber, 4 infantry and 2 mech_infantrys
Chinese defend with 2 artilleries
Japanese win, taking Shensi from Chinese with 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 mech_infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Shantung
1 tactical_bomber moved from Kwangsi to Kiangsu
1 bomber moved from Shensi to Kwangsi
1 tactical_bomber moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 aaGun moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Chahar
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 fighters moved from 19 Sea Zone to Japan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to Kwangsi
1 armour moved from Buryatia to Amur
1 armour moved from Amur to Buyant-Uhaa
1 infantry moved from Buryatia to Amur
1 fighter moved from Buryatia to Shantung
1 bomber moved from Kweichow to Kwangsi
1 fighter moved from Borneo to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
3 carriers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
4 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Test summary from TripleA, engine version: 1.9, time: 22:27:50